-
Notifications
You must be signed in to change notification settings - Fork 1
/
svg2gcode.js
297 lines (248 loc) · 10.5 KB
/
svg2gcode.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
/**
SVG parser for the Lasersaur.
Converts SVG DOM to a flat collection of paths.
Copyright (c) 2011 Nortd Labs
Open Source by the terms of the Gnu Public License (GPL3) or higher.
Code inspired by cake.js, canvg.js, svg2obj.py, and Squirtle.
Thank you for open sourcing your work!
Usage:
var boundarys = SVGReader.parse(svgstring, config)
Features:
* <svg> width and height, viewBox clipping.
* paths, rectangles, ellipses, circles, lines, polylines and polygons
* nested transforms
* transform lists (transform="rotate(30) translate(2,2) scale(4)")
* non-pixel units (cm, mm, in, pt, pc)
* 'style' attribute and presentation attributes
* curves, arcs, cirles, ellipses tesellated according to tolerance
Intentinally not Supported:
* markers
* masking
* em, ex, % units
* text (needs to be converted to paths)
* raster images
* style sheets
ToDo:
* check for out of bounds geometry
*/
const SVGReader = require('./svgreader.js').svgReader
let scale = function (val) { // val is a point value
// var resolution = app.activeDocument.rasterEffectSettings.resolution;
// var inchs = val / 72; //conversion points to inches
// var mm = (inchs / 0.39370) * 10;
// if (mm < 0) mm = 0;
// else {
// var mmString = mm.toString().split('.');
// var aux = mmString[0] + (mmString[1] == null ? '' : '.') + (mmString[1] == null ? '' : mmString[1][0]) + (mmString[1] == null ? '' : mmString[1][1]);
// mm = parseFloat(aux);
// }
// return mm;
let tmp = 0.352778 * val
if (tmp.toString().indexOf('.') == -1) {
tmp = tmp.toString() + '.0'
}
let split = tmp.toString().split('.')
let decimals = split[1].substring(0, 3)
let result = parseFloat(split[0] + "." + decimals)
return result
}
function svg2gcode(svg, settings) {
// clean off any preceding whitespace
settings = settings || {};
settings.start = settings.start ? settings.start : "";// end
settings.materialWidth = settings.materialWidth || 1;
settings.passWidth = 1;
// TODO : correct this and see if the original calcul is useful
// settings.scale = 1 / app.activeDocument.rasterEffectSettings.resolution / 0.393701; //*106;
// settings.scale = 2
settings.end = settings.end ? settings.end : "";// end
settings.lazerOff = settings.lazerOff ? settings.lazerOff : ""; // lazerOff
settings.lazerOn = settings.lazerOn ? settings.lazerOn : ""; // lazerOn
settings.cutZ = settings.cutZ || 1; // cut z
settings.safeZ = settings.safeZ || 1; // safe z
settings.feedRate = settings.feedRate || 1400;
settings.seekRate = settings.seekRate || 1100;
settings.bitWidth = settings.bitWidth || 1; // in mm
settings.colorCommandOn1 = settings.colorCommandOn1 || "";
settings.colorCommandOff1 = settings.colorCommandOff1 || "";
settings.colorCommandOn2 = settings.colorCommandOn2 || "";
settings.colorCommandOff2 = settings.colorCommandOff2 || "";
settings.colorCommandOn3 = settings.colorCommandOn3 || "";
settings.colorCommandOff3 = settings.colorCommandOff3 || "";
settings.color1 = settings.color1Text;
settings.color2 = settings.color2Text;
settings.color3 = settings.color3Text;
// console.log(svg)
paths = SVGReader.parse(svg, {}).allcolors
var idx = paths.length;
console.log('number of paths : ', idx)
while (idx--) {
var subidx = paths[idx].length;
var bounds = { x: Infinity, y: Infinity, x2: -Infinity, y2: -Infinity, area: 0 };
// find lower and upper bounds
while (subidx--) {
if (paths[idx][subidx][0] < bounds.x) {
bounds.x = paths[idx][subidx][0];
}
if (paths[idx][subidx][1] < bounds.y) {
bounds.y = paths[idx][subidx][0];
}
if (paths[idx][subidx][0] > bounds.x2) {
bounds.x2 = paths[idx][subidx][0];
}
if (paths[idx][subidx][1] > bounds.y2) {
bounds.y2 = paths[idx][subidx][0];
}
}
// calculate area
bounds.area = (1 + bounds.x2 - bounds.x) * (1 + bounds.y2 - bounds.y);
paths[idx].bounds = bounds;
}
// cut the inside parts first
paths.sort(function (a, b) {
// sort by area
return (a.bounds.area < b.bounds.area) ? -1 : 1;
});
gcode = [];
gcode.push(settings.start);
gcode.push('G0 F' + settings.seekRate);
gcode.push(['G90', 'G21'].join(' '));
//getting heighy
let height = svg.viewBox[3]
console.log(height)
// TODO : change height to something real
var lastSamePath = false;
var commandOnActive = true;
let counter = 0
for (var pathIdx = 0, pathLength = paths.length; pathIdx < pathLength; pathIdx++) {
counter++
process.stdout.clearLine()
process.stdout.cursorTo(0)
process.stdout.write(counter + " / " + pathLength + " path")
path = paths[pathIdx];
var nextPath = paths[pathIdx + 1];
var finalPathX = nextPath != null ? scale(nextPath[0].x) : -1;
var finalPathY = nextPath != null ? scale(height - nextPath[0].y) : -1;
var initialPathX = scale(path[path.length - 1].x);
var initialPathY = scale(height - path[path.length - 1].y);
var isSamePath = finalPathX == initialPathX && finalPathY == initialPathY;
// seek to index 0
gcode.push(['G0',
'X' + scale(path[0].x),
'Y' + scale(height - path[0].y)
].join(' '));
gcode.push('G1 F' + settings.feedRate);
var stroke = path.node.stroke.split("#")[1];
var colorComandOn = "";
var colorComandOff = "";
if (settings.color2 == stroke) {
colorComandOn = settings.colorCommandOn2;
colorComandOff = settings.colorCommandOff2;
}
else if (settings.color3 == stroke) {
colorComandOn = settings.colorCommandOn3;
colorComandOff = settings.colorCommandOff3;
}
else if (settings.color1 == stroke) {
colorComandOn = settings.colorCommandOn1;
colorComandOff = settings.colorCommandOff1;
}
else {
colorComandOn = settings.colorCommandOn4;
colorComandOff = settings.colorCommandOff4;
}
if (commandOnActive) {
gcode.push(colorComandOn);
commandOnActive = false;
}
if (!settings.LineWithVariationIsDesactivated) {
var strokeWidth = path.node.strokeWidth;
var countZ = settings.LineWithVariationMax - settings.LineWithVariationMin;
var multMaxStrokeWidth = (MaxStrokeWidth - 1) == 0 ? 0 : countZ / (MaxStrokeWidth - 1);
if (isSamePath || lastSamePath) {
var strokeNextPath = nextPath != null ? nextPath.node.strokeWidth : strokeWidth;
var countZContinuo = settings.LineWithVariationMax - settings.LineWithVariationMin;
var incPathWith = (multMaxStrokeWidth * (strokeWidth - 1));
var incNextPathWith = (multMaxStrokeWidth * (strokeNextPath - 1));
var dif = incNextPathWith - incPathWith;
var dist = 0;
for (var i = 1; i < path.length; i++) {
dist += Math.pow(Math.pow(path[i].x - path[i - 1].x, 2) + Math.pow(path[i].y - path[i - 1].y, 2), 0.5);
}
// keep track of the current path being cut, as we may need to reverse it
var localPath = [];
var count = 0;
for (var segmentIdx = 0, segmentLength = path.length; segmentIdx < segmentLength; segmentIdx++) {
var segment = path[segmentIdx];
if (segmentIdx > 0) {
var distp = Math.pow(Math.pow((path[segmentIdx].x - path[segmentIdx - 1].x), 2) + Math.pow((path[segmentIdx].y - path[segmentIdx - 1].y), 2), 0.5);
count += (dif * distp) / dist;
}
var localSegment = ['G0',
'X' + scale(segment.x),
'Y' + scale(height - segment.y),
'Z' + (settings.LineWithVariationMin + (multMaxStrokeWidth * (strokeWidth - 1)) + count)
].join(' ');
// feed through the material
gcode.push(localSegment);
localPath.push(localSegment);
}
}
else {
lastSamePath = false;
gcode.push('G0 Z5' + (settings.LineWithVariationMin + (multMaxStrokeWidth * (strokeWidth - 1))));
// keep track of the current path being cut, as we may need to reverse it
var localPath = [];
for (var segmentIdx = 0, segmentLength = path.length; segmentIdx < segmentLength; segmentIdx++) {
var segment = path[segmentIdx];
var localSegment = ['G0',
'X' + scale(segment.x),
'Y' + scale(height - segment.y)
].join(' ');
// feed through the material
gcode.push(localSegment);
localPath.push(localSegment);
}
}
}
else {
//gcode.push(settings.powerOnDelay);
// keep track of the current path being cut, as we may need to reverse it
var localPath = [];
for (var segmentIdx = 0, segmentLength = path.length; segmentIdx < segmentLength; segmentIdx++) {
var segment = path[segmentIdx];
var localSegment = ['G0',
'X' + scale(segment.x),
'Y' + scale(height - segment.y)
].join(' ');
// feed through the material
gcode.push(localSegment);
localPath.push(localSegment);
}
}
if (!isSamePath) {
gcode.push(colorComandOff);
commandOnActive = true;
gcode.push('G0 F' + settings.seekRate);
}
else {
commandOnActive = false;
lastSamePath = true;
}
}
// just wait there for a second
//gcode.push('G4 P0');
// turn off the spindle
//gcode.push('M5');
// go home
//gcode.push('G1 Z0 F300');
//gcode.push('G1 F' + settings.seekRate);
gcode.push(settings.end);
gcode.push('G0 X0 Y0');
// console.log(gcode)
return gcode.join('\n');
}
module.exports = {
svg2gcode: svg2gcode,
scale: scale
}