From f83f80f6779c7c09f245fc11c6c0f101acdaeb45 Mon Sep 17 00:00:00 2001 From: dashodanger Date: Wed, 26 Jun 2024 13:20:31 -0600 Subject: [PATCH] Update translation template --- language/TEMPLATE_Obsidian.po | 5934 ++++++++++++++++----------------- 1 file changed, 2967 insertions(+), 2967 deletions(-) diff --git a/language/TEMPLATE_Obsidian.po b/language/TEMPLATE_Obsidian.po index c261294f0..9e214cc1c 100644 --- a/language/TEMPLATE_Obsidian.po +++ b/language/TEMPLATE_Obsidian.po @@ -6,7 +6,7 @@ msgstr "" "Project-Id-Version: Obsidian Level Maker\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2016-05-09 23:41+1000\n" -"PO-Revision-Date: 2024-06-07 23:30+0300\n" +"PO-Revision-Date: 2024-06-26 12:31-0600\n" "Last-Translator: Dasho\n" "Language-Team: English\n" "Language: en_US\n" @@ -21,5533 +21,5533 @@ msgstr "" # grep -n -r -o "[_][(]\".*\"[)]" | sed -r {s/"^"/"#: "/} | sed -r {s/":_"/"\n"/} | sed -r {s/"\("/"msgid "/} | sed -r {s/"\)$"/"\nmsgstr \"\"\n"/} | sed -r {s/":$"/""/} # # msguniq --no-wrap --use-first --escape -o (may need to use dos2unix depending on platform) # # ################################################################################################################################################################################################## # -#: games/wolf/x_spear.lua:288 +#: games/noah/factory.lua:5153 msgid "Episodic" msgstr "" -#: games/wolf/x_spear.lua:289 +#: games/noah/factory.lua:5154 msgid "Progressive" msgstr "" -#: games/wolf/x_spear.lua:295 +#: games/noah/factory.lua:5160 msgid "Mix It Up" msgstr "" -#: scripts/obsidian.lua:2463 +#: modules/ctl_doom.lua:30 +msgid "Default" +msgstr "" + +#: scripts/level.lua:2873 +msgid "Oblige V2" +msgstr "" + +#: scripts/obsidian.lua:2467 msgid "engine: " msgstr "" -#: scripts/obsidian.lua:2471 +#: scripts/obsidian.lua:2475 msgid "game: " msgstr "" -#: scripts/obsidian.lua:2479 +#: scripts/obsidian.lua:2483 msgid "port: " msgstr "" -#: scripts/obsidian.lua:2486 +#: scripts/obsidian.lua:2490 msgid "values: " msgstr "" -#: scripts/obsidian.lua:2492 +#: scripts/obsidian.lua:2496 msgid "default: " msgstr "" -#: scripts/obsidian.lua:2513 +#: scripts/obsidian.lua:2517 msgid "randomize_group: " msgstr "" -#: scripts/obsidian.lua:2563 +#: scripts/obsidian.lua:2567 msgid "ALL" msgstr "" -#: scripts/obsidian.lua:2591 +#: scripts/obsidian.lua:2595 msgid "type" msgstr "" -#: scripts/obsidian.lua:2600 +#: scripts/obsidian.lua:2604 msgid "default" msgstr "" -#: scripts/obsidian.lua:2662 +#: scripts/obsidian.lua:2666 msgid "" "~~~~~~~ Making Levels ~~~~~~~\n" "\n" msgstr "" -#: scripts/obsidian.lua:2681 +#: scripts/obsidian.lua:2685 msgid "SLUMP" msgstr "" -#: scripts/obsidian.lua:2692 +#: scripts/obsidian.lua:2696 msgid "id Tech 0" msgstr "" -#: scripts/obsidian.lua:2721 +#: scripts/obsidian.lua:2725 msgid "" "~~~~~~~ Build Aborted! ~~~~~~~\n" "\n" msgstr "" -#: scripts/obsidian.lua:2726 +#: scripts/obsidian.lua:2730 msgid "" "~~~~~~ Finished Making Levels ~~~~~~\n" "\n" msgstr "" -#: scripts/level.lua:2873 -msgid "Oblige V2" +#: data/text/dialogues.lua:4 +msgid "" +"Obsidian Cookbook Recipe for Doom #380 - Knee Deep in Deep Space\n" +"\n" +"Create a map pack with a vibe entirely based on a space station!\n" +"* Set Theme to \"Tech\"\n" +"* Set Outdoors, Parks, and Caves to \"NONE\" - or leave caves to Mixed, if you want asteroid feels!\n" +"* Set Windows to Heaps - and gaze at the stars!\n" +"* Set 3D Skyboxes to Disable, Scenic Vistas to Bottomless, set Time of Day in the Sky Generator to Night - get the inky void going!" msgstr "" -#: modules/stealth_mons.lua:324 -msgid "Default" +#: data/text/dialogues.lua:8 +msgid "" +"Obsidian Cookbook Recipe for Doom #451 - Pump-Action Survival Horror\n" +"\n" +"Create a map pack based on a slower, more atmospheric experience!\n" +"* Set Theme to \"Hell\"\n" +"* Set Outdoors to \"NONE\", Windows to \"Rare\" or \"NONE\" - there's barely any sunlight where you're going\n" +"* Set Maximum Brightness to 128, Minimum Brightness to 32 - prepare a flashlight mod, you'll need it!\n" +"* Remove Zombie Humans from monster control. This is going to be pure, classic hell!" msgstr "" -#: engines/idtech.lua:49 -msgid "id Tech 1" +#: data/text/dialogues.lua:12 +msgid "" +"Obsidian Cookbook Recipe for Doom #502 - The Classic Look\n" +"\n" +"Create a map pack with less details like in the old days, like as if words like \"3dfx\" still mattered, GPUs were called \"graphics accelators\", and your only worry was homework rather than an infinitely rising mortgage!\n" +"* Set Beams and Porches to Rare or NONE\n" +"* Set Point Decor to Rare or NONE\n" +"* Set Wall Decor to Rare or NONE\n" +"* Set Group Walls to NONE" msgstr "" -#: source_files/fltk/test/preferences.fl:293 -msgid "Please restart the app to use your new language setting." +#: data/text/dialogues.lua:16 +msgid "" +"Obsidian Cookbook Recipe for Doom #521 - Demonic Invasion (Still) in Progress\n" +"\n" +"Create a map pack where monsters refill previously visited areas rather than largely wait for you!\n" +"* Set Traps to Heaps!\n" +"* Set Trap Style to Teleporters Only (or biased towards teleports)\n" +"* Set Trap Monsters to Treacherous or above, and reduce overall Monster Quantity - they'll be coming from hell, not just waiting around for you to peek from the corners!\n" +"* Optionally, set Crushers to Few or below, to offset the appearance of crushing prefabs from Traps style!" msgstr "" -#: source_files/obsidian_main/m_theme.cc:45 -msgid "Select output file" +#: data/text/dialogues.lua:20 +msgid "" +"Obsidian Cookbook Recipe for Doom #550 - Boss Rush\n" +"\n" +"Create a map pack of pure chaos and monsters will very much gnaw at you in an instant in huge arenas.\n" +"* Set Gotcha Frequency in Procedural Gotcha panel to \"Everything\" - hey, you asked for it.\n" +"* Arena Steepness decides the level's elevation frequency - the more steepness you have, the more likely monsters will pool around platforms. With less steepness, the more they'll walk right to you and surround you! Now that's some real gnashing of teeth." msgstr "" -#: source_files/obsidian_main/m_theme.cc:65 +#: data/text/dialogues.lua:24 msgid "" -"Unable to create the file:\n" +"Obsidian Cookbook Recipe for Doom #666 - [REDACTED]\n" "\n" -"%s" +"Create a map pack of [REDACTED]\n" +"* Disable all monsters except Pain Elementals and Lost Souls.\n" +"* Disable all weapon spawns except Rocket Launchers.\n" +"* Play in Nightmare difficulty." msgstr "" -#: source_files/obsidian_main/m_theme.cc:92 -msgid "Select Theme file to load" +#: data/text/dialogues.lua:28 +msgid "" +"Did you know?\n" +"\n" +"If you don't feel like backtracking or navigating levels with multiple deep paths and potential dead ends, Linear Mode will create levels that just go from point A to point B!" msgstr "" -#: source_files/obsidian_main/m_theme.cc:108 +#: data/text/dialogues.lua:32 msgid "" -"Unable to load the file:\n" +"Did you know?\n" "\n" -"%s" +"Nature Mode generates levels that are entirely Parks and/or Caves. Who said you needed to go outside to experience outside?" msgstr "" -#: source_files/obsidian_main/m_theme.cc:376 -msgid "Windows scaling changes cannot be applied automatically, but will take effect the next time Obsidian is run.\n" +#: data/text/dialogues.lua:36 +msgid "" +"Did you know?\n" +"\n" +"Streets Mode creates levels that focusing on large outdoor areas with multiple building connections along roads! You can play any theme with it on, but it works best with Doom 2's \"Urban\"!" msgstr "" -#: source_files/obsidian_main/m_theme.cc:643 +#: data/text/dialogues.lua:40 msgid "" -"Plastic widget theme requires a restart.\n" -"OBSIDIAN will now restart." +"Did you know?\n" +"\n" +"If map layouts are feeling too random, try turning on Layout Consistency! Using only a smaller set of shape rules, maps will be built with prominence and emphasis on certain shapes and layout configurations! There's a reason why you don't dump all your fridge ingredients in one pot!" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1040 -msgid "Select Panel Text Color" +#: data/text/dialogues.lua:44 +msgid "" +"Did you know?\n" +"\n" +"You can see a step-by-step animation of the map generation with Live Growth Minimap in Miscellaneous Options! Beware, however, as minimap updates on the GUI are performance-heavy on level generation speed!" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1134 -msgid "Select Button Text Color" +#: data/text/dialogues.lua:48 +msgid "" +"Did you know?\n" +"\n" +"Obsidian v20 was the first release of Oblige/Obsidian with support for Wolfenstein 3-D in over 15 years!\n" +"\n" +"Mein Leben!" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1185 -msgid "Select Panel Color" +#: data/text/dialogues.lua:52 +msgid "" +"Did you know?\n" +"\n" +"Less than 1% of users actually complete the entire tutorial before closing it out.\n" +"\n" +"I'm not bitter, though!" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1234 -msgid "Select Highlight Color" +#: data/text/dialogues.lua:56 +msgid "" +"Did you know?\n" +"\n" +"The initial Obsidian releases were developed and compiled on a Raspberry Pi?\n" +"\n" +"Yum!" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1294 -msgid "Select Button Color" +#: engines/idtech.lua:49 +msgid "id Tech 1" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1339 -msgid "Select Gradient Color" +#: games/chex1/base.lua:37 +msgid "Chex 3 Vanilla" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1371 -msgid "Select Border Color" +#: games/chex1/themes.lua:551 +msgid "Bazoik" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1401 -msgid "Select Gap Color" +#: games/chex1/themes.lua:559 +msgid "Chex Labs" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1456 -msgid "" -"Defaults loaded.\n" -"OBSIDIAN will now restart." +#: games/doom/base.lua:51 +msgid "Doom 2" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1468 -msgid "" -"Theme loading requires a restart.\n" -"OBSIDIAN will now restart." +#: games/doom/themes.lua:5961 +msgid "Tech" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1509 -msgid "Window Scaling: " +#: games/doom/themes.lua:5971 +msgid "Urban" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1511 -msgid "AUTO|Tiny|Small|Medium|Large|Huge" +#: games/doom/themes.lua:5981 +msgid "Hell" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1523 -msgid "Font Size: " +#: games/doom/x_doom1.lua:10677 +msgid "Doom 1" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1540 -msgid "Font: " +#: games/doom/x_doom1.lua:10706 +msgid "Ultimate Doom" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1556 -msgid "Widget Theme: " +#: games/doom/x_doom1.lua:10723 +msgid "Deimos" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1558 -msgid "Default|Gleam|Win95|Plastic|Oxy" +#: games/doom/x_doom1.lua:10733 +msgid "Thy Flesh" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1570 -msgid "Box Theme: " +#: games/doom/x_plutonia.lua:1199 +msgid "Plutonia" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1572 -msgid "Default|Shadow|Embossed|Engraved|Inverted|Raised" +#: games/doom/x_tnt.lua:726 +msgid "TNT Evilution" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1584 -msgid "Button Theme: " +#: games/doom/x_tnt.lua:746 +msgid "Egypt" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1586 -msgid "Default|Raised|Engraved|Embossed|Flat" +#: games/hacx/base.lua:38 +msgid "HacX 1.2" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1598 -msgid "Color Scheme: " +#: games/hacx/themes.lua:548 +msgid "Prison" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1600 -msgid "Default|Custom" +#: games/hacx/themes.lua:556 +msgid "Digi-Ota" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1611 -msgid "Panel Font" +#: games/harmony/base.lua:16 +msgid "Harmony Compat" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1621 -msgid "Button Font" +#: games/harmony/themes.lua:354 +msgid "Amazon Base" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1631 -msgid "Panels" +#: games/heretic/base.lua:52 +msgid "Heretic" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1641 -msgid "Highlights" +#: games/heretic/themes.lua:2998 +msgid "City" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1652 -msgid "Buttons" +#: games/heretic/themes.lua:3006 +msgid "Maw" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1663 -msgid "Gradient" +#: games/heretic/themes.lua:3014 +msgid "Dome" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1674 -msgid "Borders" +#: games/heretic/themes.lua:3022 +msgid "Ossuary" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1685 -msgid "Gaps" +#: games/heretic/themes.lua:3030 +msgid "Demense" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1696 -msgid "Load Defaults" +#: games/noah/base.lua:40 +msgid "Noah's Ark 3D" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1706 -msgid "Load Theme" +#: games/obc/base.lua:40 +msgid "Op. Body Count" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1717 -msgid "Save Theme" +#: games/rekkr/base.lua:38 +msgid "REKKR" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1753 -msgid "Note: Most settings will only affect tabs after a restart." +#: games/rekkr/themes.lua:361 +msgid "Rampart" msgstr "" -#: source_files/obsidian_main/m_theme.cc:1790 -msgid "OBSIDIAN Theme Options" +#: games/strife/base.lua:44 +msgid "Strife" msgstr "" -#: source_files/obsidian_main/ui_module.cc:320 -msgid "Use Slider Value" +#: games/strife/themes.lua:363 +msgid "Town" msgstr "" -#: source_files/obsidian_main/ui_module.cc:945 -msgid "Enter Value:" +#: games/wolf/base.lua:41 +msgid "Wolfenstein 3D" msgstr "" -#: source_files/obsidian_main/ui_module.cc:1706 -msgid "Architecture" +#: games/wolf/x_spear.lua:423 +msgid "Spear of Destiny" msgstr "" -#: source_files/obsidian_main/ui_module.cc:1709 -msgid "Combat" +#: libraries/fltk/test/preferences.fl:293 +msgid "Please restart the app to use your new language setting." msgstr "" -#: source_files/obsidian_main/ui_module.cc:1712 -msgid "Pickups" +#: modules/alt_shape_grammars.lua:33 +msgid "Alternate Shape Grammars" msgstr "" -#: source_files/obsidian_main/ui_module.cc:1715 -msgid "Other" +#: modules/alt_shape_grammars.lua:40 +msgid "Options for alternate means of determining the layout of a level." msgstr "" -#: source_files/obsidian_main/ui_module.cc:1718 -msgid "Debug" +#: modules/alt_shape_grammars.lua:52 +msgid "The Backhalls" msgstr "" -#: source_files/obsidian_main/ui_module.cc:1721 -msgid "Experimental" +#: modules/alt_shape_grammars.lua:54 +msgid "% Chance Per Level" msgstr "" -#: source_files/obsidian_main/ui_module.cc:1724 -msgid "Links" +#: modules/alt_shape_grammars.lua:59 +msgid "Sets chance of levels using the Backhalls shape grammar." msgstr "" -#: source_files/obsidian_main/m_options.cc:81 -msgid "Unknown option: " +#: modules/alt_shape_grammars.lua:60 +msgid "The true Linear Mode." msgstr "" -#: source_files/obsidian_main/m_options.cc:102 -msgid "Weird option line: " +#: modules/alt_shape_grammars.lua:67 +msgid "Boxes of Death" msgstr "" -#: source_files/obsidian_main/m_options.cc:111 -msgid "Name or value missing!\n" +#: modules/alt_shape_grammars.lua:74 +msgid "Sets chance of levels using the Boxes of Death shape grammar." msgstr "" -#: source_files/obsidian_main/m_options.cc:123 -msgid "" -"Missing Options file -- using defaults.\n" -"\n" +#: modules/alt_shape_grammars.lua:75 +msgid "It's like that movie Cube, but with .5 less dimensions (if you're a contrarian)." msgstr "" -#: source_files/obsidian_main/m_options.cc:242 -msgid "AUTO" +#: modules/alt_shape_grammars.lua:82 +msgid "The OG" msgstr "" -#: source_files/obsidian_main/m_options.cc:286 -msgid "" -"Obsidian will now restart to apply language changes.\n" -"Obsidian will be in your selected language after restarting." +#: modules/alt_shape_grammars.lua:89 +msgid "Sets chance of levels using the OG shape grammar." msgstr "" -#: source_files/obsidian_main/m_options.cc:303 -msgid "" -"Toggling Simple Mode requires a restart.\n" -"Obsidian will now restart." +#: modules/alt_shape_grammars.lua:90 +msgid "These are the shapes from Oblige 7.45, one of the earliest examples of the shape grammar system." msgstr "" -#: source_files/obsidian_main/m_options.cc:313 -msgid "Simple Mode" +#: modules/build_nodes.lua:21 +msgid "Build Nodes" msgstr "" -#: source_files/obsidian_main/m_options.cc:323 -msgid "In Simple Mode, generation options that are more nuanced or granular are hidden in order to provide an easier experience for the user." +#: modules/build_nodes.lua:29 +msgid "Use Obsidian's internal nodebuilder to add GL Nodes to the generated mapset." msgstr "" -#: source_files/obsidian_main/m_options.cc:342 -msgid "Random String Seeds" +#: modules/compress_output.lua:21 +msgid "PK3/ZIP Output" msgstr "" -#: source_files/obsidian_main/m_options.cc:352 -msgid "Will randomly pull 1 to 3 words from Obsidian's random word list and use those as input for the map generation seed. Purely for cosmetic/entertainment value." +#: modules/compress_output.lua:29 +msgid "Automatically compress output to PK3 to save space." msgstr "" -#: source_files/obsidian_main/m_options.cc:364 -msgid "Password Mode" +#: modules/ctl_doom.lua:60 +msgid "Doom Monster Control" msgstr "" -#: source_files/obsidian_main/m_options.cc:374 -msgid "Will produce a pseudo-random sequence of characters as input for the map generation seed. Random String Seeds must be enabled to use this option." +#: modules/ctl_doom.lua:77 +msgid "Zombieman" msgstr "" -#: source_files/obsidian_main/m_options.cc:392 -msgid "Mature Wordlists" +#: modules/ctl_doom.lua:84 +msgid "Control the amount of Zombiemen." msgstr "" -#: source_files/obsidian_main/m_options.cc:402 -msgid "When enabled, will use a random wordlist that can result in obscene or otherwise offensive language being used for seed, map and WAD title elements." +#: modules/ctl_doom.lua:85 +msgid "0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)" msgstr "" -#: source_files/obsidian_main/m_options.cc:430 -msgid "" -"File prefix changes require a restart.\n" -"OBSIDIAN will now restart." +#: modules/ctl_doom.lua:91 +msgid "Shotgun Guy" msgstr "" -#: source_files/obsidian_main/m_options.cc:443 -msgid "Cancel" +#: modules/ctl_doom.lua:98 +msgid "Control the amount of Shotgunners." msgstr "" -#: source_files/obsidian_main/m_options.cc:444 -msgid "Yes, break Obsidian" +#: modules/ctl_doom.lua:105 +msgid "Chaingunner" msgstr "" -#: source_files/obsidian_main/m_options.cc:445 -msgid "" -"WARNING! This option will allow you to manually enter values in excess of the \n" -"(usually) stable slider limits for Obsidian.\n" -"Any bugs, crashes, or errors as a result of this will not be addressed by the developers.\n" -"You must select Yes for this option to be applied." +#: modules/ctl_doom.lua:112 +msgid "Control the amount of Chaingunners." msgstr "" -#: source_files/obsidian_main/m_options.cc:455 -msgid "" -"Restoring slider limits requires a restart.\n" -"Obsidian will now restart." +#: modules/ctl_doom.lua:119 +msgid "SS Nazi" msgstr "" -#: source_files/obsidian_main/m_options.cc:466 -msgid "Custom Prefix" +#: modules/ctl_doom.lua:126 +msgid "Control the amount of SS troops." msgstr "" -#: source_files/obsidian_main/m_options.cc:476 -msgid "" -"Custom prefixes can use any of the special format strings listed below. Anything else is used as-is.\n" -"\n" -"%year or %Y: The current year.\n" -"\n" -"%month or %M: The current month.\n" -"\n" -"%day or %D: The current day.\n" -"\n" -"%hour or %h: The current hour.\n" -"\n" -"%minute or %m: The current minute.\n" -"\n" -"%second or %s: The current second.\n" -"\n" -"%version or %v: The current Obsidian version.\n" -"\n" -"%game or %g: Which game the WAD is for.\n" -"\n" -"%port or %p: Which port the WAD is for.\n" -"\n" -"%theme or %t: Which theme was selected from the game's choices.\n" -"\n" -"%count or %c: The number of levels in the generated WAD." +#: modules/ctl_doom.lua:133 +msgid "Imp" msgstr "" -#: source_files/obsidian_main/m_options.cc:483 -msgid "Enter Custom Prefix Format:" +#: modules/ctl_doom.lua:140 +msgid "Control the amount of Imps." msgstr "" -#: source_files/obsidian_main/m_options.cc:488 -msgid "Custom prefix cannot be blank!" +#: modules/ctl_doom.lua:147 +msgid "Lost Soul" msgstr "" -#: source_files/obsidian_main/m_options.cc:502 -msgid "Select default save directory" +#: modules/ctl_doom.lua:154 +msgid "Control the amount of Lost Souls." msgstr "" -#: source_files/obsidian_main/m_options.cc:512 -msgid "Error choosing directory:\n" +#: modules/ctl_doom.lua:161 +msgid "Demon" msgstr "" -#: source_files/obsidian_main/m_options.cc:528 -msgid "Empty default directory provided???:\n" +#: modules/ctl_doom.lua:168 +msgid "Control the amount of Pinkies." msgstr "" -#: source_files/obsidian_main/m_options.cc:539 -msgid "Current Path" +#: modules/ctl_doom.lua:175 +msgid "Spectre" msgstr "" -#: source_files/obsidian_main/m_options.cc:567 -msgid "Language: " +#: modules/ctl_doom.lua:182 +msgid "Control the amount of Spectres." msgstr "" -#: source_files/obsidian_main/m_options.cc:581 -msgid "Filename Prefix: " +#: modules/ctl_doom.lua:189 +msgid "Pain Elemental" msgstr "" -#: source_files/obsidian_main/m_options.cc:586 -msgid "Date and Time|Number of Levels|Game|Port|Theme|Version|Custom|Nothing" +#: modules/ctl_doom.lua:196 +msgid "Control the amount of Pain Elementals." msgstr "" -#: source_files/obsidian_main/m_options.cc:597 -msgid "Set Custom Prefix..." +#: modules/ctl_doom.lua:203 +msgid "Cacodemon" msgstr "" -#: source_files/obsidian_main/m_options.cc:614 -msgid "Set Default Output Path" +#: modules/ctl_doom.lua:210 +msgid "Control the amount of Cacodemons." msgstr "" -#: source_files/obsidian_main/m_options.cc:640 -msgid " Simple Mode" +#: modules/ctl_doom.lua:217 +msgid "Hell Knight" msgstr "" -#: source_files/obsidian_main/m_options.cc:656 -msgid " Random String Seeds" +#: modules/ctl_doom.lua:224 +msgid "Control the amount of Hell Knights." msgstr "" -#: source_files/obsidian_main/m_options.cc:672 -msgid " Password Mode" +#: modules/ctl_doom.lua:231 +msgid "Revenant" msgstr "" -#: source_files/obsidian_main/m_options.cc:691 -msgid " Use Mature Wordlists" +#: modules/ctl_doom.lua:238 +msgid "Control the amount of Revenants." msgstr "" -#: source_files/obsidian_main/m_options.cc:707 -msgid " Create Backups" +#: modules/ctl_doom.lua:245 +msgid "Mancubus" msgstr "" -#: source_files/obsidian_main/m_options.cc:718 -msgid " Overwrite File Warning" +#: modules/ctl_doom.lua:252 +msgid "Control the amount of Mancubi." msgstr "" -#: source_files/obsidian_main/m_options.cc:729 -msgid " Debugging Messages" +#: modules/ctl_doom.lua:259 +msgid "Arachnotron" msgstr "" -#: source_files/obsidian_main/m_options.cc:740 -msgid " Ignore Slider Limits" +#: modules/ctl_doom.lua:266 +msgid "Control the amount of Arachnotrons." msgstr "" -#: source_files/obsidian_main/m_options.cc:803 -msgid "OBSIDIAN Misc Options" +#: modules/ctl_doom.lua:273 +msgid "Arch-Vile" msgstr "" -#: source_files/obsidian_main/m_about.cc:103 -msgid "" -"OBSIDIAN is a random level generator\n" -"for classic FPS games like DOOM.\n" -"It is a continuation of the OBLIGE Level Maker\n" -"Copyright (C) 2006-2017 Andrew Apted, et al.\n" -"This program is free software, and may be\n" -"distributed and modified under the terms of\n" -"the GNU General Public License.\n" -"There is ABSOLUTELY NO WARRANTY!\n" -"Use at your OWN RISK!" +#: modules/ctl_doom.lua:280 +msgid "Control the amount of Arch-Viles." msgstr "" -#: source_files/obsidian_main/m_about.cc:154 -msgid "About OBSIDIAN" +#: modules/ctl_doom.lua:287 +msgid "Baron of Hell" msgstr "" -#: source_files/obsidian_main/g_quake2.cc:1036 -msgid "Cancelled" +#: modules/ctl_doom.lua:294 +msgid "Control the amount of Barons of Hell." msgstr "" -#: source_files/obsidian_main/g_quake2.cc:1045 -msgid "Error (create file)" +#: modules/ctl_doom.lua:301 +msgid "Cyberdemon" msgstr "" -#: source_files/obsidian_main/g_quake.cc:1270 -msgid "CSG" +#: modules/ctl_doom.lua:308 +msgid "Control the amount of Cyberdemons." msgstr "" -#: source_files/obsidian_main/g_quake.cc:1271 -msgid "BSP" +#: modules/ctl_doom.lua:315 +msgid "Spiderdemon" msgstr "" -#: source_files/obsidian_main/g_quake.cc:1272 -msgid "Vis" +#: modules/ctl_doom.lua:322 +msgid "Control the amount of Spider Masterminds." msgstr "" -#: source_files/obsidian_main/g_quake.cc:1273 -msgid "Light" +#: modules/ctl_doom.lua:334 +msgid "Normal" msgstr "" -#: source_files/obsidian_main/g_quake.cc:1274 -msgid "Hull" +#: modules/ctl_doom.lua:335 +msgid "Vanilla" msgstr "" -#: source_files/obsidian_main/main.cc:231 -msgid "Addons/" +#: modules/ctl_doom.lua:336 +msgid "NONE" msgstr "" -#: source_files/obsidian_main/main.cc:242 -msgid "OBSIDIAN will now restart and apply changes to addons." +#: modules/ctl_doom.lua:403 +msgid "Doom Weapon Control" msgstr "" -#: source_files/obsidian_main/main.cc:261 -msgid "" -"Cannot open: %s\n" -"\n" -"%s" +#: modules/ctl_doom.lua:420 +msgid "Chainsaw" msgstr "" -#: source_files/obsidian_main/main.cc:268 -msgid "No config found in file." +#: modules/ctl_doom.lua:427 +msgid "Control the likelihood of finding a Chainsaw." msgstr "" -#: source_files/obsidian_main/main.cc:993 -msgid "No" +#: modules/ctl_doom.lua:428 +msgid "0:0 (None),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),10:10 (I LOVE IT)" msgstr "" -#: source_files/obsidian_main/main.cc:994 -msgid "Yes" +#: modules/ctl_doom.lua:434 +msgid "Shotgun" msgstr "" -#: source_files/obsidian_main/main.cc:995 -msgid "OK" +#: modules/ctl_doom.lua:441 +msgid "Control the amount of Shotguns." msgstr "" -#: source_files/obsidian_main/main.cc:997 -msgid "Close" +#: modules/ctl_doom.lua:448 +msgid "Super Shotgun" msgstr "" -#: source_files/obsidian_main/main.cc:1096 -msgid "Seed:" +#: modules/ctl_doom.lua:455 +msgid "Control the amount of Super Shotguns." msgstr "" -#: source_files/obsidian_main/main.cc:1156 -msgid "Preparing..." +#: modules/ctl_doom.lua:462 +msgid "Chaingun" msgstr "" -#: source_files/obsidian_main/main.cc:1193 -msgid "Success" +#: modules/ctl_doom.lua:469 +msgid "Control the amount of Chainguns." msgstr "" -#: source_files/obsidian_main/main.cc:1211 -msgid "Seed: -" +#: modules/ctl_doom.lua:476 +msgid "Rocket Launcher" msgstr "" -#: source_files/obsidian_main/main.cc:1470 -msgid "OBSIDIAN Level Maker" +#: modules/ctl_doom.lua:483 +msgid "Control the amount of Rocket Launchers." msgstr "" -#: source_files/obsidian_main/main.cc:1471 -msgid "Unstable" +#: modules/ctl_doom.lua:490 +msgid "Plasma Rifle" msgstr "" -#: source_files/obsidian_main/main.cc:1565 -msgid "No such config file: %s\n" +#: modules/ctl_doom.lua:497 +msgid "Control the amount of Plasma Rifles." msgstr "" -#: source_files/obsidian_main/main.cc:1698 -msgid "Surprise Me/Preserve Old Config" +#: modules/ctl_doom.lua:504 +msgid "BFG 9000" msgstr "" -#: source_files/obsidian_main/main.cc:1702 -msgid "Surprise Me/Randomize Architecture" +#: modules/ctl_doom.lua:511 +msgid "Control the amount of BFG 9000s." msgstr "" -#: source_files/obsidian_main/main.cc:1706 -msgid "Surprise Me/Randomize Combat" +#: modules/ctl_doom.lua:518 +msgid "Weapon Preferences" msgstr "" -#: source_files/obsidian_main/main.cc:1710 -msgid "Surprise Me/Randomize Pickups" +#: modules/ctl_doom.lua:520 +msgid "" +"Alters selection of weapons that are prefered to show up depending on enemy palette for a chosen map.\n" +"\n" +"Normal: Monsters have weapon preferences. Stronger weapons and ammo are more likely to appear directly with stronger enemies.\n" +"\n" +"Vanilla: Vanilla Oblige-style preferences. Reduces rocket launchers if the map has more pain elementals, lost souls, demons/specters while increases BFG's for cyberdemons and spider masterminds. No other weapon preferences.\n" +"\n" +"NONE: No preferences at all. For those who like to live life dangerously with lost souls and only rockets." msgstr "" -#: source_files/obsidian_main/main.cc:1714 -msgid "Surprise Me/Randomize Other" +#: modules/ctl_doom.lua:563 +msgid "Doom Item Control" msgstr "" -#: source_files/obsidian_main/main.cc:1717 -msgid "Addons/No folders or *.oaf files" +#: modules/ctl_doom.lua:580 +msgid "Health Bonus" msgstr "" -#: source_files/obsidian_main/main.cc:1719 -msgid "Addons/found in the \\/addons directory!" +#: modules/ctl_doom.lua:587 +msgid "Control the amount of Health Potions." msgstr "" -#: source_files/obsidian_main/main.cc:1722 -msgid "Addons/Restart and Apply Changes" +#: modules/ctl_doom.lua:595 +msgid "Stimpack" msgstr "" -#: source_files/obsidian_main/main.cc:1735 -msgid "Presets/No *.txt preset files" +#: modules/ctl_doom.lua:602 +msgid "Control the amount of Stimpacks." msgstr "" -#: source_files/obsidian_main/main.cc:1737 -msgid "Presets/found in the \\/presets directory!" +#: modules/ctl_doom.lua:610 +msgid "Medikit" msgstr "" -#: source_files/obsidian_main/main.cc:1740 -msgid "Presets/Note: Selecting a Preset will immediately apply it!" +#: modules/ctl_doom.lua:617 +msgid "Control the amount of Medikits." msgstr "" -#: source_files/obsidian_main/main.cc:1743 -msgid "Presets/" +#: modules/ctl_doom.lua:626 +msgid "Armor Bonus" msgstr "" -#: source_files/obsidian_main/main.cc:1750 -msgid "Summon Clippy" +#: modules/ctl_doom.lua:633 +msgid "Control the amount of Helmets." msgstr "" -#: source_files/obsidian_main/main.cc:1923 -msgid "" -"Sorry, an internal error occurred:\n" -"%s" +#: modules/ctl_doom.lua:643 +msgid "Green Armor" msgstr "" -#: source_files/obsidian_main/main.cc:1926 -msgid "" -"An exception occurred: \n" -"%s" +#: modules/ctl_doom.lua:650 +msgid "Control the amount of Green Armor." msgstr "" -#: source_files/obsidian_main/g_wolf.cc:360 -msgid "Select output directory" +#: modules/ctl_doom.lua:658 +msgid "Blue Armor" msgstr "" -#: source_files/obsidian_main/g_wolf.cc:387 -msgid "Empty directory provided???:\n" +#: modules/ctl_doom.lua:665 +msgid "Control the amount of Blue Armor." msgstr "" -#: source_files/obsidian_main/g_wolf.cc:459 -msgid "Error (write file)" +#: modules/ctl_doom.lua:674 +msgid "Soulsphere" msgstr "" -#: source_files/obsidian_main/m_lua.cc:1061 -msgid "Making" +#: modules/ctl_doom.lua:681 +msgid "Control the amount of Soulspheres." msgstr "" -#: source_files/obsidian_main/m_lua.cc:1188 -msgid "Using" +#: modules/ctl_doom.lua:688 +msgid "Backpack" msgstr "" -#: source_files/obsidian_main/m_lua.cc:1189 -msgid "Preview Not Available" +#: modules/ctl_doom.lua:695 +msgid "Control the amount of Backpacks." msgstr "" -#: source_files/obsidian_main/m_lua.cc:1598 -msgid "[ ERROR ]" +#: modules/ctl_doom.lua:702 +msgid "Berserk Pack" msgstr "" -#: source_files/obsidian_main/m_lua.cc:1602 -msgid "Script Error: " +#: modules/ctl_doom.lua:709 +msgid "Control the amount of Berserk Packs." msgstr "" -#: source_files/obsidian_main/m_lua.cc:1956 -msgid "ob_print_reference: Error creating REFERENCE.txt!\n" +#: modules/ctl_doom.lua:716 +msgid "Invisibility" msgstr "" -#: source_files/obsidian_main/m_lua.cc:1966 -msgid "ob_print_reference_json: Error printing json reference!