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The rendering output should adhere to the specified viewport dimensions, maintain correct filter modes for textures, and accurately render primitive types as defined in the rendering pipeline.
Version
0.4.0-alpha.10
Impact
I cannot support Metal for my game
The text was updated successfully, but these errors were encountered:
Summery
On MacOS, using Metal as the render API causes an incorrect output when defining or using:
This is illustrated in this minimal example, allowing to easily choose the output OpenGl or Metal:
Expected Behaviour
The rendering output should adhere to the specified viewport dimensions, maintain correct filter modes for textures, and accurately render primitive types as defined in the rendering pipeline.
Version
0.4.0-alpha.10
Impact
I cannot support Metal for my game
The text was updated successfully, but these errors were encountered: