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OctoClan Game/ (HC-SR04 Ultrasonic Sensor Design)-1 #297

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aleyna0f opened this issue Oct 7, 2024 · 0 comments
Open

OctoClan Game/ (HC-SR04 Ultrasonic Sensor Design)-1 #297

aleyna0f opened this issue Oct 7, 2024 · 0 comments
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3D modeling Designing objects composed of polygons, vertices, and edges color and texture Specifying color samples, gradients, patterns, and textures for coloring and texture design. composition Techniques such as scene setup, camera work, depth of field, color correction, and effects. Design enhancement New feature or request medium priority render Techniques such as lighting, shading, materials, textures, and post-proc waiting topic

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aleyna0f commented Oct 7, 2024

Working Mechanism of the Sensor:

An ultrasonic distance sensor is a device that measures distance using invisible sound waves. This sensor works like a kind of bat. The bat sends ultrasonic waves to understand the location and distance of objects around it and determines the position of objects according to the return time of these waves. This sensor works in the same way: it sends out an ultrasonic signal and waits for it to hit an object and return. The return time of the signal helps us calculate how far the distance is. This technology is particularly used in vehicle parking sensors to detect obstacles and help park vehicles safely.

Game Logic:

This game is designed to provide players with both a fun and educational experience. In the first stage, players learn how to connect an ultrasonic distance sensor with an Arduino microcontroller on a simulation platform such as Tinkercad. Here, they experience how to connect and operate the sensor by drag-and-drop or by writing code. This part is important to reinforce the players' understanding of the situations they will encounter in the game.

The next stage is the simulation part. Players participate in a vehicle driving simulation. In this simulation, the player's goal is to drive safely through a small city and eventually reach the parking lot. But this is where the fun part starts: Once in the parking lot, the player has to set up the parking sensor (ultrasonic distance sensor) and make sure the vehicle is parked safely.

This requires the player to make the right connections and write the code to make the sensor work. If the connections are made correctly and the sensor works properly, the car can park safely. If they are incorrect, the car may crash or fail to enter the parking space properly. This gives players the opportunity to learn through trial and error.

The main goal of the game is to teach players how to use electronic components in a fun way and to experience the real-life uses of these components.

The scenario of the game is currently in the idea stage, sensors other than the vehicle parking sensor.

  • You can draw the part design in 2D or 3D as described above from an overhead viewpoint, and there should be examples from AI tools that are suitable for the design of the subject.

-HC-SR04 Ultrasonic Sensor Model
252dff49-0d6c-4d4d-995e-e5e7874af0b5
ae8e477f-e7b6-412c-9489-5346cb37346c

@aleyna0f aleyna0f added enhancement New feature or request Design 3D modeling Designing objects composed of polygons, vertices, and edges render Techniques such as lighting, shading, materials, textures, and post-proc composition Techniques such as scene setup, camera work, depth of field, color correction, and effects. color and texture Specifying color samples, gradients, patterns, and textures for coloring and texture design. labels Oct 7, 2024
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3D modeling Designing objects composed of polygons, vertices, and edges color and texture Specifying color samples, gradients, patterns, and textures for coloring and texture design. composition Techniques such as scene setup, camera work, depth of field, color correction, and effects. Design enhancement New feature or request medium priority render Techniques such as lighting, shading, materials, textures, and post-proc waiting topic
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