\n" +#: modules/ctl_doom.lua:723 +msgid "Control the amount of Invisibility Spheres." msgstr "" -#: source_files/obsidian_main/m_lua.cc:1975 -msgid "Script Error" +#: modules/ctl_doom.lua:730 +msgid "Invulnerability" msgstr "" -#: source_files/obsidian_main/g_doom.cc:235 -msgid "AJBSP Error!" +#: modules/ctl_doom.lua:737 +msgid "Control the amount of Invulnerability Spheres." msgstr "" -#: source_files/obsidian_main/g_doom.cc:352 -msgid "" -"Unable to create wad file:\n" -"\n" -"%s" +#: modules/ctl_doom.lua:744 +msgid "Map Computer" msgstr "" -#: source_files/obsidian_main/g_doom.cc:486 -msgid "Error writing map WAD to %s\n" +#: modules/ctl_doom.lua:751 +msgid "Control the amount of Map Computers." msgstr "" -#: source_files/obsidian_main/g_doom.cc:1141 -msgid "Error (create PK3/ZIP)" +#: modules/ctl_doom.lua:758 +msgid "Light Goggles" msgstr "" -#: source_files/obsidian_main/ui_game.cc:49 -msgid "Game Settings" +#: modules/ctl_doom.lua:765 +msgid "Control the amount of Light Goggles." msgstr "" -#: source_files/obsidian_main/ui_game.cc:61 -msgid "Engine: " +#: modules/ctl_doom.lua:772 +msgid "Megasphere" msgstr "" -#: source_files/obsidian_main/ui_game.cc:74 -msgid "Game: " +#: modules/ctl_doom.lua:779 +msgid "Control the amount of Megaspheres." msgstr "" -#: source_files/obsidian_main/ui_game.cc:87 -msgid "Port: " +#: modules/ctl_doom.lua:788 +msgid "Clips" msgstr "" -#: source_files/obsidian_main/ui_game.cc:100 -msgid "Length: " +#: modules/ctl_doom.lua:795 +msgid "Control the amount of Clips." msgstr "" -#: source_files/obsidian_main/ui_game.cc:113 -msgid "Theme: " +#: modules/ctl_doom.lua:803 +msgid "Bullet Box" msgstr "" -#: source_files/obsidian_main/ui_game.cc:122 -msgid "Build" +#: modules/ctl_doom.lua:810 +msgid "Control the amount of Bullet Boxes." msgstr "" -#: source_files/obsidian_main/ui_game.cc:134 -msgid "Quit" +#: modules/ctl_doom.lua:818 +msgid "Shells" msgstr "" -#: source_files/obsidian_main/ui_game.cc:172 -msgid "Game" +#: modules/ctl_doom.lua:825 +msgid "Control the amount of Shells." msgstr "" -#: source_files/obsidian_main/ui_game.cc:182 -msgid "" -"Available Games:\n" -"\n" -"id Tech 0:\n" -"\n" -"Wolfenstein 3D\n" -"\n" -"Spear of Destiny\n" -"\n" -"Noah's Ark 3D\n" -"\n" -"Operation Body Count: Note, this game is less stable than its other id Tech 0 counterparts!\n" -"\n" -"id Tech 1:\n" -"\n" -"Doom 2\n" -"\n" -"Doom\n" -"\n" -"The Ultimate Doom\n" -"\n" -"Plutonia: Part of Final Doom\n" -"\n" -"TNT: Evilution: Part of Final Doom\n" -"\n" -"Heretic\n" -"\n" -"Chex 3 Vanilla: Unofficial repackaging of Chex Quest 3 for non-ZDoom derived engines. SLUMP support only.\n" -"\n" -"HacX 1.2: SLUMP support only.\n" -"\n" -"REKKR: SLUMP support only.\n" -"\n" -"Harmony Compat: Harmony re-release for non-ZDoom derived engines. Must be run as a PWAD in conjuction with the Doom 2/Freedoom 2 IWAD. SLUMP support only.\n" -"\n" -"Strife: SLUMP support only." +#: modules/ctl_doom.lua:833 +msgid "Shell Box" msgstr "" -#: source_files/obsidian_main/ui_game.cc:212 -msgid "Engine" +#: modules/ctl_doom.lua:840 +msgid "Control the amount of Shell Boxes." msgstr "" -#: source_files/obsidian_main/ui_game.cc:222 -msgid "" -"id Tech 0: Powered Wolfenstein-3D and similar games\n" -"\n" -"id Tech 1: Powered Doom, Doom 2, Heretic, etc" +#: modules/ctl_doom.lua:848 +msgid "Rocket" msgstr "" -#: source_files/obsidian_main/ui_game.cc:228 -msgid "Port" +#: modules/ctl_doom.lua:855 +msgid "Control the amount of Rockets." msgstr "" -#: source_files/obsidian_main/ui_game.cc:238 -msgid "" -"Available Ports:\n" -"\n" -"id Tech 0:\n" -"\n" -"Vanilla: Works with the original executables\n" -"\n" -"id Tech 1:\n" -"\n" -"GZDoom: GZDoom and variants (LZDoom, QZDoom, etc)\n" -"\n" -"Vanilla: Works with the original program or ports that enforce the original limits. Examples: Doom within DOSBox, Chocolate Doom. NOTE: This option will use SLUMP as the map builder.\n" -"\n" -"Boom-Compatible: Ports that are able to use the entire suite of Boom types and features. Most modern source ports fall into this category at a minimum.\n" -"\n" -"EDGE-Classic: Boom-compatible, plus UDMF support, additional specials and other advanced features." +#: modules/ctl_doom.lua:863 +msgid "Rocket Box" msgstr "" -#: source_files/obsidian_main/ui_game.cc:244 -msgid "Length" +#: modules/ctl_doom.lua:870 +msgid "Control the amount of Rocket Boxes." msgstr "" -#: source_files/obsidian_main/ui_game.cc:254 -msgid "" -"Available Game Lengths:\n" -"\n" -"Single Level: One map.\n" -"\n" -"A Few Maps: Four maps.\n" -"\n" -"One Episode: The length of an episode in the original game. For Doom 2 and other games which normally doesn't have episodes, this number is determined by Obsidian.\n" -"\n" -"Full Game: The length of a full game in the original program." +#: modules/ctl_doom.lua:878 +msgid "Cell" msgstr "" -#: source_files/obsidian_main/m_dialog.cc:214 -msgid "OBSIDIAN - Error Message" +#: modules/ctl_doom.lua:885 +msgid "Control the amount of Cells." msgstr "" -#: source_files/obsidian_main/m_dialog.cc:230 -msgid "files" +#: modules/ctl_doom.lua:893 +msgid "Cell Pack" msgstr "" -#: source_files/obsidian_main/m_dialog.cc:267 -msgid "Error choosing output file:\n" +#: modules/ctl_doom.lua:900 +msgid "Control the amount of Cell Packs." msgstr "" -#: source_files/obsidian_main/m_dialog.cc:317 -msgid "Enter New Seed Number or Phrase:" +#: modules/debugger.lua:23 +msgid "Ignore" msgstr "" -#: source_files/obsidian_main/m_dialog.cc:331 -msgid "String contains non-digits. Will process as string\n" +#: modules/debugger.lua:24 +msgid "Warn" msgstr "" -#: source_files/obsidian_main/m_dialog.cc:340 -msgid "Invalid argument. Will process as string.\n" +#: modules/debugger.lua:25 +msgid "Abort" msgstr "" -#: source_files/obsidian_main/m_dialog.cc:344 -msgid "Resulting number would be out of range. Will process as string.\n" +#: modules/debugger.lua:31 +msgid "Filename" msgstr "" -#: source_files/obsidian_main/m_dialog.cc:444 -msgid "Save" +#: modules/debugger.lua:32 +msgid "Random Word List" msgstr "" -#: source_files/obsidian_main/m_dialog.cc:456 -msgid "Copy" +#: modules/debugger.lua:37 +msgid "Test Level Names" msgstr "" -#: source_files/obsidian_main/m_dialog.cc:575 -msgid "Pick file to save to" +#: modules/debugger.lua:38 +msgid "Test Title Names" msgstr "" -#: source_files/obsidian_main/m_dialog.cc:592 -msgid "" -"Unable to save the file:\n" -"\n" -"%s" +#: modules/debugger.lua:39 +msgid "None" msgstr "" -#: source_files/obsidian_main/m_dialog.cc:614 -msgid "" -"%s already exists.\n" -"Choose Yes to overwrite or No to choose a new filename." +#: modules/debugger.lua:44 +msgid "Show All Steps" msgstr "" -#: source_files/obsidian_main/m_dialog.cc:629 -msgid "Please choose a filename ending in .txt" +#: modules/debugger.lua:45 +msgid "Show Successful Steps Only" msgstr "" -#: source_files/obsidian_main/m_dialog.cc:767 -msgid "OBSIDIAN Log Viewer" +#: modules/debugger.lua:46 +msgid "No" msgstr "" -#: source_files/obsidian_main/m_dialog.cc:787 -msgid "OBSIDIAN Glossary Viewer" +#: modules/debugger.lua:51 +msgid "Per Step (Very Slow)" msgstr "" -#: source_files/obsidian_main/ui_build.cc:32 -msgid "" -"Progress and minimap display.\n" -"Minimap Legend:\n" -"White - Regular rooms\n" -"Brown - Caves\n" -"Blue - Outdoors\n" -"Green - Parks" +#: modules/debugger.lua:52 +msgid "Per Room (Slightly Slow)" msgstr "" -#: source_files/obsidian_main/ui_build.cc:73 -msgid "Ready to go!" +#: modules/debugger.lua:53 +msgid "No Live Minimap" msgstr "" -#: source_files/obsidian_main/ui_build.cc:225 -msgid "Plan" +#: modules/debugger.lua:87 +msgid "Miscellaneous Options" msgstr "" -#: source_files/obsidian_main/ui_build.cc:273 -msgid "Building Nodes" +#: modules/debugger.lua:94 +msgid "Provides options for printing out more verbose log information. Unusual or experimental features can also be found here." msgstr "" -#: source_files/obsidian_main/ui_build.cc:325 -msgid "Rooms" +#: modules/debugger.lua:107 +msgid "Title Screen Source" msgstr "" -#: source_files/obsidian_main/ui_build.cc:326 -msgid "Mons" +#: modules/debugger.lua:110 +msgid "Choose how the WAD title is determined" msgstr "" -#: source_files/obsidian_main/ui_widgets.cc:906 -msgid "Next" +#: modules/debugger.lua:111 +msgid "" +"Default: Will use Obsidian's regular naming tables.\n" +"\n" +"Filename: Will use the filename provided for the WAD (minus file extension).\n" +"\n" +"Random Word List: Will randomly pick from the internal random word list.\n" +"\n" +"NOTE: Only EN locale characters are supported at this time, other languages may result in a blank title!" msgstr "" -#: source_files/obsidian_main/ui_window.cc:90 -msgid "File/Options" +#: modules/debugger.lua:117 +msgid "Disable Sub-Titles" msgstr "" -#: source_files/obsidian_main/ui_window.cc:91 -msgid "File/Theme" +#: modules/debugger.lua:120 +msgid "Disable sub-titles on the Title Screen." msgstr "" -#: source_files/obsidian_main/ui_window.cc:92 -msgid "File/Set Seed" +#: modules/debugger.lua:126 +msgid "Whole Name Gen Names Only" msgstr "" -#: source_files/obsidian_main/ui_window.cc:93 -msgid "File/Config Manager" +#: modules/debugger.lua:129 +msgid "Use only complete names from the Name Generator" msgstr "" -#: source_files/obsidian_main/ui_window.cc:94 -msgid "Help/About" +#: modules/debugger.lua:130 +msgid "" +"Uses name generator names that are already complete phrases/sentences \n" +"instead of trying to procedurally generate them." msgstr "" -#: source_files/obsidian_main/ui_window.cc:95 -msgid "Help/View Logs" +#: modules/debugger.lua:136 +msgid "Shape Rule Stats" msgstr "" -#: source_files/obsidian_main/ui_window.cc:96 -msgid "Help/Glossary" +#: modules/debugger.lua:139 +msgid "Displays usage statistics for shape grammar rules." msgstr "" -#: source_files/obsidian_main/ui_window.cc:97 -msgid "Surprise Me/Go" +#: modules/debugger.lua:146 +msgid "Save Map Previews" msgstr "" -#: source_files/obsidian_main/m_manage.cc:347 -msgid "CURRENT SETTINGS" +#: modules/debugger.lua:149 +msgid "Saves SVG format images of generated map thumbnails." msgstr "" -#: source_files/obsidian_main/m_manage.cc:374 -msgid "Error choosing save file:\n" +#: modules/debugger.lua:156 +msgid "Save Minimap GIF" msgstr "" -#: source_files/obsidian_main/m_manage.cc:411 -msgid "Error writing to file." +#: modules/debugger.lua:159 +msgid "Save an animated GIF of the building process. Recommended in combination with the Live Growth Minimap." msgstr "" -#: source_files/obsidian_main/m_manage.cc:422 -msgid "Select file to load" +#: modules/debugger.lua:166 +msgid "Live Growth Minimap" msgstr "" -#: source_files/obsidian_main/m_manage.cc:444 -msgid "Error choosing load file:\n" +#: modules/debugger.lua:169 +msgid "Controls the granularity of steps shown on the GUI minimap as a level is built." msgstr "" -#: source_files/obsidian_main/m_manage.cc:501 -msgid "PASTED TEXT" +#: modules/debugger.lua:170 +msgid "Higher levels of detail will increase the amount of time that it takes to generate a WAD. If saving an animated GIF of the build process, its animation speed will also be affected by this setting (less detail=slower, more detail=faster)." msgstr "" -#: source_files/obsidian_main/m_manage.cc:669 -msgid "Load WAD/TXT" +#: modules/debugger.lua:182 +msgid "Material Options" msgstr "" -#: source_files/obsidian_main/m_manage.cc:690 -msgid "Use" +#: modules/debugger.lua:189 +msgid "Debugging options related to textures and flats" msgstr "" -#: source_files/obsidian_main/m_manage.cc:700 -msgid "" -"Note: This will replace\n" -"all current settings!" +#: modules/debugger.lua:200 +msgid "Print Fab Materials" msgstr "" -#: source_files/obsidian_main/m_manage.cc:707 -msgid "Reset to Default" +#: modules/debugger.lua:203 +msgid "Print list of textures/flats present in each fab" msgstr "" -#: source_files/obsidian_main/m_manage.cc:717 -msgid "" -"Note: This will delete\n" -"the current CONFIG.txt\n" -"and restart Obsidian!" +#: modules/debugger.lua:204 +msgid "Print the names of all textures/flats preset in a prefab WAD. This will also list values like _FLOOR, _WALL, etc, prior to their conversion." msgstr "" -#: source_files/obsidian_main/m_manage.cc:749 -msgid " Clipboard Operations" +#: modules/debugger.lua:210 +msgid "Missing Fab Material Behavior" msgstr "" -#: source_files/obsidian_main/m_manage.cc:760 -msgid "Cut" +#: modules/debugger.lua:213 +msgid "Choose what to do when encountering a missing material" msgstr "" -#: source_files/obsidian_main/m_manage.cc:784 -msgid "Paste" +#: modules/debugger.lua:214 +msgid "" +"Provides the following options if a material definition isn't present in a game's MATERIALS table: \n" +"\n" +"Ignore: Silently continue; missing materials are usually replaced by an _ERROR or _DEFAULT texture.\n" +"\n" +"Warn: Continue, but write the name of the fab and the missing material to the logfile.\n" +"\n" +"Abort: Throw an error and halt generation, with an error message explaining which fab and material are causing the issue. Will also write this information to the logfile." msgstr "" -#: source_files/obsidian_main/m_manage.cc:812 -msgid "OBSIDIAN Config Manager" +#: modules/debugger.lua:220 +msgid "Check For Non-Vanilla Materials" msgstr "" -#: games/wolf/x_spear.lua:423 -msgid "Spear of Destiny" +#: modules/debugger.lua:223 +msgid "Choose what to do when encountering a non-vanilla material" msgstr "" -#: games/wolf/base.lua:41 -msgid "Wolfenstein 3D" +#: modules/debugger.lua:224 +msgid "If checked, will compare all flats/textures used against a list of vanilla materials for that IWAD, and treat non-vanilla materials as missing for the purposes of logging and throwing errors." msgstr "" -#: games/harmony/themes.lua:354 -msgid "Amazon Base" +#: modules/debugger.lua:230 +msgid "Custom Error Texture" msgstr "" -#: games/harmony/base.lua:16 -msgid "Harmony Compat" +#: modules/debugger.lua:233 +msgid "Replaces Obsidian's default texture with a high visibility version for easier detection of broken level geometry or missing textures." msgstr "" -#: games/doom/x_tnt.lua:726 -msgid "TNT Evilution" +#: modules/debugger.lua:244 +msgid "Pickup Options" msgstr "" -#: games/doom/x_tnt.lua:746 -msgid "Egypt" +#: modules/debugger.lua:251 +msgid "Experimental options related to pickups (items, weapons, etc)" msgstr "" -#: games/doom/themes.lua:5961 -msgid "Tech" +#: modules/debugger.lua:262 +msgid "Alternate Item Quantities" msgstr "" -#: games/doom/themes.lua:5971 -msgid "Urban" +#: modules/debugger.lua:265 +msgid "Scales item distribution with map size" msgstr "" -#: games/doom/themes.lua:5981 -msgid "Hell" +#: modules/export_map.lua:262 +msgid "Export .MAP files" msgstr "" -#: games/doom/x_plutonia.lua:1199 -msgid "Plutonia" +#: modules/gzdoom_fauna.lua:499 +msgid "GZDoom: Fauna" msgstr "" -#: games/doom/x_doom1.lua:10677 -msgid "Doom 1" +#: modules/gzdoom_fauna.lua:518 +msgid "Flies" msgstr "" -#: games/doom/x_doom1.lua:10706 -msgid "Ultimate Doom" +#: modules/gzdoom_fauna.lua:521 +msgid "Adds flies to maps. \n" msgstr "" -#: games/doom/x_doom1.lua:10723 -msgid "Deimos" +#: modules/gzdoom_fauna.lua:526 +msgid "Rats" msgstr "" -#: games/doom/x_doom1.lua:10733 -msgid "Thy Flesh" +#: modules/gzdoom_fauna.lua:529 +msgid "Adds scurrying rats to maps. \n" msgstr "" -#: games/doom/base.lua:51 -msgid "Doom 2" +#: modules/gzdoom_marine_closet.lua:19 +msgid "Very Low Tech" msgstr "" -#: games/chex1/themes.lua:551 -msgid "Bazoik" +#: modules/gzdoom_marine_closet.lua:20 +msgid "Low Tech" msgstr "" -#: games/chex1/themes.lua:559 -msgid "Chex Labs" +#: modules/gzdoom_marine_closet.lua:21 +msgid "Mid Tech" msgstr "" -#: games/chex1/base.lua:37 -msgid "Chex 3 Vanilla" +#: modules/gzdoom_marine_closet.lua:22 +msgid "High Tech" msgstr "" -#: games/obc/base.lua:40 -msgid "Op. Body Count" +#: modules/gzdoom_marine_closet.lua:25 +msgid "BFG Fiesta" msgstr "" -#: games/strife/themes.lua:363 -msgid "Town" +#: modules/gzdoom_marine_closet.lua:30 +msgid "Sight" msgstr "" -#: games/strife/base.lua:44 -msgid "Strife" +#: modules/gzdoom_marine_closet.lua:31 +msgid "Range" msgstr "" -#: games/heretic/themes.lua:2998 -msgid "City" +#: modules/gzdoom_marine_closet.lua:32 +msgid "Close Range" msgstr "" -#: games/heretic/themes.lua:3006 -msgid "Maw" +#: modules/gzdoom_marine_closet.lua:33 +msgid "Map Start" msgstr "" -#: games/heretic/themes.lua:3014 -msgid "Dome" +#: modules/gzdoom_marine_closet.lua:39 +msgid "More" msgstr "" -#: games/heretic/themes.lua:3022 -msgid "Ossuary" +#: modules/gzdoom_marine_closet.lua:40 +msgid "Lots" msgstr "" -#: games/heretic/themes.lua:3030 -msgid "Demense" +#: modules/gzdoom_marine_closet.lua:41 +msgid "Hordes" msgstr "" -#: games/heretic/base.lua:52 -msgid "Heretic" +#: modules/gzdoom_marine_closet.lua:46 +msgid "Unmodified" msgstr "" -#: games/noah/base.lua:40 -msgid "Noah's Ark 3D" +#: modules/gzdoom_marine_closet.lua:47 +msgid "Harder" msgstr "" -#: games/hacx/themes.lua:548 -msgid "Prison" +#: modules/gzdoom_marine_closet.lua:48 +msgid "Tough" msgstr "" -#: games/hacx/themes.lua:556 -msgid "Digi-Ota" +#: modules/gzdoom_marine_closet.lua:49 +msgid "Fierce" msgstr "" -#: games/hacx/base.lua:38 -msgid "HacX 1.2" +#: modules/gzdoom_marine_closet.lua:54 +msgid "Random" msgstr "" -#: games/rekkr/themes.lua:361 -msgid "Rampart" +#: modules/gzdoom_marine_closet.lua:56 +msgid "Regressive" msgstr "" -#: games/rekkr/base.lua:38 -msgid "REKKR" +#: modules/gzdoom_marine_closet.lua:58 +msgid "Regressive Episodic" msgstr "" -#: scripts/obsidian.lua:2361 -msgid "" -"Choose which engine to build maps for:\n" -" id Tech 0: Wolfenstein 3D and similar games\n" -" id Tech 1: Doom and similar games\n" +#: modules/gzdoom_marine_closet.lua:64 +msgid "Yes + Merge" msgstr "" -#: scripts/obsidian.lua:2372 -msgid "Choose which game to build maps for." +#: modules/gzdoom_marine_closet.lua:65 +msgid "Yes + No Merge" msgstr "" -#: scripts/obsidian.lua:2396 -msgid "" -"Choose which port to build maps for.\n" -" Vanilla is the only option for id Tech 0; the remaining options are for id Tech 1.\n" +#: modules/gzdoom_marine_closet.lua:70 +msgid "Green" msgstr "" -#: scripts/obsidian.lua:2410 -msgid "Choose how many levels to create." +#: modules/gzdoom_marine_closet.lua:71 +msgid "Grey" msgstr "" -#: scripts/obsidian.lua:2423 -msgid "" -"The following values are game-specific:\n" -" Ultimate Doom/Doom 1: deimos,flesh\n" -" Ultimate Doom/Doom 1/Doom 2/TNT/Plutonia: tech,urban,hell\n" -" TNT: egypt\n" -" HacX: hacx_urban\n" -" Heretic: city,maw,dome,ossuary,demense\n" -"\n" -" Note: This setting currently does nothing for id Tech 0 games!\n" +#: modules/gzdoom_marine_closet.lua:72 +msgid "Brown" msgstr "" -#: scripts/defs.lua:68 -msgid "Original" +#: modules/gzdoom_marine_closet.lua:73 +msgid "Dark Red" msgstr "" -#: scripts/defs.lua:83 -msgid "Jumbled Up" +#: modules/gzdoom_marine_closet.lua:74 +msgid "Blue" msgstr "" -#: scripts/defs.lua:91 -msgid "Bit Mixed" +#: modules/gzdoom_marine_closet.lua:75 +msgid "Purple" msgstr "" -#: scripts/defs.lua:99 -msgid "Psychedelic" +#: modules/gzdoom_marine_closet.lua:76 +msgid "White" msgstr "" -#: scripts/defs.lua:114 -msgid "Single Level" +#: modules/gzdoom_marine_closet.lua:77 +msgid "Yellow" msgstr "" -#: scripts/defs.lua:115 -msgid "A Few Maps" +#: modules/gzdoom_marine_closet.lua:78 +msgid "Orange" msgstr "" -#: scripts/defs.lua:116 -msgid "One Episode" +#: modules/gzdoom_marine_closet.lua:79 +msgid "Dark Blue" msgstr "" -#: scripts/defs.lua:117 -msgid "Full Game" +#: modules/gzdoom_marine_closet.lua:80 +msgid "Red" msgstr "" -#: scripts/defs.lua:552 -msgid "NONE" +#: modules/gzdoom_marine_closet.lua:81 +msgid "Gold" msgstr "" -#: scripts/defs.lua:553 -msgid "Rare" +#: modules/gzdoom_marine_closet.lua:82 +msgid "Random OG Doom" msgstr "" -#: scripts/defs.lua:554 -msgid "Few" +#: modules/gzdoom_marine_closet.lua:83 +msgid "Full Random" msgstr "" -#: scripts/defs.lua:555 -msgid "Less" +#: modules/gzdoom_marine_closet.lua:88 +msgid "Yes" msgstr "" -#: scripts/defs.lua:556 -msgid "Some" +#: modules/gzdoom_marine_closet.lua:89 +msgid "No + Self Damage" msgstr "" -#: scripts/defs.lua:557 -msgid "More" +#: modules/gzdoom_marine_closet.lua:1537 +msgid "Friendly Marine Closets" msgstr "" -#: scripts/defs.lua:558 -msgid "Heaps" -msgstr "" - -#: data/text/dialogues.lua:4 -msgid "" -"Obsidian Cookbook Recipe for Doom #380 - Knee Deep in Deep Space\n" -"\n" -"Create a map pack with a vibe entirely based on a space station!\n" -"* Set Theme to \"Tech\"\n" -"* Set Outdoors, Parks, and Caves to \"NONE\" - or leave caves to Mixed, if you want asteroid feels!\n" -"* Set Windows to Heaps - and gaze at the stars!\n" -"* Set 3D Skyboxes to Disable, Scenic Vistas to Bottomless, set Time of Day in the Sky Generator to Night - get the inky void going!" -msgstr "" - -#: data/text/dialogues.lua:8 -msgid "" -"Obsidian Cookbook Recipe for Doom #451 - Pump-Action Survival Horror\n" -"\n" -"Create a map pack based on a slower, more atmospheric experience!\n" -"* Set Theme to \"Hell\"\n" -"* Set Outdoors to \"NONE\", Windows to \"Rare\" or \"NONE\" - there's barely any sunlight where you're going\n" -"* Set Maximum Brightness to 128, Minimum Brightness to 32 - prepare a flashlight mod, you'll need it!\n" -"* Remove Zombie Humans from monster control. This is going to be pure, classic hell!" -msgstr "" - -#: data/text/dialogues.lua:12 -msgid "" -"Obsidian Cookbook Recipe for Doom #502 - The Classic Look\n" -"\n" -"Create a map pack with less details like in the old days, like as if words like \"3dfx\" still mattered, GPUs were called \"graphics accelators\", and your only worry was homework rather than an infinitely rising mortgage!\n" -"* Set Beams and Porches to Rare or NONE\n" -"* Set Point Decor to Rare or NONE\n" -"* Set Wall Decor to Rare or NONE\n" -"* Set Group Walls to NONE" -msgstr "" - -#: data/text/dialogues.lua:16 -msgid "" -"Obsidian Cookbook Recipe for Doom #521 - Demonic Invasion (Still) in Progress\n" -"\n" -"Create a map pack where monsters refill previously visited areas rather than largely wait for you!\n" -"* Set Traps to Heaps!\n" -"* Set Trap Style to Teleporters Only (or biased towards teleports)\n" -"* Set Trap Monsters to Treacherous or above, and reduce overall Monster Quantity - they'll be coming from hell, not just waiting around for you to peek from the corners!\n" -"* Optionally, set Crushers to Few or below, to offset the appearance of crushing prefabs from Traps style!" -msgstr "" - -#: data/text/dialogues.lua:20 -msgid "" -"Obsidian Cookbook Recipe for Doom #550 - Boss Rush\n" -"\n" -"Create a map pack of pure chaos and monsters will very much gnaw at you in an instant in huge arenas.\n" -"* Set Gotcha Frequency in Procedural Gotcha panel to \"Everything\" - hey, you asked for it.\n" -"* Arena Steepness decides the level's elevation frequency - the more steepness you have, the more likely monsters will pool around platforms. With less steepness, the more they'll walk right to you and surround you! Now that's some real gnashing of teeth." +#: modules/gzdoom_marine_closet.lua:1552 +msgid "This module adds customizable closets to the map filled with friendly AI marines." msgstr "" -#: data/text/dialogues.lua:24 -msgid "" -"Obsidian Cookbook Recipe for Doom #666 - [REDACTED]\n" -"\n" -"Create a map pack of [REDACTED]\n" -"* Disable all monsters except Pain Elementals and Lost Souls.\n" -"* Disable all weapon spawns except Rocket Launchers.\n" -"* Play in Nightmare difficulty." +#: modules/gzdoom_marine_closet.lua:1559 +msgid "Chance per map" msgstr "" -#: data/text/dialogues.lua:28 -msgid "" -"Did you know?\n" -"\n" -"If you don't feel like backtracking or navigating levels with multiple deep paths and potential dead ends, Linear Mode will create levels that just go from point A to point B!" +#: modules/gzdoom_marine_closet.lua:1562 +msgid "%" msgstr "" -#: data/text/dialogues.lua:32 -msgid "" -"Did you know?\n" -"\n" -"Nature Mode generates levels that are entirely Parks and/or Caves. Who said you needed to go outside to experience outside?" +#: modules/gzdoom_marine_closet.lua:1567 +msgid "Chance per map of marine closets spawning at all. E.G. at 50% theres 50% chance of each map being empty of marine closets." msgstr "" -#: data/text/dialogues.lua:36 -msgid "" -"Did you know?\n" -"\n" -"Streets Mode creates levels that focusing on large outdoor areas with multiple building connections along roads! You can play any theme with it on, but it works best with Doom 2's \"Urban\"!" +#: modules/gzdoom_marine_closet.lua:1575 +msgid "Minimum closets" msgstr "" -#: data/text/dialogues.lua:40 -msgid "" -"Did you know?\n" -"\n" -"If map layouts are feeling too random, try turning on Layout Consistency! Using only a smaller set of shape rules, maps will be built with prominence and emphasis on certain shapes and layout configurations! There's a reason why you don't dump all your fridge ingredients in one pot!" +#: modules/gzdoom_marine_closet.lua:1582 +msgid "Sets least amount of closets that can spawn per map." msgstr "" -#: data/text/dialogues.lua:44 -msgid "" -"Did you know?\n" -"\n" -"You can see a step-by-step animation of the map generation with Live Growth Minimap in Miscellaneous Options! Beware, however, as minimap updates on the GUI are performance-heavy on level generation speed!" +#: modules/gzdoom_marine_closet.lua:1589 +msgid "Maximum closets" msgstr "" -#: data/text/dialogues.lua:48 -msgid "" -"Did you know?\n" -"\n" -"Obsidian v20 was the first release of Oblige/Obsidian with support for Wolfenstein 3-D in over 15 years!\n" -"\n" -"Mein Leben!" +#: modules/gzdoom_marine_closet.lua:1596 +msgid "Sets most amount of closets that can spawn per map." msgstr "" -#: data/text/dialogues.lua:52 -msgid "" -"Did you know?\n" -"\n" -"Less than 1% of users actually complete the entire tutorial before closing it out.\n" -"\n" -"I'm not bitter, though!" +#: modules/gzdoom_marine_closet.lua:1603 +msgid "Closet scaling type" msgstr "" -#: data/text/dialogues.lua:56 +#: modules/gzdoom_marine_closet.lua:1607 msgid "" -"Did you know?\n" -"\n" -"The initial Obsidian releases were developed and compiled on a Raspberry Pi?\n" +"Affects how min and max work for closet count:\n" "\n" -"Yum!" -msgstr "" - -#: ports/vanilla.lua:42 -msgid "Vanilla" -msgstr "" - -#: ports/zdoom.lua:62 -msgid "GZDoom" -msgstr "" - -#: ports/edge.lua:142 -msgid "EDGE Music Swapper" -msgstr "" - -#: ports/edge.lua:148 -msgid "Shuffles songs using DDFPLAY." -msgstr "" - -#: ports/edge.lua:158 -msgid "EDGE-Classic" +"Random: Random range\n" +"Progressive: Goes from min to max through entire game\n" +"Episodic: Goes from min to max through episode\n" +"Regressive/Regressive episodic: Goes from max to min through game or episode" msgstr "" -#: ports/boom.lua:148 -msgid "BOOM Compat" +#: modules/gzdoom_marine_closet.lua:1615 +msgid "Minimum marines" msgstr "" -#: ports/boom.lua:186 -msgid "Advanced" +#: modules/gzdoom_marine_closet.lua:1622 +msgid "Sets least amount of marines that can spawn per closet." msgstr "" -#: modules/sky_generator.lua:25 -msgid "Default (66% of Episodes Day)" +#: modules/gzdoom_marine_closet.lua:1629 +msgid "Maximum marines" msgstr "" -#: modules/sky_generator.lua:26 -msgid "Night" +#: modules/gzdoom_marine_closet.lua:1636 +msgid "Sets most amount of marines that can spawn per closet." msgstr "" -#: modules/sky_generator.lua:27 -msgid "Day" +#: modules/gzdoom_marine_closet.lua:1643 +msgid "Marine Health" msgstr "" -#: modules/sky_generator.lua:28 -msgid "25% of Episodes Day" +#: modules/gzdoom_marine_closet.lua:1650 +msgid "Influences how much damage marines can take before dying." msgstr "" -#: modules/sky_generator.lua:29 -msgid "50% of Episodes Day" +#: modules/gzdoom_marine_closet.lua:1657 +msgid "Marine scaling type" msgstr "" -#: modules/sky_generator.lua:30 -msgid "75% of Episodes Day" +#: modules/gzdoom_marine_closet.lua:1661 +msgid "" +"Affects how min and max work for marine count:\n" +"\n" +"Random: Random range\n" +"Progressive: Goes from min to max through entire game\n" +"Episodic: Goes from min to max through episode\n" +"Regressive/Regressive episodic: Goes from max to min through game or episode" msgstr "" -#: modules/sky_generator.lua:35 -msgid "Random" +#: modules/gzdoom_marine_closet.lua:1668 +msgid "Level Min Position" msgstr "" -#: modules/sky_generator.lua:36 -msgid "Never" +#: modules/gzdoom_marine_closet.lua:1675 +msgid "Affects how early in the level a closet can be found." msgstr "" -#: modules/sky_generator.lua:37 -msgid "Always" +#: modules/gzdoom_marine_closet.lua:1676 +msgid "0:0 (Start Room),1:1 (Exit Room)" msgstr "" -#: modules/sky_generator.lua:43 -msgid "Hills" +#: modules/gzdoom_marine_closet.lua:1683 +msgid "Level Max Position" msgstr "" -#: modules/sky_generator.lua:44 -msgid "Mountainous" +#: modules/gzdoom_marine_closet.lua:1690 +msgid "Affects how late in the level a closet can be found." msgstr "" -#: modules/sky_generator.lua:45 -msgid "Cavernous" +#: modules/gzdoom_marine_closet.lua:1698 +msgid "Weapon tech level" msgstr "" -#: modules/sky_generator.lua:50 -msgid "DEFAULT" +#: modules/gzdoom_marine_closet.lua:1702 +msgid "" +"Influences weapons that marines spawn with:\n" +"\n" +"Very Low tech: Clearing demonic invasion with nothing but pistols and harsh language\n" +"Low tech: Pistols, with some rare chainguns and shotguns\n" +"Mid tech: Shotguns/Chainguns with some rare pistols, super shotguns, rocket launchers and plasma rifles\n" +"High tech: Rocket launchers/Plasma rifles with some rare BFGs, super shotguns and chainguns\n" +"Mix it up: Any weapon goes, let the dice decide!\n" +"BFG Fiesta: BFG only, cyberdemons beware!\n" +"Progressive: Marines start with pistols and get more powerful weapons through episode/megawad" msgstr "" -#: modules/sky_generator.lua:51 -msgid "Blue + White Clouds" +#: modules/gzdoom_marine_closet.lua:1709 +msgid "Trigger Type" msgstr "" -#: modules/sky_generator.lua:52 -msgid "Grey" +#: modules/gzdoom_marine_closet.lua:1713 +msgid "" +"Influences the trigger that activates marines.\n" +"\n" +"Sight: Marine closet activates once it can 'see' the player.\n" +"Range: Closet activates when player is close enough, even if behind wall.\n" +"Close Range: same as range except requires player to be really really close.\n" +"Map Start: Closets are active on map start." msgstr "" -#: modules/sky_generator.lua:53 -msgid "Dark Grey" +#: modules/gzdoom_marine_closet.lua:1721 +msgid "Marine Color" msgstr "" -#: modules/sky_generator.lua:54 -msgid "Dark Blue" +#: modules/gzdoom_marine_closet.lua:1725 +msgid "Lets you choose the color of marines, including option for random color per marine." msgstr "" -#: modules/sky_generator.lua:55 -msgid "Red" +#: modules/gzdoom_marine_closet.lua:1732 +msgid "Friendly Fire" msgstr "" -#: modules/sky_generator.lua:56 -msgid "Orange" +#: modules/gzdoom_marine_closet.lua:1736 +msgid "" +"By default marines do no damage to player. However that means their use their own version of puffs and projectiles.