It's the very beginning of a HTML5 backend for OpenFL based on Snap.SVG
Demos (Actuate, BunnyMark, Aswing UI, Haxe UI, Stablex UI)
For the "openfl-snapsvg" library, you can use a development build like this:
haxelib git openfl-snapsvg https://github.com/ngrebenshikov/openfl-snapsvg
Navigate to the application.xml of your project and add the following after the inclusion of OpenFL and all inclusions that depend on OpenFL:
<haxelib name="openfl-snapsvg" />
openfl_snapsvg_without_massive_broadcasting - it adds all listerners of ENTER_FRAME
and RENDER
to the stage and does not broadcast those events to all display objects.
<haxedef name="openfl_snapsvg_without_massive_broadcasting"/>
openfl_snapsvg_render_only_changed - it renders only changed display objects and all those parents.
<haxedef name="openfl_snapsvg_render_only_changed"/>
- openfl 2.1.7
- lime 2.0.1