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gl_platform.c
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gl_platform.c
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#include <stdio.h>
#include <stdlib.h>
#include <EGL/egl.h>
#include <GLES/gl.h>
#include "gl.h"
#include "gl_platform.h"
#ifdef VCOS_VERSION
/*
* hacks for Broadcom VideoCore / Raspberry Pi..
* Why do I have to do this proprietary API stuff,
* couldn't they implement EGL properly? D:
*/
#include <bcm_host.h>
#include <X11/Xlib.h>
#include <dlfcn.h>
static Display *x11display;
static Window x11window;
static DISPMANX_DISPLAY_HANDLE_T m_dispmanDisplay;
static EGL_DISPMANX_WINDOW_T m_nativeWindow;
static void *x11lib;
#define FPTR(f) typeof(f) * p##f
static FPTR(XGetGeometry);
static FPTR(XGetWindowAttributes);
static FPTR(XTranslateCoordinates);
static void get_window_rect(VC_RECT_T *rect)
{
XWindowAttributes xattrs_root;
uint32_t disp_w = 0, disp_h = 0;
int dx = 0, dy = 0;
unsigned int dw = 0, dh = 0, dummy;
Window root, dummyw;
graphics_get_display_size(0, &disp_w, &disp_h);
if (disp_w == 0 || disp_h == 0)
fprintf(stderr, "ERROR: graphics_get_display_size is broken\n");
// default to fullscreen
rect->x = rect->y = 0;
rect->width = disp_w;
rect->height = disp_h;
if (x11display == NULL || x11window == 0)
return; // use fullscreen
pXGetGeometry(x11display, x11window, &root, &dx, &dy, &dw, &dh,
&dummy, &dummy);
pXGetWindowAttributes(x11display, root, &xattrs_root);
if (dw == xattrs_root.width && dh == xattrs_root.height)
return; // use fullscreen
pXTranslateCoordinates(x11display, x11window, root,
dx, dy, &dx, &dy, &dummyw);
// how to deal with that weird centering thing?
// this is not quite right..
dx += (disp_w - xattrs_root.width) / 2;
dy += (disp_h - xattrs_root.height) / 2;
rect->x = dx;
rect->y = dy;
rect->width = dw;
rect->height = dh;
}
static void submit_rect(void)
{
DISPMANX_UPDATE_HANDLE_T m_dispmanUpdate;
DISPMANX_ELEMENT_HANDLE_T m_dispmanElement;
VC_RECT_T srcRect = { 0, }; // unused, but we segfault without passing it??
VC_RECT_T dstRect;
get_window_rect(&dstRect);
m_dispmanDisplay = vc_dispmanx_display_open(0);
m_dispmanUpdate = vc_dispmanx_update_start(0);
m_dispmanElement = vc_dispmanx_element_add(m_dispmanUpdate,
m_dispmanDisplay, 0, &dstRect, 0, &srcRect,
DISPMANX_PROTECTION_NONE, 0, 0, DISPMANX_NO_ROTATE);
m_nativeWindow.element = m_dispmanElement;
m_nativeWindow.width = dstRect.width;
m_nativeWindow.height = dstRect.height;
vc_dispmanx_update_submit_sync(m_dispmanUpdate);
}
int gl_platform_init(void **display, void **window, int *quirks)
{
x11display = NULL;
x11window = 0;
x11lib = dlopen("libX11.so.6", RTLD_LAZY);
if (x11lib != NULL) {
pXGetGeometry = dlsym(x11lib, "XGetGeometry");
pXGetWindowAttributes = dlsym(x11lib, "XGetWindowAttributes");
pXTranslateCoordinates = dlsym(x11lib, "XTranslateCoordinates");
if (pXGetGeometry != NULL && pXGetWindowAttributes != NULL
&& pXTranslateCoordinates != NULL)
{
x11display = *display;
x11window = (Window)*window;
}
}
bcm_host_init();
submit_rect();
*display = EGL_DEFAULT_DISPLAY;
*window = &m_nativeWindow;
*quirks |= GL_QUIRK_ACTIVATE_RECREATE;
return 0;
}
void gl_platform_finish(void)
{
vc_dispmanx_display_close(m_dispmanDisplay);
bcm_host_deinit();
if (x11lib) {
dlclose(x11lib);
x11lib = NULL;
}
x11display = NULL;
x11window = 0;
}
#else
int gl_platform_init(void **display, void **window, int *quirks)
{
return 0;
}
void gl_platform_finish(void)
{
}
#endif