\n" +"If this is enabled marines can damage player and original puffs and projectiles are used making them affected by mods that replace those.\n" +"Additionally if self damage variant is chosen marines can still get hurt by exploding barrels and such" msgstr "" -#: modules/sky_generator.lua:57 -msgid "Red-ish" +#: modules/gzdoom_marine_closet.lua:1743 +msgid "Player Damage Immunity" msgstr "" -#: modules/sky_generator.lua:58 -msgid "Brown" +#: modules/gzdoom_marine_closet.lua:1747 +msgid "If enabled, marines will never take damage from player owned sources." msgstr "" -#: modules/sky_generator.lua:59 -msgid "Brown-ish" +#: modules/gzdoom_marine_closet.lua:1753 +msgid "Weapon Sprites" msgstr "" -#: modules/sky_generator.lua:60 -msgid "Yellow" +#: modules/gzdoom_marine_closet.lua:1757 +msgid "" +"By default marines use default player sprite.\n" +"If this is enabled, marines will use special sprites according to weapon they carry.\n" +"With merge option sprites will be merged into oblige wad, otherwise they need to be loaded separately." msgstr "" -#: modules/sky_generator.lua:61 -msgid "Green" +#: modules/gzdoom_marine_closet.lua:1764 +msgid "Monster Quantity Multiplier" msgstr "" -#: modules/sky_generator.lua:62 -msgid "Jade" +#: modules/gzdoom_marine_closet.lua:1768 +msgid "Influences amount of monsters in rooms with a marine closet." msgstr "" -#: modules/sky_generator.lua:63 -msgid "Dark Red" +#: modules/gzdoom_marine_closet.lua:1775 +msgid "Monster Strength Modifier" msgstr "" -#: modules/sky_generator.lua:64 -msgid "Peach" +#: modules/gzdoom_marine_closet.lua:1779 +msgid "If set, this strength setting is used in the room with marine closet instead of normal one." msgstr "" -#: modules/sky_generator.lua:65 -msgid "White" +#: modules/gzdoom_marine_closet.lua:1787 +msgid "Strong Marines" msgstr "" -#: modules/sky_generator.lua:66 -msgid "Purple" +#: modules/gzdoom_marine_closet.lua:1791 +msgid "Influences whether marines are as accurate and rapid firing as player, or are weaker." msgstr "" -#: modules/sky_generator.lua:67 -msgid "Rainbow" +#: modules/gzdoom_marine_closet.lua:1798 +msgid "Followers" msgstr "" -#: modules/sky_generator.lua:73 -msgid "Black" +#: modules/gzdoom_marine_closet.lua:1802 +msgid "" +"By default marines try to follow the player if they have nothing else to do but would otherwise prioritize chasing enemies, and are also unable to follow player through rough terrain.\n" +"If this is enabled marines will much harder prioritize following player and will teleport if they are too far away." msgstr "" -#: modules/sky_generator.lua:75 -msgid "Tan" +#: modules/gzdoom_marine_closet.lua:1808 +msgid "Follow Distance" msgstr "" -#: modules/sky_generator.lua:77 -msgid "Dark Green" +#: modules/gzdoom_marine_closet.lua:1815 +msgid "If marines are followers, the maximum allowed distance they are allowed to stray before being teleported to the player." msgstr "" -#: modules/sky_generator.lua:79 -msgid "Dark Brown" +#: modules/gzdoom_marine_closet.lua:1821 +msgid "Allow in Gotchas" msgstr "" -#: modules/sky_generator.lua:80 -msgid "Green-ish" +#: modules/gzdoom_marine_closet.lua:1825 +msgid "Allows or disallows marine closets to spawn on gotchas and boss generator levels." msgstr "" -#: modules/sky_generator.lua:81 -msgid "Ice" +#: modules/gzdoom_marine_closet.lua:1831 +msgid "Death Messages" msgstr "" -#: modules/sky_generator.lua:87 -msgid "None" +#: modules/gzdoom_marine_closet.lua:1835 +msgid "If enabled, will print a message in message log whenever a marine dies." msgstr "" -#: modules/sky_generator.lua:88 -msgid "Blue" +#: modules/gzdoom_marine_closet.lua:1841 +msgid "In Secret Rooms" msgstr "" -#: modules/sky_generator.lua:335 -msgid "Sky Generator" +#: modules/gzdoom_marine_closet.lua:1845 +msgid "If enabled, allowed marine closets to be built in secret rooms." msgstr "" -#: modules/sky_generator.lua:354 -msgid "Time of Day" +#: modules/heretic/ctl_heretic.lua:59 +msgid "Heretic Monster Control" msgstr "" -#: modules/sky_generator.lua:357 -msgid "This forces the sky background (behind the hills and clouds) to either be night or day. Default means vanilla Oblige behavior of picking one episode to be night. Random means 50% chance of night or day to be picked per episode." +#: modules/heretic/ctl_heretic.lua:76 +msgid "Gargoyle" msgstr "" -#: modules/sky_generator.lua:364 -msgid "Terrain Foreground" +#: modules/heretic/ctl_heretic.lua:83 +msgid "Control the amount of Gargoyles." msgstr "" -#: modules/sky_generator.lua:367 -msgid "Influences whether the sky generator should generate terrain in the skybox." +#: modules/heretic/ctl_heretic.lua:90 +msgid "Fire Gargoyle" msgstr "" -#: modules/sky_generator.lua:375 -msgid "Terrain Parameters" +#: modules/heretic/ctl_heretic.lua:97 +msgid "Control the amount of Fire Gargoyles." msgstr "" -#: modules/sky_generator.lua:378 -msgid "Changes the parameters of generated hills, if there are any. 'Cavernous' causes the terrain to nearly fill up most of the sky, making an impression of being inside a cave or crater." +#: modules/heretic/ctl_heretic.lua:104 +msgid "Warrior" msgstr "" -#: modules/sky_generator.lua:387 -msgid "Day Sky Color" +#: modules/heretic/ctl_heretic.lua:111 +msgid "Control the amount of Warriors." msgstr "" -#: modules/sky_generator.lua:390 -msgid "Picks the color of the sky if day. Default means random and theme-ish." +#: modules/heretic/ctl_heretic.lua:118 +msgid "Warrior Ghost" msgstr "" -#: modules/sky_generator.lua:398 -msgid "Terrain Color" +#: modules/heretic/ctl_heretic.lua:125 +msgid "Control the amount of Warrior Ghosts." msgstr "" -#: modules/sky_generator.lua:401 -msgid "Picks the color of the terrain in the sky if available. Default means random and theme-ish." +#: modules/heretic/ctl_heretic.lua:132 +msgid "Golem" msgstr "" -#: modules/sky_generator.lua:409 -msgid "Nebula Color" +#: modules/heretic/ctl_heretic.lua:139 +msgid "Control the amount of Golems." msgstr "" -#: modules/sky_generator.lua:412 -msgid "Picks the color of nebula if sky is night. 'None' means just a plain starry night sky. Default means random and theme-ish." +#: modules/heretic/ctl_heretic.lua:146 +msgid "Golem Ghost" msgstr "" -#: modules/sky_generator.lua:421 -msgid "Sky Gen Lighting" +#: modules/heretic/ctl_heretic.lua:153 +msgid "Control the amount of Golem Ghosts." msgstr "" -#: modules/sky_generator.lua:425 -msgid "Overrides (and ignores) Dark Outdoors setting in Miscellaneous tab. If the sky generator creates night skies for an episode, episode's map outdoors is also dark but bright if day-ish." +#: modules/heretic/ctl_heretic.lua:160 +msgid "Nitro" msgstr "" -#: modules/theme_control.lua:24 -msgid "NO CHANGE" +#: modules/heretic/ctl_heretic.lua:167 +msgid "Control the amount of Nitrogolems." msgstr "" -#: modules/theme_control.lua:30 -msgid "Egypt (TNT)" +#: modules/heretic/ctl_heretic.lua:174 +msgid "Nitro Ghost" msgstr "" -#: modules/theme_control.lua:32 -msgid "Minisodic" +#: modules/heretic/ctl_heretic.lua:181 +msgid "Control the amount of Nitrogolem Ghosts." msgstr "" -#: modules/theme_control.lua:127 -msgid "[Exp] Doom 2 Theme Control" +#: modules/heretic/ctl_heretic.lua:188 +msgid "Disciple" msgstr "" -#: modules/theme_control.lua:141 -msgid "Episode 1" +#: modules/heretic/ctl_heretic.lua:195 +msgid "Control the amount of Disciples." msgstr "" -#: modules/theme_control.lua:142 -msgid "Override regular theme for Episode 1." +#: modules/heretic/ctl_heretic.lua:202 +msgid "Sabreclaw" msgstr "" -#: modules/theme_control.lua:145 -msgid "Episode 2" +#: modules/heretic/ctl_heretic.lua:209 +msgid "Control the amount of Sabreclaws." msgstr "" -#: modules/theme_control.lua:146 -msgid "Override regular theme for Episode 2." +#: modules/heretic/ctl_heretic.lua:216 +msgid "Weredragon" msgstr "" -#: modules/theme_control.lua:149 -msgid "Episode 3" +#: modules/heretic/ctl_heretic.lua:223 +msgid "Control the amount of Weredragons." msgstr "" -#: modules/theme_control.lua:150 -msgid "Override regular theme for Episode 3." +#: modules/heretic/ctl_heretic.lua:230 +msgid "Ophidian" msgstr "" -#: modules/theme_control.lua:153 -msgid "Secret Levels" +#: modules/heretic/ctl_heretic.lua:237 +msgid "Control the amount of Ophidians." msgstr "" -#: modules/theme_control.lua:154 -msgid "Override regular theme for Secret Levels." +#: modules/heretic/ctl_heretic.lua:244 +msgid "Ironlich" msgstr "" -#: modules/theme_control.lua:158 -msgid "Warning: Mix-ins are for now completely overriden when picking a choice with change." +#: modules/heretic/ctl_heretic.lua:251 +msgid "Control the amount of Ironliches." msgstr "" -#: modules/theme_control.lua:170 -msgid "Flesh" +#: modules/heretic/ctl_heretic.lua:258 +msgid "Maulotaur" msgstr "" -#: modules/theme_control.lua:181 -msgid "[Exp] Doom 1 Theme Control" +#: modules/heretic/ctl_heretic.lua:265 +msgid "Control the amount of Maulotaurs." msgstr "" -#: modules/theme_control.lua:208 -msgid "Episode 4" +#: modules/heretic/ctl_heretic.lua:272 +msgid "D'Sparil" msgstr "" -#: modules/theme_control.lua:209 -msgid "Override regular theme for Episode 4." +#: modules/heretic/ctl_heretic.lua:279 +msgid "Control the amount of D'Sparils." msgstr "" -#: modules/wolf/miscellaneous.lua:25 -msgid "x0.33" +#: modules/heretic/ctl_heretic.lua:314 +msgid "Heretic Weapon Control" msgstr "" -#: modules/wolf/miscellaneous.lua:26 -msgid "x0.66" +#: modules/heretic/ctl_heretic.lua:331 +msgid "Gauntlets" msgstr "" -#: modules/wolf/miscellaneous.lua:27 -msgid "x1" +#: modules/heretic/ctl_heretic.lua:338 +msgid "Control the likelihood of finding the Gauntlets of the Necromancer." msgstr "" -#: modules/wolf/miscellaneous.lua:28 -msgid "x1.33" +#: modules/heretic/ctl_heretic.lua:345 +msgid "Crossbow" msgstr "" -#: modules/wolf/miscellaneous.lua:29 -msgid "x1.66" +#: modules/heretic/ctl_heretic.lua:352 +msgid "Control the amount of Crossbows." msgstr "" -#: modules/wolf/miscellaneous.lua:44 -msgid "Advanced Architecture" +#: modules/heretic/ctl_heretic.lua:359 +msgid "Dragon Claw" msgstr "" -#: modules/wolf/miscellaneous.lua:62 -msgid "Room Size Multiplier" +#: modules/heretic/ctl_heretic.lua:366 +msgid "Control the amount of Dragon Claws." msgstr "" -#: modules/wolf/miscellaneous.lua:65 -msgid "" -"Alters the general size and ground coverage of rooms.\n" -"\n" -"Mix It Up: All multiplier ranges are randomly used with highest and lowest multipliers being rarest." +#: modules/heretic/ctl_heretic.lua:373 +msgid "Hellstaff" msgstr "" -#: modules/compress_output.lua:21 -msgid "PK3/ZIP Output" +#: modules/heretic/ctl_heretic.lua:380 +msgid "Control the amount of Hellstaves." msgstr "" -#: modules/compress_output.lua:29 -msgid "Automatically compress output to PK3 to save space." +#: modules/heretic/ctl_heretic.lua:387 +msgid "Phoenix Rod" msgstr "" -#: modules/stealth_mons.lua:241 -msgid "Normal" +#: modules/heretic/ctl_heretic.lua:394 +msgid "Control the amount of Phoenix Rods." msgstr "" -#: modules/stealth_mons.lua:282 -msgid "Stealth Monsters" +#: modules/heretic/ctl_heretic.lua:401 +msgid "Fire Mace" msgstr "" -#: modules/stealth_mons.lua:304 -msgid "Default Quantity" +#: modules/heretic/ctl_heretic.lua:408 +msgid "Control the amount of Fire Maces." msgstr "" -#: modules/stealth_mons.lua:307 -msgid "Control the appearance of stealth monster variants (GZDoom and EDGE-Classic only)." +#: modules/heretic/theme_control_heretic.lua:24 +msgid "NO CHANGE" msgstr "" -#: modules/stealth_mons.lua:357 -msgid "Stealth Monsters Fine Tuning" +#: modules/heretic/theme_control_heretic.lua:30 +msgid "Psychedelic" msgstr "" -#: modules/stealth_mons.lua:375 -msgid "Zombieman" +#: modules/heretic/theme_control_heretic.lua:31 +msgid "Minisodic" msgstr "" -#: modules/stealth_mons.lua:382 -msgid "Control the amount of Stealth Zombiemen." +#: modules/heretic/theme_control_heretic.lua:99 +msgid "[Exp] Heretic Theme Control" msgstr "" -#: modules/stealth_mons.lua:383 -msgid "0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)" +#: modules/heretic/theme_control_heretic.lua:114 +msgid "Episode 1" msgstr "" -#: modules/stealth_mons.lua:389 -msgid "Shotgun Guy" +#: modules/heretic/theme_control_heretic.lua:115 +msgid "Override regular theme for Episode 1." msgstr "" -#: modules/stealth_mons.lua:396 -msgid "Control the amount of Stealth Shotgunners." +#: modules/heretic/theme_control_heretic.lua:118 +msgid "Episode 2" msgstr "" -#: modules/stealth_mons.lua:403 -msgid "Imp" +#: modules/heretic/theme_control_heretic.lua:119 +msgid "Override regular theme for Episode 2." msgstr "" -#: modules/stealth_mons.lua:410 -msgid "Control the amount of Stealth Imps." +#: modules/heretic/theme_control_heretic.lua:122 +msgid "Episode 3" msgstr "" -#: modules/stealth_mons.lua:417 -msgid "Demon" +#: modules/heretic/theme_control_heretic.lua:123 +msgid "Override regular theme for Episode 3." msgstr "" -#: modules/stealth_mons.lua:424 -msgid "Control the amount of Stealth Pinkies." +#: modules/heretic/theme_control_heretic.lua:126 +msgid "Episode 4" msgstr "" -#: modules/stealth_mons.lua:431 -msgid "Cacodemon" +#: modules/heretic/theme_control_heretic.lua:127 +msgid "Override regular theme for Episode 4." msgstr "" -#: modules/stealth_mons.lua:438 -msgid "Control the amount of Stealth Cacodemons." +#: modules/heretic/theme_control_heretic.lua:130 +msgid "Episode 5" msgstr "" -#: modules/stealth_mons.lua:445 -msgid "Baron of Hell" +#: modules/heretic/theme_control_heretic.lua:131 +msgid "Override regular theme for Episode 5." msgstr "" -#: modules/stealth_mons.lua:452 -msgid "Control the amount of Stealth Barons of Hell." +#: modules/heretic/theme_control_heretic.lua:134 +msgid "Secret Levels" msgstr "" -#: modules/stealth_mons.lua:459 -msgid "Chaingunner" +#: modules/heretic/theme_control_heretic.lua:135 +msgid "Override regular theme for Secret Levels." msgstr "" -#: modules/stealth_mons.lua:466 -msgid "Control the amount of Stealth Chaingunners." +#: modules/heretic/theme_control_heretic.lua:139 +msgid "Warning: Mix-ins are for now completely overriden when picking a choice with change." msgstr "" -#: modules/stealth_mons.lua:473 -msgid "Hell Knight" +#: modules/heretic/zdoom_specials.lua:30 +msgid "Per Sky Generator" msgstr "" -#: modules/stealth_mons.lua:480 -msgid "Control the amount of Stealth Hell Knights." +#: modules/heretic/zdoom_specials.lua:32 +msgid "Natural" msgstr "" -#: modules/stealth_mons.lua:487 -msgid "Revenant" +#: modules/heretic/zdoom_specials.lua:38 +msgid "All" msgstr "" -#: modules/stealth_mons.lua:494 -msgid "Control the amount of Stealth Revenants." +#: modules/heretic/zdoom_specials.lua:39 +msgid "Outdoors Only" msgstr "" -#: modules/stealth_mons.lua:501 -msgid "Mancubus" +#: modules/heretic/zdoom_specials.lua:44 +msgid "Subtle" msgstr "" -#: modules/stealth_mons.lua:508 -msgid "Control the amount of Stealth Mancubi." +#: modules/heretic/zdoom_specials.lua:45 +msgid "Misty" msgstr "" -#: modules/stealth_mons.lua:515 -msgid "Arachnotron" +#: modules/heretic/zdoom_specials.lua:46 +msgid "Smoky" msgstr "" -#: modules/stealth_mons.lua:522 -msgid "Control the amount of Stealth Arachnotrons." +#: modules/heretic/zdoom_specials.lua:47 +msgid "Foggy" msgstr "" -#: modules/stealth_mons.lua:529 -msgid "Arch-Vile" +#: modules/heretic/zdoom_specials.lua:48 +msgid "Dense" msgstr "" -#: modules/stealth_mons.lua:536 -msgid "Control the amount of Stealth Arch-Viles." +#: modules/heretic/zdoom_specials.lua:54 +msgid "Generic" msgstr "" -#: modules/export_map.lua:265 -msgid "Export .MAP files" +#: modules/heretic/zdoom_specials.lua:55 +msgid "Generated" msgstr "" -#: modules/ui_pickups.lua:25 -msgid "Scarce" +#: modules/heretic/zdoom_specials.lua:178 +msgid "Universal Intermission" msgstr "" -#: modules/ui_pickups.lua:27 -msgid "Bit Less" +#: modules/heretic/zdoom_specials.lua:976 +msgid "ZDoom Special Addons" msgstr "" -#: modules/ui_pickups.lua:29 -msgid "Bit More" +#: modules/heretic/zdoom_specials.lua:993 +msgid "This module adds new ZDoom-exclusive features such as fog. More ZDoom-specific features will be included soon." msgstr "" -#: modules/ui_pickups.lua:37 -msgid "Very Soon" +#: modules/heretic/zdoom_specials.lua:999 +msgid "Fog Generator" msgstr "" -#: modules/ui_pickups.lua:38 -msgid "Sooner" +#: modules/heretic/zdoom_specials.lua:1003 +msgid "Generates fog colors based on the Sky Generator or generate completely randomly." msgstr "" -#: modules/ui_pickups.lua:40 -msgid "Later" +#: modules/heretic/zdoom_specials.lua:1009 +msgid "Fog Environment" msgstr "" -#: modules/ui_pickups.lua:41 -msgid "Very Late" +#: modules/heretic/zdoom_specials.lua:1013 +msgid "Limits fog to outdoors (sectors with exposed sky ceilings) or allows for all." msgstr "" -#: modules/ui_pickups.lua:59 -msgid "Rich" +#: modules/heretic/zdoom_specials.lua:1019 +msgid "Fog Intensity" msgstr "" -#: modules/ui_pickups.lua:60 -msgid "Resplendent" +#: modules/heretic/zdoom_specials.lua:1023 +msgid "Determines thickness and intensity of fog, if the Fog Generator is enabled. Subtle or Misty is recommended." msgstr "" -#: modules/ui_pickups.lua:87 -msgid "Health" +#: modules/heretic/zdoom_specials.lua:1029 +msgid "Sky Fog" msgstr "" -#: modules/ui_pickups.lua:89 -msgid "Control the amount of health items." +#: modules/heretic/zdoom_specials.lua:1033 +msgid "Tints the sky texture with the fog color, intensity is based on the Fog Intensity selection." msgstr "" -#: modules/ui_pickups.lua:93 -msgid "Ammo" +#: modules/heretic/zdoom_specials.lua:1040 +msgid "Shuffle Music" msgstr "" -#: modules/ui_pickups.lua:95 -msgid "Control the amount of ammunition." +#: modules/heretic/zdoom_specials.lua:1044 +msgid "Shuffles music in the MAPINFO lump." msgstr "" -#: modules/ui_pickups.lua:99 -msgid "Weapons" +#: modules/heretic/zdoom_specials.lua:1049 +msgid "Story Generator" msgstr "" -#: modules/ui_pickups.lua:101 -msgid "Control the amount of weapons." +#: modules/heretic/zdoom_specials.lua:1053 +msgid "Adds cluster information with generic or randomized story text into the MAPINFO structure!" msgstr "" -#: modules/ui_pickups.lua:105 -msgid "Items" +#: modules/heretic/zdoom_specials.lua:1058 +msgid "Quit Messages" msgstr "" -#: modules/ui_pickups.lua:107 -msgid "Control the amount of armor and miscellaneous items." +#: modules/heretic/zdoom_specials.lua:1062 +msgid "Adds custom quit messages into the MAPINFO game definition." msgstr "" -#: modules/ui_pickups.lua:111 -msgid "Secrets" +#: modules/heretic/zdoom_specials.lua:1067 +msgid "Intermission Music" msgstr "" -#: modules/ui_pickups.lua:113 -msgid "Control the amount of secrets." +#: modules/heretic/zdoom_specials.lua:1071 +msgid "Changes the music playing during intermission screens." msgstr "" -#: modules/ui_pickups.lua:117 -msgid "Secrets Bonus" +#: modules/heretic/zdoom_specials.lua:1076 +msgid "Disable Intermissions" msgstr "" -#: modules/ui_pickups.lua:119 -msgid "Adds extra content to secret rooms. Larger rooms offer more content. Default is NONE." +#: modules/heretic/zdoom_specials.lua:1080 +msgid "Removes end-level Intermission Screens (containing map completion data) but retains Text Screens with story." msgstr "" -#: modules/build_nodes.lua:21 -msgid "Build Nodes" +#: modules/historical_versions.lua:33 +msgid "Historical Versions" msgstr "" -#: modules/build_nodes.lua:29 -msgid "Use Obsidian's internal nodebuilder to add GL Nodes to the generated mapset." +#: modules/historical_versions.lua:40 +msgid "Options to generate levels using past releases of Oblige, Obsidian's predecessor." msgstr "" -#: modules/ui_slump.lua:26 -msgid "Ranged Only" +#: modules/historical_versions.lua:52 +msgid "Oblige v2" msgstr "" -#: modules/ui_slump.lua:27 -msgid "No Fly Zone" +#: modules/historical_versions.lua:59 +msgid "Sets chance of levels being generated using Oblige v2" msgstr "" -#: modules/ui_slump.lua:56 -msgid "Level Size" +#: modules/historical_versions.lua:60 +msgid "Gives levels a chance of being generated using an internal version of Oblige version 2.x. NOTE: Not all module settings will affect levels generated in this manner." msgstr "" -#: modules/ui_slump.lua:63 -msgid "10:10 (Microscopic),16:16 (Miniature),22:22 (Tiny),30:30 (Small),36:36 (Average),42:42 (Large),48:48 (Huge),58:58 (Colossal),66:66 (Gargantuan),75:75 (Transcendent)" +#: modules/historical_versions.lua:67 +msgid "Oblige v2 Deathmatch Mode" msgstr "" -#: modules/ui_slump.lua:64 -msgid "Determines size of map in rooms." +#: modules/historical_versions.lua:70 +msgid "v2 levels will be created for Deathmatch use" msgstr "" -#: modules/ui_slump.lua:70 -msgid "Upper Bound" +#: modules/historical_versions.lua:71 +msgid "Levels using Oblige v2 will be made using its Deathmatch mode. There will be no monsters or exits, so this is usually used in conjunction with the v2 slider being set to 100% to create a DM-only WAD" msgstr "" -#: modules/ui_slump.lua:78 -msgid "Determines maximum map size when using Mix It Up." +#: modules/iwad_mode.lua:1178 +msgid "IWAD Style Mode" msgstr "" -#: modules/ui_slump.lua:84 -msgid "Lower Bound" +#: modules/iwad_mode.lua:1183 +msgid "" +"Attempts to mimic various architectural features seen in the Doom 2 IWAD maps.\n" +"NOTE: This will override settings in other parts of the program such as Level Size, Room Size, etc!" msgstr "" -#: modules/ui_slump.lua:92 -msgid "Determines minimum room size when using Mix It Up." +#: modules/jokewad_module.lua:433 +msgid "Jokewad Module" msgstr "" -#: modules/ui_slump.lua:120 -msgid "Room Bigification Chance" +#: modules/jokewad_module.lua:453 +msgid "FIREBLU Mode" msgstr "" -#: modules/ui_slump.lua:122 -msgid "%" +#: modules/jokewad_module.lua:456 +msgid "Allows the creation of the greatest maps to ever be generated on the face of the earth. Warning: ticking this waives any liability for potential emotional and physical damage on the part of the user." msgstr "" -#: modules/ui_slump.lua:127 -msgid "% chance that SLUMP will attempt to increase a room's size." +#: modules/jokewad_module.lua:462 +msgid "Pandemic Mode" msgstr "" -#: modules/ui_slump.lua:133 -msgid "Forkiness" +#: modules/jokewad_module.lua:465 +msgid "Do your part in preventing the coronavirus crisis! Hell is taking away all our tissue rolls and hand sanitizers! It's up to the Slayer to take it back. Every square and every squeeze." msgstr "" -#: modules/ui_slump.lua:140 -msgid "% chance that a room will attempt to fork as the level grows." +#: modules/megawad_swap.lua:92 +msgid "Megawad Music Swapper" msgstr "" -#: modules/ui_slump.lua:141 -msgid "0% should look like a bunch of murder hallways. Forking is not guaranteed to succeed, especially if the Room Bigification Chance is increased." +#: modules/megawad_swap.lua:102 +msgid "Ideal if you have a music WAD replacing all tracks in the game. A note if you are using the ZDoom Specials Shuffle Music option, there is no need to use this module. This is ideal for non-ZDoom ports only." msgstr "" -#: modules/ui_slump.lua:147 -msgid "Deathmatch Spawns" +#: modules/midi_generation.lua:5 +msgid "Safe Defaults" +msgstr "" + +#: modules/midi_generation.lua:6 +msgid "Relaxed (May Sound Weird)" msgstr "" -#: modules/ui_slump.lua:150 -msgid "Add Deathmatch starts to generated levels." +#: modules/midi_generation.lua:31 +msgid "MIDI Generation" msgstr "" -#: modules/ui_slump.lua:155 -msgid "Major Nukage Mode" +#: modules/midi_generation.lua:38 +msgid "Procedurally generate replacement MIDI tracks" msgstr "" -#: modules/ui_slump.lua:158 -msgid "Watch your step!" +#: modules/midi_generation.lua:50 +msgid "Generator Config" msgstr "" -#: modules/ui_slump.lua:159 -msgid "Will fill most rooms with damaging liquids." +#: modules/midi_generation.lua:53 +msgid "Choose which procedural MIDI config to use" msgstr "" -#: modules/ui_slump.lua:187 -msgid "Monster Variety" +#: modules/miscellaneous.lua:31 +msgid "FLAT" msgstr "" -#: modules/ui_slump.lua:190 -msgid "Control what types of monsters are available" +#: modules/miscellaneous.lua:32 +msgid "Lower" msgstr "" -#: modules/ui_slump.lua:196 -msgid "Quiet Start" +#: modules/miscellaneous.lua:34 +msgid "Higher" msgstr "" -#: modules/ui_slump.lua:199 -msgid "Prevents monsters from spawning in the starting room." +#: modules/miscellaneous.lua:39 +msgid "Pitch-black" msgstr "" -#: modules/ui_slump.lua:200 -msgid "Monsters in other rooms may still have a line of sight to you, so be careful!" +#: modules/miscellaneous.lua:40 +msgid "Gloomy" msgstr "" -#: modules/ui_slump.lua:212 -msgid "Oops! All Nazis!" +#: modules/miscellaneous.lua:41 +msgid "Darker" msgstr "" -#: modules/ui_slump.lua:218 -msgid "Populates the level with only SS troopers. This may expand to include pinkies/the Cyberdemon." +#: modules/miscellaneous.lua:43 +msgid "Brighter" msgstr "" -#: modules/useful_links.lua:21 -msgid "Game WADs (Libre/Freeware)" +#: modules/miscellaneous.lua:44 +msgid "Vivid" msgstr "" -#: modules/useful_links.lua:30 -msgid "Freedoom (Doom 1/2 Replacement)" +#: modules/miscellaneous.lua:45 +msgid "Radiant" msgstr "" -#: modules/useful_links.lua:35 -msgid "Blasphemer (Heretic Replacement)" +#: modules/miscellaneous.lua:50 +msgid "Mostly Short" msgstr "" -#: modules/useful_links.lua:40 -msgid "Chex Quest 3: Vanilla Edition" +#: modules/miscellaneous.lua:51 +msgid "Slightly Short" msgstr "" -#: modules/useful_links.lua:50 -msgid "Harmony Compatible" +#: modules/miscellaneous.lua:53 +msgid "Slightly Tall" msgstr "" -#: modules/useful_links.lua:63 -msgid "Obsidian Addons" +#: modules/miscellaneous.lua:54 +msgid "Mostly Tall" msgstr "" -#: modules/useful_links.lua:72 -msgid "Lobo's EDGE-Classic Enhancements" +#: modules/miscellaneous.lua:60 +msgid "Not on Vistas" msgstr "" -#: modules/useful_links.lua:77 -msgid "Mobreck's MBF21 Expanded DOOM Beastiary" +#: modules/miscellaneous.lua:61 +msgid "Never" msgstr "" -#: modules/useful_links.lua:82 -msgid "xBEEKAYRANDEEx's DoomRLA Pickups" +#: modules/miscellaneous.lua:68 +msgid "Occasional" msgstr "" -#: modules/useful_links.lua:87 -msgid "Heathen's Maze For Heretic - Craneo" +#: modules/miscellaneous.lua:75 +msgid "No Damaging" msgstr "" -#: modules/useful_links.lua:92 -msgid "Simon-v's Jukebox" +#: modules/miscellaneous.lua:82 +msgid "75% of All Levels" msgstr "" -#: modules/useful_links.lua:97 -msgid "SilentZorah's Jukebox - Craneo" +#: modules/miscellaneous.lua:83 +msgid "50% of All Levels" msgstr "" -#: modules/useful_links.lua:102 -msgid "MsrSgtShooterPerson's Delta Resource Pack" +#: modules/miscellaneous.lua:84 +msgid "25% of All Levels" msgstr "" -#: modules/ui_arch.lua:25 -msgid "Enable" +#: modules/miscellaneous.lua:85 +msgid "12% of All Levels" msgstr "" -#: modules/ui_arch.lua:26 -msgid "Sky-gen Smart" +#: modules/miscellaneous.lua:86 +msgid "DEFAULT" msgstr "" -#: modules/ui_arch.lua:27 -msgid "Disable" +#: modules/miscellaneous.lua:91 +msgid "Tech and Urban" msgstr "" -#: modules/ui_arch.lua:32 -msgid "Per Theme" +#: modules/miscellaneous.lua:93 +msgid "Always" msgstr "" -#: modules/ui_arch.lua:35 -msgid "Generic" +#: modules/miscellaneous.lua:99 +msgid "x0.25" msgstr "" -#: modules/ui_arch.lua:43 -msgid "Mostly Selected Theme" +#: modules/miscellaneous.lua:100 +msgid "x0.5" msgstr "" -#: modules/ui_arch.lua:44 -msgid "Mostly Other Themes" +#: modules/miscellaneous.lua:101 +msgid "x0.75" msgstr "" -#: modules/ui_arch.lua:50 -msgid "Very Fast Curve" +#: modules/miscellaneous.lua:102 +msgid "x1" msgstr "" -#: modules/ui_arch.lua:51 -msgid "Fast Curve" +#: modules/miscellaneous.lua:103 +msgid "x1.25" msgstr "" -#: modules/ui_arch.lua:52 -msgid "Linear" +#: modules/miscellaneous.lua:104 +msgid "x1.5" msgstr "" -#: modules/ui_arch.lua:53 -msgid "Slow Curve" +#: modules/miscellaneous.lua:105 +msgid "x2" msgstr "" -#: modules/ui_arch.lua:54 -msgid "Very Slow Curve" +#: modules/miscellaneous.lua:106 +msgid "x4" msgstr "" -#: modules/ui_arch.lua:59 -msgid "Smaller" +#: modules/miscellaneous.lua:107 +msgid "x6" msgstr "" -#: modules/ui_arch.lua:61 -msgid "Larger" +#: modules/miscellaneous.lua:108 +msgid "x8" msgstr "" -#: modules/ui_arch.lua:129 -msgid "Mix It Up,Episodic,Progressive" +#: modules/miscellaneous.lua:115 +msgid "x0.15" msgstr "" -#: modules/ui_arch.lua:131 -msgid "Determines size of map (Width x Height) in grid squares." +#: modules/miscellaneous.lua:129 +msgid "Bounded" msgstr "" -#: modules/ui_arch.lua:132 -msgid "If you are planning to generate Binary format maps at sizes of 50 and above, Autodetailing will be enabled by default. The stability of maps with sizes 60 and beyond is not predictable unless using UDMF map format (supported engines only)." +#: modules/miscellaneous.lua:130 +msgid "Strict" msgstr "" -#: modules/ui_arch.lua:147 -msgid "Fine tune upper limit when Level Size is set to Episodic, Progressive or Mixed." +#: modules/miscellaneous.lua:136 +msgid "Small-ish" msgstr "" -#: modules/ui_arch.lua:161 -msgid "Fine tune lower limit when Level Size is set to Episodic, Progressive or Mixed." +#: modules/miscellaneous.lua:137 +msgid "Small" msgstr "" -#: modules/ui_arch.lua:169 -msgid "Ramp Factor" +#: modules/miscellaneous.lua:138 +msgid "Large" msgstr "" -#: modules/ui_arch.lua:170 -msgid "Determines how fast or slow larger level sizes are reached in Progressive/Episodic mode." +#: modules/miscellaneous.lua:139 +msgid "Large-ish" msgstr "" -#: modules/ui_arch.lua:171 -msgid "" -"Very Fast Curve: Reach half-size at 1/4th of the game.\n" -"Fast Curve: Reach half-size at 1/3rds.\n" -"Linear: Reach half-size at half the game.\n" -"Slow Curve: Reach half-size at 2/3rds.\n" -"Very Slow Curve: Reach half-size at 3/4ths.\n" -"\n" -"Obsidian default is Fast Curve." +#: modules/miscellaneous.lua:141 +msgid "Conservative" msgstr "" -#: modules/ui_arch.lua:182 -msgid "Level Size Bias" +#: modules/miscellaneous.lua:142 +msgid "Very Conservative" msgstr "" -#: modules/ui_arch.lua:183 -msgid "Alters probability skew when using Mix It Up for level sizes." +#: modules/miscellaneous.lua:148 +msgid "Less-ish" msgstr "" -#: modules/ui_arch.lua:184 -msgid "" -"DEFAULT is a normal curve where Average is the most common size while smaller or larger sizes become rarer.