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RikWindowButtonCell.m
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RikWindowButtonCell.m
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#include <AppKit/AppKit.h>
#include "RikWindowButtonCell.h"
@implementation RikWindowButtonCell
@synthesize baseColor;
- (void) drawBallWithRect: (NSRect)frame{
frame = NSInsetRect(frame, 0.5, 0.5);
NSColor * bc = baseColor;
float luminosity = 0.5;
if(_cell.is_highlighted)
{
bc = [baseColor shadowWithLevel: 0.2];
luminosity = 0.3;
}
NSColor* gradientDownColor1 = [bc highlightWithLevel: luminosity];
NSColor* gradientDownColor2 = [bc colorWithAlphaComponent: 0];
NSColor* shadowColor1 = [bc shadowWithLevel: 0.4];
NSColor* shadowColor2 = [bc shadowWithLevel: 0.6];
NSColor* gradientStrokeColor2 = [shadowColor1 highlightWithLevel: luminosity];
NSColor* gradientUpColor1 = [bc highlightWithLevel: luminosity+0.2];
NSColor* gradientUpColor2 = [gradientUpColor1 colorWithAlphaComponent: 0.5];
NSColor* gradientUpColor3 = [gradientUpColor1 colorWithAlphaComponent: 0];
NSColor* light1 = [NSColor whiteColor];
NSColor* light2 = [light1 colorWithAlphaComponent:0];
//// Gradient Declarations
NSGradient* gradientUp = [[NSGradient alloc] initWithColorsAndLocations:
gradientUpColor1, 0.1,
gradientUpColor2, 0.3,
gradientUpColor3, 1.0, nil];
NSGradient* gradientDown = [[NSGradient alloc] initWithColorsAndLocations:
gradientDownColor1, 0.0,
gradientDownColor2, 1.0, nil];
NSGradient* baseGradient = [[NSGradient alloc] initWithColorsAndLocations:
bc, 0.0,
shadowColor1, 0.80, nil];
NSGradient* gradientStroke = [[NSGradient alloc] initWithColorsAndLocations:
light1, 0.2,
light2, 1.0, nil];
NSGradient* gradientStroke2 = [[NSGradient alloc] initWithColorsAndLocations:
shadowColor2, 0.47,
gradientStrokeColor2, 1.0, nil];
//paintcode stuff...
NSRect baseCircleGradientStrokeRect = frame;
NSRect baseCircleGradientStrokeRect2 = NSInsetRect(baseCircleGradientStrokeRect, 0.5, 0.5);
frame = NSInsetRect(frame, 1, 1);
NSRect baseCircleRect = NSMakeRect(NSMinX(frame) + floor(NSWidth(frame) * 0.06667 + 0.5), NSMinY(frame) + floor(NSHeight(frame) * 0.06667 + 0.5), floor(NSWidth(frame) * 0.93333 + 0.5) - floor(NSWidth(frame) * 0.06667 + 0.5), floor(NSHeight(frame) * 0.93333 + 0.5) - floor(NSHeight(frame) * 0.06667 + 0.5));
NSRect basecircle2Rect = NSMakeRect(NSMinX(frame) + floor(NSWidth(frame) * 0.06667 + 0.5), NSMinY(frame) + floor(NSHeight(frame) * 0.06667 + 0.5), floor(NSWidth(frame) * 0.93333 + 0.5) - floor(NSWidth(frame) * 0.06667 + 0.5), floor(NSHeight(frame) * 0.93333 + 0.5) - floor(NSHeight(frame) * 0.06667 + 0.5));
//// BaseCircleGradientStroke Drawing
NSBezierPath* baseCircleGradientStrokePath = [NSBezierPath bezierPathWithOvalInRect: baseCircleGradientStrokeRect];
[gradientStroke drawInBezierPath: baseCircleGradientStrokePath angle: 90];
NSBezierPath* baseCircleGradientStrokePath2 = [NSBezierPath bezierPathWithOvalInRect: baseCircleGradientStrokeRect2];
[gradientStroke2 drawInBezierPath: baseCircleGradientStrokePath2 angle: -90];
//// BaseCircle Drawing
NSBezierPath* baseCirclePath = [NSBezierPath bezierPathWithOvalInRect: baseCircleRect];
CGFloat baseCircleResizeRatio = MIN(NSWidth(baseCircleRect) / 13, NSHeight(baseCircleRect) / 13);
[NSGraphicsContext saveGraphicsState];
[baseCirclePath addClip];
[baseGradient drawFromCenter: NSMakePoint(NSMidX(baseCircleRect) + 0 * baseCircleResizeRatio, NSMidY(baseCircleRect) + 0 * baseCircleResizeRatio) radius: 2.85 * baseCircleResizeRatio
toCenter: NSMakePoint(NSMidX(baseCircleRect) + 0 * baseCircleResizeRatio, NSMidY(baseCircleRect) + 0 * baseCircleResizeRatio) radius: 7.32 * baseCircleResizeRatio
options: NSGradientDrawsBeforeStartingLocation | NSGradientDrawsAfterEndingLocation];
[NSGraphicsContext restoreGraphicsState];
//// basecircle2 Drawing
NSBezierPath* basecircle2Path = [NSBezierPath bezierPathWithOvalInRect: basecircle2Rect];
CGFloat basecircle2ResizeRatio = MIN(NSWidth(basecircle2Rect) / 13, NSHeight(basecircle2Rect) / 13);
[NSGraphicsContext saveGraphicsState];
[basecircle2Path addClip];
[gradientDown drawFromCenter: NSMakePoint(NSMidX(basecircle2Rect) + -0.98 * basecircle2ResizeRatio, NSMidY(basecircle2Rect) + -6.5 * basecircle2ResizeRatio) radius: 1.54 * basecircle2ResizeRatio
toCenter: NSMakePoint(NSMidX(basecircle2Rect) + -1.86 * basecircle2ResizeRatio, NSMidY(basecircle2Rect) + -8.73 * basecircle2ResizeRatio) radius: 8.65 * basecircle2ResizeRatio
options: NSGradientDrawsBeforeStartingLocation | NSGradientDrawsAfterEndingLocation];
[NSGraphicsContext restoreGraphicsState];
//// halfcircle Drawing
NSBezierPath* halfcirclePath = [NSBezierPath bezierPath];
[halfcirclePath moveToPoint: NSMakePoint(NSMinX(frame) + 0.93316 * NSWidth(frame), NSMinY(frame) + 0.46157 * NSHeight(frame))];
[halfcirclePath curveToPoint: NSMakePoint(NSMinX(frame) + 0.78652 * NSWidth(frame), NSMinY(frame) + 0.81548 * NSHeight(frame)) controlPoint1: NSMakePoint(NSMinX(frame) + 0.93316 * NSWidth(frame), NSMinY(frame) + 0.46157 * NSHeight(frame)) controlPoint2: NSMakePoint(NSMinX(frame) + 0.94476 * NSWidth(frame), NSMinY(frame) + 0.66376 * NSHeight(frame))];
[halfcirclePath curveToPoint: NSMakePoint(NSMinX(frame) + 0.21348 * NSWidth(frame), NSMinY(frame) + 0.81548 * NSHeight(frame)) controlPoint1: NSMakePoint(NSMinX(frame) + 0.62828 * NSWidth(frame), NSMinY(frame) + 0.96721 * NSHeight(frame)) controlPoint2: NSMakePoint(NSMinX(frame) + 0.37172 * NSWidth(frame), NSMinY(frame) + 0.96721 * NSHeight(frame))];
[halfcirclePath curveToPoint: NSMakePoint(NSMinX(frame) + 0.06684 * NSWidth(frame), NSMinY(frame) + 0.46157 * NSHeight(frame)) controlPoint1: NSMakePoint(NSMinX(frame) + 0.05524 * NSWidth(frame), NSMinY(frame) + 0.66376 * NSHeight(frame)) controlPoint2: NSMakePoint(NSMinX(frame) + 0.06684 * NSWidth(frame), NSMinY(frame) + 0.46157 * NSHeight(frame))];
[halfcirclePath lineToPoint: NSMakePoint(NSMinX(frame) + 0.93316 * NSWidth(frame), NSMinY(frame) + 0.46157 * NSHeight(frame))];
[halfcirclePath closePath];
[halfcirclePath setLineCapStyle: NSRoundLineCapStyle];
[halfcirclePath setLineJoinStyle: NSRoundLineJoinStyle];
[gradientUp drawInBezierPath: halfcirclePath angle: -90];
}
- (void) drawWithFrame: (NSRect)cellFrame inView: (NSView*)controlView
{
if (NSIsEmptyRect(cellFrame))
return;
if(baseColor != nil)
[self drawBallWithRect: cellFrame];
[self drawInteriorWithFrame: cellFrame inView: controlView];
}
@end