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Copy pathvk_ddisplay_app.hpp
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vk_ddisplay_app.hpp
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/*
* Copyright (c) 2019-2024, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2019-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#pragma once
#include "vkdd.hpp"
#include "scene.hpp"
#include <nvgl/appwindowprofiler_gl.hpp>
#include <unordered_set>
namespace vkdd {
class VkDDisplayApp : public nvgl::AppWindowProfilerGL
{
public:
VkDDisplayApp(vk::UniqueInstance instance);
~VkDDisplayApp();
bool begin() override;
void end() override;
void think(double time) override;
private:
struct DisplayInfo
{
vk::DisplayPropertiesKHR m_props;
uint32_t m_deviceGroupIndex;
std::unordered_set<uint32_t> m_physicalDeviceIndices;
};
std::string m_configPath;
std::vector<DisplayInfo> m_displayInfos;
Scene m_scene;
vk::UniqueInstance m_instance;
std::unordered_map<uint32_t, std::unique_ptr<class LogicalDevice>> m_logicalDevices;
bool m_paused = false;
std::vector<std::pair<class LogicalDisplay*, class CanvasRegionRenderThread*>> m_possibleSelections;
uint32_t m_activeSelectionIndex;
void queryTolopogy();
LogicalDevice* getLogicalDevice(uint32_t devGroupIdx);
void visitSelection(std::function<void(CanvasRegionRenderThread*)> visitor);
void setActiveSelection(uint32_t activeSelectionIndex);
void renderGui();
void handleInput();
bool enableDisplay(uint32_t globalDisplayIndex, struct CanvasRegion canvasRegion);
bool parseDDisplayConfig();
};
} // namespace vkdd