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CodeWorld

CodeWorld is an educational environment using a variant of Haskell. It provides a simple mathematical model for geometric figures, animations, and interactive and multi-player games. The web-based programming environment supports this educational mission with a zero-setup editor and compiler, easy sharing and cloud storage of projects, and the ability to run programs right in the web browser using GHCJS.

Other options include:

  • The use of plain Haskell instead of the educational variant, to build programs which can either be on the web site with GHCJS, or compiled natively with the codeworld-api package and blank-canvas.
  • A block-based programming interface for drag and drop programming following the same mathematical model.

Status

CodeWorld is stable and has been used in schools for years! See the users page for a partial list. We're constantly improving the environment, though. Breaking changes, when necessary, are scheduled to occur between typical (U.S.) K-12 school semesters, to minimize disruption of existing classes.

Google is distributing the code for CodeWorld, but CodeWorld is not an official Google project, and Google provides no support for it. Instead, questions about the project or code should be asked to the codeworld-discuss mailing list. A student-friendly question and answer forum is also available at http://help.code.world.

Getting Started

Just visit https://code.world to get started.

There is no need to download or install anything to use CodeWorld. This repository will be useful if you prefer to fork and modify the CodeWorld environment, or contribute changes.

Discuss and Learn More

To discuss and hear announcements about CodeWorld, subscribe to the mailing list at https://groups.google.com/forum/#!forum/codeworld-discuss

The mailing list should be used to:

  • Hear announcements about and discuss upcoming changes and features.
  • Ask questions about using the system, and give feedback about your experiences.
  • Share interesting ways of using the site, related classroom activities, and more.

To report bugs or file formal feature requests, try https://github.com/google/codeworld/issues.

Contributing

There is a slight bit of paperwork involved in contributing to CodeWorld. You'll need to agree to a Contributor License Agreement. See CONTRIBUTING.md for details.

Build and Deployment

Building and running CodeWorld can be a lengthy process, but is automated using the installation scripts in the root directory, which work on most forms of Linux, including Debian, Ubuntu, RedHat, and CentOS. The step by step instructions are as follows:

  1. Read the caveats, explained below.
  2. Change to the root directory of the project.
  3. Run ./install.sh to install GHC, GHCJS, and required libraries.
  4. Run ./build.sh to build CodeWorld itself.
  5. Run ./run.sh to start the server.

You can now access the CodeWorld system at http://localhost:8080.

Caveats

Leaky GHCJS Sandboxing

While the installation process installs most of its files inside codeworld/build, it does clobber ~/.ghc, ~/.ghcjs, and ~/.cabal. I recommend that you run CodeWorld as a dedicated user account to avoid causing problems for other Haskell installations. If you don't, note that you will lose your user package database.

See bug #4 for details.

Google API Key

CodeWorld allows users to authenticate using a Google account, and save their projects. For this feature to work, you need to obtain a Google API key, and store it in web/clientId.txt. If you don't do this, the sign-in and save features will not function correctly, but the rest of the site will be usable.

Swap Space

If you are installing CodeWorld on a virtual server, be aware that the default RAM on these servers is often not sufficient for GHC. CodeWorld needs to compile very large Haskell projects during its installation. The following should be sufficient to resolve any out-of-memory problems you encounter:

$ sudo dd if=/dev/zero of=/swap bs=1024 count=2097152
$ sudo mkswap /swap
$ sudo swapon /swap

This creates a 2 GB swap file to increase available virtual memory. Installation with a swap file may be slow, but it will succeed. (Unless you intend to write very large programs in CodeWorld, it's usually safe to remove the swap file after running the server for the first time.)