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[HTML5 on Android] simple static stage drops from 60 to 30 fps during some time #139

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CrazyFlasher opened this issue Dec 9, 2019 · 3 comments

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@CrazyFlasher
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Hi.
For some reasons simple stage with no animations and 6 drawcalls drops to 30 fps during some time.
Device: Samsung Galaxy S6
Browser: Chrome

I had familiar issue with pure openfl, whe I used losseless swf assets. With compressed - issue was gone.

I've attached chhome profilers log.
Please help

Profile-20191209T165246.zip

@flashultra
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Did you try to set <window hardware="false"/> ? For some reason using OpenGL give worst performance ( in my tests) compare to CPU , not sure is this connected to OpenFL or is something else

@CrazyFlasher
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with <window hardware="false"/> it won't work at all

@CrazyFlasher
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it is related to allowHighDPI set to true

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