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triangle_mesh_instance_set.hpp
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triangle_mesh_instance_set.hpp
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/*
* Copyright (c) 2019-2024, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2019-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#pragma once
#include "vkdd.hpp"
#include "buffer_allocation.hpp"
namespace vkdd {
struct DefaultInstance
{
Mat4x4f m_model;
Mat4x4f m_invModel;
uint32_t m_uniqueId;
float m_shellHeight;
float m_extrusion;
};
class TriangleMeshInstanceSet
{
public:
TriangleMeshInstanceSet(class LogicalDevice& logicalDevice, DeviceIndex deviceIndex);
vk::Buffer getBuffer() const { return m_bufferAllocation.m_buffer.get(); }
vk::DeviceSize getBufferOffset() const { return 0; }
vk::DeviceSize getBufferSize() const { return m_instances.size() * sizeof(DefaultInstance); }
void beginInstanceCollection() { m_instances.clear(); }
void pushInstance(uint32_t uniqueId, Mat4x4f const& model, float shellHeight, float extrusion);
void endInstanceCollection();
uint32_t getNumInstances() const { return (uint32_t)m_instances.size(); }
void updateDeviceMemory(vk::CommandBuffer transferCmdBuffer, vk::CommandBuffer graphicsCmdBuffer);
void draw(vk::CommandBuffer cmdBuffer, class TriangleMesh& triangleMesh);
private:
LogicalDevice& m_logicalDevice;
DeviceIndex m_deviceIndex;
std::vector<DefaultInstance> m_instances;
BufferAllocation m_bufferAllocation;
uint32_t m_bufferCapacity;
};
} // namespace vkdd