diff --git a/docs/docs/01_quickstart/00-project-setup.md b/docs/docs/01_quickstart/00-project-setup.md
index 594e16a6..5b84362c 100644
--- a/docs/docs/01_quickstart/00-project-setup.md
+++ b/docs/docs/01_quickstart/00-project-setup.md
@@ -27,7 +27,7 @@ Next, create a new console application in this directory and add Raylib-cs and J
```sh
dotnet new console
dotnet add package Raylib-cs --version 6.1.1
-dotnet add package Jitter2 --version 2.4.2
+dotnet add package Jitter2 --version 2.4.3
```
You have completed the setup. If you now execute the following command:
diff --git a/docs/docs/changelog.md b/docs/docs/changelog.md
index b4d3d273..8638ce6c 100644
--- a/docs/docs/changelog.md
+++ b/docs/docs/changelog.md
@@ -4,6 +4,10 @@ sidebar_position: 5
# Changelog
+### Jitter 2.4.3 (08-31-2024)
+- Correct corner case beeing wrong in MPR collision detection due to typo (bug fix).
+- FatTriangleShape level did not properly take transformations into account (bug fix).
+
### Jitter 2.4.2 (08-26-2024)
- Added FatTriangleShape to give triangles thickness which can be useful for static triangle meshes.
- Removal from potential pairs in DynamicTree ignores filters from now on (bug fix).
diff --git a/other/GodotDemo/JitterGodot.csproj b/other/GodotDemo/JitterGodot.csproj
index 0f2b7c50..13145736 100644
--- a/other/GodotDemo/JitterGodot.csproj
+++ b/other/GodotDemo/JitterGodot.csproj
@@ -4,6 +4,6 @@
true
-
+
diff --git a/other/GodotSoftBodies/JitterGodot.csproj b/other/GodotSoftBodies/JitterGodot.csproj
index 0f2b7c50..13145736 100644
--- a/other/GodotSoftBodies/JitterGodot.csproj
+++ b/other/GodotSoftBodies/JitterGodot.csproj
@@ -4,6 +4,6 @@
true
-
+