From b3d8952f74b10cd210da49f53fdb9d607450516c Mon Sep 17 00:00:00 2001 From: dashodanger Date: Wed, 25 Sep 2024 22:48:46 -0600 Subject: [PATCH] Add tooltip updates by DaveFriedLiver --- AUTHORS.md | 3 +++ modules/gzdoom_marine_closet.lua | 10 +++++----- modules/iwad_mode.lua | 2 +- modules/miscellaneous.lua | 14 +++++++------- modules/stealth_mons.lua | 24 ++++++++++++------------ modules/ui_arch.lua | 8 ++++---- modules/ui_mons.lua | 8 ++++---- modules/ui_pickups.lua | 8 ++++---- modules/zdoom_marines.lua | 22 +++++++++++----------- scripts/obsidian.lua | 2 ++ 10 files changed, 53 insertions(+), 48 deletions(-) diff --git a/AUTHORS.md b/AUTHORS.md index 1358e85f48..f9049f3b9f 100644 --- a/AUTHORS.md +++ b/AUTHORS.md @@ -157,6 +157,9 @@ KadKad1 Lobo - EDGE-Classic Enhancement Addon +DaveFriedLiver + - Widget tooltip updates/grammar corrections + # OBLIGE ## DEVELOPER: diff --git a/modules/gzdoom_marine_closet.lua b/modules/gzdoom_marine_closet.lua index 1cc9d48142..a2629e1687 100644 --- a/modules/gzdoom_marine_closet.lua +++ b/modules/gzdoom_marine_closet.lua @@ -1579,7 +1579,7 @@ OB_MODULES["gzdoom_marine_closets"] = max = 10, increment = 1, default = 1, - tooltip = _("Sets least amount of closets that can spawn per map."), + tooltip = _("Sets lowest number of closets that can spawn per map."), randomize_group = "monsters" }, @@ -1593,7 +1593,7 @@ OB_MODULES["gzdoom_marine_closets"] = max = 10, increment = 1, default = 2, - tooltip = _("Sets most amount of closets that can spawn per map."), + tooltip = _("Sets greatest number of closets that can spawn per map."), randomize_group = "monsters" }, @@ -1619,7 +1619,7 @@ OB_MODULES["gzdoom_marine_closets"] = max = 10, increment = 1, default = 1, - tooltip = _("Sets least amount of marines that can spawn per closet."), + tooltip = _("Sets lowest number of marines that can spawn per closet."), randomize_group = "monsters" }, @@ -1633,7 +1633,7 @@ OB_MODULES["gzdoom_marine_closets"] = max = 10, increment = 1, default = 5, - tooltip = _("Sets most amount of marines that can spawn per closet."), + tooltip = _("Sets greatest number of marines that can spawn per closet."), randomize_group = "monsters" }, @@ -1765,7 +1765,7 @@ OB_MODULES["gzdoom_marine_closets"] = priority = 83, choices = MARINE_CLOSET_TUNE.QUANTITY, default = "default", - tooltip = _("Influences amount of monsters in rooms with a marine closet."), + tooltip = _("Influences number of monsters in rooms with a marine closet."), randomize_group = "monsters" }, diff --git a/modules/iwad_mode.lua b/modules/iwad_mode.lua index c5cb1a5567..3945dde1b8 100644 --- a/modules/iwad_mode.lua +++ b/modules/iwad_mode.lua @@ -23,7 +23,7 @@ -- Possible choices for configuration: -- --- Size, monster quantity, lighting level, amount of outdoors, secret quantity, +-- Size, monster quantity, lighting level, number of outdoors, secret quantity, -- teleporters, traps, windows, steepness, street mode, procedural gotcha, -- room height size, cages, sink type, liquids, barrels, keyed doors, normal doors, -- nearby and distant/remote switches, fences, porches, big rooms/outdoors, ambushes, diff --git a/modules/miscellaneous.lua b/modules/miscellaneous.lua index 5cef60c5bd..ae4e0dfc94 100644 --- a/modules/miscellaneous.lua +++ b/modules/miscellaneous.lua @@ -308,7 +308,7 @@ OB_MODULES["misc"] = name="room_area_multiplier", label=_("Area Count Multiplier"), choices = MISC_STUFF.AREA_COUNT_MULTIPLIER_CHOICES, default = "mixed", - tooltip = _("Alters the amount of areas in a room. Influences the amount rooms are divided into different elevations or simply different ceilings if a level has no steepness.\n\nVanilla: No area quantity multipliers.\n\nMix It Up: All multiplier ranges are randomly used with highest and lowest multipliers being rarest."), + tooltip = _("Alters the number of areas in a room. Influences the amount rooms are divided into different elevations or simply different ceilings if a level has no steepness.\n\nVanilla: No area quantity multipliers.\n\nMix It Up: All multiplier ranges are randomly used with highest and lowest multipliers being rarest."), priority = 93, randomize_group="architecture", }, @@ -355,7 +355,7 @@ OB_MODULES["misc"] = }, { name="sub_rooms", label=_("Sub Rooms"), - tooltip=_("Controls amount of small sub rooms. Actually controls the degree at which ungrown rooms are left instead of culled."), + tooltip=_("Controls number of small sub rooms. Actually controls the degree at which ungrown rooms are left instead of culled."), choices=STYLE_CHOICES, priority = 87.5, randomize_group="architecture", }, @@ -373,7 +373,7 @@ OB_MODULES["misc"] = { name="parks", label=_("Parks"), - tooltip = _("Control the amount of parks."), + tooltip = _("Control the number of parks."), choices=STYLE_CHOICES, priority = 86, randomize_group="architecture", }, { name="natural_parks", @@ -397,7 +397,7 @@ OB_MODULES["misc"] = { name="windows", label=_("Windows"), - tooltip = _("Control the amount of windows."), + tooltip = _("Control the number of windows."), choices=STYLE_CHOICES, priority = 83, randomize_group="architecture", }, { name="passable_windows", @@ -454,7 +454,7 @@ OB_MODULES["misc"] = { name="scenics", label=_("Scenics"), choices=STYLE_CHOICES, - tooltip = _("Controls the amount of fancy scenics visible at room bordering the maps."), + tooltip = _("Controls the number of fancy scenics visible at room bordering the maps."), priority = 76, gap = 1, randomize_group="architecture", @@ -511,11 +511,11 @@ OB_MODULES["misc"] = { name="doors", label=_("Doors"), - tooltip = _("Control the amount of doors."), + tooltip = _("Control the number of doors."), choices=STYLE_CHOICES, priority = 69, randomize_group="architecture", }, { name="keys", label=_("Keyed Doors"), - tooltip = _("Control the amount of keyed doors."), + tooltip = _("Control the number of keyed doors."), choices=STYLE_CHOICES, priority = 68, randomize_group="architecture", }, { name="trikeys", label=_("Triple-Keyed Doors"), diff --git a/modules/stealth_mons.lua b/modules/stealth_mons.lua index 851b98f6b0..18b635a28c 100644 --- a/modules/stealth_mons.lua +++ b/modules/stealth_mons.lua @@ -379,7 +379,7 @@ OB_MODULES["stealth_mon_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of Stealth Zombiemen."), + tooltip = _("Control the number of Stealth Zombiemen."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, @@ -393,7 +393,7 @@ OB_MODULES["stealth_mon_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of Stealth Shotgunners."), + tooltip = _("Control the number of Stealth Shotgunners."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, @@ -407,7 +407,7 @@ OB_MODULES["stealth_mon_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of Stealth Imps."), + tooltip = _("Control the number of Stealth Imps."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, @@ -421,7 +421,7 @@ OB_MODULES["stealth_mon_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of Stealth Pinkies."), + tooltip = _("Control the number of Stealth Pinkies."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, @@ -435,7 +435,7 @@ OB_MODULES["stealth_mon_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of Stealth Cacodemons."), + tooltip = _("Control the number of Stealth Cacodemons."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, @@ -449,7 +449,7 @@ OB_MODULES["stealth_mon_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of Stealth Barons of Hell."), + tooltip = _("Control the number of Stealth Barons of Hell."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, @@ -463,7 +463,7 @@ OB_MODULES["stealth_mon_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of Stealth Chaingunners."), + tooltip = _("Control the number of Stealth Chaingunners."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, @@ -477,7 +477,7 @@ OB_MODULES["stealth_mon_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of Stealth Hell Knights."), + tooltip = _("Control the number of Stealth Hell Knights."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, @@ -491,7 +491,7 @@ OB_MODULES["stealth_mon_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of Stealth Revenants."), + tooltip = _("Control the number of Stealth Revenants."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, @@ -505,7 +505,7 @@ OB_MODULES["stealth_mon_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of Stealth Mancubi."), + tooltip = _("Control the number of Stealth Mancubi."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, @@ -519,7 +519,7 @@ OB_MODULES["stealth_mon_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of Stealth Arachnotrons."), + tooltip = _("Control the number of Stealth Arachnotrons."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, @@ -533,7 +533,7 @@ OB_MODULES["stealth_mon_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of Stealth Arch-Viles."), + tooltip = _("Control the number of Stealth Arch-Viles."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, diff --git a/modules/ui_arch.lua b/modules/ui_arch.lua index 0d48453b1c..3d601fb92c 100644 --- a/modules/ui_arch.lua +++ b/modules/ui_arch.lua @@ -232,11 +232,11 @@ OB_MODULES["ui_arch"] = { name="outdoors", label=_("Outdoors"), choices=STYLE_CHOICES, priority = 78, randomize_group="architecture", - tooltip = _("Control the amount of outdoor areas.") + tooltip = _("Control the number of outdoor areas.") }, { name="caves", label=_("Caves"), choices=STYLE_CHOICES, priority = 77, randomize_group="architecture", - tooltip = _("Control the amount of caves.") + tooltip = _("Control the number of caves.") }, { name="liquids", label=_("Liquids"), choices=STYLE_CHOICES, priority = 76, randomize_group="architecture", @@ -244,11 +244,11 @@ OB_MODULES["ui_arch"] = }, { name="hallways", label=_("Hallways"), choices=STYLE_CHOICES, priority = 75, randomize_group="architecture", - tooltip = _("Control the amount of hallways.") + tooltip = _("Control the number of hallways.") }, { name="teleporters", label=_("Teleports"), choices=STYLE_CHOICES, priority = 74, randomize_group="architecture", - tooltip = _("Control the amount of teleporters.") + tooltip = _("Control the number of teleporters.") }, { name="bool_allow_teleporter_emergency_breaks", diff --git a/modules/ui_mons.lua b/modules/ui_mons.lua index 385c364e99..eca3e59ed0 100644 --- a/modules/ui_mons.lua +++ b/modules/ui_mons.lua @@ -110,7 +110,7 @@ OB_MODULES["ui_mons"] = default = 1.0, nan = _("Mix It Up,Progressive"), presets = _("0:None,0.15:0.15 (Trivial),0.35:0.35 (Sporadic),0.7:0.7 (Meager),1.0:1.0 (Normal),1.3:1.3 (Modest),1.5:1.5 (Bearable),2.0:2.0 (Rough),2.5:2.5 (Strenuous),3.0:3.0 (Formidable),3.5:3.5 (Harsh),4.0:4.0 (Painful),4.5:4.5 (Ferocious),5.0:5.0 (Unforgiving),5.5:5.5 (Punishing),6.0:6.0 (Murderous),6.5:6.5 (Grueling),7.0:7.0 (Unrelenting),7.5:7.5 (Arduous),8.0:8.0 (Barbaric),8.5:8.5 (Savage),9.0:9.0 (Brutal),9.5:9.5 (Draconian),10.0:10.00 (Merciless)"), - tooltip=_("Changes the amount of monsters placed in a map. Scales with level size."), + tooltip=_("Changes the number of monsters placed in a map. Scales with level size."), longtip=_("For reference: Obsidian's default for normal is 1.0.\n\nMix It Up: Selects quantities specified between Upper and Lower Bound choices on a chosen by the user.\n\nProgressive: creates a curve of increasing monster population also based on the Fine Tune options below.\n\nIt does not matter if your Upper/Lower Bound selections are reversed. Progressive will pick the min VS max quantities selected.\n\nNone: No monsters. Why would you choose this option? \nTrivial: Very, very few monsters. Almost nothing to kill.\nSporadic: Very few monsters. Not many things to kill.\nMeager: Fewer monsters. Not challenging for the average player.\nEasy: Obsidian default quantity. Not too bad for casual players.\nModest: Slightly above default. Still pretty easy for most. \nBearable: Above average opposition. Getting warmer! \nRough: Slightly difficult. Equivalent to late 90s megawads. \nStrenuous: Baby steps into big boy difficulty. Lots to kill! \nFormidable/Harsh: 'Easy' level of difficult. Considerable opposition. \nPainful/Ferocious: Getting into slaughterwad territory. Difficult! \nUnforgiving/Punishing: Slaughterwad level difficulty. Skill needed. \nMurderous/Grueling: Extremely high monster count. \nUnrelenting/Arduous: An uphill battle. Expect to reload saves often! \nBarbaric/Savage: Up into the hardest slaughterwads out there. \nBrutal/Draconian: Legions of demons await you on this setting. \nMerciless: Hell will throw everything at you at this setting, you masochist."), randomize_group="monsters", }, @@ -217,7 +217,7 @@ OB_MODULES["ui_mons"] = { name="traps", label=_("Traps"), - tooltip = _("Control the amount of traps."), + tooltip = _("Control the number of traps."), choices=STYLE_CHOICES, randomize_group="monsters", }, { name="trap_style", @@ -241,7 +241,7 @@ OB_MODULES["ui_mons"] = { name="cages", label=_("Cages"), - tooltip = _("Control the amount of cages."), + tooltip = _("Control the number of cages."), choices=STYLE_CHOICES, randomize_group="monsters", }, { name="cage_qty", @@ -311,7 +311,7 @@ OB_MODULES["ui_mons_wolf_3d"] = default = 1.0, nan = _("Mix It Up,Progressive"), presets = _("0:None,0.15:0.15 (Trivial),0.35:0.35 (Sporadic),0.7:0.7 (Meager),1.0:1.0 (Easy),1.3:1.3 (Modest),1.5:1.5 (Bearable),2.0:2.0 (Rough),2.5:2.5 (Strenuous),3.0:3.0 (Formidable),3.5:3.5 (Harsh),4.0:4.0 (Painful),4.5:4.5 (Ferocious),5.0:5.0 (Unforgiving),5.5:5.5 (Punishing),6.0:6.0 (Murderous),6.5:6.5 (Grueling),7.0:7.0 (Unrelenting),7.5:7.5 (Arduous),8.0:8.0 (Barbaric),8.5:8.5 (Savage),9.0:9.0 (Brutal),9.5:9.5 (Draconian),10.0:10.00 (Merciless)"), - tooltip=_("Changes the amount of monsters placed in a map. Scales with level size."), + tooltip=_("Changes the number of monsters placed in a map. Scales with level size."), longtip=_("For reference: Obsidian's default for normal is 1.0.\n\nMix It Up: Selects quantities specified between Upper and Lower Bound choices on a chosen by the user.\n\nProgressive: creates a curve of increasing monster population also based on the Fine Tune options below.\n\nIt does not matter if your Upper/Lower Bound selections are reversed. Progressive will pick the min VS max quantities selected.\n\nNone: No monsters. Why would you choose this option? \nTrivial: Very, very few monsters. Almost nothing to kill.\nSporadic: Very few monsters. Not many things to kill.\nMeager: Fewer monsters. Not challenging for the average player.\nEasy: Obsidian default quantity. Not too bad for casual players.\nModest: Slightly above default. Still pretty easy for most. \nBearable: Above average opposition. Getting warmer! \nRough: Slightly difficult. Equivalent to late 90s megawads. \nStrenuous: Baby steps into big boy difficulty. Lots to kill! \nFormidable/Harsh: 'Easy' level of difficult. Considerable opposition. \nPainful/Ferocious: Getting into slaughterwad territory. Difficult! \nUnforgiving/Punishing: Slaughterwad level difficulty. Skill needed. \nMurderous/Grueling: Extremely high monster count. \nUnrelenting/Arduous: An uphill battle. Expect to reload saves often! \nBarbaric/Savage: Up into the hardest slaughterwads out there. \nBrutal/Draconian: Legions of demons await you on this setting. \nMerciless: Hell will throw everything at you at this setting, you masochist."), randomize_group="monsters", }, diff --git a/modules/ui_pickups.lua b/modules/ui_pickups.lua index 8a3f6f2a8a..43d50c0485 100644 --- a/modules/ui_pickups.lua +++ b/modules/ui_pickups.lua @@ -86,7 +86,7 @@ OB_MODULES["ui_pickups"] = { name="health", label=_("Health"), choices=UI_PICKUPS.HEALTH_CHOICES, randomize_group="pickups", - tooltip = _("Control the amount of health items.") + tooltip = _("Control the number of health items.") }, { name="ammo", @@ -98,19 +98,19 @@ OB_MODULES["ui_pickups"] = { name="weapons", label=_("Weapons"), choices=UI_PICKUPS.WEAPON_CHOICES, randomize_group="pickups", - tooltip = _("Control the amount of weapons.") + tooltip = _("Control the number of weapons.") }, { name="items", label=_("Items"), choices=UI_PICKUPS.ITEM_CHOICES, randomize_group="pickups", - tooltip = _("Control the amount of armor and miscellaneous items.") + tooltip = _("Control the number of armor and miscellaneous items.") }, { name="secrets", label=_("Secrets"), choices=STYLE_CHOICES, randomize_group="pickups", - tooltip = _("Control the amount of secrets.") + tooltip = _("Control the number of secrets.") }, { name="secrets_bonus", diff --git a/modules/zdoom_marines.lua b/modules/zdoom_marines.lua index 7abe8345c0..8ddd4bad02 100644 --- a/modules/zdoom_marines.lua +++ b/modules/zdoom_marines.lua @@ -320,7 +320,7 @@ OB_MODULES["zdoom_marine_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of Fist-wielding ZDoom Marines."), + tooltip = _("Control the number of Fist-wielding ZDoom Marines."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, @@ -334,7 +334,7 @@ OB_MODULES["zdoom_marine_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of Berserked ZDoom Marines."), + tooltip = _("Control the number of Berserked ZDoom Marines."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, @@ -348,7 +348,7 @@ OB_MODULES["zdoom_marine_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of Chainsaw-wielding ZDoom Marines."), + tooltip = _("Control the number of Chainsaw-wielding ZDoom Marines."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, @@ -362,7 +362,7 @@ OB_MODULES["zdoom_marine_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of Pistol-wielding ZDoom Marines."), + tooltip = _("Control the number of Pistol-wielding ZDoom Marines."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, @@ -376,7 +376,7 @@ OB_MODULES["zdoom_marine_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of Shotgun-wielding ZDoom Marines."), + tooltip = _("Control the number of Shotgun-wielding ZDoom Marines."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, @@ -390,7 +390,7 @@ OB_MODULES["zdoom_marine_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of Super Shotgun-wielding ZDoom Marines."), + tooltip = _("Control the number of Super Shotgun-wielding ZDoom Marines."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, @@ -404,7 +404,7 @@ OB_MODULES["zdoom_marine_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of Chaingun-wielding ZDoom Marines."), + tooltip = _("Control the number of Chaingun-wielding ZDoom Marines."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, @@ -418,7 +418,7 @@ OB_MODULES["zdoom_marine_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of Rocket Launcher-wielding ZDoom Marines."), + tooltip = _("Control the number of Rocket Launcher-wielding ZDoom Marines."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, @@ -432,7 +432,7 @@ OB_MODULES["zdoom_marine_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of Plasma Rifle-wielding ZDoom Marines."), + tooltip = _("Control the number of Plasma Rifle-wielding ZDoom Marines."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, @@ -446,7 +446,7 @@ OB_MODULES["zdoom_marine_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of Railgun-wielding ZDoom Marines."), + tooltip = _("Control the number of Railgun-wielding ZDoom Marines."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, @@ -460,7 +460,7 @@ OB_MODULES["zdoom_marine_control"] = increment = .02, default = _("Default"), nan = _("Default"), - tooltip = _("Control the amount of BFG 9000-wielding ZDoom Marines."), + tooltip = _("Control the number of BFG 9000-wielding ZDoom Marines."), presets = _("0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)"), randomize_group="monsters", }, diff --git a/scripts/obsidian.lua b/scripts/obsidian.lua index 10de609f32..29aa100b73 100644 --- a/scripts/obsidian.lua +++ b/scripts/obsidian.lua @@ -910,6 +910,7 @@ function ob_read_all_config(need_full, log_only) do_line("-- Arcterezion\n") do_line("-- Xenamta\n") do_line("-- KadKad1\n") + do_line("-- DaveFriedLiver\n") do_line("-- https://github.com/obsidian-level-maker/Obsidian/\n") if OB_CONFIG.seed and OB_CONFIG.seed ~= 0 then @@ -1482,6 +1483,7 @@ function ob_init() gui.printf(" Arcterezion\n") gui.printf(" Xenamta\n") gui.printf(" KadKad1\n") + gui.printf(" DaveFriedLiver\n") gui.printf(" And All of Our Fans!\n\n") gui.printf("--------------------------------------------\n") gui.printf("-- https://github.com/obsidian-level-maker/Obsidian/ --\n")