-
Notifications
You must be signed in to change notification settings - Fork 0
/
Obstacles.py
75 lines (64 loc) · 3.63 KB
/
Obstacles.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
import pygame
from random import randint as rnInt
class Obstacles(object):
__facingUpwards = pygame.transform.scale(pygame.image.load("FlappyBirdAssets/PipeUp.png"), (80, 400))
__facingDownwards = pygame.transform.scale(pygame.image.load("FlappyBirdAssets/PipeDown.png"), (80, 400))
__passedPipes = 0
__arrOfYPositions = [
[-260, 270], [-210, 320], [-310, 220], [-190, 340],
[-250, 280], [-360, 170], [-330, 200], [-170, 360],
[-240, 290], [-150, 380], [-295, 235], [-150, 380],
[-270, 260], [-290, 240], [-200, 330], [-340, 190]
]
def __init__(self):
arrOfIndices = self.get3RandomIndices()
self.__pipeDown1 = self.__facingDownwards.get_rect(topleft=[1300, self.__arrOfYPositions[arrOfIndices[0]][0]])
self.__pipeUp1 = self.__facingUpwards.get_rect(topleft=[1300, self.__arrOfYPositions[arrOfIndices[0]][1]])
self.__pipeDown2 = self.__facingDownwards.get_rect(topleft=[1720, self.__arrOfYPositions[arrOfIndices[1]][0]])
self.__pipeUp2 = self.__facingUpwards.get_rect(topleft=[1720, self.__arrOfYPositions[arrOfIndices[1]][1]])
self.__pipeDown3 = self.__facingDownwards.get_rect(topleft=[2140, self.__arrOfYPositions[arrOfIndices[2]][0]])
self.__pipeUp3 = self.__facingUpwards.get_rect(topleft=[2140, self.__arrOfYPositions[arrOfIndices[2]][1]])
self.__pipes = [[self.__pipeUp1, self.__pipeDown1],
[self.__pipeUp2, self.__pipeDown2],
[self.__pipeUp3, self.__pipeDown3]]
def get3RandomIndices(self):
first = rnInt(0, len(self.__arrOfYPositions) - 1)
second = rnInt(0, len(self.__arrOfYPositions) - 1)
third = rnInt(0, len(self.__arrOfYPositions) - 1)
return [first, second, third]
def displayPipes(self, surface):
for index, pipe in enumerate(self.__pipes):
for newIndex, individualPipe in enumerate(pipe):
if newIndex % 2 == 0:
surface.blit(self.__facingUpwards.convert_alpha(), (individualPipe.x, individualPipe.y))
elif newIndex % 2 == 1:
surface.blit(self.__facingDownwards.convert_alpha(), (individualPipe.x, individualPipe.y))
def movePipes(self):
for pipe in self.__pipes:
for individualPipes in pipe:
individualPipes.x -= 3
self.checkIfPassedTheBorder()
def checkIfPassedTheBorder(self):
if self.__pipeUp1.x < -70:
arrOfIndices = self.get3RandomIndices()
self.__pipeUp1.x, self.__pipeDown1.x = 1300, 1300
self.__pipeUp1.y, self.__pipeDown1.y = self.__arrOfYPositions[arrOfIndices[0]][1], self.__arrOfYPositions[
arrOfIndices[0]][0]
if self.__pipeUp2.x < -70:
arrOfIndices = self.get3RandomIndices()
self.__pipeUp2.x, self.__pipeDown2.x = 1300, 1300
self.__pipeUp2.y, self.__pipeDown2.y = self.__arrOfYPositions[arrOfIndices[1]][1], self.__arrOfYPositions[
arrOfIndices[1]][0]
if self.__pipeUp3.x < -70:
arrOfIndices = self.get3RandomIndices()
self.__pipeUp3.x, self.__pipeDown3.x = 1300, 1300
self.__pipeUp3.y, self.__pipeDown3.y = self.__arrOfYPositions[arrOfIndices[2]][1], self.__arrOfYPositions[
arrOfIndices[2]][0]
def checkForScore(self, flappy):
for pipes in self.__pipes:
if pipes[0].x + 30 == flappy.x:
self.__passedPipes += 1
def getPipes(self):
return self.__pipes
def getPassedPipesValue(self):
return self.__passedPipes