From 3acb4163387a648b8c96deb369dfe15484a24a51 Mon Sep 17 00:00:00 2001 From: Theo Macron Date: Fri, 10 Nov 2023 18:01:25 +0100 Subject: [PATCH] add scroll animations --- .gitignore | 2 +- app.css | 40 +++- dist/index.75a90472.css | 38 +++- dist/index.75a90472.css.map | 2 +- dist/index.975ef6c8.js | 8 + dist/index.975ef6c8.js.map | 2 +- dist/index.html | 36 ++-- dist/logo-metro.f6ae4ac6.png | Bin 0 -> 25084 bytes index.html | 38 ++-- public/assets/visuels/logo-metro.png | Bin 0 -> 25084 bytes src/index.js | 13 ++ yarn.lock | 306 ++++++++++++++++++--------- 12 files changed, 337 insertions(+), 148 deletions(-) create mode 100644 dist/logo-metro.f6ae4ac6.png create mode 100644 public/assets/visuels/logo-metro.png diff --git a/.gitignore b/.gitignore index e5fd7dc..dd8ace4 100644 --- a/.gitignore +++ b/.gitignore @@ -1,3 +1,3 @@ node_modules - +.DS_Store .parcel-cache diff --git a/app.css b/app.css index da27fd5..4df6523 100644 --- a/app.css +++ b/app.css @@ -9,11 +9,10 @@ html { scroll-behavior: smooth; } -.container { +.background { text-align: center; color: var(--color); width: 100%; - display: flex; flex-direction: column; align-items: center; @@ -50,6 +49,7 @@ html { } .section-two .part-one { + height: 40vh; display: flex; flex-direction: column; justify-content: center; @@ -59,6 +59,7 @@ html { } .section-two .part-two { + height: 60vh; display: flex; flex-direction: column; justify-content: center; @@ -149,11 +150,20 @@ html { } .logo-place { - height: 18rem; + height: 15rem; } -p { - text-align: center; +.logo-metro { + height: 1.5rem; + vertical-align: -6px; +} + +a { + text-decoration: none; +} + +.link { + color: white; } h1 { @@ -219,6 +229,20 @@ time { display: flex; flex-direction: column; } + +.hidden { + opacity: 0; + filter: blur(5px); + transform : translateX(-100%); + transition: all 1s; +} + +.show { + opacity: 1; + filter: blur(0); + transform : translateX(0); +} + @media screen and (max-width: 1024px) { p { padding: 0.5rem; @@ -239,3 +263,9 @@ time { font-size: 3rem; } } + +@media (prefers-reduced-motion) { + .hidden { + transition: none; + } +} diff --git a/dist/index.75a90472.css b/dist/index.75a90472.css index 9614c25..32c5a53 100644 --- a/dist/index.75a90472.css +++ b/dist/index.75a90472.css @@ -9,7 +9,7 @@ html { scroll-behavior: smooth; } -.container { +.background { text-align: center; color: var(--color); background-image: url("background_01.1e2e62c2.jpg"); @@ -54,6 +54,7 @@ html { flex-direction: column; justify-content: center; align-items: center; + height: 40vh; display: flex; } @@ -61,6 +62,7 @@ html { flex-direction: column; justify-content: center; align-items: center; + height: 60vh; display: flex; } @@ -145,11 +147,20 @@ html { } .logo-place { - height: 18rem; + height: 15rem; } -p { - text-align: center; +.logo-metro { + vertical-align: -6px; + height: 1.5rem; +} + +a { + text-decoration: none; +} + +.link { + color: #fff; } h1 { @@ -207,6 +218,19 @@ time { right: 10px; } +.hidden { + opacity: 0; + filter: blur(5px); + transition: all 1s; + transform: translateX(-100%); +} + +.show { + opacity: 1; + filter: blur(); + transform: translateX(0); +} + @media screen and (width <= 1024px) { p { padding: .5rem; @@ -232,4 +256,10 @@ time { } } +@media (prefers-reduced-motion) { + .hidden { + transition: none; + } +} + /*# sourceMappingURL=index.75a90472.css.map */ diff --git a/dist/index.75a90472.css.map b/dist/index.75a90472.css.map index 67b8715..099a012 100644 --- a/dist/index.75a90472.css.map +++ b/dist/index.75a90472.css.map @@ -1 +1 @@ -{"mappings":"AAAA;;;;;;;AAOA;;;;AAIA;;;;;;;;;;;;;;;AAgBA;;;;;;;;;AASA;;;;;;;;AAQA;;;;;;;AAOA;;;;;;;;;AASA;;;;;;;AAOA;;;;;;;;;;;;AAYA;;;;;;;AAOA;;;;;;;AAOA;;;;AAIA;;;;;;AAMA;;;;;;;;AAQA;;;;;;;;;;;;AAYA;;;;AAGA;;;;AAIA;;;;AAQA;;;;AAIA;;;;AAIA;;;;AAIA;;;;AAIA;;;;AAIA;;;;;AAKA;;;;;AAKA;;;;AAIA;;;;AAQA;;;;;;;;AAQA;;;;;;;;AAOA;;;;;;AAQA;;;;;;;AAWA;;;;;;;;AAOA;EACE;;;;EAGA;;;;;EAIA;;;;;EAIA;;;;;EAIA","sources":["app.css"],"sourcesContent":["body {\n padding: 0;\n margin: 0;\n box-sizing: border-box;\n font-family: \"Avenir\";\n}\n\nhtml {\n scroll-behavior: smooth;\n}\n\n.container {\n text-align: center;\n color: var(--color);\n width: 100%;\n\n display: flex;\n flex-direction: column;\n align-items: center;\n justify-content: center;\n background-image: url(./public/assets/background_01.jpg);\n background-size: cover;\n background-position: center;\n background-attachment: fixed;\n overflow: scroll;\n}\n\n.section-one {\n height: 100vh;\n width: 100%;\n color: white;\n justify-content: center;\n display: flex;\n flex-direction: column;\n}\n\n.container-one {\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n height: 30vh;\n}\n\n.section-two {\n height: 100vh;\n width: 100%;\n color: white;\n background: #13120d;\n}\n\n.section-two .part-one {\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n background: #786abf;\n border-bottom: 1px solid white;\n}\n\n.section-two .part-two {\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n}\n\n.section-three {\n height: 100vh;\n width: 100%;\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n color: white;\n text-align: center;\n background: #786abf;\n}\n\n.section-three .part-one {\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n}\n\n.section-three .part-two {\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: flex-start;\n}\n\n.section-three span {\n color: black;\n}\n\n.section-four {\n height: 100vh;\n width: 100%;\n color: white;\n}\n\n.container-four {\n height: 100vh;\n display: flex;\n flex-direction: column;\n justify-content: space-evenly;\n align-items: center;\n}\n\n.footer {\n position: fixed;\n bottom: 0;\n left: 0;\n right: 0;\n display: flex;\n justify-content: space-between;\n padding: 2%;\n opacity: 0;\n transition: opacity 0.5s ease-in-out;\n}\n\n.footer div {\n justify-content: space-evenly;\n}\n.footer img {\n height: 2rem;\n}\n\n.footer.show {\n opacity: 1;\n}\n\n/* svg {\n height: 30vh;\n} */\n\n.logo-date {\n height: 4rem;\n}\n\n#circle {\n opacity: 0;\n}\n\n.st1 {\n height: 10rem;\n}\n\n.logo-place {\n height: 18rem;\n}\n\np {\n text-align: center;\n}\n\nh1 {\n font-size: 4rem;\n margin-top: 2rem;\n}\n\nh2 {\n font-size: 3rem;\n margin-top: 2rem;\n}\n\ntime {\n font-size: 2rem;\n}\n\n#first-text {\n opacity: 0;\n}\n\n#second-text {\n opacity: 0;\n}\n\n#first-ornament-svg {\n position: fixed;\n left: -10;\n bottom: 100px;\n height: 10vh;\n width: 10vh;\n}\n\n#second-ornament-svg {\n position: fixed;\n right: -10;\n top: 50px;\n height: 15vh;\n width: 15vh;\n}\n#arrow-down {\n /* position: fixed;\n bottom: 5vh;\n right: 10px; */\n height: 5vh;\n opacity: 1; /* Initially, set opacity to 0 */\n transition: opacity 0.4s ease-in-out;\n}\n#arrow-up {\n /* position: fixed;\n bottom: 10vh;\n right: 10px; */\n height: 5vh;\n padding-bottom: 2%;\n\n opacity: 0; /* Initially, set opacity to 0 */\n transition: opacity 0.4s ease-in-out;\n}\n\n.arrow-container {\n position: fixed;\n bottom: 10%;\n right: 10;\n display: flex;\n flex-direction: column;\n}\n@media screen and (max-width: 1024px) {\n p {\n padding: 0.5rem;\n }\n .logo-osrd-big {\n height: 13rem;\n padding: 0.5rem;\n }\n .logo-date {\n height: 2rem;\n padding: 0.5rem;\n }\n .logo-titre {\n height: 4rem;\n padding: 0.5rem;\n }\n h2 {\n font-size: 3rem;\n }\n}\n"],"names":[],"version":3,"file":"index.75a90472.css.map","sourceRoot":"/__parcel_source_root/"} \ No newline at end of file +{"mappings":"AAAA;;;;;;;AAOA;;;;AAIA;;;;;;;;;;;;;;;AAeA;;;;;;;;;AASA;;;;;;;;AAQA;;;;;;;AAOA;;;;;;;;;;AAUA;;;;;;;;AAQA;;;;;;;;;;;;AAYA;;;;;;;AAOA;;;;;;;AAOA;;;;AAIA;;;;;;AAMA;;;;;;;;AAQA;;;;;;;;;;;;AAYA;;;;AAGA;;;;AAIA;;;;AAQA;;;;AAIA;;;;AAIA;;;;AAIA;;;;AAIA;;;;;AAKA;;;;AAIA;;;;AAIA;;;;;AAKA;;;;;AAKA;;;;AAIA;;;;AAQA;;;;;;;;AAQA;;;;;;;;AAOA;;;;;;AAQA;;;;;;;AAWA;;;;;;;;AAQA;;;;;;;AAOA;;;;;;AAMA;EACE;;;;EAGA;;;;;EAIA;;;;;EAIA;;;;;EAIA;;;;;AAKF;EACE","sources":["app.css"],"sourcesContent":["body {\n padding: 0;\n margin: 0;\n box-sizing: border-box;\n font-family: \"Avenir\";\n}\n\nhtml {\n scroll-behavior: smooth;\n}\n\n.background {\n text-align: center;\n color: var(--color);\n width: 100%;\n display: flex;\n flex-direction: column;\n align-items: center;\n justify-content: center;\n background-image: url(./public/assets/background_01.jpg);\n background-size: cover;\n background-position: center;\n background-attachment: fixed;\n overflow: scroll;\n}\n\n.section-one {\n height: 100vh;\n width: 100%;\n color: white;\n justify-content: center;\n display: flex;\n flex-direction: column;\n}\n\n.container-one {\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n height: 30vh;\n}\n\n.section-two {\n height: 100vh;\n width: 100%;\n color: white;\n background: #13120d;\n}\n\n.section-two .part-one {\n height: 40vh;\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n background: #786abf;\n border-bottom: 1px solid white;\n}\n\n.section-two .part-two {\n height: 60vh;\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n}\n\n.section-three {\n height: 100vh;\n width: 100%;\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n color: white;\n text-align: center;\n background: #786abf;\n}\n\n.section-three .part-one {\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: center;\n}\n\n.section-three .part-two {\n display: flex;\n flex-direction: column;\n justify-content: center;\n align-items: flex-start;\n}\n\n.section-three span {\n color: black;\n}\n\n.section-four {\n height: 100vh;\n width: 100%;\n color: white;\n}\n\n.container-four {\n height: 100vh;\n display: flex;\n flex-direction: column;\n justify-content: space-evenly;\n align-items: center;\n}\n\n.footer {\n position: fixed;\n bottom: 0;\n left: 0;\n right: 0;\n display: flex;\n justify-content: space-between;\n padding: 2%;\n opacity: 0;\n transition: opacity 0.5s ease-in-out;\n}\n\n.footer div {\n justify-content: space-evenly;\n}\n.footer img {\n height: 2rem;\n}\n\n.footer.show {\n opacity: 1;\n}\n\n/* svg {\n height: 30vh;\n} */\n\n.logo-date {\n height: 4rem;\n}\n\n#circle {\n opacity: 0;\n}\n\n.st1 {\n height: 10rem;\n}\n\n.logo-place {\n height: 15rem;\n}\n\n.logo-metro {\n height: 1.5rem;\n vertical-align: -6px;\n}\n\na {\n text-decoration: none;\n}\n\n.link {\n color: white;\n}\n\nh1 {\n font-size: 4rem;\n margin-top: 2rem;\n}\n\nh2 {\n font-size: 3rem;\n margin-top: 2rem;\n}\n\ntime {\n font-size: 2rem;\n}\n\n#first-text {\n opacity: 0;\n}\n\n#second-text {\n opacity: 0;\n}\n\n#first-ornament-svg {\n position: fixed;\n left: -10;\n bottom: 100px;\n height: 10vh;\n width: 10vh;\n}\n\n#second-ornament-svg {\n position: fixed;\n right: -10;\n top: 50px;\n height: 15vh;\n width: 15vh;\n}\n#arrow-down {\n /* position: fixed;\n bottom: 5vh;\n right: 10px; */\n height: 5vh;\n opacity: 1; /* Initially, set opacity to 0 */\n transition: opacity 0.4s ease-in-out;\n}\n#arrow-up {\n /* position: fixed;\n bottom: 10vh;\n right: 10px; */\n height: 5vh;\n padding-bottom: 2%;\n\n opacity: 0; /* Initially, set opacity to 0 */\n transition: opacity 0.4s ease-in-out;\n}\n\n.arrow-container {\n position: fixed;\n bottom: 10%;\n right: 10;\n display: flex;\n flex-direction: column;\n}\n\n.hidden {\n opacity: 0;\n filter: blur(5px);\n transform : translateX(-100%);\n transition: all 1s;\n}\n\n.show {\n opacity: 1;\n filter: blur(0);\n transform : translateX(0);\n}\n\n@media screen and (max-width: 1024px) {\n p {\n padding: 0.5rem;\n }\n .logo-osrd-big {\n height: 13rem;\n padding: 0.5rem;\n }\n .logo-date {\n height: 2rem;\n padding: 0.5rem;\n }\n .logo-titre {\n height: 4rem;\n padding: 0.5rem;\n }\n h2 {\n font-size: 3rem;\n }\n}\n\n@media (prefers-reduced-motion) {\n .hidden {\n transition: none;\n }\n}\n"],"names":[],"version":3,"file":"index.75a90472.css.map","sourceRoot":"/__parcel_source_root/"} \ No newline at end of file diff --git a/dist/index.975ef6c8.js b/dist/index.975ef6c8.js index b7a64d8..7214e56 100644 --- a/dist/index.975ef6c8.js +++ b/dist/index.975ef6c8.js @@ -721,6 +721,14 @@ updateFooterVisibility(); document.addEventListener("scroll", function() { updateFooterVisibility(); }); +const observer = new IntersectionObserver((entries)=>{ + entries.forEach((entry)=>{ + if (entry.isIntersecting) entry.target.classList.toggle("show", entry.isIntersecting); + else entry.target.classList.remove("show"); + }); +}); +const hiddenElements = document.querySelectorAll(".hidden"); +hiddenElements.forEach((el)=>observer.observe(el)); },{"animejs/lib/anime.es.js":"jokr5","@parcel/transformer-js/src/esmodule-helpers.js":"gkKU3"}],"jokr5":[function(require,module,exports) { /* diff --git a/dist/index.975ef6c8.js.map b/dist/index.975ef6c8.js.map index 4d300ad..922ffd6 100644 --- a/dist/index.975ef6c8.js.map +++ b/dist/index.975ef6c8.js.map @@ -1 +1 @@ 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HMR_HOST = null;var HMR_PORT = null;var HMR_SECURE = false;var HMR_ENV_HASH = \"d6ea1d42532a7575\";module.bundle.HMR_BUNDLE_ID = \"890e741a975ef6c8\";\"use strict\";\n\n/* global HMR_HOST, HMR_PORT, HMR_ENV_HASH, HMR_SECURE, chrome, browser, __parcel__import__, __parcel__importScripts__, ServiceWorkerGlobalScope */\n/*::\nimport type {\n HMRAsset,\n HMRMessage,\n} from '@parcel/reporter-dev-server/src/HMRServer.js';\ninterface ParcelRequire {\n (string): mixed;\n cache: {|[string]: ParcelModule|};\n hotData: {|[string]: mixed|};\n Module: any;\n parent: ?ParcelRequire;\n isParcelRequire: true;\n modules: {|[string]: [Function, {|[string]: string|}]|};\n HMR_BUNDLE_ID: string;\n root: ParcelRequire;\n}\ninterface ParcelModule {\n hot: {|\n data: mixed,\n accept(cb: (Function) => void): void,\n dispose(cb: (mixed) => void): void,\n // accept(deps: Array | string, cb: (Function) => void): void,\n // decline(): void,\n _acceptCallbacks: Array<(Function) => void>,\n _disposeCallbacks: Array<(mixed) => void>,\n |};\n}\ninterface ExtensionContext {\n runtime: {|\n reload(): void,\n getURL(url: string): string;\n getManifest(): {manifest_version: number, ...};\n |};\n}\ndeclare var module: {bundle: ParcelRequire, ...