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I'm certain there are other ways to reproduce this, but here's how I've been able to reproduce it consistently:
Create an auto-play shortcut of a wad
Use this shortcut to launch the wad with a port. Do not change the Doom Launcher window (by e.g. making it fullscreen or resizing the panels)
At this point, the panels are already a bit weird. The wad info panel on the right is too small and the screenshots/demos/etc panel at the bottom is 0 pixels tall:
This is a screenshot of the full window
(Spoiler) How it looks at this step
Close the port.
Relaunch Doom Launcher without using the auto-play shortcut but instead normally.
report2.mp4
The text was updated successfully, but these errors were encountered:
Thanks for the detailed info. I think the problem is the window doesn't really exist but it always tries to write the most up to date splitter values for the panels on close. I will have it fixed in the next release.
I'm certain there are other ways to reproduce this, but here's how I've been able to reproduce it consistently:
At this point, the panels are already a bit weird. The wad info panel on the right is too small and the screenshots/demos/etc panel at the bottom is 0 pixels tall:
This is a screenshot of the full window
(Spoiler) How it looks at this step
report2.mp4
The text was updated successfully, but these errors were encountered: