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If the player flies to the edge of one of the "pools" and just short taps the space bar/boost, it get stuck and loads up to full power without having the button pressed. If the player then taps again it the ship boosts and immediately the boost bar starts to fill up again without pressing anything.
I tried to fetch the Keyboard Input and the gameplay in this Video, bug starts around 39 seconds:
Thanks for the report, I think I have an idea about the cause of this bug... Were you trying the released game or did you launch the code from Godot? If from Godot, were you on the main or develop branch? Some aspects of control code has been slightly changed recently, so it's useful to investigate which versions exhibit the incorrect behaviour.
So, sorry, deleted my comments to fast. The video in the initial post comes from the Released Version 0.14.1-Alpha, have now tried the development Branch Demo Build v0.14.4A[5/S] and there I can reproduce the bug.
If the player flies to the edge of one of the "pools" and just short taps the space bar/boost, it get stuck and loads up to full power without having the button pressed. If the player then taps again it the ship boosts and immediately the boost bar starts to fill up again without pressing anything.
I tried to fetch the Keyboard Input and the gameplay in this Video, bug starts around 39 seconds:
https://youtu.be/R-j0XljcyDg
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