\n" -"\n" -"Combine with Level Upper and Lower Bounds for greater control." +#: modules/miscellaneous.lua:149 +msgid "Less" msgstr "" -#: modules/ui_arch.lua:195 -msgid "Theme Mix-in Type" +#: modules/miscellaneous.lua:151 +msgid "More-ish" msgstr "" -#: modules/ui_arch.lua:196 -msgid "Occasionally mix-in themes other than the selected one." +#: modules/miscellaneous.lua:214 +msgid "Advanced Architecture" msgstr "" -#: modules/ui_arch.lua:197 -msgid "This replaces the legacy \"-ish\" theme choices. By selecting Mostly Selected Theme, this means your selected theme is occasionally littered by other themes while setting it to Mostly Other Themes means the original selected theme is what's littered in instead. Default behavior is None." +#: modules/miscellaneous.lua:233 +msgid "Layout Consistency" msgstr "" -#: modules/ui_arch.lua:209 -msgid "Prebuilt Levels" +#: modules/miscellaneous.lua:240 +msgid "Chance that a level will be built with a layout from random set of prefered shape rules." msgstr "" -#: modules/ui_arch.lua:212 -msgid "Enable or disable prebuilt maps. When disabled, are replaced with generated maps instead." +#: modules/miscellaneous.lua:241 +msgid "Layout consistency attempts to cause levels to overprefer specific shape rules from the ruleset in order to create odd but more consistent combinations of pieces to build the general layout. The effect will be more prominent in certain combinations and levels than others." msgstr "" -#: modules/ui_arch.lua:213 -msgid "Prebuilt levels are useful when, for example, a boss encounter like the Icon of Sin is desired. This sort of level would be very difficult to generate procedurally, and thus a handmade map is used instead." +#: modules/miscellaneous.lua:249 +msgid "Linear Mode" msgstr "" -#: modules/ui_arch.lua:220 -msgid "Lighting Multiplier" +#: modules/miscellaneous.lua:256 +msgid "Creates linear levels, where rooms are connected along a linear layout from start to exit." msgstr "" -#: modules/ui_arch.lua:222 -msgid "x" +#: modules/miscellaneous.lua:257 +msgid "Due to the nature of linear levels, you may encounter teleports even if you have teleports off. This is necessary in order for linear levels not to prematuraly terminate and therefore become stunted i.e. only have 2-5 rooms." msgstr "" -#: modules/ui_arch.lua:229 -msgid "Adjust overall map lighting" +#: modules/miscellaneous.lua:264 +msgid "Nature Mode" msgstr "" -#: modules/ui_arch.lua:230 -msgid "This will apply a multiplier to the values in the default lighting tables when determining the brightness level of a room. If control over the minimum or maximum brightness values is desired, please use the Minimum/Maximum Brightness sliders in the Advanced Architecture module." +#: modules/miscellaneous.lua:271 +msgid "Forces most of the map to be composed of naturalistic areas (parks and caves). The ratio is decided by Outdoors style setting while competing styles are ignored." msgstr "" -#: modules/ui_arch.lua:234 -msgid "Outdoors" +#: modules/miscellaneous.lua:278 +msgid "Streets Mode" msgstr "" -#: modules/ui_arch.lua:235 -msgid "Control the amount of outdoor areas." +#: modules/miscellaneous.lua:285 +msgid "Allows Obsidian to create large street-like outdoor rooms." msgstr "" -#: modules/ui_arch.lua:238 -msgid "Caves" +#: modules/miscellaneous.lua:292 +msgid "Streets-Friendly Themes Only" msgstr "" -#: modules/ui_arch.lua:239 -msgid "Control the amount of caves." +#: modules/miscellaneous.lua:295 +msgid "" +"Only allow Streets Mode slider to affect levels with the following themes:\n" +"\n" +"Doom 2 - Urban\n" +"Heretic - City" msgstr "" -#: modules/ui_arch.lua:242 -msgid "Liquids" +#: modules/miscellaneous.lua:302 +msgid "Room Size Multiplier" msgstr "" -#: modules/ui_arch.lua:243 -msgid "Control the amount of liquids." +#: modules/miscellaneous.lua:305 +msgid "" +"Alters the general size and ground coverage of rooms.\n" +"\n" +"Vanilla: No room size multipliers.\n" +"\n" +"Mix It Up: All multiplier ranges are randomly used with highest and lowest multipliers being rarest." msgstr "" -#: modules/ui_arch.lua:246 -msgid "Hallways" +#: modules/miscellaneous.lua:311 +msgid "Area Count Multiplier" msgstr "" -#: modules/ui_arch.lua:247 -msgid "Control the amount of hallways." +#: modules/miscellaneous.lua:314 +msgid "" +"Alters the amount of areas in a room. Influences the amount rooms are divided into different elevations or simply different ceilings if a level has no steepness.\n" +"\n" +"Vanilla: No area quantity multipliers.\n" +"\n" +"Mix It Up: All multiplier ranges are randomly used with highest and lowest multipliers being rarest." msgstr "" -#: modules/ui_arch.lua:250 -msgid "Teleports" +#: modules/miscellaneous.lua:321 +msgid "Size Consistency" msgstr "" -#: modules/ui_arch.lua:251 -msgid "Control the amount of teleporters." +#: modules/miscellaneous.lua:324 +msgid "" +"Changes whether rooms follow a strict single size or not. Can be paired with above choices for more enforced results.\n" +"\n" +"Vanilla: Original behavior. Rooms in a level have vary in size from each other. Big Rooms options are respected.\n" +"\n" +"Bounded: Rooms vary in size but not radically from each other.\n" +"\n" +"Strict: All rooms in the level have a single set size/coverage.\n" +"\n" +"Mix It Up: A mixture of 75% Vanilla, 25% Strict." msgstr "" -#: modules/ui_arch.lua:255 -msgid "Teleporter Emergency Breaks" +#: modules/miscellaneous.lua:331 +msgid "Room Size Mix Fine Tune" msgstr "" -#: modules/ui_arch.lua:258 -msgid "Allow/disallow teleporter emergency breaks." +#: modules/miscellaneous.lua:334 +msgid "" +"Alters the behavior of Mix It Up for Room Size Multiplier options.\n" +"\n" +"Normal: Mix it up uses a normal curve distribution. Traditional-sized rooms are common and smaller or larger sizes are slightly less so.\n" +"\n" +"Small-ish: Only smaller room sizes, but biased towards normal sizes.\n" +"\n" +"Small: Biased towards smaller room sizes with no larger room sizes.\n" +"\n" +"Large: Biased towards large rooms sizes with no smaller room sizes..\n" +"\n" +"Large-ish: Only larger room sizes, but biased towards normal sizes.\n" +"\n" +"Conservative: Probability is biased more towards regular room sizes, making much smaller or much larger rooms significantly rarer.\n" +"\n" +"Very Conservative: Bias is even stronger towards regular and smaller rooms sizes, while larger rooms are very rare.\n" +"\n" +"Random: No curve distribution - room sizes and room area counts are picked completely randomly." msgstr "" -#: modules/ui_arch.lua:259 -msgid "Teleporters are sometimes used when performing an emergency room break in order to continue level growth. With this setting disabled, teleports will never be used in an emergency break. This could result in truncated level growth or, in the worst case, a script error." +#: modules/miscellaneous.lua:341 +msgid "Room Area Mix Fine Tune" msgstr "" -#: modules/ui_arch.lua:265 -msgid "Steepness" +#: modules/miscellaneous.lua:344 +msgid "" +"Alters the behavior of Mix It Up for Room Area Multiplier options.\n" +"\n" +"Normal: Mix it up uses a normal curve distribution.\n" +"\n" +"Less-ish: Only rooms with less floors and simple ceilings, but biased towards normal counts.\n" +"\n" +"Less: Biased towards rooms with less floors and simple ceilings.\n" +"\n" +"More: Biased towards rooms with more floors and complex ceilings.\n" +"\n" +"More-ish: Only rooms with more floors and complex ceilings, but biased towards normal counts.\n" +"\n" +"Conservative: Biased towards normal area counts.\n" +"\n" +"Very Conservative: Further biased towards normal area counts.\n" +"\n" +"Random: No curve distribution - room area counts are picked completely randomly." msgstr "" -#: modules/ui_arch.lua:266 -msgid "Control the height difference of stairs, lifts, and joiners throughout levels." +#: modules/miscellaneous.lua:352 +msgid "Big Rooms" msgstr "" -#: modules/ui_arch.lua:272 -msgid "Bottomless Vistas" +#: modules/miscellaneous.lua:353 +msgid "Raises upper limits on individual room growth" msgstr "" -#: modules/ui_arch.lua:275 -msgid "This feature allows for vistas that show more of the skybox below the horizon. This does not prevent skybox tiling." +#: modules/miscellaneous.lua:357 +msgid "Big Outdoors" msgstr "" -#: modules/ui_arch.lua:276 -msgid "" -"Enable - Bottomless vistas can always show. Pick this choice when using 3D Skyboxes.\n" -"\n" -"Sky-gen Smart - Bottomless vistas appear only on episodes with no mountain backdrop based on the Sky Generator.\n" -"\n" -"Disable - Old Oblige behavior - no bottomless vistas." +#: modules/miscellaneous.lua:358 +msgid "Raises upper limits on outdoor area growth" msgstr "" -#: modules/ui_arch.lua:283 -msgid "3D Skyboxes" +#: modules/miscellaneous.lua:362 +msgid "Sub Rooms" msgstr "" -#: modules/ui_arch.lua:286 -msgid "Choose if 3D Skyboxes are rendered into levels and their style." +#: modules/miscellaneous.lua:363 +msgid "Controls amount of small sub rooms. Actually controls the degree at which ungrown rooms are left instead of culled." msgstr "" -#: modules/ui_arch.lua:287 -msgid "This is highly recommended when Bottomless Vistas are enabled." +#: modules/miscellaneous.lua:369 +msgid "Room Heights" msgstr "" -#: modules/zdoom_specials.lua:26 -msgid "Merge Doom 1 and 2" +#: modules/miscellaneous.lua:371 +msgid "Determines if rooms should have a height limit or should exaggerate their height. Short means room areas strictly have at most 128 units of height, tall means rooms immediately have doubled heights. Normal is the default Oblige behavior." msgstr "" -#: modules/zdoom_specials.lua:32 -msgid "Per Sky Generator" +#: modules/miscellaneous.lua:380 +msgid "Parks" msgstr "" -#: modules/zdoom_specials.lua:34 -msgid "Natural" +#: modules/miscellaneous.lua:381 +msgid "Control the amount of parks." msgstr "" -#: modules/zdoom_specials.lua:40 -msgid "All" +#: modules/miscellaneous.lua:385 +msgid "Natural Cliffs" msgstr "" -#: modules/zdoom_specials.lua:41 -msgid "Outdoors Only" +#: modules/miscellaneous.lua:386 +msgid "Percentage of parks that use completely naturalistic walls." msgstr "" -#: modules/zdoom_specials.lua:46 -msgid "Subtle" +#: modules/miscellaneous.lua:394 +msgid "Park Detail" msgstr "" -#: modules/zdoom_specials.lua:47 -msgid "Misty" +#: modules/miscellaneous.lua:395 +msgid "Reduces or increases the probability of park decorations such as trees on park rooms." msgstr "" -#: modules/zdoom_specials.lua:48 -msgid "Smoky" +#: modules/miscellaneous.lua:404 +msgid "Windows" msgstr "" -#: modules/zdoom_specials.lua:49 -msgid "Foggy" +#: modules/miscellaneous.lua:405 +msgid "Control the amount of windows." msgstr "" -#: modules/zdoom_specials.lua:50 -msgid "Dense" +#: modules/miscellaneous.lua:409 +msgid "Passable Windows" msgstr "" -#: modules/zdoom_specials.lua:57 -msgid "Generated" +#: modules/miscellaneous.lua:411 +msgid "Sets the preferences for passability on certain windows. On Vistas Only means only windows that look out to vistas/map border scenics have a blocking line." msgstr "" -#: modules/zdoom_specials.lua:194 -msgid "Universal Intermission" +#: modules/miscellaneous.lua:418 +msgid "Passable Railings" msgstr "" -#: modules/zdoom_specials.lua:195 -msgid "Doom 2 Vanilla" +#: modules/miscellaneous.lua:420 +msgid "" +"Sets the passability of railing junctions between full impassability or the 3D midtex flag. Occasional means 3D midtex is only used on railings between areas the player is supposed to circumvent. Always means the inclusion of cages and scenic rails, allowing flying monsters to potentially escape.\n" +"\n" +"Note: 3D midtex lines currently *block* projectiles as well." msgstr "" -#: modules/zdoom_specials.lua:196 -msgid "Doom 1 Vanilla" +#: modules/miscellaneous.lua:428 +msgid "Symmetry" msgstr "" -#: modules/zdoom_specials.lua:919 -msgid "ZDoom Lighting Options" +#: modules/miscellaneous.lua:429 +msgid "Affects amount of symmetry when growing levels." msgstr "" -#: modules/zdoom_specials.lua:934 -msgid "This module adds ZDoom-exclusive GL/dynamic lighting definitions." +#: modules/miscellaneous.lua:432 +msgid "Beams" msgstr "" -#: modules/zdoom_specials.lua:940 -msgid "Dynamic Lights" +#: modules/miscellaneous.lua:434 +msgid "Allows the appearance of thin pillars to appear between the borders of different elevations." msgstr "" -#: modules/zdoom_specials.lua:944 -msgid "Generates dynamic point lights on prefabs if available." +#: modules/miscellaneous.lua:439 +msgid "Fences" msgstr "" -#: modules/zdoom_specials.lua:949 -msgid "Glowing Flats" +#: modules/miscellaneous.lua:441 +msgid "Creates thick solid fences and fence posts between areas of varying height for outdoor rooms." msgstr "" -#: modules/zdoom_specials.lua:953 -msgid "Adds Doom-64 style lighting/glowing flats via GLDEFS lump. Visible on Zandronum ports as well." +#: modules/miscellaneous.lua:446 +msgid "Porches\\Gazebos" msgstr "" -#: modules/zdoom_specials.lua:964 -msgid "ZDoom Special Addons" +#: modules/miscellaneous.lua:448 +msgid "Occasional outdoor areas with a lowered indoor-ish ceiling." msgstr "" -#: modules/zdoom_specials.lua:983 -msgid "This module adds new ZDoom-exclusive features such as fog. More ZDoom-specific features will be included soon." +#: modules/miscellaneous.lua:453 +msgid "Pictures" msgstr "" -#: modules/zdoom_specials.lua:989 -msgid "Fog Generator" +#: modules/miscellaneous.lua:455 +msgid "Controls the large wall setpieces in a map. Works on a chance per room basis." msgstr "" -#: modules/zdoom_specials.lua:993 -msgid "Generates fog colors based on the Sky Generator or generate completely randomly." +#: modules/miscellaneous.lua:460 +msgid "Scenics" msgstr "" -#: modules/zdoom_specials.lua:999 -msgid "Fog Environment" +#: modules/miscellaneous.lua:462 +msgid "Controls the amount of fancy scenics visible at room bordering the maps." msgstr "" -#: modules/zdoom_specials.lua:1003 -msgid "Limits fog to outdoors (sectors with exposed sky ceilings) or allows for all." +#: modules/miscellaneous.lua:470 +msgid "Liquid Sinks" msgstr "" -#: modules/zdoom_specials.lua:1009 -msgid "Fog Intensity" +#: modules/miscellaneous.lua:472 +msgid "Enables or disables liquid sinks. Liquid sinks are walkable floors that are often converted into depressions with the level's liquid. May greatly inconvenience the player but default Oblige behavior is 'Yes'." msgstr "" -#: modules/zdoom_specials.lua:1013 -msgid "Determines thickness and intensity of fog, if the Fog Generator is enabled. Subtle or Misty is recommended." +#: modules/miscellaneous.lua:479 +msgid "Dark Outdoors" msgstr "" -#: modules/zdoom_specials.lua:1019 -msgid "Sky Fog" +#: modules/miscellaneous.lua:480 +msgid "Affects the chance of a level having darker skies." msgstr "" -#: modules/zdoom_specials.lua:1023 -msgid "Tints the sky texture with the fog color, intensity is based on the Fog Intensity selection." +#: modules/miscellaneous.lua:485 +msgid "Minimum Brightness" msgstr "" -#: modules/zdoom_specials.lua:1030 -msgid "Shuffle Music" +#: modules/miscellaneous.lua:491 +msgid "Sets the minimum brightness for the map." msgstr "" -#: modules/zdoom_specials.lua:1034 -msgid "" -"Shuffles music in the MAPINFO lump. Oblige's vanilla music shuffler uses a BEX lump and is therefore ignored when the ZDoom Addons module is active.\n" -"\n" -"Warning: the 'Merge Doom 1 and 2' option is for music packs that contain both Doom 1 and 2 direct patch replacements. Do not use unless you have such a pack." +#: modules/miscellaneous.lua:498 +msgid "Maximum Brightness" msgstr "" -#: modules/zdoom_specials.lua:1039 -msgid "Story Generator" +#: modules/miscellaneous.lua:504 +msgid "Sets the maximum brightness for the map." msgstr "" -#: modules/zdoom_specials.lua:1043 -msgid "Adds cluster information with generic or randomized story text into the MAPINFO structure!" +#: modules/miscellaneous.lua:510 +msgid "Explosive Decor" msgstr "" -#: modules/zdoom_specials.lua:1048 -msgid "Quit Messages" +#: modules/miscellaneous.lua:512 +msgid "Controls the presence of barrels, pods, canisters, etc." msgstr "" -#: modules/zdoom_specials.lua:1052 -msgid "Adds custom quit messages into the MAPINFO game definition." +#: modules/miscellaneous.lua:518 +msgid "Doors" msgstr "" -#: modules/zdoom_specials.lua:1057 -msgid "Intermission Music" +#: modules/miscellaneous.lua:519 +msgid "Control the amount of doors." msgstr "" -#: modules/zdoom_specials.lua:1061 -msgid "Changes the music playing during intermission screens." +#: modules/miscellaneous.lua:522 +msgid "Keyed Doors" msgstr "" -#: modules/zdoom_specials.lua:1066 -msgid "Episode Selection" +#: modules/miscellaneous.lua:523 +msgid "Control the amount of keyed doors." msgstr "" -#: modules/zdoom_specials.lua:1070 -msgid "Creates a classic Doom/Ultimate Doom style episode selection." +#: modules/miscellaneous.lua:526 +msgid "Triple-Keyed Doors" msgstr "" -#: modules/zdoom_specials.lua:1076 -msgid "Disable Intermissions" +#: modules/miscellaneous.lua:528 +msgid "Controls the chance to get three key door whenever three keys are present." msgstr "" -#: modules/zdoom_specials.lua:1080 -msgid "Removes end-level Intermission Screens (containing map completion data) but retains Text Screens with story." +#: modules/miscellaneous.lua:532 +msgid "Switch Goals" msgstr "" -#: modules/gzdoom_fauna.lua:499 -msgid "GZDoom: Fauna" +#: modules/miscellaneous.lua:533 +msgid "Controls the chance for long-distance switch and lock quests." msgstr "" -#: modules/gzdoom_fauna.lua:518 -msgid "Flies" +#: modules/miscellaneous.lua:537 +msgid "Switch Rooms" msgstr "" -#: modules/gzdoom_fauna.lua:521 -msgid "Adds flies to maps. \n" +#: modules/miscellaneous.lua:538 +msgid "Controls the chance same-room switches and locks." msgstr "" -#: modules/gzdoom_fauna.lua:526 -msgid "Rats" +#: modules/miscellaneous.lua:546 +msgid "Road Markings" msgstr "" -#: modules/gzdoom_fauna.lua:529 -msgid "Adds scurrying rats to maps. \n" +#: modules/miscellaneous.lua:549 +msgid "Adds street markings to roads." msgstr "" -#: modules/small_spiderdemon.lua:32 -msgid "Smaller Spiderdemon" +#: modules/miscellaneous.lua:555 +msgid "Street Traffic" msgstr "" -#: modules/ctl_doom.lua:60 -msgid "Doom Monster Control" +#: modules/miscellaneous.lua:557 +msgid "If Street Mode is enabled, changes the density of prefabs such as cars, barriers, crates, and relevant items on the roads." msgstr "" -#: modules/ctl_doom.lua:84 -msgid "Control the amount of Zombiemen." +#: modules/miscellaneous.lua:566 +msgid "Exit Signs" msgstr "" -#: modules/ctl_doom.lua:98 -msgid "Control the amount of Shotgunners." +#: modules/miscellaneous.lua:569 +msgid "Places exit signs by exiting room" msgstr "" -#: modules/ctl_doom.lua:112 -msgid "Control the amount of Chaingunners." +#: modules/miscellaneous.lua:576 +msgid "Linear Start" msgstr "" -#: modules/ctl_doom.lua:119 -msgid "SS Nazi" +#: modules/miscellaneous.lua:578 +msgid "Stops start rooms from having more than one external room connection. Can help reduce being overwhelmed by attacks from multiple directions when multiple neighboring rooms connect into the start room. Default means no control, and levels can have linear starts at random based on shape grammars as per original Oblige 7.7 behavior." msgstr "" -#: modules/ctl_doom.lua:126 -msgid "Control the amount of SS troops." +#: modules/miscellaneous.lua:585 +msgid "Open Outdoors" msgstr "" -#: modules/ctl_doom.lua:140 -msgid "Control the amount of Imps." +#: modules/miscellaneous.lua:587 +msgid "Disables shape rules that involve obstructive geometry such as pillars for outdoors based on theme." msgstr "" -#: modules/ctl_doom.lua:147 -msgid "Lost Soul" +#: modules/miscellaneous.lua:594 +msgid "Dead Ends" msgstr "" -#: modules/ctl_doom.lua:154 -msgid "Control the amount of Lost Souls." +#: modules/miscellaneous.lua:596 +msgid "" +"Cleans up and removes areas with staircases that lead to nowhere.\n" +"NONE means all dead ends are removed.\n" +"Heaps means all dead ends are preserved (Oblige default)." msgstr "" -#: modules/ctl_doom.lua:168 -msgid "Control the amount of Pinkies." +#: modules/miscellaneous.lua:607 +msgid "Lighting" msgstr "" -#: modules/ctl_doom.lua:175 -msgid "Spectre" +#: modules/miscellaneous.lua:608 +msgid "Detail" msgstr "" -#: modules/ctl_doom.lua:182 -msgid "Control the amount of Spectres." +#: modules/miscellaneous.lua:611 +msgid "Multiple Paths" msgstr "" -#: modules/ctl_doom.lua:189 -msgid "Pain Elemental" +#: modules/miscellaneous.lua:612 +msgid "3D Floors" msgstr "" -#: modules/ctl_doom.lua:196 -msgid "Control the amount of Pain Elementals." +#: modules/miscellaneous.lua:614 +msgid "Lakes" msgstr "" -#: modules/ctl_doom.lua:210 -msgid "Control the amount of Cacodemons." +#: modules/modded_game_extras.lua:48 +msgid "Quest Info" msgstr "" -#: modules/ctl_doom.lua:224 -msgid "Control the amount of Hell Knights." +#: modules/modded_game_extras.lua:49 +msgid "Debug Info" msgstr "" -#: modules/ctl_doom.lua:238 -msgid "Control the amount of Revenants." +#: modules/modded_game_extras.lua:50 +msgid "Debug Info with Prefabs" msgstr "" -#: modules/ctl_doom.lua:252 -msgid "Control the amount of Mancubi." +#: modules/modded_game_extras.lua:2497 +msgid "Modded Game Extras" msgstr "" -#: modules/ctl_doom.lua:266 -msgid "Control the amount of Arachnotrons." +#: modules/modded_game_extras.lua:2512 +msgid "Offers extra features and expanded support for various mods." msgstr "" -#: modules/ctl_doom.lua:280 -msgid "Control the amount of Arch-Viles." +#: modules/modded_game_extras.lua:2519 +msgid "HN Markers" msgstr "" -#: modules/ctl_doom.lua:294 -msgid "Control the amount of Barons of Hell." +#: modules/modded_game_extras.lua:2522 +msgid "Adds support for m8f's Hellscape Navigator by generating name markers in the map per room." msgstr "" -#: modules/ctl_doom.lua:301 -msgid "Cyberdemon" +#: modules/modded_game_extras.lua:2527 +msgid "HN Info Type" msgstr "" -#: modules/ctl_doom.lua:308 -msgid "Control the amount of Cyberdemons." +#: modules/modded_game_extras.lua:2541 +msgid "Custom Actor Names" msgstr "" -#: modules/ctl_doom.lua:315 -msgid "Spiderdemon" +#: modules/modded_game_extras.lua:2544 +msgid "" +"Renames tags of monsters with generated names. Humans recieve human names, demons recieve exotic names.\n" +"Best used with TargetSpy or other healthbar mods to see the name.\n" +"Uses class inheritance and string comparisons to determine monster species (human or demon). Use compatibility options only when necessary, preferably use Universal option instead." msgstr "" -#: modules/ctl_doom.lua:322 -msgid "Control the amount of Spider Masterminds." +#: modules/modded_game_extras.lua:2551 +msgid "QC:DE Lootboxes" msgstr "" -#: modules/ctl_doom.lua:403 -msgid "Doom Weapon Control" +#: modules/modded_game_extras.lua:2554 +msgid "Adds Quake Champions: Doom Edition Lootboxes as nice item pickups." msgstr "" -#: modules/ctl_doom.lua:420 -msgid "Chainsaw" +#: modules/modded_game_extras.lua:2561 +msgid "D4T Entities" msgstr "" -#: modules/ctl_doom.lua:427 -msgid "Control the likelihood of finding a Chainsaw." +#: modules/modded_game_extras.lua:2564 +msgid "Adds Death Foretold field drones into items table and gore nests as potential minor boss monsters." msgstr "" -#: modules/ctl_doom.lua:428 -msgid "0:0 (None),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),10:10 (I LOVE IT)" +#: modules/modded_game_extras.lua:2571 +msgid "Trailblazer Upgrades" msgstr "" -#: modules/ctl_doom.lua:434 -msgid "Shotgun" +#: modules/modded_game_extras.lua:2574 +msgid "Adds Trailblazer's upgrade blueprints as separate pickups that can be found in the map." msgstr "" -#: modules/ctl_doom.lua:441 -msgid "Control the amount of Shotguns." +#: modules/modded_game_extras.lua:2581 +msgid "Complex Doom Modifications" msgstr "" -#: modules/ctl_doom.lua:448 -msgid "Super Shotgun" +#: modules/modded_game_extras.lua:2584 +msgid "Modifies general gameplay settings to balance generated maps more for use with Complex Doom due to its difficulty spike." msgstr "" -#: modules/ctl_doom.lua:455 -msgid "Control the amount of Super Shotguns." +#: modules/music_swap.lua:115 +msgid "Music Swapper" msgstr "" -#: modules/ctl_doom.lua:462 -msgid "Chaingun" +#: modules/music_swap.lua:126 +msgid "Performs swapping of built-in music tracks via Dehacked." msgstr "" -#: modules/ctl_doom.lua:469 -msgid "Control the amount of Chainguns." +#: modules/prefab_controller.lua:24 +msgid "Some" msgstr "" -#: modules/ctl_doom.lua:476 -msgid "Rocket Launcher" +#: modules/prefab_controller.lua:26 +msgid "Few" msgstr "" -#: modules/ctl_doom.lua:483 -msgid "Control the amount of Rocket Launchers." +#: modules/prefab_controller.lua:27 +msgid "Rare" msgstr "" -#: modules/ctl_doom.lua:490 -msgid "Plasma Rifle" +#: modules/prefab_controller.lua:47 +msgid "Heaps" msgstr "" -#: modules/ctl_doom.lua:497 -msgid "Control the amount of Plasma Rifles." +#: modules/prefab_controller.lua:82 +msgid "Non-damaging" msgstr "" -#: modules/ctl_doom.lua:504 -msgid "BFG 9000" +#: modules/prefab_controller.lua:94 +msgid "I LOVE IT" msgstr "" -#: modules/ctl_doom.lua:511 -msgid "Control the amount of BFG 9000s." +#: modules/prefab_controller.lua:247 +msgid "Advanced Level Control" msgstr "" -#: modules/ctl_doom.lua:518 -msgid "Weapon Preferences" +#: modules/prefab_controller.lua:265 +msgid "Alt-start Rooms" msgstr "" -#: modules/ctl_doom.lua:520 -msgid "" -"Alters selection of weapons that are prefered to show up depending on enemy palette for a chosen map.\n" -"\n" -"Normal: Monsters have weapon preferences. Stronger weapons and ammo are more likely to appear directly with stronger enemies.\n" -"\n" -"Vanilla: Vanilla Oblige-style preferences. Reduces rocket launchers if the map has more pain elementals, lost souls, demons/specters while increases BFG's for cyberdemons and spider masterminds. No other weapon preferences.\n" -"\n" -"NONE: No preferences at all. For those who like to live life dangerously with lost souls and only rockets." +#: modules/prefab_controller.lua:268 +msgid "For Co-operative games, sometimes have players start in different rooms" msgstr "" -#: modules/ctl_doom.lua:563 -msgid "Doom Item Control" +#: modules/prefab_controller.lua:273 +msgid "Foreshadowing Exit" msgstr "" -#: modules/ctl_doom.lua:580 -msgid "Health Bonus" +#: modules/prefab_controller.lua:276 +msgid "Gets exit room theme to follow the theme of the next level, if different." msgstr "" -#: modules/ctl_doom.lua:587 -msgid "Control the amount of Health Potions." +#: modules/prefab_controller.lua:283 +msgid "Auto Detailing" msgstr "" -#: modules/ctl_doom.lua:595 -msgid "Stimpack" +#: modules/prefab_controller.lua:286 +msgid "Reduces the amount of complex architecture in a map based on its size. Default is on in binary map format, off in UDMF map format." msgstr "" -#: modules/ctl_doom.lua:602 -msgid "Control the amount of Stimpacks." +#: modules/prefab_controller.lua:294 +msgid "Point Decor" msgstr "" -#: modules/ctl_doom.lua:610 -msgid "Medikit" +#: modules/prefab_controller.lua:296 +msgid "" +"Decor prefabs are prefabs placed along the floors such as crates, pillars, and other decorative elements which aren't tied to walls. This directly modifies probabilities on a per-room basis, not the density for decor prefabs in any given room.\n" +"\n" +"Note: DEFAULT actually behaves like Mix-It-Up." msgstr "" -#: modules/ctl_doom.lua:617 -msgid "Control the amount of Medikits." +#: modules/prefab_controller.lua:305 +msgid "Wall Decor" msgstr "" -#: modules/ctl_doom.lua:626 -msgid "Armor Bonus" +#: modules/prefab_controller.lua:307 +msgid "Determines the odds for decorated wall junctions in a map versus plain ones." msgstr "" -#: modules/ctl_doom.lua:633 -msgid "Control the amount of Helmets." +#: modules/prefab_controller.lua:316 +msgid "Group Walls" msgstr "" -#: modules/ctl_doom.lua:643 -msgid "Green Armor" +#: modules/prefab_controller.lua:318 +msgid "Determines the percentage at which grouped walls are applied to rooms." msgstr "" -#: modules/ctl_doom.lua:650 -msgid "Control the amount of Green Armor." +#: modules/prefab_controller.lua:331 +msgid "Max Room Themes Per Level" msgstr "" -#: modules/ctl_doom.lua:658 -msgid "Blue Armor" +#: modules/prefab_controller.lua:338 +msgid "Determines the maximum number of distinct indoor room themes used per level. Default is 1." msgstr "" -#: modules/ctl_doom.lua:665 -msgid "Control the amount of Blue Armor." +#: modules/prefab_controller.lua:346 +msgid "Avoid Room Theme Re-Use" msgstr "" -#: modules/ctl_doom.lua:674 -msgid "Soulsphere" +#: modules/prefab_controller.lua:350 +msgid "Attempt to use unique room themes for each generated level, unless the pool of available themes is exhausted." msgstr "" -#: modules/ctl_doom.lua:681 -msgid "Control the amount of Soulspheres." +#: modules/prefab_controller.lua:357 +msgid "Max Indoor Wall Groups Per Level" msgstr "" -#: modules/ctl_doom.lua:688 -msgid "Backpack" +#: modules/prefab_controller.lua:364 +msgid "Determines the maximum number of distinct indoor wall groups used per level. Default is 2." msgstr "" -#: modules/ctl_doom.lua:695 -msgid "Control the amount of Backpacks." +#: modules/prefab_controller.lua:372 +msgid "Avoid Wall Group Re-Use" msgstr "" -#: modules/ctl_doom.lua:702 -msgid "Berserk Pack" +#: modules/prefab_controller.lua:376 +msgid "Attempt to use unique indoor wall groups for each generated level, unless the pool of available groups is exhausted." msgstr "" -#: modules/ctl_doom.lua:709 -msgid "Control the amount of Berserk Packs." +#: modules/prefab_controller.lua:386 +msgid "Peered Starts/Exits" msgstr "" -#: modules/ctl_doom.lua:716 -msgid "Invisibility" +#: modules/prefab_controller.lua:390 +msgid "Attempt to use matched start and exit fabs for a level (if a matched set is possible)." msgstr "" -#: modules/ctl_doom.lua:723 -msgid "Control the amount of Invisibility Spheres." +#: modules/prefab_controller.lua:398 +msgid "Steppy Caves" msgstr "" -#: modules/ctl_doom.lua:730 -msgid "Invulnerability" +#: modules/prefab_controller.lua:405 +msgid "Disables or enables caves with height variations." msgstr "" -#: modules/ctl_doom.lua:737 -msgid "Control the amount of Invulnerability Spheres." +#: modules/prefab_controller.lua:416 +msgid "Crushers" msgstr "" -#: modules/ctl_doom.lua:744 -msgid "Map Computer" +#: modules/prefab_controller.lua:418 +msgid "Changes probabilities for fabs with crushing sectors. Default is on." msgstr "" -#: modules/ctl_doom.lua:751 -msgid "Control the amount of Map Computers." +#: modules/prefab_controller.lua:427 +msgid "Dexterity Fabs" msgstr "" -#: modules/ctl_doom.lua:758 -msgid "Light Goggles" +#: modules/prefab_controller.lua:429 +msgid "Changes probabilities for fabs featuring Chasm-ish navigation. Default is on." msgstr "" -#: modules/ctl_doom.lua:765 -msgid "Control the amount of Light Goggles." +#: modules/prefab_controller.lua:437 +msgid "Gambling Fabs" msgstr "" -#: modules/ctl_doom.lua:772 -msgid "Megasphere" +#: modules/prefab_controller.lua:439 +msgid "Changes probabilities for fabs that may lockout a player on items. Default is on." msgstr "" -#: modules/ctl_doom.lua:779 -msgid "Control the amount of Megaspheres." +#: modules/prefab_controller.lua:448 +msgid "Sight Ambush Cages" msgstr "" -#: modules/ctl_doom.lua:788 -msgid "Clips" +#: modules/prefab_controller.lua:450 +msgid "Changes probabilities for cages that unleash its monsters when player is in sight. Default is on." msgstr "" -#: modules/ctl_doom.lua:795 -msgid "Control the amount of Clips." +#: modules/prefab_controller.lua:459 +msgid "Mirror Mazes" msgstr "" -#: modules/ctl_doom.lua:803 -msgid "Bullet Box" +#: modules/prefab_controller.lua:461 +msgid "Changes probabilities for hell mirror maze closets and joiners." msgstr "" -#: modules/ctl_doom.lua:810 -msgid "Control the amount of Bullet Boxes." +#: modules/prefab_controller.lua:470 +msgid "Dark Mazes" msgstr "" -#: modules/ctl_doom.lua:818 -msgid "Shells" +#: modules/prefab_controller.lua:472 +msgid "Changes probabilities for dark/eye maze joiners in hell theme." msgstr "" -#: modules/ctl_doom.lua:825 -msgid "Control the amount of Shells." +#: modules/prefab_controller.lua:481 +msgid "Stair Ladders" msgstr "" -#: modules/ctl_doom.lua:833 -msgid "Shell Box" +#: modules/prefab_controller.lua:483 +msgid "Changes probabilities for high-step ladders (stairs)." msgstr "" -#: modules/ctl_doom.lua:840 -msgid "Control the amount of Shell Boxes." +#: modules/prefab_controller.lua:493 +msgid "Jump/Crouch Fabs" msgstr "" -#: modules/ctl_doom.lua:848 -msgid "Rocket" +#: modules/prefab_controller.lua:496 +msgid "Enables or disables prefabs that require jumping or crouching to navigate." msgstr "" -#: modules/ctl_doom.lua:855 -msgid "Control the amount of Rockets." +#: modules/prefab_controller.lua:506 +msgid "Damaging Hallways" msgstr "" -#: modules/ctl_doom.lua:863 -msgid "Rocket Box" +#: modules/prefab_controller.lua:508 +msgid "Changes the liquids on hallways with damaging floors to either be damaging (default) or non-damaging." msgstr "" -#: modules/ctl_doom.lua:870 -msgid "Control the amount of Rocket Boxes." +#: modules/prefab_controller.lua:519 +msgid "Test New Content" msgstr "" -#: modules/ctl_doom.lua:878 -msgid "Cell" +#: modules/prefab_controller.lua:531 +msgid "Match Theme" msgstr "" -#: modules/ctl_doom.lua:885 -msgid "Control the amount of Cells." +#: modules/prefab_controller.lua:534 +msgid "Ensures that prefabs selected match their intended Theme." msgstr "" -#: modules/ctl_doom.lua:893 -msgid "Cell Pack" +#: modules/procedural_gotcha.lua:24 +msgid "Regular" msgstr "" -#: modules/ctl_doom.lua:900 -msgid "Control the amount of Cell Packs." +#: modules/procedural_gotcha.lua:26 +msgid "Tiny" msgstr "" -#: modules/alt_shape_grammars.lua:33 -msgid "Alternate Shape Grammars" +#: modules/procedural_gotcha.lua:31 +msgid "Final Map Only" msgstr "" -#: modules/alt_shape_grammars.lua:40 -msgid "Options for alternate means of determining the layout of a level." +#: modules/procedural_gotcha.lua:32 +msgid "Last Level of Episode" msgstr "" -#: modules/alt_shape_grammars.lua:52 -msgid "The Backhalls" +#: modules/procedural_gotcha.lua:33 +msgid "Two per Episode" msgstr "" -#: modules/alt_shape_grammars.lua:54 -msgid "% Chance Per Level" +#: modules/procedural_gotcha.lua:34 +msgid "Three per Episode" msgstr "" -#: modules/alt_shape_grammars.lua:59 -msgid "Sets chance of levels using the Backhalls shape grammar." +#: modules/procedural_gotcha.lua:35 +msgid "Four per Episode" msgstr "" -#: modules/alt_shape_grammars.lua:60 -msgid "The true Linear Mode." +#: modules/procedural_gotcha.lua:36 +msgid "_" msgstr "" -#: modules/alt_shape_grammars.lua:67 -msgid "Boxes of Death" +#: modules/procedural_gotcha.lua:37 +msgid "5% Chance, Any Map After Map 4" msgstr "" -#: modules/alt_shape_grammars.lua:74 -msgid "Sets chance of levels using the Boxes of Death shape grammar." +#: modules/procedural_gotcha.lua:38 +msgid "10% Chance, Any Map After Map 4" msgstr "" -#: modules/alt_shape_grammars.lua:75 -msgid "It's like that movie Cube, but with .5 less dimensions (if you're a contrarian)." +#: modules/procedural_gotcha.lua:39 +msgid "Everything" msgstr "" -#: modules/alt_shape_grammars.lua:82 -msgid "The OG" +#: modules/procedural_gotcha.lua:53 +msgid "Procedural Gotchas" msgstr "" -#: modules/alt_shape_grammars.lua:89 -msgid "Sets chance of levels using the OG shape grammar." +#: modules/procedural_gotcha.lua:67 +msgid "This module allows you to fine tune the Procedural Gotcha experience if you have Procedural Gotchas enabled. Does not affect prebuilts. It is recommended to pick higher scales on one of the two options, but not both at once for a balanced challenge." msgstr "" -#: modules/alt_shape_grammars.lua:90 -msgid "These are the shapes from Oblige 7.45, one of the earliest examples of the shape grammar system." +#: modules/procedural_gotcha.lua:74 +msgid "Gotcha Frequency" msgstr "" -#: modules/miscellaneous.lua:31 -msgid "FLAT" +#: modules/procedural_gotcha.lua:77 +msgid "" +"Procedural Gotchas are two room maps, where the second is an immediate but immensely-sized exit room with gratitiously intensified monster strength. Essentially an arena - prepare for a tough, tough fight!\n" +"\n" +"Notes:\n" +"\n" +"5% of levels may create at least 1 or 2 gotcha maps in a standard full game." msgstr "" -#: modules/miscellaneous.lua:32 -msgid "Lower" +#: modules/procedural_gotcha.lua:85 +msgid "Extra Quantity" msgstr "" -#: modules/miscellaneous.lua:34 -msgid "Higher" +#: modules/procedural_gotcha.lua:87 +msgid "x Monsters" msgstr "" -#: modules/miscellaneous.lua:39 -msgid "Pitch-black" +#: modules/procedural_gotcha.lua:92 +msgid "Offset monster strength from your default quantity of choice plus the increasing level ramp. If your quantity choice is to reduce the monsters, the monster quantity will cap at a minimum of 0.1 (Scarce quantity setting)." msgstr "" -#: modules/miscellaneous.lua:40 -msgid "Gloomy" +#: modules/procedural_gotcha.lua:99 +msgid "Extra Strength" msgstr "" -#: modules/miscellaneous.lua:41 -msgid "Darker" +#: modules/procedural_gotcha.lua:105 +msgid "0:NONE,2:2 (Stronger),4:4 (Harder),6:6 (Tougher),8:8 (CRAZIER),16:16 (NIGHTMARISH)" msgstr "" -#: modules/miscellaneous.lua:43 -msgid "Brighter" +#: modules/procedural_gotcha.lua:106 +msgid "Offset monster quantity from your default strength of choice plus the increasing level ramp." msgstr "" -#: modules/miscellaneous.lua:44 -msgid "Vivid" +#: modules/procedural_gotcha.lua:113 +msgid "Map Size" msgstr "" -#: modules/miscellaneous.lua:45 -msgid "Radiant" +#: modules/procedural_gotcha.lua:116 +msgid "Size of the procedural gotcha. Start and arena room sizes are relative to map size as well." msgstr "" -#: modules/miscellaneous.lua:50 -msgid "Mostly Short" +#: modules/procedural_gotcha_edge.lua:46 +msgid "50% less" msgstr "" -#: modules/miscellaneous.lua:51 -msgid "Slightly Short" +#: modules/procedural_gotcha_edge.lua:47 +msgid "80% less" msgstr "" -#: modules/miscellaneous.lua:53 -msgid "Slightly Tall" +#: modules/procedural_gotcha_edge.lua:48 +msgid "100% less" msgstr "" -#: modules/miscellaneous.lua:54 -msgid "Mostly Tall" +#: modules/procedural_gotcha_edge.lua:63 +msgid "Easier" msgstr "" -#: modules/miscellaneous.lua:60 -msgid "Not on Vistas" +#: modules/procedural_gotcha_edge.lua:64 +msgid "Moderate" msgstr "" -#: modules/miscellaneous.lua:68 -msgid "Occasional" +#: modules/procedural_gotcha_edge.lua:66 +msgid "Nightmare" msgstr "" -#: modules/miscellaneous.lua:75 -msgid "No Damaging" +#: modules/procedural_gotcha_edge.lua:71 +msgid "Scatter around arena" msgstr "" -#: modules/miscellaneous.lua:82 -msgid "75% of All Levels" +#: modules/procedural_gotcha_edge.lua:72 +msgid "Close to player start" msgstr "" -#: modules/miscellaneous.lua:83 -msgid "50% of All Levels" +#: modules/procedural_gotcha_edge.lua:77 +msgid "Hard Limit" msgstr "" -#: modules/miscellaneous.lua:84 -msgid "25% of All Levels" +#: modules/procedural_gotcha_edge.lua:78 +msgid "Soft Limit" msgstr "" -#: modules/miscellaneous.lua:85 -msgid "12% of All Levels" +#: modules/procedural_gotcha_edge.lua:79 +msgid "No Limit" msgstr "" -#: modules/miscellaneous.lua:91 -msgid "Tech and Urban" +#: modules/procedural_gotcha_edge.lua:117 +msgid "Regular Gotcha Options" msgstr "" -#: modules/miscellaneous.lua:99 -msgid "x0.25" +#: modules/procedural_gotcha_edge.lua:133 +msgid "Force Big-Boss Fight" msgstr "" -#: modules/miscellaneous.lua:100 -msgid "x0.5" +#: modules/procedural_gotcha_edge.lua:136 +msgid "Attempts to guarantee a fight against a boss-type (nasty tier) monster in the procedural gotcha." msgstr "" -#: modules/miscellaneous.lua:101 -msgid "x0.75" +#: modules/procedural_gotcha_edge.lua:184 +msgid "DDF Generated Boss Options" msgstr "" -#: modules/miscellaneous.lua:103 -msgid "x1.25" +#: modules/procedural_gotcha_edge.lua:189 +msgid "Enable Procedural Bosses" msgstr "" -#: modules/miscellaneous.lua:104 -msgid "x1.5" +#: modules/procedural_gotcha_edge.lua:192 +msgid "Toggles Boss Monster generation with special traits for Gotchas." msgstr "" -#: modules/miscellaneous.lua:105 -msgid "x2" +#: modules/procedural_gotcha_edge.lua:198 +msgid "Arena Steepness" msgstr "" -#: modules/miscellaneous.lua:106 -msgid "x4" +#: modules/procedural_gotcha_edge.lua:201 +msgid "Influences steepness settings for boss arenas. Boss arena steepness is capped to be less intrusive to boss movement." msgstr "" -#: modules/miscellaneous.lua:107 -msgid "x6" +#: modules/procedural_gotcha_edge.lua:209 +msgid "Boss Tier" msgstr "" -#: modules/miscellaneous.lua:108 -msgid "x8" +#: modules/procedural_gotcha_edge.lua:212 +msgid "Increases or reduces chances of boss being based off of a more powerful monster." msgstr "" -#: modules/miscellaneous.lua:115 -msgid "x0.15" +#: modules/procedural_gotcha_edge.lua:219 +msgid "Boss Health Multiplier" msgstr "" -#: modules/miscellaneous.lua:129 -msgid "Bounded" +#: modules/procedural_gotcha_edge.lua:220 +msgid "Makes boss health higher or lower than default, useful when playing with mods that have different average power level of weapons." msgstr "" -#: modules/miscellaneous.lua:130 -msgid "Strict" +#: modules/procedural_gotcha_edge.lua:222 +msgid "x" msgstr "" -#: modules/miscellaneous.lua:136 -msgid "Small-ish" +#: modules/procedural_gotcha_edge.lua:233 +msgid "Hitscan Bosses" msgstr "" -#: modules/miscellaneous.lua:137 -msgid "Small" +#: modules/procedural_gotcha_edge.lua:236 +msgid "Reduces chance of hitscan bosses spawning." msgstr "" -#: modules/miscellaneous.lua:138 -msgid "Large" +#: modules/procedural_gotcha_edge.lua:243 +msgid "Respect zero prob" msgstr "" -#: modules/miscellaneous.lua:139 -msgid "Large-ish" +#: modules/procedural_gotcha_edge.lua:247 +msgid "If enabled, monsters disabled in monster control module cant be chosen as a boss." msgstr "" -#: modules/miscellaneous.lua:141 -msgid "Conservative" +#: modules/procedural_gotcha_edge.lua:255 +msgid "Monster limit type" msgstr "" -#: modules/miscellaneous.lua:142 -msgid "Very Conservative" +#: modules/procedural_gotcha_edge.lua:258 +msgid "" +"Influences how boss difficulty and megawad progression affects the monster type of boss.\n" +"\n" +"Hard Limit: Doesn't allow monster types outside of range to ever spawn.\n" +"\n" +"Soft Limit: Reduces the probability of spawning of monster types outside of range.\n" +"\n" +"No Limit: Difficulty doesn't have effect on monster type selection." msgstr "" -#: modules/miscellaneous.lua:148 -msgid "Less-ish" +#: modules/procedural_gotcha_edge.lua:266 +msgid "Weapon placement" msgstr "" -#: modules/miscellaneous.lua:151 -msgid "More-ish" +#: modules/procedural_gotcha_edge.lua:269 +msgid "Influences weapon placement in boss arena." msgstr "" -#: modules/miscellaneous.lua:233 -msgid "Layout Consistency" +#: modules/procedural_gotcha_edge.lua:277 +msgid "Ammo supplies mult" msgstr "" -#: modules/miscellaneous.lua:240 -msgid "Chance that a level will be built with a layout from random set of prefered shape rules." +#: modules/procedural_gotcha_edge.lua:284 +msgid "Changes multiplier of ammunition items on the boss arena(This is also affected by boss health multiplier)." msgstr "" -#: modules/miscellaneous.lua:241 -msgid "Layout consistency attempts to cause levels to overprefer specific shape rules from the ruleset in order to create odd but more consistent combinations of pieces to build the general layout. The effect will be more prominent in certain combinations and levels than others." +#: modules/procedural_gotcha_edge.lua:292 +msgid "Healing supplies mult" msgstr "" -#: modules/miscellaneous.lua:249 -msgid "Linear Mode" +#: modules/procedural_gotcha_edge.lua:299 +msgid "Changes multiplier of healing items on the boss arena." msgstr "" -#: modules/miscellaneous.lua:256 -msgid "Creates linear levels, where rooms are connected along a linear layout from start to exit." +#: modules/procedural_gotcha_zdoom.lua:174 +msgid "Weaker" msgstr "" -#: modules/miscellaneous.lua:257 -msgid "Due to the nature of linear levels, you may encounter teleports even if you have teleports off. This is necessary in order for linear levels not to prematuraly terminate and therefore become stunted i.e. only have 2-5 rooms." +#: modules/procedural_gotcha_zdoom.lua:177 +msgid "Much Harder" msgstr "" -#: modules/miscellaneous.lua:264 -msgid "Nature Mode" +#: modules/procedural_gotcha_zdoom.lua:183 +msgid "Extremely slow" msgstr "" -#: modules/miscellaneous.lua:271 -msgid "Forces most of the map to be composed of naturalistic areas (parks and caves). The ratio is decided by Outdoors style setting while competing styles are ignored." +#: modules/procedural_gotcha_zdoom.lua:184 +msgid "Very slow" msgstr "" -#: modules/miscellaneous.lua:278 -msgid "Streets Mode" +#: modules/procedural_gotcha_zdoom.lua:185 +msgid "Slow" msgstr "" -#: modules/miscellaneous.lua:285 -msgid "Allows Obsidian to create large street-like outdoor rooms." +#: modules/procedural_gotcha_zdoom.lua:187 +msgid "Fast" msgstr "" -#: modules/miscellaneous.lua:292 -msgid "Streets-Friendly Themes Only" +#: modules/procedural_gotcha_zdoom.lua:188 +msgid "Faster" msgstr "" -#: modules/miscellaneous.lua:295 -msgid "" -"Only allow Streets Mode slider to affect levels with the following themes:\n" -"\n" -"Doom 2 - Urban\n" -"Heretic - City" +#: modules/procedural_gotcha_zdoom.lua:200 +msgid "Exit after 10 seconds" msgstr "" -#: modules/miscellaneous.lua:305 -msgid "" -"Alters the general size and ground coverage of rooms.\n" -"\n" -"Vanilla: No room size multipliers.\n" -"\n" -"Mix It Up: All multiplier ranges are randomly used with highest and lowest multipliers being rarest." +#: modules/procedural_gotcha_zdoom.lua:201 +msgid "Spawn pickup that exits the level" msgstr "" -#: modules/miscellaneous.lua:311 -msgid "Area Count Multiplier" +#: modules/procedural_gotcha_zdoom.lua:1870 +msgid "ZScript Generated Boss Options" msgstr "" -#: modules/miscellaneous.lua:314 -msgid "" -"Alters the amount of areas in a room. Influences the amount rooms are divided into different elevations or simply different ceilings if a level has no steepness.\n" -"\n" -"Vanilla: No area quantity multipliers.\n" -"\n" -"Mix It Up: All multiplier ranges are randomly used with highest and lowest multipliers being rarest." +#: modules/procedural_gotcha_zdoom.lua:1905 +msgid "Boss Trait Strength" msgstr "" -#: modules/miscellaneous.lua:321 -msgid "Size Consistency" +#: modules/procedural_gotcha_zdoom.lua:1908 +msgid "Increases or reduces chances of boss getting more powerful traits." msgstr "" -#: modules/miscellaneous.lua:324 -msgid "" -"Changes whether rooms follow a strict single size or not. Can be paired with above choices for more enforced results.\n" -"\n" -"Vanilla: Original behavior. Rooms in a level have vary in size from each other. Big Rooms options are respected.\n" -"\n" -"Bounded: Rooms vary in size but not radically from each other.\n" -"\n" -"Strict: All rooms in the level have a single set size/coverage.\n" -"\n" -"Mix It Up: A mixture of 75% Vanilla, 25% Strict." +#: modules/procedural_gotcha_zdoom.lua:1941 +msgid "Visible Health Bar" msgstr "" -#: modules/miscellaneous.lua:331 -msgid "Room Size Mix Fine Tune" +#: modules/procedural_gotcha_zdoom.lua:1944 +msgid "If enabled, an hp bar will appear on UI while boss is active." msgstr "" -#: modules/miscellaneous.lua:334 -msgid "" -"Alters the behavior of Mix It Up for Room Size Multiplier options.\n" -"\n" -"Normal: Mix it up uses a normal curve distribution. Traditional-sized rooms are common and smaller or larger sizes are slightly less so.\n" -"\n" -"Small-ish: Only smaller room sizes, but biased towards normal sizes.\n" -"\n" -"Small: Biased towards smaller room sizes with no larger room sizes.\n" -"\n" -"Large: Biased towards large rooms sizes with no smaller room sizes..\n" -"\n" -"Large-ish: Only larger room sizes, but biased towards normal sizes.\n" -"\n" -"Conservative: Probability is biased more towards regular room sizes, making much smaller or much larger rooms significantly rarer.\n" -"\n" -"Very Conservative: Bias is even stronger towards regular and smaller rooms sizes, while larger rooms are very rare.\n" -"\n" -"Random: No curve distribution - room sizes and room area counts are picked completely randomly." +#: modules/procedural_gotcha_zdoom.lua:1951 +msgid "Enable Boss Music" msgstr "" -#: modules/miscellaneous.lua:341 -msgid "Room Area Mix Fine Tune" +#: modules/procedural_gotcha_zdoom.lua:1954 +msgid "If enabled, encountering a boss will start boss theme music. (For now you have to have your own music files with lumps named D_BOSSx where x is boss number)" msgstr "" -#: modules/miscellaneous.lua:344 -msgid "" -"Alters the behavior of Mix It Up for Room Area Multiplier options.\n" -"\n" -"Normal: Mix it up uses a normal curve distribution.\n" -"\n" -"Less-ish: Only rooms with less floors and simple ceilings, but biased towards normal counts.\n" -"\n" -"Less: Biased towards rooms with less floors and simple ceilings.\n" -"\n" -"More: Biased towards rooms with more floors and complex ceilings.\n" -"\n" -"More-ish: Only rooms with more floors and complex ceilings, but biased towards normal counts.\n" -"\n" -"Conservative: Biased towards normal area counts.\n" -"\n" -"Very Conservative: Further biased towards normal area counts.\n" -"\n" -"Random: No curve distribution - room area counts are picked completely randomly." +#: modules/procedural_gotcha_zdoom.lua:1961 +msgid "Reinforcement Strength" msgstr "" -#: modules/miscellaneous.lua:352 -msgid "Big Rooms" +#: modules/procedural_gotcha_zdoom.lua:1964 +msgid "Influences the strength of reinforcements summoned by bosses" msgstr "" -#: modules/miscellaneous.lua:353 -msgid "Raises upper limits on individual room growth" +#: modules/procedural_gotcha_zdoom.lua:1972 +msgid "Reinforcement Rate" msgstr "" -#: modules/miscellaneous.lua:357 -msgid "Big Outdoors" +#: modules/procedural_gotcha_zdoom.lua:1975 +msgid "Influences the spawn rate of reinforcements summoned by bosses" msgstr "" -#: modules/miscellaneous.lua:358 -msgid "Raises upper limits on outdoor area growth" +#: modules/procedural_gotcha_zdoom.lua:2019 +msgid "Exit type" msgstr "" -#: modules/miscellaneous.lua:362 -msgid "Sub Rooms" +#: modules/procedural_gotcha_zdoom.lua:2022 +msgid "Changes exit type after boss has been destroyed." msgstr "" -#: modules/miscellaneous.lua:363 -msgid "Controls amount of small sub rooms. Actually controls the degree at which ungrown rooms are left instead of culled." +#: modules/procedural_textures.lua:26 +msgid "Vanilla Only" msgstr "" -#: modules/miscellaneous.lua:369 -msgid "Room Heights" +#: modules/procedural_textures.lua:27 +msgid "Include Epic Textures" msgstr "" -#: modules/miscellaneous.lua:371 -msgid "Determines if rooms should have a height limit or should exaggerate their height. Short means room areas strictly have at most 128 units of height, tall means rooms immediately have doubled heights. Normal is the default Oblige behavior." +#: modules/procedural_textures.lua:237 +msgid "Procedural Textures" msgstr "" -#: modules/miscellaneous.lua:380 -msgid "Parks" +#: modules/procedural_textures.lua:254 +msgid "Scope" msgstr "" -#: modules/miscellaneous.lua:381 -msgid "Control the amount of parks." +#: modules/procedural_textures.lua:256 +msgid "That one guy" msgstr "" -#: modules/miscellaneous.lua:385 -msgid "Natural Cliffs" +#: modules/sky_generator.lua:25 +msgid "Default (66% of Episodes Day)" msgstr "" -#: modules/miscellaneous.lua:386 -msgid "Percentage of parks that use completely naturalistic walls." +#: modules/sky_generator.lua:26 +msgid "Night" msgstr "" -#: modules/miscellaneous.lua:394 -msgid "Park Detail" +#: modules/sky_generator.lua:27 +msgid "Day" msgstr "" -#: modules/miscellaneous.lua:395 -msgid "Reduces or increases the probability of park decorations such as trees on park rooms." +#: modules/sky_generator.lua:28 +msgid "25% of Episodes Day" msgstr "" -#: modules/miscellaneous.lua:404 -msgid "Windows" +#: modules/sky_generator.lua:29 +msgid "50% of Episodes Day" msgstr "" -#: modules/miscellaneous.lua:405 -msgid "Control the amount of windows." +#: modules/sky_generator.lua:30 +msgid "75% of Episodes Day" msgstr "" -#: modules/miscellaneous.lua:409 -msgid "Passable Windows" +#: modules/sky_generator.lua:43 +msgid "Hills" msgstr "" -#: modules/miscellaneous.lua:411 -msgid "Sets the preferences for passability on certain windows. On Vistas Only means only windows that look out to vistas/map border scenics have a blocking line." +#: modules/sky_generator.lua:44 +msgid "Mountainous" msgstr "" -#: modules/miscellaneous.lua:418 -msgid "Passable Railings" +#: modules/sky_generator.lua:45 +msgid "Cavernous" msgstr "" -#: modules/miscellaneous.lua:420 -msgid "" -"Sets the passability of railing junctions between full impassability or the 3D midtex flag. Occasional means 3D midtex is only used on railings between areas the player is supposed to circumvent. Always means the inclusion of cages and scenic rails, allowing flying monsters to potentially escape.\n" -"\n" -"Note: 3D midtex lines currently *block* projectiles as well." +#: modules/sky_generator.lua:51 +msgid "Blue + White Clouds" msgstr "" -#: modules/miscellaneous.lua:428 -msgid "Symmetry" +#: modules/sky_generator.lua:53 +msgid "Dark Grey" msgstr "" -#: modules/miscellaneous.lua:429 -msgid "Affects amount of symmetry when growing levels." +#: modules/sky_generator.lua:57 +msgid "Red-ish" msgstr "" -#: modules/miscellaneous.lua:432 -msgid "Beams" +#: modules/sky_generator.lua:59 +msgid "Brown-ish" msgstr "" -#: modules/miscellaneous.lua:434 -msgid "Allows the appearance of thin pillars to appear between the borders of different elevations." +#: modules/sky_generator.lua:62 +msgid "Jade" msgstr "" -#: modules/miscellaneous.lua:439 -msgid "Fences" +#: modules/sky_generator.lua:64 +msgid "Peach" msgstr "" - -#: modules/miscellaneous.lua:441 -msgid "Creates thick solid fences and fence posts between areas of varying height for outdoor rooms." + +#: modules/sky_generator.lua:67 +msgid "Rainbow" msgstr "" -#: modules/miscellaneous.lua:446 -msgid "Porches\\Gazebos" +#: modules/sky_generator.lua:73 +msgid "Black" msgstr "" -#: modules/miscellaneous.lua:448 -msgid "Occasional outdoor areas with a lowered indoor-ish ceiling." +#: modules/sky_generator.lua:75 +msgid "Tan" msgstr "" -#: modules/miscellaneous.lua:453 -msgid "Pictures" +#: modules/sky_generator.lua:77 +msgid "Dark Green" msgstr "" -#: modules/miscellaneous.lua:455 -msgid "Controls the large wall setpieces in a map. Works on a chance per room basis." +#: modules/sky_generator.lua:79 +msgid "Dark Brown" msgstr "" -#: modules/miscellaneous.lua:460 -msgid "Scenics" +#: modules/sky_generator.lua:80 +msgid "Green-ish" msgstr "" -#: modules/miscellaneous.lua:462 -msgid "Controls the amount of fancy scenics visible at room bordering the maps." +#: modules/sky_generator.lua:81 +msgid "Ice" msgstr "" -#: modules/miscellaneous.lua:470 -msgid "Liquid Sinks" +#: modules/sky_generator.lua:335 +msgid "Sky Generator" msgstr "" -#: modules/miscellaneous.lua:472 -msgid "Enables or disables liquid sinks. Liquid sinks are walkable floors that are often converted into depressions with the level's liquid. May greatly inconvenience the player but default Oblige behavior is 'Yes'." +#: modules/sky_generator.lua:354 +msgid "Time of Day" msgstr "" -#: modules/miscellaneous.lua:479 -msgid "Dark Outdoors" +#: modules/sky_generator.lua:357 +msgid "This forces the sky background (behind the hills and clouds) to either be night or day. Default means vanilla Oblige behavior of picking one episode to be night. Random means 50% chance of night or day to be picked per episode." msgstr "" -#: modules/miscellaneous.lua:480 -msgid "Affects the chance of a level having darker skies." +#: modules/sky_generator.lua:364 +msgid "Terrain Foreground" msgstr "" -#: modules/miscellaneous.lua:485 -msgid "Minimum Brightness" +#: modules/sky_generator.lua:367 +msgid "Influences whether the sky generator should generate terrain in the skybox." msgstr "" -#: modules/miscellaneous.lua:491 -msgid "Sets the minimum brightness for the map." +#: modules/sky_generator.lua:375 +msgid "Terrain Parameters" msgstr "" -#: modules/miscellaneous.lua:498 -msgid "Maximum Brightness" +#: modules/sky_generator.lua:378 +msgid "Changes the parameters of generated hills, if there are any. 'Cavernous' causes the terrain to nearly fill up most of the sky, making an impression of being inside a cave or crater." msgstr "" -#: modules/miscellaneous.lua:504 -msgid "Sets the maximum brightness for the map." +#: modules/sky_generator.lua:387 +msgid "Day Sky Color" msgstr "" -#: modules/miscellaneous.lua:510 -msgid "Explosive Decor" +#: modules/sky_generator.lua:390 +msgid "Picks the color of the sky if day. Default means random and theme-ish." msgstr "" -#: modules/miscellaneous.lua:512 -msgid "Controls the presence of barrels, pods, canisters, etc." +#: modules/sky_generator.lua:398 +msgid "Terrain Color" msgstr "" -#: modules/miscellaneous.lua:518 -msgid "Doors" +#: modules/sky_generator.lua:401 +msgid "Picks the color of the terrain in the sky if available. Default means random and theme-ish." msgstr "" -#: modules/miscellaneous.lua:519 -msgid "Control the amount of doors." +#: modules/sky_generator.lua:409 +msgid "Nebula Color" msgstr "" -#: modules/miscellaneous.lua:522 -msgid "Keyed Doors" +#: modules/sky_generator.lua:412 +msgid "Picks the color of nebula if sky is night. 'None' means just a plain starry night sky. Default means random and theme-ish." msgstr "" -#: modules/miscellaneous.lua:523 -msgid "Control the amount of keyed doors." +#: modules/sky_generator.lua:421 +msgid "Sky Gen Lighting" msgstr "" -#: modules/miscellaneous.lua:526 -msgid "Triple-Keyed Doors" +#: modules/sky_generator.lua:425 +msgid "Overrides (and ignores) Dark Outdoors setting in Miscellaneous tab. If the sky generator creates night skies for an episode, episode's map outdoors is also dark but bright if day-ish." msgstr "" -#: modules/miscellaneous.lua:528 -msgid "Controls the chance to get three key door whenever three keys are present." +#: modules/small_spiderdemon.lua:32 +msgid "Smaller Spiderdemon" msgstr "" -#: modules/miscellaneous.lua:532 -msgid "Switch Goals" +#: modules/stealth_mons.lua:282 +msgid "Stealth Monsters" msgstr "" -#: modules/miscellaneous.lua:533 -msgid "Controls the chance for long-distance switch and lock quests." +#: modules/stealth_mons.lua:304 +msgid "Default Quantity" msgstr "" -#: modules/miscellaneous.lua:537 -msgid "Switch Rooms" +#: modules/stealth_mons.lua:307 +msgid "Control the appearance of stealth monster variants (GZDoom and EDGE-Classic only)." msgstr "" -#: modules/miscellaneous.lua:538 -msgid "Controls the chance same-room switches and locks." +#: modules/stealth_mons.lua:357 +msgid "Stealth Monsters Fine Tuning" msgstr "" -#: modules/miscellaneous.lua:546 -msgid "Road Markings" +#: modules/stealth_mons.lua:382 +msgid "Control the amount of Stealth Zombiemen." msgstr "" -#: modules/miscellaneous.lua:549 -msgid "Adds street markings to roads." +#: modules/stealth_mons.lua:396 +msgid "Control the amount of Stealth Shotgunners." msgstr "" -#: modules/miscellaneous.lua:555 -msgid "Street Traffic" +#: modules/stealth_mons.lua:410 +msgid "Control the amount of Stealth Imps." msgstr "" -#: modules/miscellaneous.lua:557 -msgid "If Street Mode is enabled, changes the density of prefabs such as cars, barriers, crates, and relevant items on the roads." +#: modules/stealth_mons.lua:424 +msgid "Control the amount of Stealth Pinkies." msgstr "" -#: modules/miscellaneous.lua:566 -msgid "Exit Signs" +#: modules/stealth_mons.lua:438 +msgid "Control the amount of Stealth Cacodemons." msgstr "" -#: modules/miscellaneous.lua:569 -msgid "Places exit signs by exiting room" +#: modules/stealth_mons.lua:452 +msgid "Control the amount of Stealth Barons of Hell." msgstr "" -#: modules/miscellaneous.lua:576 -msgid "Linear Start" +#: modules/stealth_mons.lua:466 +msgid "Control the amount of Stealth Chaingunners." msgstr "" -#: modules/miscellaneous.lua:578 -msgid "Stops start rooms from having more than one external room connection. Can help reduce being overwhelmed by attacks from multiple directions when multiple neighboring rooms connect into the start room. Default means no control, and levels can have linear starts at random based on shape grammars as per original Oblige 7.7 behavior." +#: modules/stealth_mons.lua:480 +msgid "Control the amount of Stealth Hell Knights." msgstr "" -#: modules/miscellaneous.lua:585 -msgid "Open Outdoors" +#: modules/stealth_mons.lua:494 +msgid "Control the amount of Stealth Revenants." msgstr "" -#: modules/miscellaneous.lua:587 -msgid "Disables shape rules that involve obstructive geometry such as pillars for outdoors based on theme." +#: modules/stealth_mons.lua:508 +msgid "Control the amount of Stealth Mancubi." msgstr "" -#: modules/miscellaneous.lua:594 -msgid "Dead Ends" +#: modules/stealth_mons.lua:522 +msgid "Control the amount of Stealth Arachnotrons." msgstr "" -#: modules/miscellaneous.lua:596 -msgid "" -"Cleans up and removes areas with staircases that lead to nowhere.\n" -"NONE means all dead ends are removed.\n" -"Heaps means all dead ends are preserved (Oblige default)." +#: modules/stealth_mons.lua:536 +msgid "Control the amount of Stealth Arch-Viles." msgstr "" -#: modules/miscellaneous.lua:607 -msgid "Lighting" +#: modules/theme_control.lua:30 +msgid "Egypt (TNT)" msgstr "" -#: modules/miscellaneous.lua:608 -msgid "Detail" +#: modules/theme_control.lua:127 +msgid "[Exp] Doom 2 Theme Control" msgstr "" -#: modules/miscellaneous.lua:611 -msgid "Multiple Paths" +#: modules/theme_control.lua:170 +msgid "Flesh" msgstr "" -#: modules/miscellaneous.lua:612 -msgid "3D Floors" +#: modules/theme_control.lua:181 +msgid "[Exp] Doom 1 Theme Control" msgstr "" -#: modules/miscellaneous.lua:614 -msgid "Lakes" +#: modules/ui_arch.lua:25 +msgid "Enable" msgstr "" -#: modules/zdoom_frozsoul_sound.lua:55 -msgid "20000" +#: modules/ui_arch.lua:26 +msgid "Sky-gen Smart" msgstr "" -#: modules/zdoom_frozsoul_sound.lua:56 -msgid "22000" +#: modules/ui_arch.lua:27 +msgid "Disable" msgstr "" -#: modules/zdoom_frozsoul_sound.lua:57 -msgid "24000" +#: modules/ui_arch.lua:32 +msgid "Per Theme" msgstr "" -#: modules/zdoom_frozsoul_sound.lua:58 -msgid "26000" +#: modules/ui_arch.lua:43 +msgid "Mostly Selected Theme" msgstr "" -#: modules/zdoom_frozsoul_sound.lua:59 -msgid "28000" +#: modules/ui_arch.lua:44 +msgid "Mostly Other Themes" msgstr "" -#: modules/zdoom_frozsoul_sound.lua:60 -msgid "30000" +#: modules/ui_arch.lua:50 +msgid "Very Fast Curve" msgstr "" -#: modules/zdoom_frozsoul_sound.lua:256 -msgid "ZDoom Ambient Sounds" +#: modules/ui_arch.lua:51 +msgid "Fast Curve" msgstr "" -#: modules/zdoom_frozsoul_sound.lua:277 -msgid "DoomEdNum Offset" +#: modules/ui_arch.lua:52 +msgid "Linear" msgstr "" -#: modules/zdoom_frozsoul_sound.lua:279 -msgid "Selects the starting thing ID for generating ambient sound actors. Use only if you are playing a mod using conflicting Editor Numbers. If you don't know what this is this setting is best left as-is." +#: modules/ui_arch.lua:53 +msgid "Slow Curve" msgstr "" -#: modules/zdoom_frozsoul_sound.lua:285 -msgid "Merge Frozsoul Sound Pack" +#: modules/ui_arch.lua:54 +msgid "Very Slow Curve" msgstr "" -#: modules/zdoom_frozsoul_sound.lua:288 -msgid "Merge Frozsoul Ambient Sound Pack sound into generated WAD/PK3" +#: modules/ui_arch.lua:59 +msgid "Smaller" msgstr "" -#: modules/zdoom_frozsoul_sound.lua:289 -msgid "Merge in the sounds from the Frozsoul Ambient Sound Pack, the default set of sounds which this module is designed for. Not necessary if you plan to include the sound pack separately in your launch order." +#: modules/ui_arch.lua:61 +msgid "Larger" msgstr "" -#: modules/zdoom_frozsoul_sound.lua:293 -msgid "Adds ambient sound things to fabs, room themes, and environments (WIP). Needs an accompanying sound pack containing corresponding sound files to be included with your Doom launcher." +#: modules/ui_arch.lua:105 +msgid "Architecture" msgstr "" -#: modules/historical_versions.lua:33 -msgid "Historical Versions" +#: modules/ui_arch.lua:123 +msgid "Level Size" msgstr "" -#: modules/historical_versions.lua:40 -msgid "Options to generate levels using past releases of Oblige, Obsidian's predecessor." +#: modules/ui_arch.lua:129 +msgid "Mix It Up,Episodic,Progressive" msgstr "" -#: modules/historical_versions.lua:52 -msgid "Oblige v2" +#: modules/ui_arch.lua:130 +msgid "10:10 (Microscopic),16:16 (Miniature),22:22 (Tiny),30:30 (Small),36:36 (Average),42:42 (Large),48:48 (Huge),58:58 (Colossal),66:66 (Gargantuan),75:75 (Transcendent)" msgstr "" -#: modules/historical_versions.lua:59 -msgid "Sets chance of levels being generated using Oblige v2" +#: modules/ui_arch.lua:131 +msgid "Determines size of map (Width x Height) in grid squares." msgstr "" -#: modules/historical_versions.lua:60 -msgid "Gives levels a chance of being generated using an internal version of Oblige version 2.x. NOTE: Not all module settings will affect levels generated in this manner." +#: modules/ui_arch.lua:132 +msgid "If you are planning to generate Binary format maps at sizes of 50 and above, Autodetailing will be enabled by default. The stability of maps with sizes 60 and beyond is not predictable unless using UDMF map format (supported engines only)." msgstr "" -#: modules/historical_versions.lua:67 -msgid "Oblige v2 Deathmatch Mode" +#: modules/ui_arch.lua:140 +msgid "Upper Bound" msgstr "" -#: modules/historical_versions.lua:70 -msgid "v2 levels will be created for Deathmatch use" +#: modules/ui_arch.lua:147 +msgid "Fine tune upper limit when Level Size is set to Episodic, Progressive or Mixed." msgstr "" -#: modules/historical_versions.lua:71 -msgid "Levels using Oblige v2 will be made using its Deathmatch mode. There will be no monsters or exits, so this is usually used in conjunction with the v2 slider being set to 100% to create a DM-only WAD" +#: modules/ui_arch.lua:154 +msgid "Lower Bound" msgstr "" -#: modules/jokewad_module.lua:433 -msgid "Jokewad Module" +#: modules/ui_arch.lua:161 +msgid "Fine tune lower limit when Level Size is set to Episodic, Progressive or Mixed." msgstr "" -#: modules/jokewad_module.lua:453 -msgid "FIREBLU Mode" +#: modules/ui_arch.lua:169 +msgid "Ramp Factor" msgstr "" -#: modules/jokewad_module.lua:456 -msgid "Allows the creation of the greatest maps to ever be generated on the face of the earth. Warning: ticking this waives any liability for potential emotional and physical damage on the part of the user." +#: modules/ui_arch.lua:170 +msgid "Determines how fast or slow larger level sizes are reached in Progressive/Episodic mode." msgstr "" -#: modules/jokewad_module.lua:462 -msgid "Pandemic Mode" +#: modules/ui_arch.lua:171 +msgid "" +"Very Fast Curve: Reach half-size at 1/4th of the game.\n" +"Fast Curve: Reach half-size at 1/3rds.\n" +"Linear: Reach half-size at half the game.\n" +"Slow Curve: Reach half-size at 2/3rds.\n" +"Very Slow Curve: Reach half-size at 3/4ths.\n" +"\n" +"Obsidian default is Fast Curve." msgstr "" -#: modules/jokewad_module.lua:465 -msgid "Do your part in preventing the coronavirus crisis! Hell is taking away all our tissue rolls and hand sanitizers! It's up to the Slayer to take it back. Every square and every squeeze." +#: modules/ui_arch.lua:182 +msgid "Level Size Bias" msgstr "" -#: modules/zdoom_marines.lua:181 -msgid "Plenty" +#: modules/ui_arch.lua:183 +msgid "Alters probability skew when using Mix It Up for level sizes." msgstr "" -#: modules/zdoom_marines.lua:222 -msgid "Hostile Marines" +#: modules/ui_arch.lua:184 +msgid "" +"DEFAULT is a normal curve where Average is the most common size while smaller or larger sizes become rarer.\n" +"\n" +"Combine with Level Upper and Lower Bounds for greater control." msgstr "" -#: modules/zdoom_marines.lua:235 -msgid "WARNING! ZDoom Marines are hostile by default unless their behavior is altered by another mod!" +#: modules/ui_arch.lua:195 +msgid "Theme Mix-in Type" msgstr "" -#: modules/zdoom_marines.lua:249 -msgid "Control the appearance of hostile ZDoom Marines." +#: modules/ui_arch.lua:196 +msgid "Occasionally mix-in themes other than the selected one." msgstr "" -#: modules/zdoom_marines.lua:294 -msgid "Hostile Marines Fine Tuning" +#: modules/ui_arch.lua:197 +msgid "This replaces the legacy \"-ish\" theme choices. By selecting Mostly Selected Theme, this means your selected theme is occasionally littered by other themes while setting it to Mostly Other Themes means the original selected theme is what's littered in instead. Default behavior is None." msgstr "" -#: modules/zdoom_marines.lua:316 -msgid "Fist Marine" +#: modules/ui_arch.lua:209 +msgid "Prebuilt Levels" msgstr "" -#: modules/zdoom_marines.lua:323 -msgid "Control the amount of Fist-wielding ZDoom Marines." +#: modules/ui_arch.lua:212 +msgid "Enable or disable prebuilt maps. When disabled, are replaced with generated maps instead." msgstr "" -#: modules/zdoom_marines.lua:330 -msgid "Berserk Marine" +#: modules/ui_arch.lua:213 +msgid "Prebuilt levels are useful when, for example, a boss encounter like the Icon of Sin is desired. This sort of level would be very difficult to generate procedurally, and thus a handmade map is used instead." msgstr "" -#: modules/zdoom_marines.lua:337 -msgid "Control the amount of Berserked ZDoom Marines." +#: modules/ui_arch.lua:220 +msgid "Lighting Multiplier" msgstr "" -#: modules/zdoom_marines.lua:344 -msgid "Chainsaw Marine" +#: modules/ui_arch.lua:229 +msgid "Adjust overall map lighting" msgstr "" -#: modules/zdoom_marines.lua:351 -msgid "Control the amount of Chainsaw-wielding ZDoom Marines." +#: modules/ui_arch.lua:230 +msgid "This will apply a multiplier to the values in the default lighting tables when determining the brightness level of a room. If control over the minimum or maximum brightness values is desired, please use the Minimum/Maximum Brightness sliders in the Advanced Architecture module." msgstr "" -#: modules/zdoom_marines.lua:358 -msgid "Pistol Marine" +#: modules/ui_arch.lua:234 +msgid "Outdoors" msgstr "" -#: modules/zdoom_marines.lua:365 -msgid "Control the amount of Pistol-wielding ZDoom Marines." +#: modules/ui_arch.lua:235 +msgid "Control the amount of outdoor areas." msgstr "" -#: modules/zdoom_marines.lua:372 -msgid "Shotgun Marine" +#: modules/ui_arch.lua:238 +msgid "Caves" msgstr "" -#: modules/zdoom_marines.lua:379 -msgid "Control the amount of Shotgun-wielding ZDoom Marines." +#: modules/ui_arch.lua:239 +msgid "Control the amount of caves." msgstr "" -#: modules/zdoom_marines.lua:386 -msgid "SSG Marine" +#: modules/ui_arch.lua:242 +msgid "Liquids" msgstr "" -#: modules/zdoom_marines.lua:393 -msgid "Control the amount of Super Shotgun-wielding ZDoom Marines." +#: modules/ui_arch.lua:243 +msgid "Control the amount of liquids." msgstr "" -#: modules/zdoom_marines.lua:400 -msgid "Chaingun Marine" +#: modules/ui_arch.lua:246 +msgid "Hallways" msgstr "" -#: modules/zdoom_marines.lua:407 -msgid "Control the amount of Chaingun-wielding ZDoom Marines." +#: modules/ui_arch.lua:247 +msgid "Control the amount of hallways." msgstr "" -#: modules/zdoom_marines.lua:414 -msgid "Rocket Marine" +#: modules/ui_arch.lua:250 +msgid "Teleports" msgstr "" -#: modules/zdoom_marines.lua:421 -msgid "Control the amount of Rocket Launcher-wielding ZDoom Marines." +#: modules/ui_arch.lua:251 +msgid "Control the amount of teleporters." msgstr "" -#: modules/zdoom_marines.lua:428 -msgid "Plasma Marine" +#: modules/ui_arch.lua:255 +msgid "Teleporter Emergency Breaks" msgstr "" -#: modules/zdoom_marines.lua:435 -msgid "Control the amount of Plasma Rifle-wielding ZDoom Marines." +#: modules/ui_arch.lua:258 +msgid "Allow/disallow teleporter emergency breaks." msgstr "" -#: modules/zdoom_marines.lua:442 -msgid "Railgun Marine" +#: modules/ui_arch.lua:259 +msgid "Teleporters are sometimes used when performing an emergency room break in order to continue level growth. With this setting disabled, teleports will never be used in an emergency break. This could result in truncated level growth or, in the worst case, a script error." msgstr "" -#: modules/zdoom_marines.lua:449 -msgid "Control the amount of Railgun-wielding ZDoom Marines." +#: modules/ui_arch.lua:265 +msgid "Steepness" msgstr "" -#: modules/zdoom_marines.lua:456 -msgid "BFG Marine" +#: modules/ui_arch.lua:266 +msgid "Control the height difference of stairs, lifts, and joiners throughout levels." msgstr "" -#: modules/zdoom_marines.lua:463 -msgid "Control the amount of BFG 9000-wielding ZDoom Marines." +#: modules/ui_arch.lua:272 +msgid "Bottomless Vistas" msgstr "" -#: modules/debugger.lua:23 -msgid "Ignore" +#: modules/ui_arch.lua:275 +msgid "This feature allows for vistas that show more of the skybox below the horizon. This does not prevent skybox tiling." msgstr "" -#: modules/debugger.lua:24 -msgid "Warn" +#: modules/ui_arch.lua:276 +msgid "" +"Enable - Bottomless vistas can always show. Pick this choice when using 3D Skyboxes.\n" +"\n" +"Sky-gen Smart - Bottomless vistas appear only on episodes with no mountain backdrop based on the Sky Generator.\n" +"\n" +"Disable - Old Oblige behavior - no bottomless vistas." msgstr "" -#: modules/debugger.lua:25 -msgid "Abort" +#: modules/ui_arch.lua:283 +msgid "3D Skyboxes" msgstr "" -#: modules/debugger.lua:31 -msgid "Filename" +#: modules/ui_arch.lua:286 +msgid "Choose if 3D Skyboxes are rendered into levels and their style." msgstr "" -#: modules/debugger.lua:32 -msgid "Random Word List" +#: modules/ui_arch.lua:287 +msgid "This is highly recommended when Bottomless Vistas are enabled." msgstr "" -#: modules/debugger.lua:37 -msgid "Test Level Names" +#: modules/ui_mons.lua:27 +msgid "Average" msgstr "" -#: modules/debugger.lua:38 -msgid "Test Title Names" +#: modules/ui_mons.lua:34 +msgid "Teleports Only" msgstr "" -#: modules/debugger.lua:44 -msgid "Show All Steps" +#: modules/ui_mons.lua:35 +msgid "Closets Only" msgstr "" -#: modules/debugger.lua:45 -msgid "Show Successful Steps Only" +#: modules/ui_mons.lua:36 +msgid "20% Closets - 80% Teleports" msgstr "" -#: modules/debugger.lua:51 -msgid "Per Step (Very Slow)" +#: modules/ui_mons.lua:37 +msgid "40% Closets - 60% Teleports" msgstr "" -#: modules/debugger.lua:52 -msgid "Per Room (Slightly Slow)" +#: modules/ui_mons.lua:38 +msgid "60% Closets - 40% Teleports" msgstr "" -#: modules/debugger.lua:53 -msgid "No Live Minimap" +#: modules/ui_mons.lua:39 +msgid "80% Closets - 20% Teleports" msgstr "" -#: modules/debugger.lua:87 -msgid "Miscellaneous Options" +#: modules/ui_mons.lua:47 +msgid "Tricky" msgstr "" -#: modules/debugger.lua:94 -msgid "Provides options for printing out more verbose log information. Unusual or experimental features can also be found here." +#: modules/ui_mons.lua:48 +msgid "Treacherous" msgstr "" -#: modules/debugger.lua:107 -msgid "Title Screen Source" +#: modules/ui_mons.lua:49 +msgid "Dangerous" msgstr "" -#: modules/debugger.lua:110 -msgid "Choose how the WAD title is determined" +#: modules/ui_mons.lua:50 +msgid "Deadly" msgstr "" -#: modules/debugger.lua:111 -msgid "" -"Default: Will use Obsidian's regular naming tables.\n" -"\n" -"Filename: Will use the filename provided for the WAD (minus file extension).\n" -"\n" -"Random Word List: Will randomly pick from the internal random word list.\n" -"\n" -"NOTE: Only EN locale characters are supported at this time, other languages may result in a blank title!" +#: modules/ui_mons.lua:51 +msgid "Lethal" msgstr "" -#: modules/debugger.lua:117 -msgid "Disable Sub-Titles" +#: modules/ui_mons.lua:52 +msgid "CRAZY" msgstr "" -#: modules/debugger.lua:120 -msgid "Disable sub-titles on the Title Screen." +#: modules/ui_mons.lua:57 +msgid "Yes - Full Strength" msgstr "" -#: modules/debugger.lua:126 -msgid "Whole Name Gen Names Only" +#: modules/ui_mons.lua:58 +msgid "Yes - Weak" msgstr "" -#: modules/debugger.lua:129 -msgid "Use only complete names from the Name Generator" +#: modules/ui_mons.lua:66 +msgid "Tougher" msgstr "" -#: modules/debugger.lua:130 -msgid "" -"Uses name generator names that are already complete phrases/sentences \n" -"instead of trying to procedurally generate them." +#: modules/ui_mons.lua:67 +msgid "Fiercer" msgstr "" -#: modules/debugger.lua:136 -msgid "Shape Rule Stats" +#: modules/ui_mons.lua:68 +msgid "CRAZIER" msgstr "" -#: modules/debugger.lua:139 -msgid "Displays usage statistics for shape grammar rules." +#: modules/ui_mons.lua:73 +msgid "Disabled" msgstr "" -#: modules/debugger.lua:146 -msgid "Save Map Previews" +#: modules/ui_mons.lua:74 +msgid "Minor Bosses Only" msgstr "" -#: modules/debugger.lua:149 -msgid "Saves SVG format images of generated map thumbnails." +#: modules/ui_mons.lua:75 +msgid "Minor and Nasty Bosses Only" msgstr "" -#: modules/debugger.lua:156 -msgid "Save Minimap GIF" +#: modules/ui_mons.lua:76 +msgid "All Bosses" msgstr "" -#: modules/debugger.lua:159 -msgid "Save an animated GIF of the building process. Recommended in combination with the Live Growth Minimap." +#: modules/ui_mons.lua:90 +msgid "Combat" msgstr "" -#: modules/debugger.lua:166 -msgid "Live Growth Minimap" +#: modules/ui_mons.lua:105 +msgid "Monster Quantity" msgstr "" -#: modules/debugger.lua:169 -msgid "Controls the granularity of steps shown on the GUI minimap as a level is built." +#: modules/ui_mons.lua:111 +msgid "Mix It Up,Progressive" msgstr "" -#: modules/debugger.lua:170 -msgid "Higher levels of detail will increase the amount of time that it takes to generate a WAD. If saving an animated GIF of the build process, its animation speed will also be affected by this setting (less detail=slower, more detail=faster)." +#: modules/ui_mons.lua:112 +msgid "0:None,0.15:0.15 (Trivial),0.35:0.35 (Sporadic),0.7:0.7 (Meager),1.0:1.0 (Normal),1.3:1.3 (Modest),1.5:1.5 (Bearable),2.0:2.0 (Rough),2.5:2.5 (Strenuous),3.0:3.0 (Formidable),3.5:3.5 (Harsh),4.0:4.0 (Painful),4.5:4.5 (Ferocious),5.0:5.0 (Unforgiving),5.5:5.5 (Punishing),6.0:6.0 (Murderous),6.5:6.5 (Grueling),7.0:7.0 (Unrelenting),7.5:7.5 (Arduous),8.0:8.0 (Barbaric),8.5:8.5 (Savage),9.0:9.0 (Brutal),9.5:9.5 (Draconian),10.0:10.00 (Merciless)" msgstr "" -#: modules/debugger.lua:182 -msgid "Material Options" +#: modules/ui_mons.lua:113 +msgid "Changes the amount of monsters placed in a map. Scales with level size." msgstr "" -#: modules/debugger.lua:189 -msgid "Debugging options related to textures and flats" +#: modules/ui_mons.lua:114 +msgid "" +"For reference: Obsidian's default for normal is 1.0.\n" +"\n" +"Mix It Up: Selects quantities specified between Upper and Lower Bound choices on a chosen by the user.\n" +"\n" +"Progressive: creates a curve of increasing monster population also based on the Fine Tune options below.\n" +"\n" +"It does not matter if your Upper/Lower Bound selections are reversed. Progressive will pick the min VS max quantities selected.\n" +"\n" +"None: No monsters. Why would you choose this option? \n" +"Trivial: Very, very few monsters. Almost nothing to kill.\n" +"Sporadic: Very few monsters. Not many things to kill.\n" +"Meager: Fewer monsters. Not challenging for the average player.\n" +"Easy: Obsidian default quantity. Not too bad for casual players.\n" +"Modest: Slightly above default. Still pretty easy for most. \n" +"Bearable: Above average opposition. Getting warmer! \n" +"Rough: Slightly difficult. Equivalent to late 90s megawads. \n" +"Strenuous: Baby steps into big boy difficulty. Lots to kill! \n" +"Formidable/Harsh: 'Easy' level of difficult. Considerable opposition. \n" +"Painful/Ferocious: Getting into slaughterwad territory. Difficult! \n" +"Unforgiving/Punishing: Slaughterwad level difficulty. Skill needed. \n" +"Murderous/Grueling: Extremely high monster count. \n" +"Unrelenting/Arduous: An uphill battle. Expect to reload saves often! \n" +"Barbaric/Savage: Up into the hardest slaughterwads out there. \n" +"Brutal/Draconian: Legions of demons await you on this setting. \n" +"Merciless: Hell will throw everything at you at this setting, you masochist." msgstr "" -#: modules/debugger.lua:200 -msgid "Print Fab Materials" +#: modules/ui_mons.lua:127 +msgid "If you have Mix It Up or Progressive selected, you can define the upper bound here. Otherwise, this option is simply ignored." msgstr "" -#: modules/debugger.lua:203 -msgid "Print list of textures/flats present in each fab" +#: modules/ui_mons.lua:139 +msgid "If you have Mix It Up or Progressive selected, you can define the lower bound here. Otherwise, this option is simply ignored." msgstr "" -#: modules/debugger.lua:204 -msgid "Print the names of all textures/flats preset in a prefab WAD. This will also list values like _FLOOR, _WALL, etc, prior to their conversion." +#: modules/ui_mons.lua:145 +msgid "Monster Strength" msgstr "" -#: modules/debugger.lua:210 -msgid "Missing Fab Material Behavior" +#: modules/ui_mons.lua:151 +msgid "Affects level of selected monsters for a level's monster palette." msgstr "" -#: modules/debugger.lua:213 -msgid "Choose what to do when encountering a missing material" +#: modules/ui_mons.lua:152 +msgid "0.55:0.55 (Weak),0.75:0.75 (Easier),1:1 (Average),1.3:1.3 (Harder),1.7:1.7 (Tough),2.5:2.5 (Fierce),12:12 (CRAZY)" msgstr "" -#: modules/debugger.lua:214 -msgid "" -"Provides the following options if a material definition isn't present in a game's MATERIALS table: \n" -"\n" -"Ignore: Silently continue; missing materials are usually replaced by an _ERROR or _DEFAULT texture.\n" -"\n" -"Warn: Continue, but write the name of the fab and the missing material to the logfile.\n" -"\n" -"Abort: Throw an error and halt generation, with an error message explaining which fab and material are causing the issue. Will also write this information to the logfile." +#: modules/ui_mons.lua:157 +msgid "Ramp Up" msgstr "" -#: modules/debugger.lua:220 -msgid "Check For Non-Vanilla Materials" +#: modules/ui_mons.lua:164 +msgid "0.5:0.5 (Very Slow),0.75:0.75 (Slow),1:1 (Average),1.5:1.5 (Fast),2:2 (Very Fast),3:3 (Extra Fast)" msgstr "" -#: modules/debugger.lua:223 -msgid "Choose what to do when encountering a non-vanilla material" +#: modules/ui_mons.lua:165 +msgid "Rate at which monster strength increases as you progress through levels." msgstr "" -#: modules/debugger.lua:224 -msgid "If checked, will compare all flats/textures used against a list of vanilla materials for that IWAD, and treat non-vanilla materials as missing for the purposes of logging and throwing errors." +#: modules/ui_mons.lua:173 +msgid "Default Weapon Starts" msgstr "" -#: modules/debugger.lua:230 -msgid "Custom Error Texture" +#: modules/ui_mons.lua:176 +msgid "Ensure every map can be completed with only the default weapon (ignore weapons obtained from earlier maps)" msgstr "" -#: modules/debugger.lua:233 -msgid "Replaces Obsidian's default texture with a high visibility version for easier detection of broken level geometry or missing textures." +#: modules/ui_mons.lua:181 +msgid "Quiet Start" msgstr "" -#: modules/debugger.lua:244 -msgid "Pickup Options" +#: modules/ui_mons.lua:184 +msgid "Makes start rooms mostly safe - no enemies and all outlooking windows are removed. (windows are retained on Procedural Gotchas) Default Obsidian behavior is 'no'." msgstr "" -#: modules/debugger.lua:251 -msgid "Experimental options related to pickups (items, weapons, etc)" +#: modules/ui_mons.lua:188 +msgid "Monster Variety" msgstr "" -#: modules/debugger.lua:262 -msgid "Alternate Item Quantities" +#: modules/ui_mons.lua:190 +msgid "" +"Affects how many different monster types can appear in each room.\n" +"Setting this to NONE will make each level use a single monster type" msgstr "" -#: modules/debugger.lua:265 -msgid "Scales item distribution with map size" +#: modules/ui_mons.lua:195 +msgid "Monster Variety Jumpstart" msgstr "" -#: modules/megawad_swap.lua:92 -msgid "Megawad Music Swapper" +#: modules/ui_mons.lua:198 +msgid "Affects how many monster variations initially appear at the very first map." msgstr "" -#: modules/megawad_swap.lua:102 -msgid "Ideal if you have a music WAD replacing all tracks in the game. A note if you are using the ZDoom Specials Shuffle Music option, there is no need to use this module. This is ideal for non-ZDoom ports only." +#: modules/ui_mons.lua:204 +msgid "Bosses" msgstr "" -#: modules/procedural_textures.lua:26 -msgid "Vanilla Only" +#: modules/ui_mons.lua:205 +msgid "Affects likelihood and difficulty of boss encounters." msgstr "" -#: modules/procedural_textures.lua:27 -msgid "Include Epic Textures" +#: modules/ui_mons.lua:209 +msgid "Bosses As Regulars" msgstr "" -#: modules/procedural_textures.lua:237 -msgid "Procedural Textures" +#: modules/ui_mons.lua:212 +msgid "" +"Normally Archviles/Barons/Cyberdemons and other big monsters are excluded from normal monster pool and only can appear as guard for important objective e.g. key. With this option enabled they are allowed to(rarely) spawn as a regular monster. \n" +"\n" +" WARNING: This CAN make maps much more difficult than normal." msgstr "" -#: modules/procedural_textures.lua:254 -msgid "Scope" +#: modules/ui_mons.lua:219 +msgid "Traps" msgstr "" -#: modules/procedural_textures.lua:256 -msgid "That one guy" +#: modules/ui_mons.lua:220 +msgid "Control the amount of traps." msgstr "" -#: modules/prefab_controller.lua:68 -msgid "Lots" +#: modules/ui_mons.lua:224 +msgid "Trap Style" msgstr "" -#: modules/prefab_controller.lua:82 -msgid "Non-damaging" +#: modules/ui_mons.lua:227 +msgid "This option selects between using only teleport or closet traps. DEFAULT means both are used." msgstr "" -#: modules/prefab_controller.lua:94 -msgid "I LOVE IT" +#: modules/ui_mons.lua:233 +msgid "Trap Monsters" msgstr "" -#: modules/prefab_controller.lua:265 -msgid "Advanced Level Control" +#: modules/ui_mons.lua:236 +msgid "Changes the quantity of ambushing monsters from traps." msgstr "" -#: modules/prefab_controller.lua:283 -msgid "Alt-start Rooms" +#: modules/ui_mons.lua:243 +msgid "Cages" msgstr "" -#: modules/prefab_controller.lua:286 -msgid "For Co-operative games, sometimes have players start in different rooms" +#: modules/ui_mons.lua:244 +msgid "Control the amount of cages." msgstr "" -#: modules/prefab_controller.lua:291 -msgid "Foreshadowing Exit" +#: modules/ui_mons.lua:248 +msgid "Cage Monsters" msgstr "" -#: modules/prefab_controller.lua:294 -msgid "Gets exit room theme to follow the theme of the next level, if different." +#: modules/ui_mons.lua:251 +msgid "Changes the quantity of monsters in cages." msgstr "" -#: modules/prefab_controller.lua:301 -msgid "Auto Detailing" +#: modules/ui_mons.lua:259 +msgid "Monsters in Secrets" msgstr "" -#: modules/prefab_controller.lua:304 -msgid "Reduces the amount of complex architecture in a map based on its size. Default is on in binary map format, off in UDMF map format." +#: modules/ui_mons.lua:261 +msgid "I'm in your secret rooms, placing some monsters. Note: default is none." msgstr "" -#: modules/prefab_controller.lua:312 -msgid "Point Decor" +#: modules/ui_mons.lua:267 +msgid "Enemy Drop Compensation" msgstr "" -#: modules/prefab_controller.lua:314 +#: modules/ui_mons.lua:270 msgid "" -"Decor prefabs are prefabs placed along the floors such as crates, pillars, and other decorative elements which aren't tied to walls. This directly modifies probabilities on a per-room basis, not the density for decor prefabs in any given room.\n" +"Decides whether monster drops (i.e. magazines from zombiemen) influence map pickup spawns or not.\n" "\n" -"Note: DEFAULT actually behaves like Mix-It-Up." -msgstr "" - -#: modules/prefab_controller.lua:323 -msgid "Wall Decor" +"Yes - Ignore extra ammunition and weapons dropped by monsters when calculating pickups.\n" +"No (DEFAULT) - Removes extra pickups from the map based on items dropped by monsters (i.e. less shells on the ground if shotgunners carry them)." msgstr "" -#: modules/prefab_controller.lua:325 -msgid "Determines the odds for decorated wall junctions in a map versus plain ones." +#: modules/ui_mons.lua:313 +msgid "0:None,0.15:0.15 (Trivial),0.35:0.35 (Sporadic),0.7:0.7 (Meager),1.0:1.0 (Easy),1.3:1.3 (Modest),1.5:1.5 (Bearable),2.0:2.0 (Rough),2.5:2.5 (Strenuous),3.0:3.0 (Formidable),3.5:3.5 (Harsh),4.0:4.0 (Painful),4.5:4.5 (Ferocious),5.0:5.0 (Unforgiving),5.5:5.5 (Punishing),6.0:6.0 (Murderous),6.5:6.5 (Grueling),7.0:7.0 (Unrelenting),7.5:7.5 (Arduous),8.0:8.0 (Barbaric),8.5:8.5 (Savage),9.0:9.0 (Brutal),9.5:9.5 (Draconian),10.0:10.00 (Merciless)" msgstr "" -#: modules/prefab_controller.lua:334 -msgid "Group Walls" +#: modules/ui_pickups.lua:25 +msgid "Scarce" msgstr "" -#: modules/prefab_controller.lua:336 -msgid "Determines the percentage at which grouped walls are applied to rooms." +#: modules/ui_pickups.lua:27 +msgid "Bit Less" msgstr "" -#: modules/prefab_controller.lua:349 -msgid "Max Room Themes Per Level" +#: modules/ui_pickups.lua:29 +msgid "Bit More" msgstr "" -#: modules/prefab_controller.lua:356 -msgid "Determines the maximum number of distinct indoor room themes used per level. Default is 1." +#: modules/ui_pickups.lua:37 +msgid "Very Soon" msgstr "" -#: modules/prefab_controller.lua:364 -msgid "Avoid Room Theme Re-Use" +#: modules/ui_pickups.lua:38 +msgid "Sooner" msgstr "" -#: modules/prefab_controller.lua:368 -msgid "Attempt to use unique room themes for each generated level, unless the pool of available themes is exhausted." +#: modules/ui_pickups.lua:40 +msgid "Later" msgstr "" -#: modules/prefab_controller.lua:375 -msgid "Max Indoor Wall Groups Per Level" +#: modules/ui_pickups.lua:41 +msgid "Very Late" msgstr "" -#: modules/prefab_controller.lua:382 -msgid "Determines the maximum number of distinct indoor wall groups used per level. Default is 2." +#: modules/ui_pickups.lua:59 +msgid "Rich" msgstr "" -#: modules/prefab_controller.lua:390 -msgid "Avoid Wall Group Re-Use" +#: modules/ui_pickups.lua:60 +msgid "Resplendent" msgstr "" -#: modules/prefab_controller.lua:394 -msgid "Attempt to use unique indoor wall groups for each generated level, unless the pool of available groups is exhausted." +#: modules/ui_pickups.lua:72 +msgid "Pickups" msgstr "" -#: modules/prefab_controller.lua:404 -msgid "Peered Starts/Exits" +#: modules/ui_pickups.lua:87 +msgid "Health" msgstr "" -#: modules/prefab_controller.lua:408 -msgid "Attempt to use matched start and exit fabs for a level (if a matched set is possible)." +#: modules/ui_pickups.lua:89 +msgid "Control the amount of health items." msgstr "" -#: modules/prefab_controller.lua:416 -msgid "Steppy Caves" +#: modules/ui_pickups.lua:93 +msgid "Ammo" msgstr "" -#: modules/prefab_controller.lua:423 -msgid "Disables or enables caves with height variations." +#: modules/ui_pickups.lua:95 +msgid "Control the amount of ammunition." msgstr "" -#: modules/prefab_controller.lua:434 -msgid "Crushers" +#: modules/ui_pickups.lua:99 +msgid "Weapons" msgstr "" -#: modules/prefab_controller.lua:436 -msgid "Changes probabilities for fabs with crushing sectors. Default is on." +#: modules/ui_pickups.lua:101 +msgid "Control the amount of weapons." msgstr "" -#: modules/prefab_controller.lua:445 -msgid "Dexterity Fabs" +#: modules/ui_pickups.lua:105 +msgid "Items" msgstr "" -#: modules/prefab_controller.lua:447 -msgid "Changes probabilities for fabs featuring Chasm-ish navigation. Default is on." +#: modules/ui_pickups.lua:107 +msgid "Control the amount of armor and miscellaneous items." msgstr "" -#: modules/prefab_controller.lua:455 -msgid "Gambling Fabs" +#: modules/ui_pickups.lua:111 +msgid "Secrets" msgstr "" -#: modules/prefab_controller.lua:457 -msgid "Changes probabilities for fabs that may lockout a player on items. Default is on." +#: modules/ui_pickups.lua:113 +msgid "Control the amount of secrets." msgstr "" -#: modules/prefab_controller.lua:466 -msgid "Sight Ambush Cages" +#: modules/ui_pickups.lua:117 +msgid "Secrets Bonus" msgstr "" -#: modules/prefab_controller.lua:468 -msgid "Changes probabilities for cages that unleash its monsters when player is in sight. Default is on." +#: modules/ui_pickups.lua:119 +msgid "Adds extra content to secret rooms. Larger rooms offer more content. Default is NONE." msgstr "" -#: modules/prefab_controller.lua:477 -msgid "Mirror Mazes" +#: modules/ui_slump.lua:26 +msgid "Ranged Only" msgstr "" -#: modules/prefab_controller.lua:479 -msgid "Changes probabilities for hell mirror maze closets and joiners." +#: modules/ui_slump.lua:27 +msgid "No Fly Zone" msgstr "" -#: modules/prefab_controller.lua:488 -msgid "Dark Mazes" +#: modules/ui_slump.lua:64 +msgid "Determines size of map in rooms." msgstr "" -#: modules/prefab_controller.lua:490 -msgid "Changes probabilities for dark/eye maze joiners in hell theme." +#: modules/ui_slump.lua:78 +msgid "Determines maximum map size when using Mix It Up." msgstr "" -#: modules/prefab_controller.lua:499 -msgid "Stair Ladders" +#: modules/ui_slump.lua:92 +msgid "Determines minimum room size when using Mix It Up." msgstr "" -#: modules/prefab_controller.lua:501 -msgid "Changes probabilities for high-step ladders (stairs)." +#: modules/ui_slump.lua:120 +msgid "Room Bigification Chance" msgstr "" -#: modules/prefab_controller.lua:511 -msgid "Jump/Crouch Fabs" +#: modules/ui_slump.lua:127 +msgid "% chance that SLUMP will attempt to increase a room's size." msgstr "" -#: modules/prefab_controller.lua:514 -msgid "Enables or disables prefabs that require jumping or crouching to navigate." +#: modules/ui_slump.lua:133 +msgid "Forkiness" msgstr "" -#: modules/prefab_controller.lua:524 -msgid "Damaging Hallways" +#: modules/ui_slump.lua:140 +msgid "% chance that a room will attempt to fork as the level grows." msgstr "" -#: modules/prefab_controller.lua:526 -msgid "Changes the liquids on hallways with damaging floors to either be damaging (default) or non-damaging." +#: modules/ui_slump.lua:141 +msgid "0% should look like a bunch of murder hallways. Forking is not guaranteed to succeed, especially if the Room Bigification Chance is increased." msgstr "" -#: modules/prefab_controller.lua:537 -msgid "Test New Content" +#: modules/ui_slump.lua:147 +msgid "Deathmatch Spawns" msgstr "" -#: modules/prefab_controller.lua:549 -msgid "Match Theme" +#: modules/ui_slump.lua:150 +msgid "Add Deathmatch starts to generated levels." msgstr "" -#: modules/prefab_controller.lua:552 -msgid "Ensures that prefabs selected match their intended Theme." +#: modules/ui_slump.lua:155 +msgid "Major Nukage Mode" msgstr "" -#: modules/heretic/zdoom_specials.lua:1044 -msgid "Shuffles music in the MAPINFO lump." +#: modules/ui_slump.lua:158 +msgid "Watch your step!" msgstr "" -#: modules/heretic/theme_control_heretic.lua:99 -msgid "[Exp] Heretic Theme Control" +#: modules/ui_slump.lua:159 +msgid "Will fill most rooms with damaging liquids." msgstr "" -#: modules/heretic/theme_control_heretic.lua:130 -msgid "Episode 5" +#: modules/ui_slump.lua:190 +msgid "Control what types of monsters are available" msgstr "" -#: modules/heretic/theme_control_heretic.lua:131 -msgid "Override regular theme for Episode 5." +#: modules/ui_slump.lua:199 +msgid "Prevents monsters from spawning in the starting room." msgstr "" -#: modules/heretic/ctl_heretic.lua:59 -msgid "Heretic Monster Control" +#: modules/ui_slump.lua:200 +msgid "Monsters in other rooms may still have a line of sight to you, so be careful!" msgstr "" -#: modules/heretic/ctl_heretic.lua:76 -msgid "Gargoyle" +#: modules/ui_slump.lua:212 +msgid "Oops! All Nazis!" msgstr "" -#: modules/heretic/ctl_heretic.lua:83 -msgid "Control the amount of Gargoyles." +#: modules/ui_slump.lua:218 +msgid "Populates the level with only SS troopers. This may expand to include pinkies/the Cyberdemon." msgstr "" -#: modules/heretic/ctl_heretic.lua:90 -msgid "Fire Gargoyle" +#: modules/useful_links.lua:21 +msgid "Game WADs (Libre/Freeware)" msgstr "" -#: modules/heretic/ctl_heretic.lua:97 -msgid "Control the amount of Fire Gargoyles." +#: modules/useful_links.lua:30 +msgid "Freedoom (Doom 1/2 Replacement)" msgstr "" -#: modules/heretic/ctl_heretic.lua:104 -msgid "Warrior" +#: modules/useful_links.lua:35 +msgid "Blasphemer (Heretic Replacement)" msgstr "" -#: modules/heretic/ctl_heretic.lua:111 -msgid "Control the amount of Warriors." +#: modules/useful_links.lua:40 +msgid "Chex Quest 3: Vanilla Edition" msgstr "" -#: modules/heretic/ctl_heretic.lua:118 -msgid "Warrior Ghost" +#: modules/useful_links.lua:50 +msgid "Harmony Compatible" msgstr "" -#: modules/heretic/ctl_heretic.lua:125 -msgid "Control the amount of Warrior Ghosts." +#: modules/useful_links.lua:63 +msgid "Obsidian Addons" msgstr "" -#: modules/heretic/ctl_heretic.lua:132 -msgid "Golem" +#: modules/useful_links.lua:72 +msgid "Lobo's EDGE-Classic Enhancements" msgstr "" -#: modules/heretic/ctl_heretic.lua:139 -msgid "Control the amount of Golems." +#: modules/useful_links.lua:77 +msgid "Mobreck's MBF21 Expanded DOOM Beastiary" msgstr "" -#: modules/heretic/ctl_heretic.lua:146 -msgid "Golem Ghost" +#: modules/useful_links.lua:82 +msgid "xBEEKAYRANDEEx's DoomRLA Pickups" msgstr "" -#: modules/heretic/ctl_heretic.lua:153 -msgid "Control the amount of Golem Ghosts." +#: modules/useful_links.lua:87 +msgid "Heathen's Maze For Heretic - Craneo" msgstr "" -#: modules/heretic/ctl_heretic.lua:160 -msgid "Nitro" +#: modules/useful_links.lua:92 +msgid "Simon-v's Jukebox" msgstr "" -#: modules/heretic/ctl_heretic.lua:167 -msgid "Control the amount of Nitrogolems." +#: modules/useful_links.lua:97 +msgid "SilentZorah's Jukebox - Craneo" msgstr "" -#: modules/heretic/ctl_heretic.lua:174 -msgid "Nitro Ghost" +#: modules/useful_links.lua:102 +msgid "MsrSgtShooterPerson's Delta Resource Pack" msgstr "" -#: modules/heretic/ctl_heretic.lua:181 -msgid "Control the amount of Nitrogolem Ghosts." +#: modules/wolf/miscellaneous.lua:25 +msgid "x0.33" msgstr "" -#: modules/heretic/ctl_heretic.lua:188 -msgid "Disciple" +#: modules/wolf/miscellaneous.lua:26 +msgid "x0.66" msgstr "" -#: modules/heretic/ctl_heretic.lua:195 -msgid "Control the amount of Disciples." +#: modules/wolf/miscellaneous.lua:28 +msgid "x1.33" msgstr "" -#: modules/heretic/ctl_heretic.lua:202 -msgid "Sabreclaw" +#: modules/wolf/miscellaneous.lua:29 +msgid "x1.66" msgstr "" -#: modules/heretic/ctl_heretic.lua:209 -msgid "Control the amount of Sabreclaws." +#: modules/wolf/miscellaneous.lua:65 +msgid "" +"Alters the general size and ground coverage of rooms.\n" +"\n" +"Mix It Up: All multiplier ranges are randomly used with highest and lowest multipliers being rarest." msgstr "" -#: modules/heretic/ctl_heretic.lua:216 -msgid "Weredragon" +#: modules/zdoom_armaetus_epic_textures.lua:35 +msgid "ZScript" msgstr "" -#: modules/heretic/ctl_heretic.lua:223 -msgid "Control the amount of Weredragons." +#: modules/zdoom_armaetus_epic_textures.lua:36 +msgid "ACS-Decorate" msgstr "" -#: modules/heretic/ctl_heretic.lua:230 -msgid "Ophidian" +#: modules/zdoom_armaetus_epic_textures.lua:44 +msgid "A Bit Mixed" msgstr "" -#: modules/heretic/ctl_heretic.lua:237 -msgid "Control the amount of Ophidians." +#: modules/zdoom_armaetus_epic_textures.lua:45 +msgid "Snow-ish" msgstr "" -#: modules/heretic/ctl_heretic.lua:244 -msgid "Ironlich" +#: modules/zdoom_armaetus_epic_textures.lua:46 +msgid "Desert-ish" msgstr "" -#: modules/heretic/ctl_heretic.lua:251 -msgid "Control the amount of Ironliches." +#: modules/zdoom_armaetus_epic_textures.lua:47 +msgid "Always Snow" msgstr "" -#: modules/heretic/ctl_heretic.lua:258 -msgid "Maulotaur" +#: modules/zdoom_armaetus_epic_textures.lua:48 +msgid "Always Desert" msgstr "" -#: modules/heretic/ctl_heretic.lua:265 -msgid "Control the amount of Maulotaurs." +#: modules/zdoom_armaetus_epic_textures.lua:1140 +msgid "Obsidian Epic Resource Pack" msgstr "" -#: modules/heretic/ctl_heretic.lua:272 -msgid "D'Sparil" +#: modules/zdoom_armaetus_epic_textures.lua:1158 +msgid "If enabled, adds textures and content from the Obsidian Epic Resource Pack, which also includes new exclusive prefabs." msgstr "" -#: modules/heretic/ctl_heretic.lua:279 -msgid "Control the amount of D'Sparils." +#: modules/zdoom_armaetus_epic_textures.lua:1165 +msgid "Custom Liquids" msgstr "" -#: modules/heretic/ctl_heretic.lua:314 -msgid "Heretic Weapon Control" +#: modules/zdoom_armaetus_epic_textures.lua:1168 +msgid "Utilize custom liquid flats or not." msgstr "" -#: modules/heretic/ctl_heretic.lua:331 -msgid "Gauntlets" +#: modules/zdoom_armaetus_epic_textures.lua:1175 +msgid "Custom Trees" msgstr "" -#: modules/heretic/ctl_heretic.lua:338 -msgid "Control the likelihood of finding the Gauntlets of the Necromancer." +#: modules/zdoom_armaetus_epic_textures.lua:1178 +msgid "Adds custom flat-depedendent tree sprites into the game. Currently only replaces trees on specific grass flats and will be expanded in the future to accomnodate custom Textures and more. If you are playing a mod that already does its own trees, it may be better to leave this off." msgstr "" -#: modules/heretic/ctl_heretic.lua:345 -msgid "Crossbow" +#: modules/zdoom_armaetus_epic_textures.lua:1185 +msgid "Environment Theme" msgstr "" -#: modules/heretic/ctl_heretic.lua:352 -msgid "Control the amount of Crossbows." +#: modules/zdoom_armaetus_epic_textures.lua:1188 +msgid "Influences outdoor environments with different textures such as desert sand or icey snow." msgstr "" -#: modules/heretic/ctl_heretic.lua:359 -msgid "Dragon Claw" +#: modules/zdoom_armaetus_epic_textures.lua:1195 +msgid "Merge Textures WAD" msgstr "" -#: modules/heretic/ctl_heretic.lua:366 -msgid "Control the amount of Dragon Claws." +#: modules/zdoom_armaetus_epic_textures.lua:1198 +msgid "" +"Allows the trimming down of resulting WAD by not merging the custom texture WAD.\n" +"\n" +"This will require you to extract and load up the WAD manually in your preferred sourceport installation.\n" +"\n" +"This is the preferrable option for multiplayer situations and server owners and have each client obtain a copy of the texture pack instead.\n" msgstr "" -#: modules/heretic/ctl_heretic.lua:373 -msgid "Hellstaff" +#: modules/zdoom_armaetus_epic_textures.lua:1205 +msgid "Include Brightmaps" msgstr "" -#: modules/heretic/ctl_heretic.lua:380 -msgid "Control the amount of Hellstaves." +#: modules/zdoom_armaetus_epic_textures.lua:1208 +msgid "Allows merging Obsidian Textures brightmaps into the WAD. Does not include brightmaps for base resources from any of the games." msgstr "" -#: modules/heretic/ctl_heretic.lua:387 -msgid "Phoenix Rod" +#: modules/zdoom_armaetus_epic_textures.lua:1215 +msgid "Custom Actors" msgstr "" -#: modules/heretic/ctl_heretic.lua:394 -msgid "Control the amount of Phoenix Rods." +#: modules/zdoom_armaetus_epic_textures.lua:1218 +msgid "Merges some custom sprites and replacers for various decorations." msgstr "" -#: modules/heretic/ctl_heretic.lua:401 -msgid "Fire Mace" +#: modules/zdoom_armaetus_epic_textures.lua:1225 +msgid "No Hell Environment Themes" msgstr "" -#: modules/heretic/ctl_heretic.lua:408 -msgid "Control the amount of Fire Maces." +#: modules/zdoom_armaetus_epic_textures.lua:1228 +msgid "Renders hell theme maps to never use snow or desert environment themes regardless of theme assignment." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:147 -msgid "Easier" +#: modules/zdoom_frozsoul_sound.lua:55 +msgid "20000" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:148 -msgid "Moderate" +#: modules/zdoom_frozsoul_sound.lua:56 +msgid "22000" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:149 -msgid "Harder" +#: modules/zdoom_frozsoul_sound.lua:57 +msgid "24000" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:150 -msgid "Nightmare" +#: modules/zdoom_frozsoul_sound.lua:58 +msgid "26000" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:156 -msgid "50% less" +#: modules/zdoom_frozsoul_sound.lua:59 +msgid "28000" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:157 -msgid "80% less" +#: modules/zdoom_frozsoul_sound.lua:60 +msgid "30000" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:158 -msgid "100% less" +#: modules/zdoom_frozsoul_sound.lua:256 +msgid "ZDoom Ambient Sounds" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:174 -msgid "Weaker" +#: modules/zdoom_frozsoul_sound.lua:277 +msgid "DoomEdNum Offset" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:177 -msgid "Much Harder" +#: modules/zdoom_frozsoul_sound.lua:279 +msgid "Selects the starting thing ID for generating ambient sound actors. Use only if you are playing a mod using conflicting Editor Numbers. If you don't know what this is this setting is best left as-is." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:183 -msgid "Extremely slow" +#: modules/zdoom_frozsoul_sound.lua:285 +msgid "Merge Frozsoul Sound Pack" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:184 -msgid "Very slow" +#: modules/zdoom_frozsoul_sound.lua:288 +msgid "Merge Frozsoul Ambient Sound Pack sound into generated WAD/PK3" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:185 -msgid "Slow" +#: modules/zdoom_frozsoul_sound.lua:289 +msgid "Merge in the sounds from the Frozsoul Ambient Sound Pack, the default set of sounds which this module is designed for. Not necessary if you plan to include the sound pack separately in your launch order." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:187 -msgid "Fast" +#: modules/zdoom_frozsoul_sound.lua:293 +msgid "Adds ambient sound things to fabs, room themes, and environments (WIP). Needs an accompanying sound pack containing corresponding sound files to be included with your Doom launcher." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:188 -msgid "Faster" +#: modules/zdoom_marines.lua:181 +msgid "Plenty" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:194 -msgid "Scatter around arena" +#: modules/zdoom_marines.lua:222 +msgid "Hostile Marines" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:195 -msgid "Close to player start" +#: modules/zdoom_marines.lua:235 +msgid "WARNING! ZDoom Marines are hostile by default unless their behavior is altered by another mod!" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:200 -msgid "Exit after 10 seconds" +#: modules/zdoom_marines.lua:249 +msgid "Control the appearance of hostile ZDoom Marines." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:201 -msgid "Spawn pickup that exits the level" +#: modules/zdoom_marines.lua:294 +msgid "Hostile Marines Fine Tuning" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:206 -msgid "Hard Limit" +#: modules/zdoom_marines.lua:316 +msgid "Fist Marine" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:207 -msgid "Soft Limit" +#: modules/zdoom_marines.lua:323 +msgid "Control the amount of Fist-wielding ZDoom Marines." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:208 -msgid "No Limit" +#: modules/zdoom_marines.lua:330 +msgid "Berserk Marine" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1705 -msgid "Regular" +#: modules/zdoom_marines.lua:337 +msgid "Control the amount of Berserked ZDoom Marines." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1707 -msgid "Tiny" +#: modules/zdoom_marines.lua:344 +msgid "Chainsaw Marine" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1712 -msgid "Final Map Only" +#: modules/zdoom_marines.lua:351 +msgid "Control the amount of Chainsaw-wielding ZDoom Marines." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1713 -msgid "Last Level of Episode" +#: modules/zdoom_marines.lua:358 +msgid "Pistol Marine" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1714 -msgid "Two per Episode" +#: modules/zdoom_marines.lua:365 +msgid "Control the amount of Pistol-wielding ZDoom Marines." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1715 -msgid "Three per Episode" +#: modules/zdoom_marines.lua:372 +msgid "Shotgun Marine" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1716 -msgid "Four per Episode" +#: modules/zdoom_marines.lua:379 +msgid "Control the amount of Shotgun-wielding ZDoom Marines." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1717 -msgid "_" +#: modules/zdoom_marines.lua:386 +msgid "SSG Marine" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1718 -msgid "5% Chance, Any Map After Map 4" +#: modules/zdoom_marines.lua:393 +msgid "Control the amount of Super Shotgun-wielding ZDoom Marines." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1719 -msgid "10% Chance, Any Map After Map 4" +#: modules/zdoom_marines.lua:400 +msgid "Chaingun Marine" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1720 -msgid "Everything" +#: modules/zdoom_marines.lua:407 +msgid "Control the amount of Chaingun-wielding ZDoom Marines." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1781 -msgid "Procedural Gotchas" +#: modules/zdoom_marines.lua:414 +msgid "Rocket Marine" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1796 -msgid "This module allows you to fine tune the Procedural Gotcha experience if you have Procedural Gotchas enabled. Does not affect prebuilts. It is recommended to pick higher scales on one of the two options, but not both at once for a balanced challenge." +#: modules/zdoom_marines.lua:421 +msgid "Control the amount of Rocket Launcher-wielding ZDoom Marines." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1803 -msgid "Regular Gotcha Options" +#: modules/zdoom_marines.lua:428 +msgid "Plasma Marine" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1808 -msgid "Gotcha Frequency" +#: modules/zdoom_marines.lua:435 +msgid "Control the amount of Plasma Rifle-wielding ZDoom Marines." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1811 -msgid "" -"Procedural Gotchas are two room maps, where the second is an immediate but immensely-sized exit room with gratitiously intensified monster strength. Essentially an arena - prepare for a tough, tough fight!\n" -"\n" -"Notes:\n" -"\n" -"5% of levels may create at least 1 or 2 gotcha maps in a standard full game." +#: modules/zdoom_marines.lua:442 +msgid "Railgun Marine" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1819 -msgid "Force Big-Boss Fight" +#: modules/zdoom_marines.lua:449 +msgid "Control the amount of Railgun-wielding ZDoom Marines." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1822 -msgid "Attempts to guarantee a fight against a boss-type (nasty tier) monster in the procedural gotcha." +#: modules/zdoom_marines.lua:456 +msgid "BFG Marine" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1830 -msgid "Extra Quantity" +#: modules/zdoom_marines.lua:463 +msgid "Control the amount of BFG 9000-wielding ZDoom Marines." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1832 -msgid "x Monsters" +#: modules/zdoom_specials.lua:26 +msgid "Merge Doom 1 and 2" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1837 -msgid "Offset monster strength from your default quantity of choice plus the increasing level ramp. If your quantity choice is to reduce the monsters, the monster quantity will cap at a minimum of 0.1 (Scarce quantity setting)." +#: modules/zdoom_specials.lua:195 +msgid "Doom 2 Vanilla" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1844 -msgid "Extra Strength" +#: modules/zdoom_specials.lua:196 +msgid "Doom 1 Vanilla" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1850 -msgid "0:NONE,2:2 (Stronger),4:4 (Harder),6:6 (Tougher),8:8 (CRAZIER),16:16 (NIGHTMARISH)" +#: modules/zdoom_specials.lua:919 +msgid "ZDoom Lighting Options" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1851 -msgid "Offset monster quantity from your default strength of choice plus the increasing level ramp." +#: modules/zdoom_specials.lua:934 +msgid "This module adds ZDoom-exclusive GL/dynamic lighting definitions." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1859 -msgid "Map Size" +#: modules/zdoom_specials.lua:940 +msgid "Dynamic Lights" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1862 -msgid "Size of the procedural gotcha. Start and arena room sizes are relative to map size as well." +#: modules/zdoom_specials.lua:944 +msgid "Generates dynamic point lights on prefabs if available." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1870 -msgid "ZScript Generated Boss Options" +#: modules/zdoom_specials.lua:949 +msgid "Glowing Flats" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1875 -msgid "Enable Procedural Bosses" +#: modules/zdoom_specials.lua:953 +msgid "Adds Doom-64 style lighting/glowing flats via GLDEFS lump. Visible on Zandronum ports as well." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1878 -msgid "Toggles Boss Monster generation with special traits for Gotchas." +#: modules/zdoom_specials.lua:1034 +msgid "" +"Shuffles music in the MAPINFO lump. Oblige's vanilla music shuffler uses a BEX lump and is therefore ignored when the ZDoom Addons module is active.\n" +"\n" +"Warning: the 'Merge Doom 1 and 2' option is for music packs that contain both Doom 1 and 2 direct patch replacements. Do not use unless you have such a pack." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1884 -msgid "Arena Steepness" +#: modules/zdoom_specials.lua:1066 +msgid "Episode Selection" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1887 -msgid "Influences steepness settings for boss arenas. Boss arena steepness is capped to be less intrusive to boss movement." +#: modules/zdoom_specials.lua:1070 +msgid "Creates a classic Doom/Ultimate Doom style episode selection." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1895 -msgid "Boss Tier" +#: ports/boom.lua:148 +msgid "BOOM Compat" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1898 -msgid "Increases or reduces chances of boss being based off of a more powerful monster." +#: ports/boom.lua:186 +msgid "Advanced" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1905 -msgid "Boss Trait Strength" +#: ports/edge.lua:142 +msgid "EDGE Music Swapper" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1908 -msgid "Increases or reduces chances of boss getting more powerful traits." +#: ports/edge.lua:148 +msgid "Shuffles songs using DDFPLAY." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1915 -msgid "Boss Health Multiplier" +#: ports/edge.lua:158 +msgid "EDGE-Classic" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1916 -msgid "Makes boss health higher or lower than default, useful when playing with mods that have different average power level of weapons." +#: ports/zdoom.lua:62 +msgid "GZDoom" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1930 -msgid "Hitscan Bosses" +#: scripts/defs.lua:68 +msgid "Original" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1933 -msgid "Reduces chance of hitscan bosses spawning." +#: scripts/defs.lua:83 +msgid "Jumbled Up" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1941 -msgid "Visible Health Bar" +#: scripts/defs.lua:91 +msgid "Bit Mixed" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1944 -msgid "If enabled, an hp bar will appear on UI while boss is active." +#: scripts/defs.lua:114 +msgid "Single Level" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1951 -msgid "Enable Boss Music" +#: scripts/defs.lua:115 +msgid "A Few Maps" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1954 -msgid "If enabled, encountering a boss will start boss theme music. (For now you have to have your own music files with lumps named D_BOSSx where x is boss number)" +#: scripts/defs.lua:116 +msgid "One Episode" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1961 -msgid "Reinforcement Strength" +#: scripts/defs.lua:117 +msgid "Full Game" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1964 -msgid "Influences the strength of reinforcements summoned by bosses" +#: scripts/obsidian.lua:2365 +msgid "" +"Choose which engine to build maps for:\n" +" id Tech 0: Wolfenstein 3D and similar games\n" +" id Tech 1: Doom and similar games\n" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1972 -msgid "Reinforcement Rate" +#: scripts/obsidian.lua:2376 +msgid "Choose which game to build maps for." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1975 -msgid "Influences the spawn rate of reinforcements summoned by bosses" +#: scripts/obsidian.lua:2400 +msgid "" +"Choose which port to build maps for.\n" +" Vanilla is the only option for id Tech 0; the remaining options are for id Tech 1.\n" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1983 -msgid "Respect zero prob" +#: scripts/obsidian.lua:2414 +msgid "Choose how many levels to create." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1987 -msgid "If enabled, monsters disabled in monster control module cant be chosen as a boss." +#: scripts/obsidian.lua:2427 +msgid "" +"The following values are game-specific:\n" +" Ultimate Doom/Doom 1: deimos,flesh\n" +" Ultimate Doom/Doom 1/Doom 2/TNT/Plutonia: tech,urban,hell\n" +" TNT: egypt\n" +" HacX: hacx_urban\n" +" Heretic: city,maw,dome,ossuary,demense\n" +"\n" +" Note: This setting currently does nothing for id Tech 0 games!\n" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1996 -msgid "Monster limit type" +#: source/g_doom.cc:331 +msgid "AJBSP Error!" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1999 +#: source/g_doom.cc:465 msgid "" -"Influences how boss difficulty and megawad progression affects the monster type of boss.\n" -"\n" -"Hard Limit: Doesn't allow monster types outside of range to ever spawn.\n" -"\n" -"Soft Limit: Reduces the probability of spawning of monster types outside of range.\n" +"Unable to create wad file:\n" "\n" -"No Limit: Difficulty doesn't have effect on monster type selection." +"%s" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:2007 -msgid "Weapon placement" +#: source/g_doom.cc:467 +msgid "Unable to create wad file:" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:2010 -msgid "Influences weapon placement in boss arena." +#: source/g_doom.cc:628 +msgid "Error writing map WAD to %s\n" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:2019 -msgid "Exit type" +#: source/g_doom.cc:1377 +msgid "Cancelled" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:2022 -msgid "Changes exit type after boss has been destroyed." +#: source/g_doom.cc:1426 +msgid "Error (create PK3/ZIP)" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:2029 -msgid "Ammo supplies mult" +#: source/g_doom.cc:1433 +msgid "Error (create file)" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:2036 -msgid "Changes multiplier of ammunition items on the boss arena(This is also affected by boss health multiplier)." +#: source/g_doom.cc:1440 +msgid "CSG" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:2044 -msgid "Healing supplies mult" +#: source/g_wolf.cc:419 +msgid "Select output directory" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:2051 -msgid "Changes multiplier of healing items on the boss arena." +#: source/g_wolf.cc:432 +msgid "Error choosing directory:" msgstr "" -#: modules/procedural_gotcha_edge.lua:184 -msgid "DDF Generated Boss Options" +#: source/g_wolf.cc:448 +msgid "Empty directory provided???" msgstr "" -#: modules/modded_game_extras.lua:48 -msgid "Quest Info" +#: source/g_wolf.cc:531 +msgid "Error (write file)" msgstr "" -#: modules/modded_game_extras.lua:49 -msgid "Debug Info" +#: source/main.cc:243 +msgid "Addons/" msgstr "" -#: modules/modded_game_extras.lua:50 -msgid "Debug Info with Prefabs" +#: source/main.cc:255 +msgid "OBSIDIAN will now restart and apply changes to addons." msgstr "" -#: modules/modded_game_extras.lua:2497 -msgid "Modded Game Extras" +#: source/main.cc:278 +msgid "" +"Cannot open: %s\n" +"\n" +"%s" msgstr "" -#: modules/modded_game_extras.lua:2512 -msgid "Offers extra features and expanded support for various mods." +#: source/main.cc:284 +msgid "No config found in file." msgstr "" -#: modules/modded_game_extras.lua:2519 -msgid "HN Markers" +#: source/main.cc:901 +msgid "OK" msgstr "" -#: modules/modded_game_extras.lua:2522 -msgid "Adds support for m8f's Hellscape Navigator by generating name markers in the map per room." +#: source/main.cc:902 +msgid "Cancel" msgstr "" -#: modules/modded_game_extras.lua:2527 -msgid "HN Info Type" +#: source/main.cc:903 +msgid "Close" msgstr "" -#: modules/modded_game_extras.lua:2541 -msgid "Custom Actor Names" +#: source/main.cc:1032 +msgid "Seed:" msgstr "" -#: modules/modded_game_extras.lua:2544 -msgid "" -"Renames tags of monsters with generated names. Humans recieve human names, demons recieve exotic names.\n" -"Best used with TargetSpy or other healthbar mods to see the name.\n" -"Uses class inheritance and string comparisons to determine monster species (human or demon). Use compatibility options only when necessary, preferably use Universal option instead." +#: source/main.cc:1099 +msgid "Preparing..." msgstr "" -#: modules/modded_game_extras.lua:2551 -msgid "QC:DE Lootboxes" +#: source/main.cc:1149 +msgid "Success" msgstr "" -#: modules/modded_game_extras.lua:2554 -msgid "Adds Quake Champions: Doom Edition Lootboxes as nice item pickups." +#: source/main.cc:1171 +msgid "Seed: -" msgstr "" -#: modules/modded_game_extras.lua:2561 -msgid "D4T Entities" +#: source/main.cc:1461 +msgid "OBSIDIAN Level Maker" msgstr "" -#: modules/modded_game_extras.lua:2564 -msgid "Adds Death Foretold field drones into items table and gore nests as potential minor boss monsters." +#: source/main.cc:1462 +msgid "Unstable" msgstr "" -#: modules/modded_game_extras.lua:2571 -msgid "Trailblazer Upgrades" +#: source/main.cc:1554 +msgid "No such config file: %s\n" msgstr "" -#: modules/modded_game_extras.lua:2574 -msgid "Adds Trailblazer's upgrade blueprints as separate pickups that can be found in the map." +#: source/main.cc:1707 +msgid "Surprise Me/Preserve Old Config" msgstr "" -#: modules/modded_game_extras.lua:2581 -msgid "Complex Doom Modifications" +#: source/main.cc:1709 +msgid "Surprise Me/Randomize Architecture" msgstr "" -#: modules/modded_game_extras.lua:2584 -msgid "Modifies general gameplay settings to balance generated maps more for use with Complex Doom due to its difficulty spike." +#: source/main.cc:1711 +msgid "Surprise Me/Randomize Combat" msgstr "" -#: modules/ui_mons.lua:27 -msgid "Average" +#: source/main.cc:1713 +msgid "Surprise Me/Randomize Pickups" msgstr "" -#: modules/ui_mons.lua:34 -msgid "Teleports Only" +#: source/main.cc:1715 +msgid "Surprise Me/Randomize Other" msgstr "" -#: modules/ui_mons.lua:35 -msgid "Closets Only" +#: source/main.cc:1719 +msgid "Addons/No folders or *.oaf files" msgstr "" -#: modules/ui_mons.lua:36 -msgid "20% Closets - 80% Teleports" +#: source/main.cc:1721 +msgid "Addons/found in the \\/addons directory!" msgstr "" -#: modules/ui_mons.lua:37 -msgid "40% Closets - 60% Teleports" +#: source/main.cc:1726 +msgid "Addons/Restart and Apply Changes" msgstr "" -#: modules/ui_mons.lua:38 -msgid "60% Closets - 40% Teleports" +#: source/main.cc:1738 +msgid "Presets/No *.txt preset files" msgstr "" -#: modules/ui_mons.lua:39 -msgid "80% Closets - 20% Teleports" +#: source/main.cc:1740 +msgid "Presets/found in the \\/presets directory!" msgstr "" -#: modules/ui_mons.lua:47 -msgid "Tricky" +#: source/main.cc:1745 +msgid "Presets/Note: Selecting a Preset will immediately apply it!" msgstr "" -#: modules/ui_mons.lua:48 -msgid "Treacherous" +#: source/main.cc:1749 +msgid "Presets/" msgstr "" -#: modules/ui_mons.lua:49 -msgid "Dangerous" +#: source/main.cc:1755 +msgid "Summon Clippy" msgstr "" -#: modules/ui_mons.lua:50 -msgid "Deadly" +#: source/main.cc:1949 +msgid "" +"An exception occurred: \n" +"%s" msgstr "" -#: modules/ui_mons.lua:51 -msgid "Lethal" +#: source/m_about.cc:112 +msgid "" +"OBSIDIAN is a random level generator\n" +"for classic FPS games like DOOM.\n" +"It is a continuation of the OBLIGE Level Maker\n" +"Copyright (C) 2006-2017 Andrew Apted, et al.\n" +"This program is free software, and may be\n" +"distributed and modified under the terms of\n" +"the GNU General Public License.\n" +"There is ABSOLUTELY NO WARRANTY!\n" +"Use at your OWN RISK!" msgstr "" -#: modules/ui_mons.lua:52 -msgid "CRAZY" +#: source/m_about.cc:162 +msgid "About OBSIDIAN" msgstr "" -#: modules/ui_mons.lua:57 -msgid "Yes - Full Strength" +#: source/m_dialog.cc:219 +msgid "OBSIDIAN - Error Message" msgstr "" -#: modules/ui_mons.lua:58 -msgid "Yes - Weak" +#: source/m_dialog.cc:239 +msgid "files" msgstr "" -#: modules/ui_mons.lua:66 -msgid "Tougher" +#: source/m_dialog.cc:254 +msgid "Select output file" msgstr "" -#: modules/ui_mons.lua:67 -msgid "Fiercer" +#: source/m_dialog.cc:282 +msgid "Error choosing output file:" msgstr "" -#: modules/ui_mons.lua:68 -msgid "CRAZIER" +#: source/m_dialog.cc:285 +msgid "" +"Unable to create the file:\n" +"\n" +"%s" msgstr "" -#: modules/ui_mons.lua:73 -msgid "Disabled" +#: source/m_dialog.cc:333 +msgid "Enter New Seed Number or Phrase:" msgstr "" -#: modules/ui_mons.lua:74 -msgid "Minor Bosses Only" +#: source/m_dialog.cc:351 +msgid "String contains non-digits. Will process as string\n" msgstr "" -#: modules/ui_mons.lua:75 -msgid "Minor and Nasty Bosses Only" +#: source/m_dialog.cc:362 +msgid "Invalid argument. Will process as string." msgstr "" -#: modules/ui_mons.lua:76 -msgid "All Bosses" +#: source/m_dialog.cc:368 +msgid "Resulting number would be out of range. Will process as string." msgstr "" -#: modules/ui_mons.lua:105 -msgid "Monster Quantity" +#: source/m_dialog.cc:472 +msgid "Save" msgstr "" -#: modules/ui_mons.lua:111 -msgid "Mix It Up,Progressive" +#: source/m_dialog.cc:483 +msgid "Copy" msgstr "" -#: modules/ui_mons.lua:112 -msgid "0:None,0.15:0.15 (Trivial),0.35:0.35 (Sporadic),0.7:0.7 (Meager),1.0:1.0 (Normal),1.3:1.3 (Modest),1.5:1.5 (Bearable),2.0:2.0 (Rough),2.5:2.5 (Strenuous),3.0:3.0 (Formidable),3.5:3.5 (Harsh),4.0:4.0 (Painful),4.5:4.5 (Ferocious),5.0:5.0 (Unforgiving),5.5:5.5 (Punishing),6.0:6.0 (Murderous),6.5:6.5 (Grueling),7.0:7.0 (Unrelenting),7.5:7.5 (Arduous),8.0:8.0 (Barbaric),8.5:8.5 (Savage),9.0:9.0 (Brutal),9.5:9.5 (Draconian),10.0:10.00 (Merciless)" +#: source/m_dialog.cc:628 +msgid "Pick file to save to" msgstr "" -#: modules/ui_mons.lua:113 -msgid "Changes the amount of monsters placed in a map. Scales with level size." +#: source/m_dialog.cc:648 +msgid "" +"Unable to save the file:\n" +"\n" +"%s" msgstr "" -#: modules/ui_mons.lua:114 +#: source/m_dialog.cc:670 msgid "" -"For reference: Obsidian's default for normal is 1.0.\n" -"\n" -"Mix It Up: Selects quantities specified between Upper and Lower Bound choices on a chosen by the user.\n" -"\n" -"Progressive: creates a curve of increasing monster population also based on the Fine Tune options below.\n" -"\n" -"It does not matter if your Upper/Lower Bound selections are reversed. Progressive will pick the min VS max quantities selected.\n" -"\n" -"None: No monsters. Why would you choose this option? \n" -"Trivial: Very, very few monsters. Almost nothing to kill.\n" -"Sporadic: Very few monsters. Not many things to kill.\n" -"Meager: Fewer monsters. Not challenging for the average player.\n" -"Easy: Obsidian default quantity. Not too bad for casual players.\n" -"Modest: Slightly above default. Still pretty easy for most. \n" -"Bearable: Above average opposition. Getting warmer! \n" -"Rough: Slightly difficult. Equivalent to late 90s megawads. \n" -"Strenuous: Baby steps into big boy difficulty. Lots to kill! \n" -"Formidable/Harsh: 'Easy' level of difficult. Considerable opposition. \n" -"Painful/Ferocious: Getting into slaughterwad territory. Difficult! \n" -"Unforgiving/Punishing: Slaughterwad level difficulty. Skill needed. \n" -"Murderous/Grueling: Extremely high monster count. \n" -"Unrelenting/Arduous: An uphill battle. Expect to reload saves often! \n" -"Barbaric/Savage: Up into the hardest slaughterwads out there. \n" -"Brutal/Draconian: Legions of demons await you on this setting. \n" -"Merciless: Hell will throw everything at you at this setting, you masochist." +"%s already exists.\n" +"Choose Yes to overwrite or No to choose a new filename." msgstr "" -#: modules/ui_mons.lua:127 -msgid "If you have Mix It Up or Progressive selected, you can define the upper bound here. Otherwise, this option is simply ignored." +#: source/m_dialog.cc:687 +msgid "Please choose a filename ending in .txt" msgstr "" -#: modules/ui_mons.lua:139 -msgid "If you have Mix It Up or Progressive selected, you can define the lower bound here. Otherwise, this option is simply ignored." +#: source/m_dialog.cc:845 +msgid "OBSIDIAN Log Viewer" msgstr "" -#: modules/ui_mons.lua:145 -msgid "Monster Strength" +#: source/m_dialog.cc:866 +msgid "OBSIDIAN Glossary Viewer" msgstr "" -#: modules/ui_mons.lua:151 -msgid "Affects level of selected monsters for a level's monster palette." +#: source/m_lua.cc:1167 +msgid "Making" msgstr "" -#: modules/ui_mons.lua:152 -msgid "0.55:0.55 (Weak),0.75:0.75 (Easier),1:1 (Average),1.3:1.3 (Harder),1.7:1.7 (Tough),2.5:2.5 (Fierce),12:12 (CRAZY)" +#: source/m_lua.cc:1311 +msgid "Using" msgstr "" -#: modules/ui_mons.lua:157 -msgid "Ramp Up" +#: source/m_lua.cc:1312 +msgid "Preview Not Available" msgstr "" -#: modules/ui_mons.lua:164 -msgid "0.5:0.5 (Very Slow),0.75:0.75 (Slow),1:1 (Average),1.5:1.5 (Fast),2:2 (Very Fast),3:3 (Extra Fast)" +#: source/m_lua.cc:1766 +msgid "[ ERROR ]" msgstr "" -#: modules/ui_mons.lua:165 -msgid "Rate at which monster strength increases as you progress through levels." +#: source/m_lua.cc:1769 +msgid "Script Error: " msgstr "" -#: modules/ui_mons.lua:173 -msgid "Default Weapon Starts" +#: source/m_lua.cc:2153 +msgid "ob_print_reference: Error creating REFERENCE.txt!" msgstr "" -#: modules/ui_mons.lua:176 -msgid "Ensure every map can be completed with only the default weapon (ignore weapons obtained from earlier maps)" +#: source/m_lua.cc:2157 +msgid "A copy of this output can be found at" msgstr "" -#: modules/ui_mons.lua:184 -msgid "Makes start rooms mostly safe - no enemies and all outlooking windows are removed. (windows are retained on Procedural Gotchas) Default Obsidian behavior is 'no'." +#: source/m_lua.cc:2166 +msgid "ob_print_reference_json: Error printing json reference!" msgstr "" -#: modules/ui_mons.lua:190 -msgid "" -"Affects how many different monster types can appear in each room.\n" -"Setting this to NONE will make each level use a single monster type" +#: source/m_lua.cc:2175 +msgid "Script Error" msgstr "" -#: modules/ui_mons.lua:195 -msgid "Monster Variety Jumpstart" +#: source/m_manage.cc:393 +msgid "CURRENT SETTINGS" msgstr "" -#: modules/ui_mons.lua:198 -msgid "Affects how many monster variations initially appear at the very first map." +#: source/m_manage.cc:426 +msgid "Error choosing save file:" msgstr "" -#: modules/ui_mons.lua:204 -msgid "Bosses" +#: source/m_manage.cc:463 +msgid "Error writing to file." msgstr "" -#: modules/ui_mons.lua:205 -msgid "Affects likelihood and difficulty of boss encounters." +#: source/m_manage.cc:477 +msgid "Select file to load" msgstr "" -#: modules/ui_mons.lua:209 -msgid "Bosses As Regulars" +#: source/m_manage.cc:492 +msgid "Error choosing load file:" msgstr "" -#: modules/ui_mons.lua:212 +#: source/m_manage.cc:495 msgid "" -"Normally Archviles/Barons/Cyberdemons and other big monsters are excluded from normal monster pool and only can appear as guard for important objective e.g. key. With this option enabled they are allowed to(rarely) spawn as a regular monster. \n" +"Unable to load the file:\n" "\n" -" WARNING: This CAN make maps much more difficult than normal." +"%s" +msgstr "" + +#: source/m_manage.cc:554 +msgid "PASTED TEXT" +msgstr "" + +#: source/m_manage.cc:735 +msgid "Load WAD/TXT" +msgstr "" + +#: source/m_manage.cc:754 +msgid "Use" msgstr "" -#: modules/ui_mons.lua:219 -msgid "Traps" +#: source/m_manage.cc:762 +msgid "" +"Note: This will replace\n" +"all current settings!" msgstr "" -#: modules/ui_mons.lua:220 -msgid "Control the amount of traps." +#: source/m_manage.cc:767 +msgid "Reset to Default" msgstr "" -#: modules/ui_mons.lua:224 -msgid "Trap Style" +#: source/m_manage.cc:777 +msgid "" +"Note: This will delete\n" +"the current CONFIG.txt\n" +"and restart Obsidian!" msgstr "" -#: modules/ui_mons.lua:227 -msgid "This option selects between using only teleport or closet traps. DEFAULT means both are used." +#: source/m_manage.cc:806 +msgid " Clipboard Operations" msgstr "" -#: modules/ui_mons.lua:233 -msgid "Trap Monsters" +#: source/m_manage.cc:817 +msgid "Cut" msgstr "" -#: modules/ui_mons.lua:236 -msgid "Changes the quantity of ambushing monsters from traps." +#: source/m_manage.cc:841 +msgid "Paste" msgstr "" -#: modules/ui_mons.lua:243 -msgid "Cages" +#: source/m_manage.cc:871 +msgid "OBSIDIAN Config Manager" msgstr "" -#: modules/ui_mons.lua:244 -msgid "Control the amount of cages." +#: source/m_options.cc:141 +msgid "Name or value missing!" msgstr "" -#: modules/ui_mons.lua:248 -msgid "Cage Monsters" +#: source/m_options.cc:155 +msgid "Missing Options file -- using defaults." msgstr "" -#: modules/ui_mons.lua:251 -msgid "Changes the quantity of monsters in cages." +#: source/m_options.cc:286 +msgid "AUTO" msgstr "" -#: modules/ui_mons.lua:259 -msgid "Monsters in Secrets" +#: source/m_options.cc:339 +msgid "" +"Obsidian will now restart to apply language changes.\n" +"Obsidian will be in your selected language after restarting." msgstr "" -#: modules/ui_mons.lua:261 -msgid "I'm in your secret rooms, placing some monsters. Note: default is none." +#: source/m_options.cc:356 +msgid "" +"Toggling Simple Mode requires a restart.\n" +"Obsidian will now restart." msgstr "" -#: modules/ui_mons.lua:267 -msgid "Enemy Drop Compensation" +#: source/m_options.cc:367 +msgid "Simple Mode" msgstr "" -#: modules/ui_mons.lua:270 -msgid "" -"Decides whether monster drops (i.e. magazines from zombiemen) influence map pickup spawns or not.\n" -"\n" -"Yes - Ignore extra ammunition and weapons dropped by monsters when calculating pickups.\n" -"No (DEFAULT) - Removes extra pickups from the map based on items dropped by monsters (i.e. less shells on the ground if shotgunners carry them)." +#: source/m_options.cc:377 +msgid "In Simple Mode, generation options that are more nuanced or granular are hidden in order to provide an easier experience for the user." msgstr "" -#: modules/ui_mons.lua:313 -msgid "0:None,0.15:0.15 (Trivial),0.35:0.35 (Sporadic),0.7:0.7 (Meager),1.0:1.0 (Easy),1.3:1.3 (Modest),1.5:1.5 (Bearable),2.0:2.0 (Rough),2.5:2.5 (Strenuous),3.0:3.0 (Formidable),3.5:3.5 (Harsh),4.0:4.0 (Painful),4.5:4.5 (Ferocious),5.0:5.0 (Unforgiving),5.5:5.5 (Punishing),6.0:6.0 (Murderous),6.5:6.5 (Grueling),7.0:7.0 (Unrelenting),7.5:7.5 (Arduous),8.0:8.0 (Barbaric),8.5:8.5 (Savage),9.0:9.0 (Brutal),9.5:9.5 (Draconian),10.0:10.00 (Merciless)" +#: source/m_options.cc:400 +msgid "Random String Seeds" msgstr "" -#: modules/gzdoom_marine_closet.lua:19 -msgid "Very Low Tech" +#: source/m_options.cc:410 +msgid "Will randomly pull 1 to 3 words from Obsidian's random word list and use those as input for the map generation seed. Purely for cosmetic/entertainment value." msgstr "" -#: modules/gzdoom_marine_closet.lua:20 -msgid "Low Tech" +#: source/m_options.cc:424 +msgid "Password Mode" msgstr "" -#: modules/gzdoom_marine_closet.lua:21 -msgid "Mid Tech" +#: source/m_options.cc:434 +msgid "Will produce a pseudo-random sequence of characters as input for the map generation seed. Random String Seeds must be enabled to use this option." msgstr "" -#: modules/gzdoom_marine_closet.lua:22 -msgid "High Tech" +#: source/m_options.cc:457 +msgid "Mature Wordlists" msgstr "" -#: modules/gzdoom_marine_closet.lua:25 -msgid "BFG Fiesta" +#: source/m_options.cc:467 +msgid "When enabled, will use a random wordlist that can result in obscene or otherwise offensive language being used for seed, map and WAD title elements." msgstr "" -#: modules/gzdoom_marine_closet.lua:30 -msgid "Sight" +#: source/m_options.cc:499 +msgid "" +"File prefix changes require a restart.\n" +"OBSIDIAN will now restart." msgstr "" -#: modules/gzdoom_marine_closet.lua:31 -msgid "Range" +#: source/m_options.cc:515 +msgid "Yes, break Obsidian" msgstr "" -#: modules/gzdoom_marine_closet.lua:32 -msgid "Close Range" +#: source/m_options.cc:516 +msgid "" +"WARNING! This option will allow you to manually enter values in excess of the \n" +"(usually) stable slider limits for Obsidian.\n" +"Any bugs, crashes, or errors as a result of this will not be addressed by the developers.\n" +"You must select Yes for this option to be applied." msgstr "" -#: modules/gzdoom_marine_closet.lua:33 -msgid "Map Start" +#: source/m_options.cc:530 +msgid "" +"Restoring slider limits requires a restart.\n" +"Obsidian will now restart." msgstr "" -#: modules/gzdoom_marine_closet.lua:41 -msgid "Hordes" +#: source/m_options.cc:542 +msgid "Custom Prefix" msgstr "" -#: modules/gzdoom_marine_closet.lua:46 -msgid "Unmodified" +#: source/m_options.cc:552 +msgid "" +"Custom prefixes can use any of the special format strings listed below. Anything else is used as-is.\n" +"\n" +"%year or %Y: The current year.\n" +"\n" +"%month or %M: The current month.\n" +"\n" +"%day or %D: The current day.\n" +"\n" +"%hour or %h: The current hour.\n" +"\n" +"%minute or %m: The current minute.\n" +"\n" +"%second or %s: The current second.\n" +"\n" +"%version or %v: The current Obsidian version.\n" +"\n" +"%game or %g: Which game the WAD is for.\n" +"\n" +"%port or %p: Which port the WAD is for.\n" +"\n" +"%theme or %t: Which theme was selected from the game's choices.\n" +"\n" +"%count or %c: The number of levels in the generated WAD." msgstr "" -#: modules/gzdoom_marine_closet.lua:48 -msgid "Tough" +#: source/m_options.cc:559 +msgid "Enter Custom Prefix Format:" msgstr "" -#: modules/gzdoom_marine_closet.lua:49 -msgid "Fierce" +#: source/m_options.cc:566 +msgid "Custom prefix cannot be blank!" msgstr "" -#: modules/gzdoom_marine_closet.lua:56 -msgid "Regressive" +#: source/m_options.cc:581 +msgid "Select default save directory" msgstr "" -#: modules/gzdoom_marine_closet.lua:58 -msgid "Regressive Episodic" +#: source/m_options.cc:608 +msgid "Empty default directory provided???" msgstr "" -#: modules/gzdoom_marine_closet.lua:64 -msgid "Yes + Merge" +#: source/m_options.cc:617 +msgid "Current Path" msgstr "" -#: modules/gzdoom_marine_closet.lua:65 -msgid "Yes + No Merge" +#: source/m_options.cc:643 +msgid "Language: " msgstr "" -#: modules/gzdoom_marine_closet.lua:81 -msgid "Gold" +#: source/m_options.cc:656 +msgid "Filename Prefix: " msgstr "" -#: modules/gzdoom_marine_closet.lua:82 -msgid "Random OG Doom" +#: source/m_options.cc:661 +msgid "Date and Time|Number of Levels|Game|Port|Theme|Version|Custom|Nothing" msgstr "" -#: modules/gzdoom_marine_closet.lua:83 -msgid "Full Random" +#: source/m_options.cc:671 +msgid "Set Custom Prefix..." msgstr "" -#: modules/gzdoom_marine_closet.lua:89 -msgid "No + Self Damage" +#: source/m_options.cc:686 +msgid "Set Default Output Path" msgstr "" -#: modules/gzdoom_marine_closet.lua:1537 -msgid "Friendly Marine Closets" +#: source/m_options.cc:710 +msgid " Simple Mode" msgstr "" -#: modules/gzdoom_marine_closet.lua:1552 -msgid "This module adds customizable closets to the map filled with friendly AI marines." +#: source/m_options.cc:724 +msgid " Random String Seeds" msgstr "" -#: modules/gzdoom_marine_closet.lua:1559 -msgid "Chance per map" +#: source/m_options.cc:738 +msgid " Password Mode" msgstr "" -#: modules/gzdoom_marine_closet.lua:1567 -msgid "Chance per map of marine closets spawning at all. E.G. at 50% theres 50% chance of each map being empty of marine closets." +#: source/m_options.cc:756 +msgid " Use Mature Wordlists" msgstr "" -#: modules/gzdoom_marine_closet.lua:1575 -msgid "Minimum closets" +#: source/m_options.cc:770 +msgid " Create Backups" msgstr "" -#: modules/gzdoom_marine_closet.lua:1582 -msgid "Sets least amount of closets that can spawn per map." +#: source/m_options.cc:780 +msgid " Overwrite File Warning" msgstr "" -#: modules/gzdoom_marine_closet.lua:1589 -msgid "Maximum closets" +#: source/m_options.cc:790 +msgid " Debugging Messages" msgstr "" -#: modules/gzdoom_marine_closet.lua:1596 -msgid "Sets most amount of closets that can spawn per map." +#: source/m_options.cc:800 +msgid " Ignore Slider Limits" msgstr "" -#: modules/gzdoom_marine_closet.lua:1603 -msgid "Closet scaling type" +#: source/m_options.cc:867 +msgid "OBSIDIAN Misc Options" msgstr "" -#: modules/gzdoom_marine_closet.lua:1607 -msgid "" -"Affects how min and max work for closet count:\n" -"\n" -"Random: Random range\n" -"Progressive: Goes from min to max through entire game\n" -"Episodic: Goes from min to max through episode\n" -"Regressive/Regressive episodic: Goes from max to min through game or episode" +#: source/m_theme.cc:99 +msgid "Select Theme file to load" msgstr "" -#: modules/gzdoom_marine_closet.lua:1615 -msgid "Minimum marines" +#: source/m_theme.cc:481 +msgid "Windows scaling changes cannot be applied automatically, but will take effect the next time Obsidian is run.\n" msgstr "" -#: modules/gzdoom_marine_closet.lua:1622 -msgid "Sets least amount of marines that can spawn per closet." +#: source/m_theme.cc:757 +msgid "" +"Plastic widget theme requires a restart.\n" +"OBSIDIAN will now restart." msgstr "" -#: modules/gzdoom_marine_closet.lua:1629 -msgid "Maximum marines" +#: source/m_theme.cc:1185 +msgid "Select Panel Text Color" msgstr "" -#: modules/gzdoom_marine_closet.lua:1636 -msgid "Sets most amount of marines that can spawn per closet." +#: source/m_theme.cc:1291 +msgid "Select Button Text Color" msgstr "" -#: modules/gzdoom_marine_closet.lua:1643 -msgid "Marine Health" +#: source/m_theme.cc:1351 +msgid "Select Panel Color" msgstr "" -#: modules/gzdoom_marine_closet.lua:1650 -msgid "Influences how much damage marines can take before dying." +#: source/m_theme.cc:1407 +msgid "Select Highlight Color" msgstr "" -#: modules/gzdoom_marine_closet.lua:1657 -msgid "Marine scaling type" +#: source/m_theme.cc:1475 +msgid "Select Button Color" msgstr "" -#: modules/gzdoom_marine_closet.lua:1661 -msgid "" -"Affects how min and max work for marine count:\n" -"\n" -"Random: Random range\n" -"Progressive: Goes from min to max through entire game\n" -"Episodic: Goes from min to max through episode\n" -"Regressive/Regressive episodic: Goes from max to min through game or episode" +#: source/m_theme.cc:1527 +msgid "Select Gradient Color" msgstr "" -#: modules/gzdoom_marine_closet.lua:1668 -msgid "Level Min Position" +#: source/m_theme.cc:1564 +msgid "Select Border Color" msgstr "" -#: modules/gzdoom_marine_closet.lua:1675 -msgid "Affects how early in the level a closet can be found." +#: source/m_theme.cc:1600 +msgid "Select Gap Color" msgstr "" -#: modules/gzdoom_marine_closet.lua:1676 -msgid "0:0 (Start Room),1:1 (Exit Room)" +#: source/m_theme.cc:1658 +msgid "" +"Defaults loaded.\n" +"OBSIDIAN will now restart." msgstr "" -#: modules/gzdoom_marine_closet.lua:1683 -msgid "Level Max Position" +#: source/m_theme.cc:1672 +msgid "" +"Theme loading requires a restart.\n" +"OBSIDIAN will now restart." msgstr "" -#: modules/gzdoom_marine_closet.lua:1690 -msgid "Affects how late in the level a closet can be found." +#: source/m_theme.cc:1714 +msgid "Window Scaling: " msgstr "" -#: modules/gzdoom_marine_closet.lua:1698 -msgid "Weapon tech level" +#: source/m_theme.cc:1716 +msgid "AUTO|Tiny|Small|Medium|Large|Huge" msgstr "" -#: modules/gzdoom_marine_closet.lua:1702 -msgid "" -"Influences weapons that marines spawn with:\n" -"\n" -"Very Low tech: Clearing demonic invasion with nothing but pistols and harsh language\n" -"Low tech: Pistols, with some rare chainguns and shotguns\n" -"Mid tech: Shotguns/Chainguns with some rare pistols, super shotguns, rocket launchers and plasma rifles\n" -"High tech: Rocket launchers/Plasma rifles with some rare BFGs, super shotguns and chainguns\n" -"Mix it up: Any weapon goes, let the dice decide!\n" -"BFG Fiesta: BFG only, cyberdemons beware!\n" -"Progressive: Marines start with pistols and get more powerful weapons through episode/megawad" +#: source/m_theme.cc:1727 +msgid "Font Size: " msgstr "" -#: modules/gzdoom_marine_closet.lua:1709 -msgid "Trigger Type" +#: source/m_theme.cc:1743 +msgid "Font: " +msgstr "" + +#: source/m_theme.cc:1757 +msgid "Widget Theme: " msgstr "" -#: modules/gzdoom_marine_closet.lua:1713 -msgid "" -"Influences the trigger that activates marines.\n" -"\n" -"Sight: Marine closet activates once it can 'see' the player.\n" -"Range: Closet activates when player is close enough, even if behind wall.\n" -"Close Range: same as range except requires player to be really really close.\n" -"Map Start: Closets are active on map start." +#: source/m_theme.cc:1759 +msgid "Default|Gleam|Win95|Plastic|Oxy" msgstr "" -#: modules/gzdoom_marine_closet.lua:1721 -msgid "Marine Color" +#: source/m_theme.cc:1770 +msgid "Box Theme: " msgstr "" -#: modules/gzdoom_marine_closet.lua:1725 -msgid "Lets you choose the color of marines, including option for random color per marine." +#: source/m_theme.cc:1772 +msgid "Default|Shadow|Embossed|Engraved|Inverted|Raised" msgstr "" -#: modules/gzdoom_marine_closet.lua:1732 -msgid "Friendly Fire" +#: source/m_theme.cc:1783 +msgid "Button Theme: " msgstr "" -#: modules/gzdoom_marine_closet.lua:1736 -msgid "" -"By default marines do no damage to player. However that means their use their own version of puffs and projectiles.\n" -"If this is enabled marines can damage player and original puffs and projectiles are used making them affected by mods that replace those.\n" -"Additionally if self damage variant is chosen marines can still get hurt by exploding barrels and such" +#: source/m_theme.cc:1785 +msgid "Default|Raised|Engraved|Embossed|Flat" msgstr "" -#: modules/gzdoom_marine_closet.lua:1743 -msgid "Player Damage Immunity" +#: source/m_theme.cc:1796 +msgid "Color Scheme: " msgstr "" -#: modules/gzdoom_marine_closet.lua:1747 -msgid "If enabled, marines will never take damage from player owned sources." +#: source/m_theme.cc:1798 +msgid "Default|Custom" msgstr "" -#: modules/gzdoom_marine_closet.lua:1753 -msgid "Weapon Sprites" +#: source/m_theme.cc:1808 +msgid "Panel Font" msgstr "" -#: modules/gzdoom_marine_closet.lua:1757 -msgid "" -"By default marines use default player sprite.\n" -"If this is enabled, marines will use special sprites according to weapon they carry.\n" -"With merge option sprites will be merged into oblige wad, otherwise they need to be loaded separately." +#: source/m_theme.cc:1817 +msgid "Button Font" msgstr "" -#: modules/gzdoom_marine_closet.lua:1764 -msgid "Monster Quantity Multiplier" +#: source/m_theme.cc:1826 +msgid "Panels" msgstr "" -#: modules/gzdoom_marine_closet.lua:1768 -msgid "Influences amount of monsters in rooms with a marine closet." +#: source/m_theme.cc:1835 +msgid "Highlights" msgstr "" -#: modules/gzdoom_marine_closet.lua:1775 -msgid "Monster Strength Modifier" +#: source/m_theme.cc:1845 +msgid "Buttons" msgstr "" -#: modules/gzdoom_marine_closet.lua:1779 -msgid "If set, this strength setting is used in the room with marine closet instead of normal one." +#: source/m_theme.cc:1854 +msgid "Gradient" msgstr "" -#: modules/gzdoom_marine_closet.lua:1787 -msgid "Strong Marines" +#: source/m_theme.cc:1863 +msgid "Borders" msgstr "" -#: modules/gzdoom_marine_closet.lua:1791 -msgid "Influences whether marines are as accurate and rapid firing as player, or are weaker." +#: source/m_theme.cc:1872 +msgid "Gaps" msgstr "" -#: modules/gzdoom_marine_closet.lua:1798 -msgid "Followers" +#: source/m_theme.cc:1882 +msgid "Load Defaults" msgstr "" -#: modules/gzdoom_marine_closet.lua:1802 -msgid "" -"By default marines try to follow the player if they have nothing else to do but would otherwise prioritize chasing enemies, and are also unable to follow player through rough terrain.\n" -"If this is enabled marines will much harder prioritize following player and will teleport if they are too far away." +#: source/m_theme.cc:1891 +msgid "Load Theme" msgstr "" -#: modules/gzdoom_marine_closet.lua:1808 -msgid "Follow Distance" +#: source/m_theme.cc:1901 +msgid "Save Theme" msgstr "" -#: modules/gzdoom_marine_closet.lua:1815 -msgid "If marines are followers, the maximum allowed distance they are allowed to stray before being teleported to the player." +#: source/m_theme.cc:1936 +msgid "Note: Most settings will only affect tabs after a restart." msgstr "" -#: modules/gzdoom_marine_closet.lua:1821 -msgid "Allow in Gotchas" +#: source/m_theme.cc:1977 +msgid "OBSIDIAN Theme Options" msgstr "" -#: modules/gzdoom_marine_closet.lua:1825 -msgid "Allows or disallows marine closets to spawn on gotchas and boss generator levels." +#: source/ui_build.cc:32 +msgid "" +"Progress and minimap display.\n" +"Minimap Legend:\n" +"White - Regular rooms\n" +"Brown - Caves\n" +"Blue - Outdoors\n" +"Green - Parks" msgstr "" -#: modules/gzdoom_marine_closet.lua:1831 -msgid "Death Messages" +#: source/ui_build.cc:72 +msgid "Ready to go!" msgstr "" -#: modules/gzdoom_marine_closet.lua:1835 -msgid "If enabled, will print a message in message log whenever a marine dies." +#: source/ui_build.cc:244 +msgid "Plan" msgstr "" -#: modules/gzdoom_marine_closet.lua:1841 -msgid "In Secret Rooms" +#: source/ui_build.cc:298 +msgid "Building Nodes" msgstr "" -#: modules/gzdoom_marine_closet.lua:1845 -msgid "If enabled, allowed marine closets to be built in secret rooms." +#: source/ui_build.cc:348 +msgid "Rooms" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:35 -msgid "ZScript" +#: source/ui_build.cc:349 +msgid "Mons" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:36 -msgid "ACS-Decorate" +#: source/ui_game.cc:45 +msgid "Game Settings" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:44 -msgid "A Bit Mixed" +#: source/ui_game.cc:57 +msgid "Engine: " msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:45 -msgid "Snow-ish" +#: source/ui_game.cc:70 +msgid "Game: " msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:46 -msgid "Desert-ish" +#: source/ui_game.cc:83 +msgid "Port: " msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:47 -msgid "Always Snow" +#: source/ui_game.cc:96 +msgid "Length: " msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:48 -msgid "Always Desert" +#: source/ui_game.cc:109 +msgid "Theme: " msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1140 -msgid "Obsidian Epic Resource Pack" +#: source/ui_game.cc:118 +msgid "Build" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1158 -msgid "If enabled, adds textures and content from the Obsidian Epic Resource Pack, which also includes new exclusive prefabs." +#: source/ui_game.cc:129 +msgid "Quit" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1165 -msgid "Custom Liquids" +#: source/ui_game.cc:175 +msgid "Game" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1168 -msgid "Utilize custom liquid flats or not." +#: source/ui_game.cc:185 +msgid "" +"Available Games:\n" +"\n" +"id Tech 0:\n" +"\n" +"Wolfenstein 3D\n" +"\n" +"Spear of Destiny\n" +"\n" +"Noah's Ark 3D\n" +"\n" +"Operation Body Count: Note, this game is less stable than its other id Tech 0 counterparts!\n" +"\n" +"id Tech 1:\n" +"\n" +"Doom 2\n" +"\n" +"Doom\n" +"\n" +"The Ultimate Doom\n" +"\n" +"Plutonia: Part of Final Doom\n" +"\n" +"TNT: Evilution: Part of Final Doom\n" +"\n" +"Heretic\n" +"\n" +"Chex 3 Vanilla: Unofficial repackaging of Chex Quest 3 for non-ZDoom derived engines. SLUMP support only.\n" +"\n" +"HacX 1.2: SLUMP support only.\n" +"\n" +"REKKR: SLUMP support only.\n" +"\n" +"Harmony Compat: Harmony re-release for non-ZDoom derived engines. Must be run as a PWAD in conjuction with the Doom 2/Freedoom 2 IWAD. SLUMP support only.\n" +"\n" +"Strife: SLUMP support only." msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1175 -msgid "Custom Trees" +#: source/ui_game.cc:222 +msgid "Engine" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1178 -msgid "Adds custom flat-depedendent tree sprites into the game. Currently only replaces trees on specific grass flats and will be expanded in the future to accomnodate custom Textures and more. If you are playing a mod that already does its own trees, it may be better to leave this off." +#: source/ui_game.cc:232 +msgid "" +"id Tech 0: Powered Wolfenstein-3D and similar games\n" +"\n" +"id Tech 1: Powered Doom, Doom 2, Heretic, etc" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1185 -msgid "Environment Theme" +#: source/ui_game.cc:239 +msgid "Port" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1188 -msgid "Influences outdoor environments with different textures such as desert sand or icey snow." +#: source/ui_game.cc:249 +msgid "" +"Available Ports:\n" +"\n" +"id Tech 0:\n" +"\n" +"Vanilla: Works with the original executables\n" +"\n" +"id Tech 1:\n" +"\n" +"GZDoom: GZDoom and variants (LZDoom, QZDoom, etc)\n" +"\n" +"Vanilla: Works with the original program or ports that enforce the original limits. Examples: Doom within DOSBox, Chocolate Doom. NOTE: This option will use SLUMP as the map builder.\n" +"\n" +"Boom-Compatible: Ports that are able to use the entire suite of Boom types and features. Most modern source ports fall into this category at a minimum.\n" +"\n" +"EDGE-Classic: Boom-compatible, plus UDMF support, additional specials and other advanced features." msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1195 -msgid "Merge Textures WAD" +#: source/ui_game.cc:256 +msgid "Length" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1198 +#: source/ui_game.cc:266 msgid "" -"Allows the trimming down of resulting WAD by not merging the custom texture WAD.\n" +"Available Game Lengths:\n" "\n" -"This will require you to extract and load up the WAD manually in your preferred sourceport installation.\n" +"Single Level: One map.\n" "\n" -"This is the preferrable option for multiplayer situations and server owners and have each client obtain a copy of the texture pack instead.\n" +"A Few Maps: Four maps.\n" +"\n" +"One Episode: The length of an episode in the original game. For Doom 2 and other games which normally doesn't have episodes, this number is determined by Obsidian.\n" +"\n" +"Full Game: The length of a full game in the original program." msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1205 -msgid "Include Brightmaps" +#: source/ui_module.cc:310 +msgid "Use Slider Value" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1208 -msgid "Allows merging Obsidian Textures brightmaps into the WAD. Does not include brightmaps for base resources from any of the games." +#: source/ui_module.cc:996 +msgid "Enter Value:" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1215 -msgid "Custom Actors" +#: source/ui_module.cc:1861 +msgid "Other" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1218 -msgid "Merges some custom sprites and replacers for various decorations." +#: source/ui_module.cc:1864 +msgid "Debug" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1225 -msgid "No Hell Environment Themes" +#: source/ui_module.cc:1867 +msgid "Experimental" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1228 -msgid "Renders hell theme maps to never use snow or desert environment themes regardless of theme assignment." +#: source/ui_module.cc:1870 +msgid "Links" msgstr "" -#: modules/iwad_mode.lua:1178 -msgid "IWAD Style Mode" +#: source/ui_widgets.cc:1046 +msgid "Next" msgstr "" -#: modules/iwad_mode.lua:1183 -msgid "" -"Attempts to mimic various architectural features seen in the Doom 2 IWAD maps.\n" -"NOTE: This will override settings in other parts of the program such as Level Size, Room Size, etc!" +#: source/ui_window.cc:93 +msgid "File/Options" msgstr "" -#: modules/music_swap.lua:115 -msgid "Music Swapper" +#: source/ui_window.cc:94 +msgid "File/Theme" msgstr "" -#: modules/music_swap.lua:126 -msgid "Performs swapping of built-in music tracks via Dehacked." +#: source/ui_window.cc:95 +msgid "File/Set Seed" +msgstr "" + +#: source/ui_window.cc:96 +msgid "File/Config Manager" +msgstr "" + +#: source/ui_window.cc:97 +msgid "Help/About" +msgstr "" + +#: source/ui_window.cc:98 +msgid "Help/View Logs" +msgstr "" + +#: source/ui_window.cc:99 +msgid "Help/Glossary" +msgstr "" + +#: source/ui_window.cc:100 +msgid "Surprise Me/Go" msgstr ""