-
-
Notifications
You must be signed in to change notification settings - Fork 5
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Provide LWJGL natives for Linux on Arm #137
Comments
Hi! And running the client using the Vanilla launcher / NeoForge installer works? |
The Vanilla launcher isn't available for Linux on ARM, so that I can't test. But PrismLauncher can install and start a NeoForge instance, which iirc also just uses the installer: |
Adding a lib like that is really a mod at that point... Especially since Mojang ships modified lwjgl libraries for MacOS that are only available on their Maven. We really have to think twice before doing this. |
I don't see any LWJGL linux ARM native here: https://piston-meta.mojang.com/v1/packages/4298ca546ceb8a7ba52b7e154bc0df4d952b8dbf/1.21.1.json |
Currently, trying to run
runClient
or start an IDE run results in:It seems MDG provides the Linux x64 LWJGL natives instead of the Arm natives.
The text was updated successfully, but these errors were encountered: