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model_any.go
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model_any.go
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/**
* Go SDK for OpenFGA
*
* API version: 1.x
* Website: https://openfga.dev
* Documentation: https://openfga.dev/docs
* Support: https://openfga.dev/community
* License: [Apache-2.0](https://github.com/openfga/go-sdk/blob/main/LICENSE)
*
* NOTE: This file was auto generated by OpenAPI Generator (https://openapi-generator.tech). DO NOT EDIT.
*/
package openfga
import (
"bytes"
"encoding/json"
)
// Any struct for Any
type Any struct {
Type *string `json:"@type,omitempty"yaml:"@type,omitempty"`
}
// NewAny instantiates a new Any object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewAny() *Any {
this := Any{}
return &this
}
// NewAnyWithDefaults instantiates a new Any object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewAnyWithDefaults() *Any {
this := Any{}
return &this
}
// GetType returns the Type field value if set, zero value otherwise.
func (o *Any) GetType() string {
if o == nil || o.Type == nil {
var ret string
return ret
}
return *o.Type
}
// GetTypeOk returns a tuple with the Type field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Any) GetTypeOk() (*string, bool) {
if o == nil || o.Type == nil {
return nil, false
}
return o.Type, true
}
// HasType returns a boolean if a field has been set.
func (o *Any) HasType() bool {
if o != nil && o.Type != nil {
return true
}
return false
}
// SetType gets a reference to the given string and assigns it to the Type field.
func (o *Any) SetType(v string) {
o.Type = &v
}
func (o Any) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Type != nil {
toSerialize["@type"] = o.Type
}
var b bytes.Buffer
enc := json.NewEncoder(&b)
enc.SetEscapeHTML(false)
err := enc.Encode(toSerialize)
if err != nil {
return nil, err
}
return b.Bytes(), nil
}
type NullableAny struct {
value *Any
isSet bool
}
func (v NullableAny) Get() *Any {
return v.value
}
func (v *NullableAny) Set(val *Any) {
v.value = val
v.isSet = true
}
func (v NullableAny) IsSet() bool {
return v.isSet
}
func (v *NullableAny) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableAny(val *Any) *NullableAny {
return &NullableAny{value: val, isSet: true}
}
func (v NullableAny) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableAny) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}