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snake.asm
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snake.asm
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model small
.stack 100h
.data
snakei db 10, 10, 10, 1635 dup(0)
snakej db 25, 26, 27, 1635 dup(0)
moving_flags dw 0001h ;up down left right
headI db ?
headJ db ?
tailI db ?
tailJ db ?
snake_size dw 3
score_label db 'Score: ', '$'
start_instruction db ' Press any key to start playing ', '$'
pause_instruction db ' Press any key to continue... ', '$'
game_instruction db ' Space - pause, Escape - exit this game ', '$'
exit_instruction db ' Thank you for playing. Press any key to exit ', '$'
s1 db 32, 32, 32, 32, 32, 32
db 220, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 220
db 32, 32
db 219, 219, 219, 32, 32, 32, 32, 32, 32, 219, 219, 219
db 32, 32
db 32, 32, 32, 219, 219, 219, 219, 219, 219, 32, 32, 32
db 32, 32
db 219, 219, 219, 32, 32, 32, 32, 32, 32, 219, 219, 219
db 32, 32
db 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219
db 32, 32, 32, 32, 32, 32, '$'
s2 db 32, 32, 32, 32, 32, 32
db 219, 219, 219, 219, 223, 223, 223, 223, 223, 219, 219, 219
db 32, 32
db 219, 219, 219, 219, 32, 32, 32, 32, 32, 219, 219, 219
db 32, 32
db 32, 32, 219, 219, 219, 219, 219, 219, 219, 219, 32, 32
db 32, 32
db 219, 219, 219, 32, 32, 32, 32, 32, 219, 219, 219, 219
db 32, 32
db 219, 219, 219, 223, 223, 223, 223, 223, 223, 223, 223, 219
db 32, 32, 32, 32, 32, 32, '$'
s3 db 32, 32, 32, 32, 32, 32
db 219, 219, 219, 32, 32, 32, 32, 32, 32, 32, 32, 32
db 32, 32
db 219, 219, 219, 219, 219, 32, 32, 32, 32, 219, 219, 219
db 32, 32
db 32, 219, 219, 219, 219, 32, 32, 219, 219, 219, 219, 32
db 32, 32
db 219, 219, 219, 32, 32, 32, 32, 219, 219, 219, 219, 32
db 32, 32
db 219, 219, 219, 32, 32, 32, 32, 32, 32, 32, 32, 32
db 32, 32, 32, 32, 32, 32, '$'
s4 db 32, 32, 32, 32, 32, 32
db 219, 219, 219, 220, 32, 32, 32, 32, 32, 32, 32, 32
db 32, 32
db 219, 219, 219, 219, 219, 219, 32, 32, 32, 219, 219, 219
db 32, 32
db 219, 219, 219, 223, 32, 32, 32, 32, 223, 219, 219, 219
db 32, 32
db 219, 219, 219, 220, 220, 220, 219, 219, 219, 219, 32, 32
db 32, 32
db 219, 219, 219, 32, 32, 32, 32, 32, 32, 32, 32, 32
db 32, 32, 32, 32, 32, 32, '$'
s5 db 32, 32, 32, 32, 32, 32
db 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 220
db 32, 32
db 219, 219, 219, 32, 219, 219, 219, 32, 32, 219, 219, 219
db 32, 32
db 219, 219, 219, 32, 32, 32, 32, 32, 32, 219, 219, 219
db 32, 32
db 219, 219, 219, 219, 219, 219, 219, 219, 223, 32, 32, 32
db 32, 32
db 219, 219, 219, 220, 220, 220, 220, 220, 219, 32, 32, 32
db 32, 32, 32, 32, 32, 32, '$'
s6 db 32, 32, 32, 32, 32, 32
db 223, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219
db 32, 32
db 219, 219, 219, 32, 32, 219, 219, 219, 32, 219, 219, 219
db 32, 32
db 219, 219, 219, 32, 32, 32, 32, 32, 32, 219, 219, 219
db 32, 32
db 219, 219, 219, 219, 219, 219, 219, 219, 220, 32, 32, 32
db 32, 32
db 219, 219, 219, 223, 223, 223, 223, 223, 219, 32, 32, 32
db 32, 32, 32, 32, 32, 32, '$'
s7 db 32, 32, 32, 32, 32, 32
db 32, 32, 32, 32, 32, 32, 32, 32, 223, 219, 219, 219
db 32, 32
db 219, 219, 219, 32, 32, 32, 219, 219, 219, 219, 219, 219
db 32, 32
db 219, 219, 219, 220, 220, 220, 220, 220, 220, 219, 219, 219
db 32, 32
db 219, 219, 219, 223, 223, 223, 219, 219, 219, 219, 32, 32
db 32, 32
db 219, 219, 219, 32, 32, 32, 32, 32, 32, 32, 32, 32
db 32, 32, 32, 32, 32, 32, '$'
s8 db 32, 32, 32, 32, 32, 32
db 32, 32, 32, 32, 32, 32, 32, 32, 32, 219, 219, 219
db 32, 32
db 219, 219, 219, 32, 32, 32, 32, 219, 219, 219, 219, 219
db 32, 32
db 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219
db 32, 32
db 219, 219, 219, 32, 32, 32, 32, 219, 219, 219, 219, 32
db 32, 32
db 219, 219, 219, 32, 32, 32, 32, 32, 32, 32, 32, 32
db 32, 32, 32, 32, 32, 32, '$'
s9 db 32, 32, 32, 32, 32, 32
db 219, 219, 219, 220, 220, 220, 220, 220, 219, 219, 219, 219
db 32, 32
db 219, 219, 219, 32, 32, 32, 32, 32, 219, 219, 219, 219
db 32, 32
db 219, 219, 219, 32, 32, 32, 32, 32, 32, 219, 219, 219
db 32, 32
db 219, 219, 219, 32, 32, 32, 32, 32, 219, 219, 219, 219
db 32, 32
db 219, 219, 219, 220, 220, 220, 220, 220, 220, 220, 220, 219
db 32, 32, 32, 32, 32, 32, '$'
s10 db 32, 32, 32, 32, 32, 32
db 223, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 223
db 32, 32
db 219, 219, 219, 32, 32, 32, 32, 32, 32, 219, 219, 219
db 32, 32
db 219, 219, 219, 32, 32, 32, 32, 32, 32, 219, 219, 219
db 32, 32
db 219, 219, 219, 32, 32, 32, 32, 32, 32, 219, 219, 219
db 32, 32
db 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219, 219
db 32, 32, 32, 32, 32, 32, '$'
g1 db 220, 223, 223, 223, 220
db 32, 32
db 220, 223, 223, 223, 220
db 32, 32
db 219, 32, 219, 32, 219, 32
db 32, 32
db 220, 223, 223, 223, 220
db '$'
g2 db 219, 32, 32, 32, 219
db 32, 32
db 223, 32, 32, 32, 219
db 32, 32
db 219, 219, 32, 219, 32, 219
db 32, 32
db 219, 32, 32, 32, 219
db '$'
g3 db 219, 32, 32, 32, 219
db 32, 32
db 220, 220, 220, 220, 219
db 32, 32
db 219, 32, 32, 32, 32, 219
db 32, 32
db 219, 223, 223, 223
db '$'
g4 db 219, 32, 32, 32, 219
db 32, 32
db 219, 32, 32, 32, 219
db 32, 32
db 219, 32, 32, 32, 32, 219
db 32, 32
db 219, 32, 32, 32, 220
db '$'
g5 db 32, 223, 223, 223, 219
db 32, 32
db 32, 223, 223, 223, 223
db 32, 32
db 223, 32, 32, 32, 32, 223
db 32, 32
db 32, 223, 223, 223
db '$'
g6 db 32, 32, 32, 32, 219, '$'
g7 db 32, 223, 223, 223, '$'
.code
put_message proc
push ax
mov ah, 09h
int 21h
pop ax
ret
put_message endp
random proc far
push ax
push cx
push dx
try_again:
mov ah, 00h
int 1Ah
mov ax, dx
xor ah, ah
xor dx, dx
xor cx, cx
mov cx, 21
div cx
inc dl
push dx
mov ah, 00h
int 1Ah
mov ax, dx
xor ah, ah
xor dx, dx
xor cx, cx
mov cx, 78
div cx
inc dl
pop ax
mov ch, al
mov cl, dl
mov dx, cx
mov ah,02h
int 10h
mov ah,08h
int 10h
cmp al, 02Ah
jz try_again
mov dx, cx
mov ah, 02h
int 10h
mov cx, 1
mov al, 30h
mov ah, 0Ah
int 10h
pop dx
pop cx
pop ax
iret
random endp
outint proc
push ax
push bx
push cx
push dx
mov bx, 10
xor cx, cx
tostack:
xor dx, dx
div bx
push dx
inc cx
cmp ax, 0
jnz tostack
fromstack:
pop dx
add dl, 30h
mov ah, 02h
int 21h
loop fromstack
pop dx
pop cx
pop bx
pop ax
ret
outint endp
logo proc
push ax
push dx
mov ax, 3
int 10h
mov dx, 0300h
mov ax,0200h
int 10h
mov ah, 09h
mov dx, offset s1
int 21h
mov dx, offset s2
int 21h
mov dx, offset s3
int 21h
mov dx, offset s4
int 21h
mov dx, offset s5
int 21h
mov dx, offset s6
int 21h
mov dx, offset s7
int 21h
mov dx, offset s8
int 21h
mov dx, offset s9
int 21h
mov dx, offset s10
int 21h
mov dh, 15
mov dl, 27
mov ah, 02h
int 10h
push dx
lea dx, g1
call put_message
pop dx
inc dh
mov ah, 02h
int 10h
push dx
lea dx, g2
call put_message
pop dx
inc dh
mov ah, 02h
int 10h
push dx
lea dx, g3
call put_message
pop dx
inc dh
mov ah, 02h
int 10h
push dx
lea dx, g4
call put_message
pop dx
inc dh
mov ah, 02h
int 10h
push dx
lea dx, g5
call put_message
pop dx
inc dh
mov ah, 02h
int 10h
push dx
lea dx, g6
call put_message
pop dx
inc dh
mov ah, 02h
int 10h
push dx
lea dx, g7
call put_message
pop dx
mov dh, 25
xor dl, dl
mov ah, 02h
int 10h
mov ah, 08h
int 21h
pop dx
pop ax
ret
logo endp
frame proc
push ax
push bx
push cx
push dx
mov ax, 3
int 10h
mov ah, 01h
mov ch, 20h
int 10h
xor dx,dx
mov cx,80
mov al, 0DBh
mov ah, 0Ah
int 10h
xor dx,dx
xor bx, bx
mov bx,1
cycl:
inc dh
xor dl, dl
mov ah, 02h
int 10h
mov cx, 1
mov al, 0DBh
mov ah,0Ah
int 10h
inc dl
mov ah, 02h
int 10h
mov cx, 78
mov al, 32
mov ah,0Ah
int 10h
add dl, 78
mov ah, 02h
int 10h
mov cx, 1
mov al, 0DBh
mov ah, 0Ah
int 10h
inc bx
cmp bx, 24
jnz cycl
inc dh
xor dl, dl
mov ah, 02h
int 10h
mov cx, 80
mov al, 0DBh
mov ah, 0Ah
int 10h
mov dh, 22
mov dl, 0
mov ah, 02h
int 10h
mov cx, 80
mov al, 0DBh
mov ah, 0Ah
int 10h
mov dh, 23
mov dl, 2
mov ah, 02h
int 10h
lea dx, score_label
call put_message
mov ax, snake_size
sub ax, 3
call outint
mov dh, 23
mov dl, 14
mov ah, 02h
int 10h
mov cx, 1
mov al, 0DBh
mov ah, 0Ah
int 10h
inc dl
mov ah, 02h
int 10h
push dx
lea dx, start_instruction
call put_message
pop dx
mov ah, 02h
int 10h
mov ah, 08h
int 21h
lea dx, game_instruction
call put_message
mov dx, 0A30h
mov ah, 02h
int 10h
mov cx, 1
mov al, 030h
mov ah, 0Ah
int 10h
pop dx
pop cx
pop bx
pop ax
ret
frame endp
delay proc
push si
push bx
push dx
mov si, 3
mov ah, 00h
int 1Ah
mov bx, dx
add bx, si
delay_loop:
int 1Ah
cmp dx, bx
jne delay_loop
pop dx
pop bx
pop si
ret
delay endp
moving proc
push ax
mov ah, 01h
int 16h
jz moving_end
mov ah, 00h
int 16h
check_pause:
cmp ah, 39h
jnz check_esc
jmp pause_lala
check_esc:
cmp ah, 01h
jnz check_arrows
jmp fin
check_arrows:
cmp ah, 48h
jz UP
cmp ah, 50h
jz DOWN
cmp ah, 4Bh
jz LEFT
cmp ah, 4Dh
jz RIGHT
jmp moving_end
UP:
mov ax, moving_flags
test moving_flags, 0100h
jnz moving_end
mov moving_flags, 1000h
jmp moving_end
DOWN:
mov ax, moving_flags
test moving_flags, 1000h
jnz moving_end
mov moving_flags, 0100h
jmp moving_end
LEFT:
mov ax, moving_flags
test moving_flags, 0001h
jnz moving_end
mov moving_flags, 0010h
jmp moving_end
RIGHT:
mov ax, moving_flags
test moving_flags, 0010h
jnz moving_end
mov moving_flags, 0001h
jmp moving_end
moving_end:
pop ax
ret
moving endp
;field size = 25x80
start:
MOV AX, @data
MOV DS, AX
push 0
pop es
pushf
cli
mov word ptr es:[87h*4], offset random
mov word ptr es:[87h*4+2], seg random
popf
call logo
call frame
mov cx, snake_size
mov di, 0
myLoop:
mov dh, snakeI[di]
mov dl, snakeJ[di]
mov ah, 02h
int 10h
push cx
mov cx, 1
mov al, 02Ah
mov ah, 0Ah
int 10h
pop cx
inc di
loop myLoop
@@1:
call delay
call moving
xor si, si
mov si, snake_size
mov bl, snakeI[si-1] ;head
mov dl, snakeJ[si-1]
mov cx, moving_flags
upc:
test cx, 1000h
jz downc
sub bl, 1
downc:
test cx, 0100h
jz leftc
add bl, 1
leftc:
test cx, 0010h
jz rightc
sub dl, 1
rightc:
test cx, 0001h
jz skip
add dl, 1
skip:
mov headI, bl ; new head
mov headJ, dl ; coordinates
mov dh, headI
mov dl, headJ
mov ah, 02h
int 10h
mov ah, 08h
int 10h
cmp al, 2Ah ;body crash
jnz edges
jmp fin
edges:
cmp al, 0DBh ;edges crash
jnz f00d
jmp fin
f00d:
cmp al, 030h
jnz next
mov bx, snake_size
xor bh, bh
inc bx
mov snake_size, bx
mov al, headI
mov snakeI[bx-1], al
mov al, headJ
mov snakeJ[bx-1], al
mov dh, snakeI[bx-1]
mov dl, snakeJ[bx-1]
mov ah, 02h
int 10h
mov ah, 02h
mov dl, 2Ah
int 21h
int 87h ;call random
mov dh, 23
mov dl, 9
mov ah, 02h
int 10h
mov ax, snake_size
sub ax, 3
call outint
jmp @@1
next:
mov al, snakeI[0]
mov tailI, al ;save old tail
mov al, snakeJ[0]
mov tailJ, al
mov cx, snake_size
xor ch, ch
mov di, 0
reSet_body:
mov al, snakeI[di+1]
mov snakeI[di], al
mov al, snakeJ[di+1]
mov snakeJ[di], al
inc di
loop reSet_body
mov bx, snake_size ;set new head coordinates
xor bh, bh
mov al, headI
mov snakeI[bx-1], al
mov al, headJ
mov snakeJ[bx-1], al
push ax
push dx
mov dh, snakeI[bx-1]
mov dl, snakeJ[bx-1]
mov ah, 02h
int 10h
mov ah, 02h
mov dl, 2Ah
int 21h
pop dx
pop ax
push ax
push dx
mov dh, tailI
mov dl, tailJ
mov ah, 02h
int 10h
mov ah, 02h
mov dl, 20h
int 21h
pop dx
pop ax
jmp @@1
pause_lala:
mov dh, 23
mov dl, 15
mov ah, 02h
int 10h
push dx
lea dx, pause_instruction
call put_message
mov ah, 08h
int 21h
pop dx
mov ah, 02h
int 10h
mov ah, 09h
lea dx, game_instruction
call put_message
jmp @@1
fin:
mov dh, 23
mov dl, 15
mov ah, 02h
int 10h
push dx
lea dx, exit_instruction
call put_message
mov ah, 08h
int 21h
xor dx, dx
mov ah, 02h
int 10h
mov ax, 3
int 10h
MOV AH, 4Ch
INT 21h
end start