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surfice_py4laz.lpi
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surfice_py4laz.lpi
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<?xml version="1.0" encoding="UTF-8"?>
<CONFIG>
<ProjectOptions>
<Version Value="12"/>
<General>
<Flags>
<CompatibilityMode Value="True"/>
</Flags>
<SessionStorage Value="InProjectDir"/>
<Title Value="Surf Ice"/>
<Scaled Value="True"/>
<ResourceType Value="res"/>
<UseXPManifest Value="True"/>
<XPManifest>
<DpiAware Value="True"/>
</XPManifest>
</General>
<VersionInfo>
<Language Value=""/>
<CharSet Value=""/>
</VersionInfo>
<BuildModes Count="2">
<Item1 Name="Default" Default="True"/>
<Item2 Name="MacOS">
<CompilerOptions>
<Version Value="11"/>
<Target>
<Filename Value="surfice"/>
</Target>
<SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/>
<OtherUnitFiles Value="lzma"/>
<UnitOutputDirectory Value="lib/$(TargetCPU)-$(TargetOS)"/>
</SearchPaths>
<CodeGeneration>
<TargetCPU Value="x86_64"/>
<Optimizations>
<OptimizationLevel Value="3"/>
</Optimizations>
</CodeGeneration>
<Linking>
<Options>
<Win32>
<GraphicApplication Value="True"/>
</Win32>
</Options>
</Linking>
</CompilerOptions>
</Item2>
<SharedMatrixOptions Count="1">
<Item1 ID="383516712532" Type="IDEMacro" MacroName="LCLWidgetType" Value="cocoa"/>
</SharedMatrixOptions>
</BuildModes>
<PublishOptions>
<Version Value="2"/>
</PublishOptions>
<RunParams>
<FormatVersion Value="2"/>
<Modes Count="1">
<Mode0 Name="default"/>
</Modes>
</RunParams>
<RequiredPackages Count="3">
<Item1>
<PackageName Value="python4lazarus_package"/>
</Item1>
<Item2>
<PackageName Value="LazOpenGLContext"/>
</Item2>
<Item3>
<PackageName Value="LCL"/>
</Item3>
</RequiredPackages>
<Units Count="3">
<Unit0>
<Filename Value="surfice.lpr"/>
<IsPartOfProject Value="True"/>
</Unit0>
<Unit1>
<Filename Value="mainunit.pas"/>
<IsPartOfProject Value="True"/>
<ComponentName Value="GLForm1"/>
<HasResources Value="True"/>
<ResourceBaseClass Value="Form"/>
</Unit1>
<Unit2>
<Filename Value="meshlhrh.pas"/>
<IsPartOfProject Value="True"/>
</Unit2>
</Units>
</ProjectOptions>
<CompilerOptions>
<Version Value="11"/>
<Target>
<Filename Value="surfice"/>
</Target>
<SearchPaths>
<IncludeFiles Value="$(ProjOutDir)"/>
<OtherUnitFiles Value="lzma"/>
<UnitOutputDirectory Value="lib/$(TargetCPU)-$(TargetOS)"/>
</SearchPaths>
<Conditionals Value="// example for adding linker options on Mac OS X
//if TargetOS='darwin' then
// LinkerOptions := ' -framework OpenGL';
//
// example for adding a unit and include path on Windows
//if SrcOS='win' then begin
// UnitPath += ';win';
// IncPath += ';win';
//end;"/>
<Parsing>
<SyntaxOptions>
<SyntaxMode Value="Delphi"/>
</SyntaxOptions>
</Parsing>
<CodeGeneration>
<SmartLinkUnit Value="True"/>
<Optimizations>
<OptimizationLevel Value="3"/>
</Optimizations>
</CodeGeneration>
<Linking>
<Debugging>
<GenerateDebugInfo Value="False"/>
<DebugInfoType Value="dsDwarf2Set"/>
<UseLineInfoUnit Value="False"/>
<StripSymbols Value="True"/>
</Debugging>
<LinkSmart Value="True"/>
<Options>
<Win32>
<GraphicApplication Value="True"/>
</Win32>
</Options>
</Linking>
<Other>
<CustomOptions Value="-dDisableLCLGIF
-dDisableLCLPNM
-dPy4Laz"/>
</Other>
</CompilerOptions>
<Debugging>
<Exceptions Count="3">
<Item1>
<Name Value="EAbort"/>
</Item1>
<Item2>
<Name Value="ECodetoolError"/>
</Item2>
<Item3>
<Name Value="EFOpenError"/>
</Item3>
</Exceptions>
</Debugging>
</CONFIG>