[Feature Request] allow CriticalHitEvent
to not disable sweep when set to criticalHit
#1313
Labels
CriticalHitEvent
to not disable sweep when set to criticalHit
#1313
Vanilla logic:
Current NeoForge logic:
Directly modifies flag1 when mods enables critical hit. This disables sweep attack unintentionally. The suggested behavior is to use the vanilla critical hit flag for sweep attack check, which means changing the following code:
to
Alternative solutions such as adding whether to disable sweep as part of
CriticalHitEvent
would also address this issue.The text was updated successfully, but these errors were encountered: