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action_sets.xml
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<?xml version="1.0" encoding="utf-8"?>
<action_sets>
<action_set id="as_human_warrior" skeleton="human_skeleton" movement_system="bipedal">
<action type="act_equip_crossbow_light" animation="equip_crossbow_light"/>
<action type="act_equip_crossbow_left_stance_light" animation="equip_crossbow_left_stance_light"/>
<action type="act_equip_crossbow_heavy" animation="equip_crossbow_heavy"/>
<action type="act_equip_crossbow_left_stance_heavy" animation="equip_crossbow_left_stance_heavy"/>
<action type="act_ready_musket_cla" animation="1_cla_ready_musket" />
<action type="act_release_musket_cla" animation="1_cla_release_musket" />
<action type="act_ready_continue_musket_cla" animation="1_cla_ready_continue_musket" />
<action type="act_reload_musket_cla" animation="1_cla_reload_musket" />
<action type="act_reload_musket_continue_cla" animation="1_cla_reload_musket_continue" />
<action type="act_reload_musket_horseback_cla" animation="1_cla_reload_musket_horseback" />
<action type="act_reload_musket_continue_horseback_cla" animation="1_cla_reload_musket_continue_horseback" />
<action type="act_ready_cannon_cla" animation="2_cla_ready_cannon" />
<action type="act_release_cannon_cla" animation="2_cla_release_cannon" />
<action type="act_ready_continue_cannon_cla" animation="2_cla_ready_continue_cannon" />
<action type="act_reload_cannon_cla" animation="2_cla_reload_cannon" />
<action type="act_reload_cannon_continue_cla" animation="2_cla_reload_cannon_continue" />
<action type="act_reload_cannon_horseback_cla" animation="2_cla_reload_cannon_horseback" />
<action type="act_reload_cannon_continue_horseback_cla" animation="2_cla_reload_cannon_continue_horseback" />
</action_set>
</action_sets>