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Hello, if I have a well-defined geometry, multiple images, and the corresponding camera poses for the images, how can I skip the MVE part and directly use MVS Texturing?
The text was updated successfully, but these errors were encountered:
thanks,just make it work by customizing my own .cam file and images,however,it is a bit of comfuse how to convert my opengl extrinsics to mvs'one,do you have any idea?
Hello, if I have a well-defined geometry, multiple images, and the corresponding camera poses for the images, how can I skip the MVE part and directly use MVS Texturing?
The text was updated successfully, but these errors were encountered: