-
Notifications
You must be signed in to change notification settings - Fork 14
/
CMakeLists.txt
268 lines (220 loc) · 9.86 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
cmake_minimum_required(VERSION 3.22 FATAL_ERROR)
project(vk_mini_samples LANGUAGES C CXX)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set(CMAKE_CXX_STANDARD 20)
#--------------------------------------------------------------------------------------------------
# look for nvpro_core 1) as a sub-folder 2) at some other locations
# this cannot be put anywhere else since we still didn't find setup.cmake yet
if(NOT BASE_DIRECTORY)
find_path(BASE_DIRECTORY
NAMES nvpro_core/cmake/setup.cmake
PATHS ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/.. ${CMAKE_CURRENT_SOURCE_DIR}/../..
REQUIRED
DOC "Directory containing nvpro_core"
)
if(NOT BASE_DIRECTORY)
message(FATAL_ERROR "Could not find base directory, please set BASE_DIRECTORY to folder containing nvpro_core")
endif()
endif()
# Set the install diectory in the project directory
set(CMAKE_INSTALL_PREFIX "${CMAKE_CURRENT_SOURCE_DIR}/_install" CACHE PATH "folder in which INSTALL will put everything needed to run the binaries" FORCE)
# Various functions and macros REQUIRED
if(EXISTS ${BASE_DIRECTORY}/nvpro_core/cmake/setup.cmake)
include(${BASE_DIRECTORY}/nvpro_core/cmake/setup.cmake)
include(${BASE_DIRECTORY}/nvpro_core/cmake/utilities.cmake)
else()
message(FATAL_ERROR "could not find base directory, please set BASE_DIRECTORY to folder containing nvpro_core")
endif()
# Adding Slang
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
set(Slang_VERSION "2024.11.1")
find_package(Slang)
# Adding HLSL compiler function
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/hlsl.cmake)
# Adding SLANG compiler function
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/slang.cmake)
# Various Paths
set(SAMPLES_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR})
set(NVPRO_CORE_DIR ${BASE_DIRECTORY}/nvpro_core)
if(MSVC)
add_definitions(/wd26812) # 'enum class' over 'enum'
add_definitions(/wd26451) # Arithmetic overflow, casting 4 byte value to 8 byte value
endif()
if(NOT VULKAN_BUILD_DEPENDENCIES)
set(VULKAN_BUILD_DEPENDENCIES OFF CACHE BOOL "Create dependencies on GLSL files")
endif()
# Packages shared by all projects
_add_package_VulkanSDK() # All
_add_package_ImGUI() # All
_add_package_NsightAftermath() # crash_aftermath
_add_package_ZLIB() # image_ktx
_add_package_KTX() # image_ktx
_add_package_NVML() # gpu_monitor
_add_package_NVAPI() # compute_mutil_threaded
_add_package_ShaderC() # tiny_shader_toy
# Initialize variables
set(USE_GLSL OFF )
set(USE_HLSL OFF)
set(USE_SLANG OFF)
# Define the available choices for shader languages
set(CHOICES "GLSL" "HLSL" "SLANG")
set(USE_SHADER_LANGUAGE "GLSL" CACHE STRING "Choose the shading language to use.")
