We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Gsplat renders depth with splat's z while the official implementation does with ray-splat intersection point's z
The official implementation: https://github.com/hbb1/diff-surfel-rasterization/blob/main/cuda_rasterizer/forward.cu#L365
The text was updated successfully, but these errors were encountered:
🐞 fix(gsplat issue nerfstudio-project#477):
e830619
No branches or pull requests
Gsplat renders depth with splat's z while the official implementation does with ray-splat intersection point's z
The official implementation: https://github.com/hbb1/diff-surfel-rasterization/blob/main/cuda_rasterizer/forward.cu#L365
The text was updated successfully, but these errors were encountered: