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Train_DRQN.py
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Train_DRQN.py
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import torch
import torch.nn as nn
import torch.nn.functional as F
import time
import random
import numpy as np
from statistics import mean
from Buffer import ReplayBuffer
from Environment import CreateMario
from Network import QNet_LSTM
# settings
Train_max_step = 2000000
learning_rate = 2e-4
gamma = 0.99
buffer_capacity = 250000
batch_size = 32
replay_start_size = 50000
final_exploration_step = 1000000
update_interval = 10000 # target net
update_frequency = 8 # the number of actions selected by the agent between successive SGD updates
save_interval = 10000
model_path = './Models/Mario_DRQN.model'
history_path = './Train_Historys/Mario_DRQN'
eval_history_path = './Train_Historys/eval_Mario_DRQN'
device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
print(device)
def init_hidden():
h, c = torch.zeros([1, 512], dtype=torch.float).to(device), torch.zeros([1, 512], dtype=torch.float).to(device)
return h, c
def train(optimizer, behaviourNet, targetNet, s_batch, a_batch, r_batch, done_batch):
s_batch = torch.FloatTensor(s_batch).to(device)
a_batch = torch.LongTensor(a_batch[:-1]).to(device)
r_batch = torch.FloatTensor(r_batch[:-1]).to(device)
done_batch = torch.FloatTensor(done_batch).to(device)
hb, cb = init_hidden()
ht, ct = init_hidden()
Q_batch = []
target_Q_batch = []
# start = time.time()
for state, done in zip(s_batch, done_batch):
Q, (hb, cb) = behaviourNet.forward(state.unsqueeze(0), (hb, cb))
target_Q, (ht, ct) = targetNet.forward(state.unsqueeze(0), (ht, ct))
Q_batch.append(Q)
target_Q_batch.append(target_Q)
if done.item() == 0:
hb, cb = init_hidden()
ht, ct = init_hidden()
Q_batch = torch.cat(Q_batch[:-1])
next_Q_batch = torch.cat(target_Q_batch[1:])
Q_a = Q_batch.gather(1, a_batch)
max_next_Q = next_Q_batch.max(1, keepdims=True)[0]
TD_target = r_batch + gamma * max_next_Q * done_batch[:-1]
loss = F.smooth_l1_loss(Q_a, TD_target.detach())
# print(start - time.time())
start = time.time()
optimizer.zero_grad()
loss.backward()
# print(start - time.time())
optimizer.step()
def main():
env = CreateMario(stack=False)
buffer = ReplayBuffer(buffer_capacity)
behaviourNet = QNet_LSTM().to(device)
# behaviourNet.load_state_dict(torch.load(model_path))
targetNet = QNet_LSTM().to(device)
targetNet.load_state_dict(behaviourNet.state_dict())
optimizer = torch.optim.Adam(behaviourNet.parameters(), learning_rate)
score_history = []
train_history = []
eval_history = []
# train_history = np.load(history_path+'.npy').tolist()
step = 0
score = 0
state = env.reset()
h, c = init_hidden()
start = time.time()
print("Train start")
while step < Train_max_step:
# env.render()
epsilon = max(0.1, 1.0 - (0.9 / final_exploration_step) * step)
action_value, (next_h, next_c) = behaviourNet.forward(torch.FloatTensor([state]).to(device), (h, c))
# epsilon greedy
coin = random.random()
if coin < epsilon:
action = random.randrange(5)
else:
action = action_value.argmax().item()
next_state, reward, done, info = env.step(action)
buffer.push((state, action, info['score'], 1 - done))
score += info['score']
step += 1
if done:
next_state = env.reset()
next_h, next_c = init_hidden()
score_history.append(score)
score = 0
if len(score_history) > 100:
del score_history[0]
state = next_state
h = next_h.detach()
c = next_c.detach()
if step % update_frequency == 0 and buffer.size() > replay_start_size:
s_batch, a_batch, r_batch, done_batch = buffer.sample(batch_size)
train(optimizer, behaviourNet, targetNet, s_batch, a_batch, r_batch, done_batch)
if step % update_interval == 0 and buffer.size() > replay_start_size:
targetNet.load_state_dict(behaviourNet.state_dict())
if step > 0 and step % save_interval == 0:
state = env.reset()
done = False
# reset environment and set episodic reward to 0 for each episode start
episodic_reward = 0
h, c = init_hidden()
while not done:
# take action get next state, rewards and terminal status
action_value, (next_h, next_c) = behaviourNet.forward(torch.FloatTensor([state]).to(device), (h, c))
state, reward, done, info = env.step(action_value.argmax().item())
episodic_reward = episodic_reward + info['score']
h, c = (next_h, next_c)
h, c = init_hidden()
state = env.reset()
score = 0
train_history.append(mean(score_history))
eval_history.append(episodic_reward)
torch.save(behaviourNet.state_dict(), model_path)
np.save(history_path, np.array(train_history))
np.save(eval_history_path, np.array(eval_history))
end = time.time()
print(
f"Step No: {step}, Train average: {mean(score_history)}, Eval Average: {episodic_reward}, epsilon: {epsilon}, time = {end - start} ")
start = end
torch.save(behaviourNet.state_dict(), model_path)
np.save(history_path, np.array(train_history))
np.save(eval_history_path, np.array(eval_history))
print("Train end, avg_score of last 100 episode : {}".format(mean(score_history)))
def main_v2():
env = CreateMario(stack=False)
behaviourNet = QNet_LSTM().to(device)
print(sum(p.numel() for p in behaviourNet.parameters() if p.requires_grad))
behaviourNet.load_state_dict(torch.load(model_path))
state = env.reset()
h, c = init_hidden()
episodic_reward = 0
done = False
while not done:
# take action get next state, rewards and terminal status
action_value, (next_h, next_c) = behaviourNet.forward(torch.FloatTensor([state]).to(device), (h, c))
# print(action_value.argmax().item())
state, reward, done, info = env.step(action_value.argmax().item())
episodic_reward = episodic_reward + reward
h, c = next_h, next_c
env.render()
time.sleep(1/10)
print(episodic_reward)
if __name__ == "__main__":
main()