set_property(CACHE USE_SHADER_LANGUAGE PROPERTY STRINGS ${CHOICES}) # Provide the choices to the user in the CMake GUI
if(USE_SHADER_LANGUAGE STREQUAL "GLSL")
set(USE_GLSL ON)
elseif(USE_SHADER_LANGUAGE STREQUAL "HLSL")
set(USE_HLSL ON)
elseif(USE_SHADER_LANGUAGE STREQUAL "SLANG")
set(USE_SLANG ON)
else()
message(FATAL_ERROR "Invalid choice for USE_SHADER_LANGUAGE: ${USE_SHADER_LANGUAGE}")
endif()
# Need to be added last, as it uses defines from packages
_add_nvpro_core_lib()
# Copying media files to the EXE destination
message(STATUS "COPY ${CMAKE_CURRENT_SOURCE_DIR}/media to ${OUTPUT_PATH}")
file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/media DESTINATION ${OUTPUT_PATH})
function(makeRelative FROM TO OUT)
file(RELATIVE_PATH _TMP_STR "${FROM}" "${TO}")
set (${OUT} "${_TMP_STR}" PARENT_SCOPE)
endfunction()
function(create_sample PROJECT_NAME)
set(options)
set(oneValueArgs)
set(multiValueArgs SOURCES SHADER_SOURCES SHADER_HEADERS SHADER_HLSL SHADER_SLANG FLAGS)
cmake_parse_arguments(ARGS "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
# Executable
#get_filename_component(PROJECT_NAME ${CMAKE_CURRENT_SOURCE_DIR} NAME)
message(STATUS "-------------------------------")
message(STATUS "Processing Project ${PROJECT_NAME}")
set(EXECUTABLE_NAME "vk_mini_${PROJECT_NAME}")
add_executable(${EXECUTABLE_NAME})
# Force good level of warnings
target_compile_options(${EXECUTABLE_NAME} PRIVATE
$<$<CXX_COMPILER_ID:MSVC>:/W3>
$<$<NOT:$<CXX_COMPILER_ID:MSVC>>:-Wall>
)
set_property(TARGET ${EXECUTABLE_NAME} PROPERTY CXX_STANDARD 20)
set_property(TARGET ${EXECUTABLE_NAME} PROPERTY CXX_STANDARD_REQUIRED ON)
SET(SAMPLE_FOLDER ${CMAKE_CURRENT_SOURCE_DIR})
# Sources for the project
target_sources(${EXECUTABLE_NAME} PRIVATE ${ARGS_SOURCES})
target_sources(${EXECUTABLE_NAME} PRIVATE ${COMMON_SOURCE_FILES}) # Extra source from nvpro-core based on options
target_sources(${EXECUTABLE_NAME} PRIVATE ${PACKAGE_SOURCE_FILES}) # Extra source from nvpro-core based on options
target_sources(${EXECUTABLE_NAME} PRIVATE ${ARGS_SHADER_HEADERS})
# Folders for Visual Studio
source_group("Other" FILES ${COMMON_SOURCE_FILES} ${PACKAGE_SOURCE_FILES})
source_group("Shaders" FILES
${ARGS_SHADER_SOURCES}
${ARGS_SHADER_HEADERS}
${ARGS_SHADER_HLSL}
${ARGS_SHADER_SLANG}
)
# Readme
target_sources(${EXECUTABLE_NAME} PRIVATE ${SAMPLE_FOLDER}/README.md)
# Include paths
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${SAMPLES_ROOT_DIR} ${SAMPLE_FOLDER})
# Linking with other libraries
target_link_libraries(${EXECUTABLE_NAME} PRIVATE
nvpro_core
vk_mini_samples_common
optimized ${LIBRARIES_OPTIMIZED}
debug ${LIBRARIES_DEBUG}
${PLATFORM_LIBRARIES}
${UNIXLINKLIBS}
)
# Compile definitions
# the "config" directory doesn't really exist but serves as place holder
makeRelative("${OUTPUT_PATH}/config" "${SAMPLE_FOLDER}" TO_CURRENT_SOURCE_DIR)
makeRelative("${OUTPUT_PATH}/config" "${DOWNLOAD_TARGET_DIR}" TO_DOWNLOAD_TARGET_DIR)
target_compile_definitions(${EXECUTABLE_NAME} PRIVATE PROJECT_NAME="${EXECUTABLE_NAME}")
target_compile_definitions(${EXECUTABLE_NAME} PRIVATE PROJECT_RELDIRECTORY="${TO_CURRENT_SOURCE_DIR}/")
target_compile_definitions(${EXECUTABLE_NAME} PRIVATE PROJECT_DOWNLOAD_RELDIRECTORY="${TO_DOWNLOAD_TARGET_DIR}/")
# TinyGLTF
target_compile_definitions(${EXECUTABLE_NAME} PRIVATE TINYGLTF_NO_EXTERNAL_IMAGE)
# other properties
set_property(TARGET ${EXECUTABLE_NAME} PROPERTY FOLDER "vk_mini_samples")
# Using GLSL (by default)
if(USE_GLSL)
# GLSL compilation flags
set(_GLSL_FLAGS
-I${SAMPLE_FOLDER}/shaders
-I${NVPRO_CORE_DIR}
-g # Tell the compiler to embed the source code in the binary
-D_glsl)
list(APPEND _GLSL_FLAGS ${ARGS_FLAGS})
# Compiling shaders to Spir-V header
compile_glsl(
SOURCE_FILES ${ARGS_SHADER_SOURCES}
HEADER_FILES ${ARGS_SHADER_HEADERS}
DST "${SAMPLE_FOLDER}/_autogen"
VULKAN_TARGET "vulkan1.3"
HEADER ON
DEPENDENCY ${VULKAN_BUILD_DEPENDENCIES}
FLAGS ${_GLSL_FLAGS}
)
target_sources(${EXECUTABLE_NAME} PRIVATE ${GLSL_SOURCES} ${GLSL_HEADERS})
endif()
if(USE_HLSL AND ARGS_SHADER_HLSL)
foreach(HLSL_FILE ${ARGS_SHADER_HLSL})
compile_hlsl_file(
SOURCE_FILE ${HLSL_FILE}
FLAGS -I${SAMPLES_ROOT_DIR} ${ARGS_FLAGS}
)
target_sources(${EXECUTABLE_NAME} PRIVATE ${HLSL_OUTPUT_FILES})
source_group("Shaders" FILES ${SLANG_OUTPUT_FILES})
endforeach()
endif()
if(USE_SLANG)
target_include_directories(${EXECUTABLE_NAME} PRIVATE ${Slang_SDK}/include)
target_link_libraries(${EXECUTABLE_NAME} PRIVATE ${Slang_LIBRARY})
if(ARGS_SHADER_SLANG)
foreach(SLANG_FILE ${ARGS_SHADER_SLANG})
compile_slang_file(
SOURCE_FILE ${SLANG_FILE}
FLAGS -I${SAMPLES_ROOT_DIR} -I${NVPRO_CORE_DIR} ${ARGS_FLAGS}
)
target_sources(${EXECUTABLE_NAME} PRIVATE ${SLANG_FILE})
source_group("Shaders" FILES ${SLANG_FILE})
endforeach()
endif()
endif()
# target definitions for GLSL, HLSL and SLANG
if(USE_GLSL)
target_compile_definitions(${EXECUTABLE_NAME} PRIVATE USE_GLSL=1 USE_HLSL=0 USE_SLANG=0)
target_compile_definitions(${EXECUTABLE_NAME} PRIVATE SHADER_LANGUAGE_STR="GLSL")
elseif(USE_HLSL)
target_compile_definitions(${EXECUTABLE_NAME} PRIVATE USE_GLSL=0 USE_HLSL=1 USE_SLANG=0)
target_compile_definitions(${EXECUTABLE_NAME} PRIVATE SHADER_LANGUAGE_STR="HLSL")
elseif(USE_SLANG)
target_compile_definitions(${EXECUTABLE_NAME} PRIVATE USE_GLSL=0 USE_HLSL=0 USE_SLANG=1)
target_compile_definitions(${EXECUTABLE_NAME} PRIVATE SHADER_LANGUAGE_STR="Slang")
endif()
# Copy binary
_finalize_target( ${EXECUTABLE_NAME} )
endfunction()
# Sub examples
add_subdirectory(common)
add_subdirectory(samples)
#--------------------------------------------------------------------------------------------------
# Install - copying the media directory
message(STATUS "COPY ${CMAKE_CURRENT_SOURCE_DIR}/media to ${OUTPUT_PATH}")
file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/media DESTINATION ${OUTPUT_PATH})
# file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/media DESTINATION "${OUTPUT_PATH}/Debug")
# file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/media DESTINATION "${OUTPUT_PATH}/Release")
install(DIRECTORY "media" CONFIGURATIONS Release DESTINATION "bin_${ARCH}")
install(DIRECTORY "media" CONFIGURATIONS Debug DESTINATION "bin_${ARCH}_debug")
# Fake project to add files
set(EXTRAFILES
CMakeLists.txt
README.md
test.py
cmake/hlsl.cmake
cmake/slang.cmake
cmake/find_entrypoints.cmake
cmake/FindSlang.cmake
samples/CMakeLists.txt
)
add_custom_target(vk_mini_samples_settings SOURCES ${EXTRAFILES})
set_property(TARGET vk_mini_samples_settings PROPERTY FOLDER "_cmake")
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${EXTRAFILES})