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2DGS render depth is not aligned with the official implementation #477

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jianhengLiu opened this issue Nov 5, 2024 · 0 comments
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@jianhengLiu
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Gsplat renders depth with splat's z while the official implementation does with ray-splat intersection point's z

The official implementation: https://github.com/hbb1/diff-surfel-rasterization/blob/main/cuda_rasterizer/forward.cu#L365

jianhengLiu added a commit to jianhengLiu/gsplat that referenced this issue Nov 6, 2024
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