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When agents are shifting and ignore wall collision, they can leave the map.
"Just Go" all inCase { true } then { go() } "Pickup" all inCase { agent.isTouchingResource(ResourceType.Tonic) } then { pickupResource()} "Wall Collision" all inCase { agent.isCollisionDetected } then { turnRandom() } "Shift" all inCase { !agent.isShifting && agent.hasTonic } then { shift() } "Break out" all inCase { agent.isShifting } then { go() }
Agent is leaving SimpleWorld
SimpleWorld
The text was updated successfully, but these errors were encountered:
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When agents are shifting and ignore wall collision, they can leave the map.
Agent is leaving
SimpleWorld
The text was updated successfully, but these errors were encountered: