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Different hitmarkers and crosshairs under certain situations #16

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nonperforming opened this issue Mar 6, 2022 · 1 comment
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@nonperforming
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nonperforming commented Mar 6, 2022

Currently, the default hitmarker with OpenSpades+ doesn't look too well ADS.
Grenade lineups and a custom crosshair for block placements could be possible and made easy by changing a single line of code in ViewSpadeSkin - View.as

@nonperforming nonperforming added the enhancement New feature or request label Mar 6, 2022
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Easy enough for the hitmarker - see L417 of Client_Draw.cpp for hitmarker.

I have no idea how to code in AngelScript though. There are three hits for Sight.tga in View.as and another in BasicViewWeapon.as. How would you check if the player is ADS in AngelScript?

Note: There can be four different crosshairs for each item. Could grenade line-ups be possible with a crosshair spanning the entire screen?

@nonperforming nonperforming changed the title Different hitmarker and crosshair for ADS Different hitmarkers under situations Mar 6, 2022
@nonperforming nonperforming changed the title Different hitmarkers under situations Different hitmarkers and crosshairs under certain situations Mar 6, 2022
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