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Paradigms of Artificial Intelligence Programming

PAIP

Table of Contents

  • Preface
    • Why Lisp? Why Common Lisp?
    • Outline of the Book
    • How to use This Book
    • Supplementary Texts and Reference Books
    • A Note on Exercises
    • Acknowledgments
  • Part I Introduction to Common Lisp
  • 1 Introduction to Lisp
    • 1.1 Symbolic Computation
    • 1.2 Variables
    • 1.3 Special Forms
    • 1.4 Lists
    • 1.5 Defining New Functions
    • 1.6 Using Functions
    • 1.7 Higher-Order Functions
    • 1.8 Other Data Types
    • 1.9 Summary: The Lisp Evaluation Rule
    • 1.10 What Makes Lisp Different?
    • 1.11 Exercises
    • 1.12 Answers
  • 2 A Simple Lisp Program
    • 2.1 A Grammar for a Subset of English
    • 2.2 A Straightforward Solution
    • 2.3 A Rule-Based Solution
    • 2.4 Two paths to Follow
    • 2.5 Changing the Grammar without Changing the Program
    • 2.6 Using the Same Data for Several Programs
    • 2.7 Exercises
    • 2.8 Answers
  • 3 Overview of Lisp
    • 3.1 A Guide to Lisp Style
    • 3.2 Special Forms
      • Special Forms for Definitions
      • Special Forms for Conditionals
      • Special Forms for Dealing with Variables and Places
      • Functions and Special Forms for Repetition
      • Repetition through Recursion
      • Other Special Forms
      • Macros
      • Backquote Notation
    • 3.3 Functions on Lists
    • 3.4 Equality and Internal Representation
    • 3.5 Functions on Sequences
    • 3.6 Functions for Maintaining Tables
    • 3.7 Functions on Trees
    • 3.8 Functions on Numbers
    • 3.9 Functions on Sets
    • 3.10 Destructive Functions
    • 3.11 Overview of Data types
    • 3.12 Input/Output
    • 3.13 Debugging tools
    • 3.14 Antibugging Tools
      • Timing Tools
    • 3.15 Evaluation
    • 3.16 Closures
    • 3.17 Special Variables
    • 3.18 Multiple Values
    • 3.19 More about Parameters
    • 3.20 The Rest of Lisp
    • 3.21 Exercises
    • 3.22 Answers
  • Part II Early AI Programs
  • 4 GPS: The General problem Solver
    • 4.1 Stage 1: Description
    • 4.2 Stage 2: Specification
    • 4.3 Stage 3: Implementation
    • 4.4 Stage 4: Test
    • 4.5 Stage 5: Analysis, or "We Lied about the G"
    • 4.6 The Running Around the Block Problem
    • 4.7 The Clobbered Sibling Goal Problem
    • 4.8 The Leaping before You Look Problem
    • 4.9 The recursive Subgoal problem
    • 4.10 The Lack of Intermediate Information Problem
    • 4.11 GPS Version 2: A More General problem Solver
    • 4.12 The New Domain problem: Monkey and Bananas
    • 4.13 The Maze Searching Domain
    • 4.14 The Blocks World Domain
      • The Sussman Anomaly
    • 4.15 Stage 5 Repeated: Analysis of Version 2
    • 4.16 The Not Looking after You Don't Leap Problem
    • 4.17 The Lack of Descriptive Power Problem
    • 4.18 The Perfect Information Problem
    • 4.19 The Interacting Goals Problem
    • 4.20 The End of GPS
    • 4.21 History and References
    • 4.22 Exercises
    • 4.23 Answers
  • 5 Eliza: Dialog with a Machine
    • 5.1 Describing and Specifying Eliza
    • 5.2 Pattern Matching
    • 5.3 Segment Pattern Matching
    • 5.4 The Eliza Program: A Rule-Based Translator
    • 5.5 History and References
    • 5.6 Exercises
    • 5.7 Answers
