You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I would like to report a rendering issue that appears since the migration of L-py / PlantGL libraries from Python 2 to Python 3.
From third-party program, OpenAlea.lpy.lsystem.animate() will open PlantGL Viewer to show animation of an L-system in Python 2 without problem.
However, if I run animate() in Python 3, it results in a blank canvas on PlantGL Viewer. I can only display the last frame of the animation if I put some input line such as "input()" or "raw_input()" following the animate() that seems to flush the rendering to show the last frame onto the blank canvas.
I tried to locate the implementation of lsystem.animate() in openalea Github repo to fix it on my end but could not find it. Kindly help. Thanks!
The text was updated successfully, but these errors were encountered:
I would like to report a rendering issue that appears since the migration of L-py / PlantGL libraries from Python 2 to Python 3.
From third-party program, OpenAlea.lpy.lsystem.animate() will open PlantGL Viewer to show animation of an L-system in Python 2 without problem.
However, if I run animate() in Python 3, it results in a blank canvas on PlantGL Viewer. I can only display the last frame of the animation if I put some input line such as "input()" or "raw_input()" following the animate() that seems to flush the rendering to show the last frame onto the blank canvas.
I tried to locate the implementation of lsystem.animate() in openalea Github repo to fix it on my end but could not find it. Kindly help. Thanks!
The text was updated successfully, but these errors were encountered: