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FlappyBirdGame.py
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FlappyBirdGame.py
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from Obstacles import Obstacles
from Flappy import Flappy
import pygame
pygame.init()
pygame.mixer.init()
class FlappyBirdGame:
__WIDTH = 1200
__HEIGHT = 700
__gameStarted = True
__gameBG = pygame.image.load("FlappyBirdAssets/FlappyCityView.png")
__ground = pygame.image.load("FlappyBirdAssets/FlappyGroundBG.png")
__spaceButtonIcon = pygame.transform.scale(pygame.image.load("FlappyBirdAssets/PressSpace.png"), (600, 100))
__restartICON = pygame.image.load("FlappyBirdAssets/RestartIcon.png")
__endICON = pygame.image.load("FlappyBirdAssets/EndIcon.png")
__gameOver = False
__gameScore = 0
__inGame = False
__welcome = True
__movableGround = False
def __init__(self):
self.running = False
self.clock = None
self.screen = None
self.flappy = None
self.obstacles = None
self.__flappyGround = self.__ground.get_rect(topleft=[0, 560])
def run(self):
self.init()
while self.running:
self.clock.tick(60)
self.update()
self.render()
self.pressSpace()
self.checkForRestartOrQuit()
pygame.display.flip()
self.cleanUp()
def init(self):
self.screen = pygame.display.set_mode((self.__WIDTH, self.__HEIGHT))
pygame.display.set_caption("Flappy Bird")
windowIcon = pygame.image.load("FlappyBirdAssets/WindowIcon.png").convert()
pygame.display.set_icon(windowIcon)
self.clock = pygame.time.Clock()
self.running = True
self.flappy = Flappy(self.__WIDTH, self.__HEIGHT)
self.obstacles = Obstacles()
def update(self):
self.events()
def events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
def render(self):
if self.__gameStarted:
pressedKeys = pygame.key.get_pressed()
mousePress = pygame.mouse.get_pressed()
if self.__inGame:
if self.flappy.flappyMovement(pressedKeys, mousePress) or \
self.flappy.checkForPipeCollision(self.obstacles.getPipes()):
self.__gameOver = True
self.__gameStarted = False
self.__inGame = False
self.cleanUp()
self.screen.blit(self.__gameBG.convert(), (0, 0))
self.obstacles.displayPipes(self.screen)
self.obstacles.checkForScore(self.flappy.getFlappy())
self.__gameScore = self.obstacles.getPassedPipesValue()
if self.__inGame:
self.obstacles.movePipes()
self.displayScore()
self.flappy.displayFlappy(self.screen)
if self.__movableGround:
self.movingGround()
else:
self.screen.blit(self.__ground.convert_alpha(), (0, 560))
self.gameOver()
def displayScore(self):
width = 40
if 10 <= self.__gameScore < 100:
width += 17
if 100 <= self.__gameScore < 1000:
width += 30
if 1000 <= self.__gameScore < 10000:
width += 50
if self.__inGame:
scoreFont = pygame.font.Font("FlappyBirdAssets/BungeeShade-Regular.ttf", 60)
score = scoreFont.render(f"{self.__gameScore}", False, (255, 255, 255))
self.screen.blit(score, (self.__WIDTH // 2 - width, 100))
def gameOver(self):
width = 112
if 10 <= self.__gameScore < 100:
width += 17
if 100 <= self.__gameScore < 1000:
width += 35
if 1000 <= self.__gameScore < 10000:
width += 50
if self.__gameOver:
pygame.display.set_caption("Game Over")
gameOverFont = pygame.font.Font("FlappyBirdAssets/BungeeShade-Regular.ttf", 45)
gameOverText = gameOverFont.render(f"Score:{self.__gameScore}", False, (4, 5, 115))
self.screen.blit(gameOverText, (self.__WIDTH // 2 - width, self.__HEIGHT // 2 - 45))
self.screen.blit(self.__restartICON.convert_alpha(), (self.__WIDTH // 2 - 120, self.__HEIGHT // 2 + 5))
self.screen.blit(self.__endICON.convert_alpha(), (self.__WIDTH // 2 + 5, self.__HEIGHT // 2 + 5))
def checkForRestartOrQuit(self):
if self.__gameOver:
mouseClick = pygame.mouse.get_pressed()
if mouseClick[0]:
mousePosX, mousePosY = pygame.mouse.get_pos()
if 487 < mousePosX < 595 and 357 < mousePosY < 401:
newGame = FlappyBirdGame()
newGame.run()
if 611 < mousePosX < 723 and 359 < mousePosY < 400:
self.running = False
def pressSpace(self):
if self.__welcome:
pressedKeys = pygame.key.get_pressed()
flappyBirdFont = pygame.font.Font("FlappyBirdAssets/Aldrich-Regular.ttf", 100)
flappyBirdText = flappyBirdFont.render("FlappyBird", False, (255, 255, 255))
self.screen.blit(self.__spaceButtonIcon.convert_alpha(), (self.__WIDTH // 2 - 300, self.__HEIGHT // 2 + 20))
self.screen.blit(flappyBirdText, (335, 100))
if pressedKeys[pygame.K_SPACE]:
self.__gameStarted = True
self.__inGame = True
self.__welcome = False
self.__movableGround = True
def movingGround(self):
self.screen.blit(self.__ground.convert_alpha(), (self.__flappyGround.x, self.__flappyGround.y))
if self.__flappyGround.x < - 300:
self.__flappyGround.x = -51
else:
self.__flappyGround.x -= 3
def cleanUp(self):
self.screen.fill(0)
if __name__ == "__main__":
app = FlappyBirdGame()
app.run()