  • 6 Building Software Tools
    • 6.1 An Interactive Interpreter Tool
    • 6.2 A Pattern-Matching Tool
    • 6.3 A Rule-Based Translator Tool
    • 6.4 A Set of Searching Tools
      • Searching Trees
      • Guiding the Search
      • Search Paths
      • Guessing versus Guaranteeing a Good Solution
      • Searching Graphs
    • 6.5 GPS as Search
    • 6.6 History and References
    • 6.7 Exercises
    • 6.8 Answers
  • 7 Student: Solving Algebra Word Problems
    • 7.1 Translating English into Equations
    • 7.2 Solving Algebraic Equations
    • 7.3 Examples
    • 7.4 History and References
    • 7.5 Exercises
    • 7.6 Answers
  • 8 Symbolic Mathematics: A Simplification Program
    • 8.1 Converting Infix to Prefix Notation
    • 8.2 Simplification Rules
    • 8.3 Associativity and Commutativity
    • 8.4 Logs, Trig, and Differentiation
    • 8.5 Limits of Rule-Based Approaches
    • 8.6 Integration
    • 8.7 History and References
    • 8.8. Exercises
  • Part III Tools and Techniques
  • 9 Efficiency Issues
    • 9.1 Caching Results of Previous Computations: Memoization
    • 9.2 Compiling One Language into Another
    • 9.3 Delaying Computation
    • 9.4 Indexing Data
    • 9.5 Instrumentation: Deciding What to Optimize
    • 9.6 A Case Study in Efficiency: The SIMPLIFY Program
      • Memoization
      • Indexing
      • Compilation
      • The Single-Rule Compiler
      • The Rule-Set Compiler
    • 9.7 History and References
    • 9.8 Exercises
    • 9.9 Answers
  • 10 Low-Level Efficiency Issues
    • 10.1 use Declarations
    • 10.2 Avoid Generic Functions
    • 10.3 Avoid Complex Argument Lists
    • 10.4 Avoid Unnecessary Consing
      • Avoid Consing: Unique Lists
      • Avoid Consing: Multiple Values
      • Avoid Consing: Resources
    • 10.5 Use the Right Data Structures
      • The Right Data Structure: Variables
      • The Right Data Structure: Queues
      • The Right Data Structure: Tables
    • 10.6 Exercises
    • 10.7 Answers
  • 11 Logic Programming
    • 11.1 Idea 1: A Uniform Data Base
    • 11.2 Idea 2: Unification of Logic Variables
      • Programming with Prolog
    • 11.3 Idea 3: Automatic Backtracking
      • Approaches to Backtracking
      • Anonymous Variables
    • 11.4 The Zebra Puzzle
    • 11.5 The Synergy of Backtracking and Unification
    • 11.6 Destructive Unification
    • 11.7 Prolog in Prolog
    • 11.8 Prolog Compared to Lisp
    • 11.9 History and References
    • 11.10 Exercises
    • 11.11 Answers
  • 12 Compiling Logic programs
    • 12.1 A prolog Compiler
    • 12.2 Fixing the Errors in the Compiler
    • 12.3 Improving the Compiler
    • 12.4 Improving the Compilation of Unification
    • 12.5 Further Improvements to Unification
    • 12.6 The User Interface to the Compiler
    • 12.7 Benchmarking the Compiler
    • 12.8 Adding More Primitives
    • 12.9 The Cut
    • 12.10 "Real" Prolog
    • 12.11 History and References
    • 12.12 Exercises
    • 12.13 Answers
  • 13 Object-Oriented Programming
    • 13.1 Object-Oriented Programming
    • 13.2 Objects
    • 13.3 Generic Functions
    • 13.4 Classes
    • 13.5 Delegation
    • 13.6 Inheritance
    • 13.7 CLOS: The Common Lisp Object System
    • 13.8 A CLOS Example: Searching Tools
      • Best-First Search
    • 13.9 Is CLOS Object-Oriented?
    • 13.10 Advantages of Object-Oriented programming
    • 13.11 History and References
    • 13.12 Exercises
  • 14 Knowledge Representation and Reasoning
    • 14.1 A Taxonomy of Representation Languages
    • 14.2 Predicate Calculus and its Problems
    • 14.3 A Logical Language: Prolog
    • 14.4 Problems with Prolog's Expressiveness
    • 14.5 Problems with Predicate Calculus's Expressiveness
    • 14.6 Problems with Completeness
    • 14.7 Problems with Efficiency: Indexing
    • 14.8 A Solution to the Indexing Problem
    • 14.9 A Solution to the Completeness Problem
    • 14.10 Solutions to the Expressiveness Problems
      • Higher-Order Predications
      • Improvements
      • A Frame Language
      • Possible Worlds: Truth, Negation, and Disjunction
      • Unification, Equality, Types, and Skolem Constants
    • 14.11 History and References
    • 14.12 Exercises
    • 14.13 Answers
  • Part IV Advanced AI Programs
  • 15 Symbolic Mathematics with Canonical Forms
    • 15.1 A Canonical Form for Polynomials
    • 15.2 Differentiating Polynomials
    • 15.3 Converting between Infix and Prefix
    • 15.4 Benchmarking the Polynomial Simplifier
    • 15.5 A Canonical Form for Rational Expressions
    • 15.6 Extending Rational Expressions
    • 15.7 History and References
    • 15.8 Exercises
    • 15.9 Answers
  • 16 Expert Systems
    • 16.1 Dealing with Uncertainty
    • 16.2 Caching Derived Facts
    • 16.3 Asking Questions
    • 16.4 Contexts Instead of Variables
    • 16.5 Backward-Chaining Revisited
    • 16.6 Interacting with the Expert
    • 16.7 Interacting with the Client
    • 16.8 MYCIN, A Medical Expert System
    • 16.9 Alternatives to Certainty Factors
    • 16.10 History and References
    • 16.11 Exercises
    • 16.12 Answers
  • 17 Line-Diagram Labeling by Constraint Satisfaction
    • 17.1 The Line-Labeling Problem
    • 17.2 Combining Constraints and Searching
    • 17.3 Labeling Diagrams
    • 17.4 Checking Diagrams for Errors
    • 17.5 History and References
    • 17.6 Exercises
  • 18 Search and the Game of Othello
    • 18.1 The Rules of the Game
    • 18.2 Representation Choices
    • 18.3 Evaluating Positions
    • 18.4 Searching Ahead: Minimax
    • 18.5 Smarter Searching: Alpha-Beta Search
    • 18.6 An Analysis of Some Games
    • 18.7 The Tournament Version of Othello
    • 18.8 Playing a Series of Games
    • 18.9 More Efficient Searching
    • 18.10 It Pays to Precycle
    • 18.11 Killer Moves
    • 18.12 Championship Programs: Iago and Bill
      • Mobility
      • Edge Stability
      • Combining the Factors
    • 18.13 Other Techniques
      • Interative Deepening
      • Forward Pruning
      • Nonspeculative Forward Pruning
      • Aspiration Search
      • Think-Ahead
      • Hashing and Opening Book Moves
      • The End Game
      • Metareasoning
      • Learning
    • 18.14 History and References
    • 18.15 Exercises
    • 18.16 Answers
  • 19 Introduction to Natural Language
    • 19.1 Parsing with a Phrase-Structure Grammar
    • 19.2 Extending the Grammar and Recognizing Ambiguity
    • 19.3 More Efficient parsing
    • 19.4 The Unknown-Word Problem
    • 19.5 Parsing into a Semantic Representation
    • 19.6 Parsing with Preferences
    • 19.7 The Problem with Context-Free Phrase-Structure Rules
