diff --git a/docs/docs/01_quickstart/00-project-setup.md b/docs/docs/01_quickstart/00-project-setup.md index 594e16a6..5b84362c 100644 --- a/docs/docs/01_quickstart/00-project-setup.md +++ b/docs/docs/01_quickstart/00-project-setup.md @@ -27,7 +27,7 @@ Next, create a new console application in this directory and add Raylib-cs and J ```sh dotnet new console dotnet add package Raylib-cs --version 6.1.1 -dotnet add package Jitter2 --version 2.4.2 +dotnet add package Jitter2 --version 2.4.3 ``` You have completed the setup. If you now execute the following command: diff --git a/docs/docs/changelog.md b/docs/docs/changelog.md index b4d3d273..8638ce6c 100644 --- a/docs/docs/changelog.md +++ b/docs/docs/changelog.md @@ -4,6 +4,10 @@ sidebar_position: 5 # Changelog +### Jitter 2.4.3 (08-31-2024) +- Correct corner case beeing wrong in MPR collision detection due to typo (bug fix). +- FatTriangleShape level did not properly take transformations into account (bug fix). + ### Jitter 2.4.2 (08-26-2024) - Added FatTriangleShape to give triangles thickness which can be useful for static triangle meshes. - Removal from potential pairs in DynamicTree ignores filters from now on (bug fix). diff --git a/other/GodotDemo/JitterGodot.csproj b/other/GodotDemo/JitterGodot.csproj index 0f2b7c50..13145736 100644 --- a/other/GodotDemo/JitterGodot.csproj +++ b/other/GodotDemo/JitterGodot.csproj @@ -4,6 +4,6 @@ true - + diff --git a/other/GodotSoftBodies/JitterGodot.csproj b/other/GodotSoftBodies/JitterGodot.csproj index 0f2b7c50..13145736 100644 --- a/other/GodotSoftBodies/JitterGodot.csproj +++ b/other/GodotSoftBodies/JitterGodot.csproj @@ -4,6 +4,6 @@ true - +