Whether you find a bug, typo or an API call that could be clarified, please file an issue on our GitHub repository.
When filing an issue, please provide as much of the following information as possible in order to help others fix it:
- Goals
- Expected results
- Actual results
- Steps to reproduce
- Code sample that highlights the issue (full Xcode / Android Studio projects that we can compile ourselves are ideal)
- Version of Realm / Xcode/ Android Studio/ OSX/ WIN
If you'd like to send us sensitive sample code to help troubleshoot your issue, you can email [email protected] directly.
We love contributions to Realm! If you'd like to contribute code, documentation, or any other improvements, please file a Pull Request on our GitHub repository. Make sure to accept our CLA.
If you're on the MongoDB payroll, please ensure you're familiar with the Realm SDK cross-team working agreement.
If you’re working on a long-living branch, keep it updated with upstream changes by rebasing it on the target branch on a regular basis. This requires a force-push, so you should coordinate with anyone working on the same branch team when doing that.
Although we don’t enforce a strict format for commit messages, we prefer that you follow the guidelines below, which are common among open source projects. Following these guidelines helps with the review process, searching commit logs and documentation of implementation details. At a high level, the contents of the commit message should convey the rationale of the change, without delving into much detail. For example, setter names were not set right
leaves the reviewer wondering about which bits and why they weren’t “right”. In contrast, [RLMProperty] Correctly capitalize setterName
conveys almost all there is to the change.
Below are some guidelines about the format of the commit message itself:
- Separate the commit message into a single-line title and a separate body that describes the change.
- Make the title concise to be easily read within a commit log.
- Make the body concise, while including the complete reasoning. Unless required to understand the change, additional code examples or other details should be left to the pull request.
- If the commit fixes a bug, include the number of the issue in the message.
- Use the first person present tense - for example "Fix …" instead of "Fixes …" or "Fixed …".
- For text formatting and spelling, follow the same rules as documentation and in-code comments — for example, the use of capitalization and periods.
- If the commit is a bug fix on top of another recently committed change, or a revert or reapply of a patch, include the Git revision number of the prior related commit, e.g.
Revert abcd3fg because it caused #1234
.
Realm welcomes all contributions! The only requirement we have is that, like many other projects, we need to have a Contributor License Agreement (CLA) in place before we can accept any external code. Our own CLA is a modified version of the Apache Software Foundation’s CLA.
Please submit your CLA electronically using our Google form so we can accept your submissions. The GitHub username you file there will need to match that of your Pull Requests. If you have any questions or cannot file the CLA electronically, you can email [email protected].
Adding new functionality to Realm JavaScript requires that you modify a few places in the repository. As an example, consider adding a function crashOnStart()
to the class Realm
. The subsections below guides you through where and what to add.
First, add a prototype of function to src/js_realm.hpp
; look for a section marked by the comment // method
. The prototype looks like:
static void crashOnStart(ContextType, FunctionType, ObjectType, size_t, const ValueType[], ReturnValue &);
You have to implement the function. Find a place in src/js_realm.hpp
to add it (maybe at the end):
template<typename T>
void RealmClass<T>::crashOnStart(ContextType ctx, FunctionType, ObjectType this_object, size_t argc, const ValueType arguments[], ReturnValue &return_value) {
validate_argument_count(argc, 0); // <- the function doesn't take any arguments
SharedRealm realm = *get_internal<T, RealmClass<T>>(this_object); // <- unwrap the Realm instance
// add the actual implement ...
}
Testing is important, and in tests/js/realm-tests.js
you can add the tests you need.
Note: If your new API and/or test cases are not getting picked up when running the Android or iOS tests, remove the corresponding installed package from ReactTestApp and try again.
rm -rf tests/ReactTestApp/node_modules/realm
rm -rf tests/ReactTestApp/node_modules/realm-tests
In order to call the C++ implementation, the JavaScript engine has to know about the function. You must simply add it to the map of methods/functions. Find MethodMap<T> const methods
declaration in src/js_realm.hpp
and add your function to it:
{"crashOnStart", wrap<crashOnStart>},
This is required for the Chrome Debugger to work with React Native. If the method added is a pure Javascript function, you can skip this step as it will work automatically. If the method is a C++ method you will need to manually update the RPC protocol.
If the method is an instance method you need to:
- Add your function to the relevant list of methods in
lib/browser/index.js
or one of the subclasses inlib/browser/
.
If the method is static method you need to:
- Add function name to
lib/browser/index.js
or the relevant class underlib/browser/
. It should forward the method call to an RPC method, e.g like:
const Sync = {
"_myMethod": function(arg) {
rpc._myMethod(arg);
},
// ...
};
- Add the RPC sender method to
/lib/browser/rpc.js
. - Add the RPC receiver endpoint in
/src/rpc.cpp
.
To finish adding your new function, you will have to add your function a few places:
- In
lib/index.d.ts
you add the TypeScript declaration - Documentation is added in
docs/realm.js
- Add an entry to
CHANGELOG.md
if applicable (Breaking changes/Enhancements/Bug fixes)
Object Store is the cross platform abstraction shared between all SDKs supported by Realm.
It is included in Realm JS as a Git submodule under src/object-store
.
In order to pull in new versions checkout the appropriate commit and add the commit to the ### Internal
section of the changelog.
If the Object Store commit contains new files, it is necessary to update some Realm JS files due to how the project is built. These files are:
- Android:
/react-native/android/src/main/jni/Android.mk
- iOS:
/Realm.xcodeworkspace
: Open in XCode and add the files to RealmJS underBuild Phases
- Node:
/realm.gypi
Building and running the full test suite can be done on macOS or Linux by running ./scripts/test.sh node Debug
(or node Release
) from the root directory of the repository. This will install all dependencies, build the library, and run the tests.
Iterative development requires performing more of the steps manually:
- Run
npm ci --ignore-scripts
in the repository root directory to install the library dependencies (but skip building Realm). - Run
npm ci
in thetests
directory to install test dependencies. - Run
npm run build-changes
to build a debug copy of the library. - Run
npm run start-ros
to launch a ROS instance which the sync tests can run against. By default this has logging disabled, but you can change the log level by setting theROS_LOG_LEVEL
environment variable. When this starts, it'll printStarted: /path/to/tmp/dir
. Take note of this path for future steps. - In the
tests
directory, runROS_DATA_DIR=/path/to/temp/dir npm run js-tests
to run all of the tests, withROS_DATA_DIR
set to the directory printed during ROS startup. Runnpm run js-tests -- --filter=NotificationTests
to run only tests matching the filter (either suite name or test name). To debug the tests using the Chrome debugger, runnode --inspect-brk ./node_modules/.bin/jasmine
and then openchrome://inspect
and select the appropriate Node process. The native side of things can be debugged by instead (or additionally) attaching lldb/gdb to the process.
After making changes to the C++ source files rerun npm run build-changes
to rebuild the files which have changed. Changes to JS or TS files don't require any manual steps beyond rerunning the tests.
If you want the Realm JS Sync client's logs in the console, run your command with the DEBUG=realm
environment variable set (i.e. DEBUG=realm npm run js-tests
)
To adjust the lowest log level set the REALM_LOG_LEVEL
environment variable (defaults to info
).
Some tests have been instrumented with detailed logging, run your command with the DEBUG=tests:*
environment variable set to see these (i.e. DEBUG=tests:* npm run js-tests
)
This guide assumes that development is happening on a Mac.
When developing new functionality, unit- and integration tests are being run on many different platforms. One of them being React Native. If a bug occurs on this platform, it is, unfortunately, rather difficult to debug due to the complex nature of this repository and the React Native build system.
Debugging and working with the unit tests in an iterative mannner is done the following way:
- Run
./scripts/test.sh react-tests
to install all the dependencies. - Run
npm run ros-start
in one terminal window. cd tests/ReactTestApp && npm start
in another terminal window- Open
tests/ReactTestApp/ios/ReactTests.xcworkspace
(note: not the xcodeproj) in Xcode. - Hit Cmd-U to run the tests.
If you want to modify the Javascript in an iterative manner or enable break points you need to do it on the files located in tests/ReactTestApp/node_modules/realm-tests
. These files are a copy of the original files located in tests/js
so any changes must manually be copied back. The reason for this is that the React Native Metro Bundler doesn't support symlinks.
The Javascript tests are run twice: once directly in the simulator, and once in Chrome, talking to the simulator via the RPC bridge used for Chrome debugging. When running the Chrome tests you can open the Chrome Developer Tools on the tab that they open to debug the tests themselves. The JS engine running inside the simulator (for both the RPC server and the tests themselves in the non-Chrome test suite) can be debugged using the Safari developer tools.
Note that it isn't possible to easily run a single unit test from Xcode. Instead you should disable the tests manually by modifying tests/ReactTestApp/node_modules/realm-tests/index.js
.
The Podspec file follows the CocoaPods Podspec syntax. It describes how Realm JS is build for React Native apps on iOS and is automatically discovered by the React Native CLI when running pod install
from a users project.
The Podspec file expects to be located in the ./node_modules/realm/
folder of a React Native project with a ./ios/Podfile
file. The easiest way to verify that changes to the Podspec is not breaking installing the library, install Realm JS in a new React Native app, make the changes to the ./node_modules/realm/RealmJS.podspec
and build the app.
It's also possible to run pod lib lint --verbose
from the ./node_modules/realm/
directory, but then it's required that '#{app_path}/ios/Pods/Headers/Public/React-Core'
is added to the HEADER_SEARCH_PATHS
of s.pod_target_xcconfig
.
Consider adding --no-clean
to prevent the CocoaPods CLI from deleting the temporary project created during linting. Once linting passes, try installing the pod and running the consuming app on an iOS device.
Testing against the MongoDB Realm server locally requires that you have access to the MongoDB Realm docker image (ghcr.io/realm/ci/mongodb-realm-test-server
). To provide your local docker deamon with the credentials necessary to pull the image, you must first authenticate using you GitHub username and an API token.
First navigate to https://github.com/settings/tokens to generate a token - it just needs the read:packages
scope.
Then run the following to log into the GitHub container registry, entering your GitHub username and the API token that you've just created as password.
docker login ghcr.io
It can be useful to run the BaaS server directly, rather than in the docker container, for example to use the latest version from a branch or for debugging.
You can do this by running: AWS_ACCESS_KEY_ID="???" AWS_SECRET_ACCESS_KEY="???" ./vendor/realm-core/evergreen/install_baas.sh -w ../baas-work-dir -b master
from the realm-js
root directory. Logs can be accessed in ../baas-work-dir/baas_server.log
(the baas-work-dir
is kept one level up from the realm-js
repo).