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Hey, as you have developed this method to extract the skeleton by vertex clustering, I would imagine you have read some research paper about this and then implemented it yourself.
I couldn't find any references for it on the home page, and have found only paper, which is this one:
'Example-Based Skeleton Extraction' by S. Schaefer and C. Yuksel.
Do you still know on basis of what research you have developed this code?
Thanks in advance!
The text was updated successfully, but these errors were encountered:
Hi. If I remember correctly this implementation is not based on any specific research paper (otherwise it would say so in the docstring). That said: I do vaguely remember seeing some short mention in the introduction to some other paper. At the end of the day it's a fairly intuitive solution to the problem 🤷
Maybe have a look at the mesh contraction paper [1]. I think I implemented the vertex clustering after I couldn't get their edge collapse method to work properly and maybe there is a hint in there.
[1] Au OK, Tai CL, Chu HK, Cohen-Or D, Lee TY. Skeleton extraction by mesh
contraction. ACM Transactions on Graphics (TOG). 2008 Aug 1;27(3):44.
Hey, as you have developed this method to extract the skeleton by vertex clustering, I would imagine you have read some research paper about this and then implemented it yourself.
I couldn't find any references for it on the home page, and have found only paper, which is this one:
'Example-Based Skeleton Extraction' by S. Schaefer and C. Yuksel.
Do you still know on basis of what research you have developed this code?
Thanks in advance!
The text was updated successfully, but these errors were encountered: