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Stable Fluids

This is a 2D incompressible fluid simulation based on "Stable Fluids" by Jos Stam. The rendering and the GPU-based simulation are implemented on top of my Vulkan-based rendering engine Althea.

Visualization of the magnitude throughout the velocity field of an incompressible fluid.

Slow advection of color dye in incompressible fluid.

The Mandelbrot Set fractal being used as an ink-source.