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Board.elm
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module Board
exposing
( Model
, init
, view
, update
, subscriptions
)
import Html exposing (Html, div)
import Svg exposing (..)
import Svg.Attributes exposing (..)
import Animation
-- import Html.Events exposing (onClick)
import Matrix exposing (Matrix, Location)
import Position
import Piece
import Chain exposing (Msg(..))
import Maybe exposing (..)
import Color exposing (Color, lightBrown, darkBrown)
import Time exposing (Time, second)
import Window
import Keyboard exposing (KeyCode)
import Task
import Debug exposing (log)
-- MODEL
type alias PosCount =
Int
type alias SideSize =
Float
squareType : Location -> PosCount -> Position.PositionType
squareType location maxPosLength =
let
( x, y ) =
location
maxPos =
maxPosLength - 1
in
if
(x == 0)
|| (x == maxPos)
|| (y == 0)
|| (y == maxPos)
then
Position.Perimeter
else
Position.Grid
positionFromInit : Location -> PosCount -> SideSize -> Position.Model
positionFromInit location maxPosLength sideSize =
let
( position, msg ) =
Position.initWithInfo (squareType location maxPosLength)
maxPosLength
sideSize
location
in
position
createMatrix : PosCount -> SideSize -> Matrix Position.Model
createMatrix maxPosLength sideSize =
Matrix.square maxPosLength
(\location ->
positionFromInit location
maxPosLength
sideSize
)
type alias Model =
{ board : Matrix Position.Model
, chain : Chain.Model
, moveCount : Int
, blinkState : Bool
, maxPosLength : PosCount
, sideSize : SideSize
}
type alias PositionLocator =
{ location : Location
, model : Position.Model
}
{-|
For debugging animation, keep only one piece
instead of 81.
-}
create81Pieces : Float -> List Piece.Model
create81Pieces sideSize =
List.map (\pos -> createPieceForPos pos sideSize) (List.range 0 80)
createPieceForPos : Int -> Float -> Piece.Model
createPieceForPos position sideSize =
let
x =
xForPos position
y =
yForPos position
tuple =
( position + 1, x, y, sideSize )
in
initPiece tuple
xForPos : Int -> Int
xForPos position =
let
roundTrip =
position % 18
leftToRight =
position % 9
rightToLeft =
8 - (position % 9)
twoRows =
roundTrip // 9
in
case twoRows of
0 ->
1 + leftToRight
1 ->
1 + rightToLeft
_ ->
1
yForPos : Int -> Int
yForPos position =
1 + (position // 9)
initPiece : ( Int, Int, Int, Float ) -> Piece.Model
initPiece tuple =
let
( pieceNumber, x, y, sideSize ) =
tuple
( piece, _ ) =
Piece.initWithInfo pieceNumber
sideSize
( x, y )
in
piece
init : ( Model, Cmd Msg )
init =
let
maxPosLength =
11
sideSize =
(toFloat boardSide)
/ (toFloat maxPosLength)
in
( { moveCount = 0
, blinkState = False
, maxPosLength = maxPosLength
, sideSize = sideSize
, board =
createMatrix
maxPosLength
sideSize
, chain = create81Pieces sideSize
}
-- , Task.perform BoardResize Window.size
, Cmd.none
)
initFromPosCount : PosCount -> ( Model, Cmd Msg )
initFromPosCount posCount =
let
( model, msg ) =
init
newModel =
{ model
| maxPosLength = posCount
}
in
( newModel, msg )
-- UPDATE
type Msg
= ModifyPosition Location Position.Msg
| ModifyPiece Location Piece.Msg
| KeyDown KeyCode
| Blink Time
| Animate Animation.Msg
update : Msg -> Model -> ( Model, Cmd Msg )
update msg model =
case msg of
ModifyPosition location positionMsg ->
( model, Cmd.none )
ModifyPiece location pieceMsg ->
( model, Cmd.none )
KeyDown keyCode ->
manageKeyDown model keyCode
Blink time ->
blinkUnvisitedPerimeterPositions model
Animate animMsg ->
let
( chain, msg ) =
Chain.update (Chain.Animate animMsg) model.chain
in
( { model
| chain = chain
}
, Cmd.none
)
manageKeyDown : Model -> KeyCode -> ( Model, Cmd Msg )
manageKeyDown model keyCode =
let
chainMsg =
Chain.KeyDown keyCode
oldChain =
model.chain
( newChain, _ ) =
Chain.update chainMsg oldChain
updatedModelForChain =
{ model
| chain = newChain
}
( newMoveCount, newLocation ) =
updateMoveCount updatedModelForChain oldChain
in
case newLocation of
Nothing ->
( updatedModelForChain, Cmd.none )
Just newLocation ->
let
updatedBoard =
addVisited newLocation
model.board
updatedModel =
{ updatedModelForChain
| moveCount =
newMoveCount
, board =
updatedBoard
}
in
( updatedModel, Cmd.none )
updateMoveCount : Model -> List Piece.Model -> ( Int, Maybe Location )
updateMoveCount model oldChain =
case List.head oldChain of
Nothing ->
noMove (model)
Just oldPiece ->
case List.head model.chain of
Nothing ->
noMove (model)
Just newPiece ->
if
Chain.sameLocation newPiece.location
oldPiece.location
then
noMove (model)
else
( 1 + model.moveCount, Just newPiece.location )
noMove : Model -> ( Int, Maybe Location )
noMove model =
( model.moveCount, Nothing )
addVisited :
Location
-> Matrix Position.Model
-> Matrix Position.Model
addVisited location board =
case Matrix.get location board of
Nothing ->
board
Just position ->
let
( newPosition, _ ) =
Position.update Position.MarkVisited
position
in
Matrix.set newPosition.location
newPosition
board
blinkUnvisitedPerimeterPositions : Model -> ( Model, Cmd Msg )
blinkUnvisitedPerimeterPositions model =
let
newBlinkState =
not model.blinkState
newBoard =
blinkPerimeterPositions newBlinkState model.board
newModel =
{ model
| blinkState = newBlinkState
, board = newBoard
}
in
( newModel, Cmd.none )
blinkPerimeterPositions :
Bool
-> Matrix Position.Model
-> Matrix Position.Model
blinkPerimeterPositions newBlinkState board =
Matrix.map
(\position ->
blinkPosition newBlinkState position
)
board
blinkPosition : Bool -> Position.Model -> Position.Model
blinkPosition newBlinkState position =
if Position.isPerimeter position then
Position.blink newBlinkState
position
else
position
-- SUBSCRIPTIONS
subscriptions : Model -> Sub Msg
subscriptions model =
Sub.batch
[ Keyboard.downs KeyDown
, Time.every (700 * Time.millisecond) Blink
, Animation.subscription
Animate
(listAnimationState model)
]
listAnimationState : Model -> List Animation.State
listAnimationState model =
List.map .style model.chain
-- VIEW
boardSide : Int
boardSide =
1000
borderColor : Color
borderColor =
darkBrown
fillColor : Color
fillColor =
lightBrown
borderThickness : Int
borderThickness =
1
renderPosition : Position.Model -> Html Msg
renderPosition position =
Html.map (ModifyPosition position.location)
(Position.view position)
renderPiece : Piece.Model -> Html Msg
renderPiece piece =
Html.map (ModifyPiece piece.location)
(Piece.view piece)
renderMoveCount : Int -> String
renderMoveCount moveCount =
"Moves thus far: " ++ (toString moveCount)
view : Model -> Html Msg
view model =
let
positions =
Matrix.flatten model.board
chain =
model.chain
in
svg
[ version "1.1"
, width "100%"
, height "100%"
, viewBox ("0 0 " ++ (toString boardSide) ++ " " ++ (toString boardSide))
, preserveAspectRatio "xMidYMid meet"
]
[ svg []
(List.map renderPosition positions)
, svg []
(List.map renderPiece chain)
]