-
Notifications
You must be signed in to change notification settings - Fork 0
/
Assembly-CSharp-Editor-vs.csproj
196 lines (195 loc) · 16.1 KB
/
Assembly-CSharp-Editor-vs.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{5F7DA2FD-6DEB-10F6-F801-822CB375541C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_4;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\LeapMotion\Editor\HandControllerEditor.cs" />
<Compile Include="Assets\OVR\Editor\OVRBuild.cs" />
<Compile Include="Assets\OVR\Editor\OVRGameView.cs" />
<Compile Include="Assets\OVR\Editor\OVRPrefabs.cs" />
<Compile Include="Assets\OVR\Editor\OVRShimLoader.cs" />
<None Include="Assets\Standard Assets\Projectors\Guidelines.txt" />
<None Include="Assets\Models\Standard Assets\Glass Refraction (Pro Only)\Sources\Shaders\Glass-Stained-BumpDistort.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\BlendOneOne.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\NoiseEffectShaderRGB.shader" />
<None Include="Assets\Plugins\donotdelete.txt" />
<None Include="Assets\LeapMotion\Materials\Sources\Shaders\Toony-Basic.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\SeparableWeightedBlurDof34.shader" />
<None Include="Assets\Standard Assets\Projectors\Sources\Shaders\Projector Multiply.shader" />
<None Include="Assets\Materials\Environments\Shaders\Mobile Transparent Vertex Color.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ShowAlphaChannel.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GlowConeTap.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\SunShaftsComposite.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ColorCorrectionCurves.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ScreenSpaceAmbientObscurance.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\NFAA.shader" />
<None Include="Assets\Plugins\x86_64\donotdelete.txt" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\TiltShiftHdrLensBlur.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\VignetteShader.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\DepthOfFieldScatter.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\MotionBlur.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\MobileBloom.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GlowCompose.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Contrast Stretch\MinMaxReduction.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\SSAA.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\RadialBlur.shader" />
<None Include="Assets\LeapMotion\readme.txt" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\DepthOfFieldDX11.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ContrastComposite.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\FXAAPreset3.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\FisheyeShader.shader" />
<None Include="Assets\OVR\Shaders\TextShader3D.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Contrast Stretch\Apply.shader" />
<None Include="Assets\Materials\Environments\Shaders\Water Diffuse.shader" />
<None Include="Assets\Models\Standard Assets\Water (Pro Only)\Water4\Sources\Shaders\FX-SimpleWater4.shader" />
<None Include="Assets\Models\Standard Assets\Skyboxes\_skybox info.txt" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\frag_ao.cginc" />
<None Include="Assets\Materials\Environments\Shaders\Water Heightmap.shader" />
<None Include="Assets\Output\Effects\Magic Ice Vol.1\Shaders\ParticleCook-Transparent-AlphaBlend-Diffuse.shader" />
<None Include="Assets\LeapMotion\Materials\Sources\Shaders\Toony-BasicOutline.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\DepthOfField34.shader" />
<None Include="Assets\Materials\Environments\Shaders\Water Simple.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\MobileBlur.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\SSAOShader.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ConvertDepth.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ColorCorrectionCurvesSimple.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\NoiseEffectShaderYUV.shader" />
<None Include="Assets\Standard Assets\Projectors\Sources\Shaders\Projector Light.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GlowEffectDownsample.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\CreaseApply.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ChromaticAberrationShader.shader" />
<None Include="Assets\Materials\Environments\Shaders\Mobile Particles Additive Culled.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GlobalFog.shader" />
<None Include="Assets\Models\Elementals\!Readme.txt" />
<None Include="Assets\LeapMotion\Materials\Sources\Shaders\Toony-LightedOutline.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Contrast Stretch\Luminance.shader" />
<None Include="Assets\LeapMotion\Materials\Sources\Shaders\Toony-Lighted.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ColorCorrectionSelective.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\Bokeh34.shader" />
<None Include="Assets\Materials\Skyboxes\Fantasy Skybox FREE\Readme\Readme.txt" />
