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SetLayer.cpp
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SetLayer.cpp
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/*!
* \class SetLayer
*
* \ingroup GroupName
*
* \brief 设置功能实现
*
* TODO: long description
*
* \note
*
* \author SuooL
*
* \version 1.0
*
* \date 五月 2015
*
* Contact: [email protected]
*
*/
#include "cocos2d.h"
#include "extensions/cocos-ext.h"
#include "SetLayer.h"
#include "GlobalDefine.h"
#include "StartLayer.h"
#include "SimpleAudioEngine.h"
USING_NS_CC;
using namespace cocos2d::extension;
using namespace CocosDenshion;
Scene* SetLayer::createScene()
{
Scene* setScene = Scene::create();
SetLayer* layer = SetLayer::create();
setScene->addChild(layer);
return setScene;
}
bool SetLayer::init()
{
if (!Layer::init())
{
return false;
}
float music = getFloatFromXML(MUSICVOL)*100.0f;
float effect = getFloatFromXML(SOUNDVOL)*100.0f;
auto BG = Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("image-0.png"));
BG->setPosition(WINSIZE.width / 2, WINSIZE.height / 2);
//BG->setColor(cocos2d::ccGRAY);
auto bgInterface = Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("BGPicSet.png"));
bgInterface->setPosition(WINSIZE.width / 2 + 50, WINSIZE.height / 2);
auto closeBtn = MenuItemSprite::create(Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("closeSetNormal.png")),
Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("closeSetSelected.png")), CC_CALLBACK_1(SetLayer::closeBtn, this));
closeBtn->setPosition(WINSIZE.width - 150, WINSIZE.height - 100);
auto saveBtn = MenuItemSprite::create(Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("SaveSettings.png")),
Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("SaveSettings.png")), CC_CALLBACK_1(SetLayer::saveSet, this));
saveBtn->setPosition(WINSIZE.width/2+40, WINSIZE.height / 2 - 190);
auto musicOn = MenuItemSprite::create(Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("unchecked.png")),
Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("unchecked.png")));
auto musicOff = MenuItemSprite::create(Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("Hook.png")),
Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("Hook.png")));
auto effectOn = MenuItemSprite::create(Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("unchecked.png")),
Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("unchecked.png")));
auto effectOff = MenuItemSprite::create(Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("Hook.png")),
Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("Hook.png")));
auto musicToggle = MenuItemToggle::createWithTarget(this, menu_selector(SetLayer::musicSet), musicOn, musicOff, NULL);
musicToggle->setPosition(369.5, 457);
auto effectToggle = MenuItemToggle::createWithTarget(this, menu_selector(SetLayer::effectSet), effectOn, effectOff, NULL);
effectToggle->setPosition(369.5, 357);
if (getBoolFromXML(MUSIC_KEY))
{
musicToggle->setSelectedIndex(1);
}
else
{
musicToggle->setSelectedIndex(0);
}
if (getBoolFromXML(SOUND_KEY))
{
effectToggle->setSelectedIndex(1);
}
else
{
effectToggle->setSelectedIndex(0);
}
auto menu = Menu::create(closeBtn, saveBtn, musicToggle, effectToggle, NULL);
menu->setPosition(Point::ZERO);
auto musicSlider = ControlSlider::create(Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("bgBar.png")),
Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("progressBar.png")), Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("ThumbBtn.png")));
musicSlider->addTargetWithActionForControlEvents(this, cccontrol_selector(SetLayer::changeMusicVol), Control::EventType::VALUE_CHANGED);
auto effectSlider = ControlSlider::create(Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("bgBar.png")),
Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("progressBar.png")), Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("ThumbBtn.png")));
effectSlider->addTargetWithActionForControlEvents(this, cccontrol_selector(SetLayer::changeEffectVol), Control::EventType::VALUE_CHANGED);
musicSlider->setPosition(800, 457);
musicSlider->setMinimumValue(0.0f);
musicSlider->setMaximumValue(100.0f);
musicSlider->setMinimumAllowedValue(0.0f);
musicSlider->setMaximumAllowedValue(100.0f);
musicSlider->setValue(music);
effectSlider->setPosition(800, 357);
effectSlider->setMinimumValue(0.0f);
effectSlider->setMaximumValue(100.0f);
effectSlider->setMinimumAllowedValue(0.0f);
effectSlider->setMaximumAllowedValue(100.0f);
effectSlider->setValue(effect);
this->addChild(BG);
this->addChild(bgInterface);
this->addChild(musicSlider);
this->addChild(effectSlider);
this->addChild(menu);
return true;
}
void SetLayer::changeMusicVol(Ref* pSender, Control::EventType type)
{
auto temp = (ControlSlider*)pSender;
setFloatToXML(MUSICVOL, temp->getValue()/100.0f);
UserDefault::getInstance()->flush();
aduioEngine->setBackgroundMusicVolume(getFloatFromXML(MUSICVOL));
}
void SetLayer::changeEffectVol(Ref* pSender, Control::EventType type)
{
auto temp = (ControlSlider*)pSender;
setFloatToXML(SOUNDVOL, temp->getValue()/100.0f);
UserDefault::getInstance()->flush();
aduioEngine->setEffectsVolume(getFloatFromXML(SOUNDVOL));
}
void SetLayer::closeBtn(Ref* pSender)
{
PLAYEFFECT;
Director::getInstance()->replaceScene(StartLayer::createScene());
}
void SetLayer::saveSet(Ref* pSender)
{
PLAYEFFECT;
Director::getInstance()->replaceScene(StartLayer::createScene());
}
void SetLayer::musicSet(Ref* pSender)
{
auto musicTemp = (MenuItemToggle*)pSender;
PLAYEFFECT;
if (musicTemp->getSelectedIndex() == 0)
{
setBoolToXML(MUSIC_KEY, false);
UserDefault::getInstance()->flush();
SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
}
else
{
setBoolToXML(MUSIC_KEY, true);
UserDefault::getInstance()->flush();
aduioEngine->setBackgroundMusicVolume(getFloatFromXML(MUSICVOL));
SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
}
}
void SetLayer::effectSet(Ref* pSender)
{
auto effectTemp = (MenuItemToggle*)pSender;
if (effectTemp->getSelectedIndex() == 0)
{
setBoolToXML(SOUND_KEY, false);
UserDefault::getInstance()->flush();
}
else
{
setBoolToXML(SOUND_KEY, true);
UserDefault::getInstance()->flush();
}
}