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Unity ignores classes that end with "Logger" and method starting with "Log" in it's console logging stack trace, allowing to double-click a line in the console and being shown the right call. I see that this philosophy is already implemented with DebugEditor.Log
I want to use a custom class (not named DebugEditor).
Maybe you could check if the class ends with Logger and the method starts with Log to match Unity's default console behavior?
The text was updated successfully, but these errors were encountered:
That's a good point - it should display TextureManager to be useful (in your screenshot you logged [TextureManager]... manually as a workaround right?)
The check for Line contains Logger would also skip e.g. MyNamespace.Logger.Anything() i believe, right? Because both Logger and .Log match. If thats the case the check would need to be a bit more exact
First I want to say thank you for such an amazing console, all other assets are pretty fugly. I like the aesthetics of this one more.
https://www.reddit.com/r/Unity3D/comments/17eikh0/i_found_a_way_to_go_to_the_right_line_in_your/
Unity ignores classes that end with "Logger" and method starting with "Log" in it's console logging stack trace, allowing to double-click a line in the console and being shown the right call. I see that this philosophy is already implemented with DebugEditor.Log
I want to use a custom class (not named DebugEditor).
Maybe you could check if the class ends with Logger and the method starts with Log to match Unity's default console behavior?
The text was updated successfully, but these errors were encountered: