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threadpool.hpp
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threadpool.hpp
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/*
* Copyright (c) 2014-2024, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2024 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#ifndef THREADPOOL_H__
#define THREADPOOL_H__
#include <vector>
#include <thread>
#include <mutex>
#include <condition_variable>
class ThreadPool
{
public:
typedef void (*WorkerFunc)(void* arg);
void init(unsigned int numThreads);
void deinit();
void activateJob(unsigned int thread, WorkerFunc fn, void* arg);
static unsigned int sysGetNumCores();
unsigned int getNumThreads() { return m_numThreads; }
private:
struct ThreadEntry
{
ThreadPool* m_origin;
std::thread m_thread;
unsigned int m_id;
WorkerFunc m_fn;
void* m_fnArg;
std::mutex m_commMutex;
std::condition_variable m_commCond;
};
unsigned int m_numThreads;
ThreadEntry* m_pool;
volatile unsigned int m_globalInit;
std::mutex m_globalMutex;
std::condition_variable m_globalCond;
static void threadKicker(void* arg);
void threadProcess(ThreadEntry& entry);
};
#endif