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cadscene_vk.hpp
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cadscene_vk.hpp
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/*
* Copyright (c) 2019-2024, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2019-2024 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#pragma once
#include "cadscene.hpp"
#include <nvvk/buffers_vk.hpp>
#include <nvvk/commands_vk.hpp>
#include <nvvk/resourceallocator_vk.hpp>
// ScopeStaging handles uploads and other staging operations.
// not efficient because it blocks/syncs operations
struct ScopeStaging
{
ScopeStaging(nvvk::ResourceAllocator& resAllocator, VkQueue queue_, uint32_t queueFamily)
: staging(*resAllocator.getStaging())
, cmdPool(resAllocator.getDevice(), queueFamily)
, queue(queue_)
, cmd(VK_NULL_HANDLE)
{
}
~ScopeStaging() { submit(); }
VkCommandBuffer cmd;
nvvk::StagingMemoryManager& staging;
nvvk::CommandPool cmdPool;
VkQueue queue;
VkCommandBuffer getCmd()
{
cmd = cmd ? cmd : cmdPool.createCommandBuffer();
return cmd;
}
void submit()
{
if(cmd)
{
cmdPool.submitAndWait(cmd, queue);
cmd = VK_NULL_HANDLE;
staging.releaseResources();
}
}
void uploadAutoSubmit(const VkDescriptorBufferInfo& binding, const void* data)
{
if(cmd && (data == nullptr || !staging.fitsInAllocated(binding.range)))
{
submit();
}
if(data && binding.range)
{
staging.cmdToBuffer(getCmd(), binding.buffer, binding.offset, binding.range, data);
}
}
void* upload(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize size, const void* data = nullptr)
{
return staging.cmdToBuffer(getCmd(), buffer, offset, size, data);
}
template <class T>
T* uploadT(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize size, const void* data = nullptr)
{
return (T*)staging.cmdToBuffer(getCmd(), buffer, offset, size, data);
}
};
// GeometryMemoryVK manages vbo/ibo etc. in chunks
// allows to reduce number of bindings and be more memory efficient
struct GeometryMemoryVK
{
typedef size_t Index;
struct Allocation
{
Index chunkIndex;
VkDeviceSize vboOffset;
VkDeviceSize iboOffset;
};
struct Chunk
{
nvvk::Buffer vbo;
nvvk::Buffer ibo;
VkDeviceSize vboSize;
VkDeviceSize iboSize;
};
VkDevice m_device = VK_NULL_HANDLE;
nvvk::ResourceAllocator* m_resourceAllocator;
std::vector<Chunk> m_chunks;
void init(nvvk::ResourceAllocator* resourceAllocator, VkDeviceSize vboStride, VkDeviceSize maxChunk);
void deinit();
void alloc(VkDeviceSize vboSize, VkDeviceSize iboSize, Allocation& allocation);
void finalize();
const Chunk& getChunk(const Allocation& allocation) const { return m_chunks[allocation.chunkIndex]; }
const Chunk& getChunk(Index index) const { return m_chunks[index]; }
VkDeviceSize getVertexSize() const
{
VkDeviceSize size = 0;
for(size_t i = 0; i < m_chunks.size(); i++)
{
size += m_chunks[i].vboSize;
}
return size;
}
VkDeviceSize getIndexSize() const
{
VkDeviceSize size = 0;
for(size_t i = 0; i < m_chunks.size(); i++)
{
size += m_chunks[i].iboSize;
}
return size;
}
VkDeviceSize getChunkCount() const { return m_chunks.size(); }
private:
VkDeviceSize m_alignment;
VkDeviceSize m_vboAlignment;
VkDeviceSize m_maxVboChunk;
VkDeviceSize m_maxIboChunk;
Index getActiveIndex() { return (m_chunks.size() - 1); }
Chunk& getActiveChunk()
{
assert(!m_chunks.empty());
return m_chunks[getActiveIndex()];
}
};
class CadSceneVK
{
public:
struct Geometry
{
GeometryMemoryVK::Allocation allocation;
VkDescriptorBufferInfo vbo;
VkDescriptorBufferInfo ibo;
};
struct Buffers
{
nvvk::Buffer materials = {};
nvvk::Buffer matrices = {};
nvvk::Buffer matricesOrig = {};
};
struct Infos
{
VkDescriptorBufferInfo materialsSingle, materials, matricesSingle, matrices, matricesOrig;
};
struct Config
{
bool singleAllocation = false;
};
VkDevice m_device = VK_NULL_HANDLE;
Config m_config;
Buffers m_buffers;
Infos m_infos;
std::vector<Geometry> m_geometry;
GeometryMemoryVK m_geometryMem;
nvvk::ResourceAllocator* m_resourceAllocator = nullptr;
void init(const CadScene& cadscene, nvvk::ResourceAllocator& resourceAllocator, VkQueue queue, uint32_t queueFamilyIndex, const Config& config);
void deinit();
};