-
Notifications
You must be signed in to change notification settings - Fork 18
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
No compiled copy of this tool exists. Please make it exist. #4
Comments
Do you want this as an executable for Microsoft Windows on 32-bit x86, an executable for Microsoft Windows on x86-64, an executable for Microsoft Windows on Snapdragon, an executable for macOS on x86-64, an executable for Linux on 32-bit x86, an executable for Linux on x86-64, an executable for Linux on 32-bit ARM, or an executable for Linux on AArch64? |
32bit Windows EXE is what I want.
…On Mon, Apr 6, 2020 at 7:10 PM Damian Yerrick ***@***.***> wrote:
Do you want this as an executable for Microsoft Windows on 32-bit x86, an
executable for Microsoft Windows on x86-64, an executable for Microsoft
Windows on Snapdragon, an executable for macOS on x86-64, an executable for
Linux on 32-bit x86, an executable for Linux on x86-64, an executable for
Linux on 32-bit ARM, or an executable for Linux on AArch64?
—
You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub
<#4 (comment)>, or
unsubscribe
<https://github.com/notifications/unsubscribe-auth/AAKB4DBSGJ4MZXNB2MKUZALRLKDSJANCNFSM4HTSRBRA>
.
|
I want a 32bit Windows EXE. Can you PLEASE compile one for me? |
This entire thing expects the end-user to compile it. As an end-user I expect to USE IT, not compile it. Please compile it, and post the EXE for download, so all I need to do is run the command line:
SNES-C-Compiler.EXE Game.C
and it will automatically pop out a file called Game.SFC which will be the ROM file that I will run in an emulator.
I don't want you to take away the source code, just also make an already-compiled copy available for anybody (like me) who wants to immediately use the SNES C compiler, and not have to first compile the compiler.
The text was updated successfully, but these errors were encountered: