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This repository has been archived by the owner on Dec 14, 2023. It is now read-only.
current method only prevents fallingblocks from being rendered.
how about we dont create fallingblocks to begin with?
this will prevent fallingblocks from being created and updated completely which will save a bit of computing and might boost performance a bit.
current method only prevents fallingblocks from being rendered.
how about we dont create fallingblocks to begin with?
this will prevent fallingblocks from being created and updated completely which will save a bit of computing and might boost performance a bit.
BlocksFell() creates the falling blocks entities
openspadesplus/Sources/Client/Client_Update.cpp
Lines 1106 to 1125 in 1791181
then check for p_fallingblocks and serverlimits for permission to call AddLocalEntity (creates the fallingblocks entity)
openspadesplus/Sources/Client/Client_Update.cpp
Line 1111 in 1791181
if we still want the tear sound to play then move these lines up before AddLocalEntity
openspadesplus/Sources/Client/Client_Update.cpp
Lines 1113 to 1124 in 1791181
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