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source:
ShaderResourceGroupSemantic ExampleBinding { FrequencyId = 0; ShaderVariantFallback = 128; }; [[verbatim("#include \"header.azsli\"")]] ShaderResourceGroup ExampleSRG : ExampleBinding { float4 exampleColor; };
output:
// HLSL emission by AZSL Compiler 1.8.11 Win64 #line 7 "C:/Users/VIVIEN~1.ODD/AppData/Local/Temp/tmp-24300NAm7hfF3AICj" #line 15 "C:/Users/VIVIEN~1.ODD/AppData/Local/Temp/tmp-24300NAm7hfF3AICj" /* Generated code from #include "header.azsli" ShaderResourceGroup ExampleSRG*/ struct ExampleSRG_SRGConstantsStruct { float4 ExampleSRG_exampleColor; uint4 ExampleSRG_m_SHADER_VARIANT_KEY_NAME_[1]; }; ConstantBuffer<::ExampleSRG_SRGConstantsStruct> ExampleSRG_SRGConstantBuffer : register(b0, space0);
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source:
output:
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