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Hi, I get a byte array and want to play this audio stream in a Unity UWP app (HoloLens 2). When I convert it to floats manually, it is very noisy, so I wanted to use NAudio.
I'm a little confused if I can use NAudio for this and exactly what elements I need for it. Does anyone have a quick reference to the tutorial I can follow?
I don't have any experience with audio streaming yet.
The goal is to have audio communication. So I would need to be able to send audio from UWP in byte[] format as well.
Thanks a lot!
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Hi, I get a byte array and want to play this audio stream in a Unity UWP app (HoloLens 2). When I convert it to floats manually, it is very noisy, so I wanted to use NAudio.
I'm a little confused if I can use NAudio for this and exactly what elements I need for it. Does anyone have a quick reference to the tutorial I can follow?
I don't have any experience with audio streaming yet.
The goal is to have audio communication. So I would need to be able to send audio from UWP in byte[] format as well.
Thanks a lot!
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