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vulkan_memory_object_uploader.hpp
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vulkan_memory_object_uploader.hpp
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/*
* Copyright (c) 2019-2024, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2019-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#pragma once
#include "vkdd.hpp"
namespace vkdd {
class VulkanMemoryObjectUploader
{
public:
VulkanMemoryObjectUploader(class LogicalDevice& logicalDevice);
~VulkanMemoryObjectUploader();
void memcpyHost2Buffer(vk::Buffer dstBuffer, size_t dstBufferOffset, void const* srcData, size_t size, vk::PipelineStageFlags2 dstStageMask);
void prepare(class CommandExecutionUnit& cmdExecUnit);
void finish();
vk::Semaphore getSyncSemaphore() const { return m_syncSem.get(); }
private:
LogicalDevice& m_logicalDevice;
std::mutex m_mutex;
std::vector<struct BufferCopy> m_bufferCopies;
vk::UniqueSemaphore m_syncSem;
vk::CommandBuffer m_transferCmdBuffer;
vk::CommandBuffer m_graphicsCmdBuffer;
};
} // namespace vkdd