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PresentMon
PublicMaskedOcclusionCulling
PublicHybridDetect
PublicISPCTextureCompressor
Public archiveXeSSUnrealPlugin
PublicXeSSInspector
PublicVALAR-API
PublicCmdThrottlePolicy
Public archive64-bit-Typed-Atomics-Extension
Public archiveUE4_GPA_Plugin
PublicD3D12VariableRateShading
Public archiveSamplerFeedbackStreaming
Public archiveThis sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.VALAR
Public archiveIntroductionToVulkan
Public archivegametechdev.github.io
Public archiveVRS-DoF
Public archiveUnrealCapabilityDetect
Public archivestardust_vulkan
Public archiveSPIRV-Cross
Public archiveRCRaceland
Public archive- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.
OcclusionCulling
Public archiveMulti-Adapter-Particles
Public archive