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Explained the sprite flag memory format, and added a note that the byte value is the same value as displayed in the sprite editor in advanced mode
fix windows command
rm MonstersGoBoom tool since it is restricted, added tic2tiled
Fix minor word choice issue ("witch" instead of "which")
added default pmem value
Add a detailed explanation of my hard-fought understanding of `tic_core *`-casting
Updated RAM (markdown)
Added more info on the "relative mode" and consolidated two sections titled "Relative mode" into one to remove redundancy.
Added info for the "relative" bit of the MOUSE block
Update URL for the byte jam/FFT fork.
Add Fennel, Janet and Wren versions
Add link to RetroArch
spelling mistake fixed
Updated Handheld Support (markdown)
Updated Home (markdown)
Updated Handheld support (markdown)
edit swap back color
Updated _Sidebar (markdown)
Change title
Remove old examples that are redundant
Add relative mode example, improve description
fix website link, capitalize PNG
Updated import (markdown)
Document reload argument to resume
Explain resume reload behavior and strategies
Added reference to setting mouse relative mode
Added documentation for setting mouse to relative mode referenced in issue#986
Mention version
Updated FFT (markdown)