<None Include="Assets\Output\Readme.txt" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\CameraMotionBlurDX11.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\SeparableBlurPlus.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\MultiPassHollywoodFlares.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\BlurEffectConeTaps.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\CameraMotionBlur.shader" />
<None Include="Assets\Models\Standard Assets\Water (Pro Only)\Sources\Shaders\FX-Water.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\DLAA.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\NoiseAndGrainDX11.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\BrightPassFilter2.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\SeparableBlur.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\MotionBlurClear.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ColorCorrectionEffect.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GrayscaleEffect.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\SepiaToneEffect.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\TwirlEffect.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\VortexEffect.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Contrast Stretch\Adaptation.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\NoiseAndGrain.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\VignettingShader.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Tonemapper.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\BrightPassFilter.shader" />
<None Include="Assets\OVR\Shaders\OVRGUIShader.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\FXAA2.shader" />
<None Include="Assets\Plugins\x86\donotdelete.txt" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ColorCorrection3DLut.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\LensFlareCreate.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\EdgeDetectNormals.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\PrepareSunShaftsBlur.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\Blend.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\BlendModesOverlay.shader" />
<None Include="Assets\Models\Standard Assets\Water (Pro Only)\Water4\Sources\Shaders\WaterInclude.cginc" />
<None Include="Assets\Models\Standard Assets\Water (Pro Only)\Water4\Sources\Shaders\FX-Water4.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\SimpleClear.shader" />
<None Include="Assets\Output\Effects\Magic Ice Vol.1\Shaders\ParticleCook-Transparent-Additive-Diffuse.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\FXAA3Console.shader" />
<None Include="Assets\Output\Effects\Magic Ice Vol.1\Shaders\ParticleCook-Transparent-AlphaBlend-Diffuse-Z.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\FXAAPreset2.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\BlurAndFlares.shader" />
<None Include="Assets\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\BlendForBloom.shader" />
<Reference Include="Library\ScriptAssemblies\Assembly-UnityScript-firstpass">
<HintPath>Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll</HintPath>
</Reference>
<Reference Include="Library\ScriptAssemblies\Assembly-UnityScript">
<HintPath>Library\ScriptAssemblies\Assembly-UnityScript.dll</HintPath>
</Reference>
<Reference Include="Library\ScriptAssemblies\Assembly-UnityScript-Editor-firstpass">
<HintPath>Library\ScriptAssemblies\Assembly-UnityScript-Editor-firstpass.dll</HintPath>
</Reference>
<Reference Include="Assets\Plugins\ICSharpCode.SharpZipLib">
<HintPath>Assets\Plugins\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
<Reference Include="Assets\Plugins\LeapCSharp.NET3.5">
<HintPath>Assets\Plugins\LeapCSharp.NET3.5.dll</HintPath>
</Reference>
<Reference Include="\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEditor.Graphs">
<HintPath>\Applications\Unity\Unity.app\Contents\Frameworks\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="\Applications\Unity\Unity.app\Contents\PlaybackEngines\iPhonePlayer\EditorExtensions\UnityEditor.iOS.Extensions">
<HintPath>\Applications\Unity\Unity.app\Contents\PlaybackEngines\iPhonePlayer\EditorExtensions\UnityEditor.iOS.Extensions.dll</HintPath>
</Reference>
<Reference Include="\Applications\Unity\Unity.app\Contents\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions">
<HintPath>\Applications\Unity\Unity.app\Contents\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions.dll</HintPath>
</Reference>
<Reference Include="\Applications\Unity\Unity.app\Contents\PlaybackEngines\AndroidPlayer\EditorExtensions\UnityEditor.Android.Extensions">
<HintPath>\Applications\Unity\Unity.app\Contents\PlaybackEngines\AndroidPlayer\EditorExtensions\UnityEditor.Android.Extensions.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass-vs.csproj">
<Project>{EE168D09-B50A-EA09-44C7-E1E95AC68915}</Project> <Name>Assembly-CSharp-firstpass-vs</Name> </ProjectReference>
<ProjectReference Include="Assembly-CSharp-vs.csproj">
<Project>{F9CB11DE-4973-88FC-BDC5-1B06DE228CCA}</Project> <Name>Assembly-CSharp-vs</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>