    • 19.8 History and References
    • 19.9 Exercises
    • 19.10 Answers
  • 20 Unification Grammars
    • 20.1 Parsing as Deduction
    • 20.2 Definite Clause Grammars
    • 20.3 A Simple Grammar In DCG Format
    • 20.4 A DCG Grammar with Quantifiers
    • 20.5 Preserving Quantifier Scope Ambiguity
    • 20.6 Long-Distance Dependencies
    • 20.7 Augmenting DCG Rules
    • 20.8 History and References
    • 20.9 Exercises
    • 20.10 Answers
  • 21 A Grammar of English
    • 21.1 Noun Phrases
    • 21.2 Modifiers
    • 21.3 Noun Modifiers
    • 21.4 Determiners
    • 21.5 Verb Phrases
    • 21.6 Adverbs
    • 21.7 Clauses
    • 21.8 Sentences
    • 21.9 XPs
    • 21.10 Word Categories
    • 21.11 The Lexicon
      • Verbs
      • Auxiliary Verbs
      • Nouns
      • Pronouns
      • Names
      • Adjectives
      • Adverbs
      • Articles
      • Cardinal and Ordinal Numbers
      • Prepositions
    • 21.12 Supporting the Lexicon
    • 21.13 Other Primitives
    • 21.14 Examples
    • 21.15 History and References
    • 21.16 Exercises
  • Part V The Rest of Lisp
  • 22 Scheme: An Uncommon Lisp
    • 22.1 A Scheme Interpreter
    • 22.2 Syntactic Extension with Macros
    • 22.3 A Properly Tail-Recursive Interpreter
    • 22.4 Throw, Catch, and Call/cc
    • 22.5 An interpreter Supporting Call/cc
    • 22.6 History and References
    • 22.7 Exercises
    • 22.8 Answers
  • 23 Compiling Lisp
    • 23.1 A Properly Tail-Recursive Lisp Compiler
    • 23.2 Introducing Call/cc
    • 23.3 The Abstract Machine
    • 23.4 A Peephole Optimizer
    • 23.5 Languages with Different Lexical Conventions
    • 23.6 History and References
    • 23.7 Exercises
    • 23.8 Answers
  • 24 ANSI Common Lisp
    • 24.1 Packages
    • The Seven Name Spaces
    • 24.2 Conditions and Error Handling
      • Signaling Errors
      • Handling Errors
    • 24.3 Pretty Printing
    • 24.4 Series
    • 24.5 The Loop Macro
      • Anatomy of a Loop
      • Iteration Control (26.6)
      • End-Test Control (26.7)
      • Value Accumulation (26.8)
      • Variable Initialization (26.9)
      • Conditional Execution (26.10)
      • Unconditional Execution (26.11)
      • Miscellaneous Features (26.12)
    • 24.6 Sequence Functions
      • Once-only: A Lesson in Macrology
      • Avoid Overusing Macros
      • MAP-INTO
      • REDUCE with :key
    • 24.7 Exercises
    • 24.8 Answers
  • 25 Troubleshooting
    • 25.1 Nothing Happens
    • 25.2 Change to Variable Has No Effect
    • 25.3 Change to Function Has No Effect
    • 25.4 Values Change "by Themselves"
    • 25.5 Built-In Functions Don't Find Elements
    • 25.6 Multiple Values Are Lost
    • 25.7 Declarations Are Ignored
    • 25.8 My Lisp Does the Wrong Thing
    • 25.9 How to Find the Function You Want
    • 25.10 Syntax of LOOP
    • 25.11 Syntax of COND
    • 25.12 Syntax of CASE
    • 25.13 Syntax of LET and LET*
    • 25.14 Problems with Macros
    • 25.15 A Style Guide to Lisp
      • When to Define a Function
      • When to Define a Special Variable
      • When to Bind a Lexical Variable
      • How to Choose a Name
      • Deciding on the Order of Parameters
    • 25.16 Dealing with Files, Packages, and Systems
    • 25.17 Portability Problems
    • 25.18 Exercises
    • 25.19 Answers
  • Appendix
  • Bibliography
  • Index