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Digital Combat Simulator - SU-27 @ BORT 01 @ MoveHead.ini
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Digital Combat Simulator - SU-27 @ BORT 01 @ MoveHead.ini
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[ewma-filter]
max-smoothing=@Invalid()
min-smoothing=@Invalid()
smoothing-scale-curve=@Invalid()
[migrations]
last-migration-at=20170420_00~
[modules]
filter-dll=Accela
tracker-dll=PointTracker 1.1
[proto-freetrack]
used-interfaces=2
close-protocols-on-exit=true
[tracker-pt]
automatic-threshold=true
camera-fps=75
camera-fov=65
camera-name=PS3Eye Camera
max-point-size=10
min-point-size=2
model-centroid-x=101
model-centroid-y=148
model-centroid-z=23
threshold-primary=56
clip-by=75
clip-bz=75
clip-ty=35
dynamic-pose-resolution=false
active-model-panel=0
init-phase-timeout=50
[opentrack-ui]
keycode-center=
roll-source-index=5
compensate-translation=false
button-center-alt=-1
camera-pitch=40
compensate-translation-disable-source-roll=false
guid-center-alt=
keycode-restart-tracking=Ctrl+Num+0
neck-depth=5
compensate-translation-disable-z-axis=true
neck-enable=false
use-camera-offset-from-centering=true
neck-height=17
x-invert-sign=false
x-source-index=0
y-invert-sign=false
keycode-center-alt=Ctrl+Alt+V
y-source-index=1
z-invert-sign=false
[hatire-tracker]
serial-bug-workaround=false
serial-port-name=COM1
[accela-sliders]
ewma=@Invalid()
rotation-nonlinearity=@Invalid()
rotation-sensitivity=@Invalid()
translation-deadzone=@Invalid()
rotation-deadzone=@Invalid()
translation-sensitivity=@Invalid()
[kalman-filter]
noise-position-slider=@Invalid()
noise-rotation-slider=@Invalid()
[opentrack-mappings]
pitch-max-value=90
yaw-alt-axis-sign=true
roll-max-value=180
yaw-max-value=60
y-alt-axis-sign=true
z-alt-axis-sign=false
z-max-value=30
y-max-value=30
[spline-X]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x1@9\0\0\0\0\0\0@R\xc0\0\0\0\0\0)
[spline-yaw]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x2@7\0\0\0\0\0\0@I\0\0\0\0\0\0@B\0\0\0\0\0\0@f\x80\0\0\0\0\0)
[alt-spline-yaw]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x2@2\0\0\0\0\0\0@K\x80\0\0\0\0\0@>\0\0\0\0\0\0@f\x80\0\0\0\0\0)
[spline-roll]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x1@T@\0\0\0\0\0@f\x80\0\0\0\0\0)
[spline-Y]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x1@.\0\0\0\0\0\0@R\xc0\0\0\0\0\0)
[spline-pitch]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x1@>\0\0\0\0\0\0@f\x80\0\0\0\0\0)
[alt-spline-Y]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x1@*\0\0\0\0\0\0@R\xc0\0\0\0\0\0)
[spline-Z]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x1@4\0\0\0\0\0\0@7\0\0\0\0\0\0)
[alt-spline-Z]
points=@Variant(\0\0\0\x7f\0\0\0\xfQList<QPointF>\0\0\0\0\x1@4\0\0\0\0\0\0@R\xc0\0\0\0\0\0)