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CONTRIBUTING.md

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Contributing to NeoForge

  1. Keep patches to Minecraft classes together. If you need a lot of things done, you may either add to relevant forge classes or make a new class. Try not to spread out your patches across multiple disjoint lines, as this makes maintenance of your patches difficult.

  2. TODO: Test Mods

  3. Follow the code style of the class you're working in (braces on newlines & spaces instead of tabs in Forge classes, inline brackets in patches, etc).

Workflow

  1. Have preliminary discussions on Discord (#neoforge-github)
  2. Fork the repository
  3. Check out your fork
  4. Fetch tags from the upstream repository by running git remote add upstream https://github.com/neoforged/NeoForge.git followed by git fetch upstream --tags
  5. Make a branch
  6. Run gradlew setup from the project root to decompile sources and apply current patches
  7. Import project into your IDE (IntelliJ/Eclipse) or Reload Gradle Project
  8. Modify the patched Minecraft sources in projects/neoforge/src/main/java as needed. The unmodified sources are available in projects/base/src/main/java for your reference. Do not modify these.
  9. Test your changes
    • Run the game (Runs are available in the IDE)
    • Run gradlew :tests:runGameTestServer or Tests: GameTestServer from IDE
    • Run gradlew :tests:runGameTestClient or Tests: GameTestClient from IDE
    • If possible, write an automated test under the tests project. See NEOGAMETESTS.md for more info.
  10. Run gradlew genPatches to generate patch-files from the patched sources
  11. Run gradlew applyAllFormatting to automatically format sources
  12. Check correct formatting with gradlew spotlessCheck
  13. Commit & Push
  14. Make PR

Porting

If you are interested in how NeoForge is ported to new Minecraft versions, see the porting workflow. Please note that currently only maintainers can use all the needed tools. Please do not open a porting PR without prior coordination.

Contributor License Agreement

  • You grant NeoForged a license to use your code contributed to the primary codebase (everything not under patches) in NeoForge, under the LGPLv2.1 license.
  • You assign copyright ownership of your contributions to the patches codebase (everything under patches) to NeoForged, where it will be licensed under the LGPLv2.1 license.

This is intended as a legally binding copyright assignment to the NeoForged project for contributions under the patches codebase. However you retain your copyright for all other contributions.