};\ndeclare var HMR_HOST: string;\ndeclare var HMR_PORT: string;\ndeclare var HMR_ENV_HASH: string;\ndeclare var HMR_SECURE: boolean;\ndeclare var chrome: ExtensionContext;\ndeclare var browser: ExtensionContext;\ndeclare var __parcel__import__: (string) => Promise;\ndeclare var __parcel__importScripts__: (string) => Promise;\ndeclare var globalThis: typeof self;\ndeclare var ServiceWorkerGlobalScope: Object;\n*/\nvar OVERLAY_ID = '__parcel__error__overlay__';\nvar OldModule = module.bundle.Module;\nfunction Module(moduleName) {\n OldModule.call(this, moduleName);\n this.hot = {\n data: module.bundle.hotData[moduleName],\n _acceptCallbacks: [],\n _disposeCallbacks: [],\n accept: function (fn) {\n this._acceptCallbacks.push(fn || function () {});\n },\n dispose: function (fn) {\n this._disposeCallbacks.push(fn);\n }\n };\n module.bundle.hotData[moduleName] = undefined;\n}\nmodule.bundle.Module = Module;\nmodule.bundle.hotData = {};\nvar checkedAssets /*: {|[string]: boolean|} */, assetsToDispose /*: Array<[ParcelRequire, string]> */, assetsToAccept /*: Array<[ParcelRequire, string]> */;\n\nfunction getHostname() {\n return HMR_HOST || (location.protocol.indexOf('http') === 0 ? location.hostname : 'localhost');\n}\nfunction getPort() {\n return HMR_PORT || location.port;\n}\n\n// eslint-disable-next-line no-redeclare\nvar parent = module.bundle.parent;\nif ((!parent || !parent.isParcelRequire) && typeof WebSocket !== 'undefined') {\n var hostname = getHostname();\n var port = getPort();\n var protocol = HMR_SECURE || location.protocol == 'https:' && !/localhost|127.0.0.1|0.0.0.0/.test(hostname) ? 'wss' : 'ws';\n var ws;\n try {\n ws = new WebSocket(protocol + '://' + hostname + (port ? ':' + port : '') + '/');\n } catch (err) {\n if (err.message) {\n console.error(err.message);\n }\n ws = {};\n }\n\n // Web extension context\n var extCtx = typeof browser === 'undefined' ? typeof chrome === 'undefined' ? null : chrome : browser;\n\n // Safari doesn't support sourceURL in error stacks.\n // eval may also be disabled via CSP, so do a quick check.\n var supportsSourceURL = false;\n try {\n (0, eval)('throw new Error(\"test\"); //# sourceURL=test.js');\n } catch (err) {\n supportsSourceURL = err.stack.includes('test.js');\n }\n\n // $FlowFixMe\n ws.onmessage = async function (event /*: {data: string, ...} */) {\n checkedAssets = {} /*: {|[string]: boolean|} */;\n assetsToAccept = [];\n assetsToDispose = [];\n var data /*: HMRMessage */ = JSON.parse(event.data);\n if (data.type === 'update') {\n // Remove error overlay if there is one\n if (typeof document !== 'undefined') {\n removeErrorOverlay();\n }\n let assets = data.assets.filter(asset => asset.envHash === HMR_ENV_HASH);\n\n // Handle HMR Update\n let handled = assets.every(asset => {\n return asset.type === 'css' || asset.type === 'js' && hmrAcceptCheck(module.bundle.root, asset.id, asset.depsByBundle);\n });\n if (handled) {\n console.clear();\n\n // Dispatch custom event so other runtimes (e.g React Refresh) are aware.\n if (typeof window !== 'undefined' && typeof CustomEvent !== 'undefined') {\n window.dispatchEvent(new CustomEvent('parcelhmraccept'));\n }\n await hmrApplyUpdates(assets);\n\n // Dispose all old assets.\n let processedAssets = {} /*: {|[string]: boolean|} */;\n for (let i = 0; i < assetsToDispose.length; i++) {\n let id = assetsToDispose[i][1];\n if (!processedAssets[id]) {\n hmrDispose(assetsToDispose[i][0], id);\n processedAssets[id] = true;\n }\n }\n\n // Run accept callbacks. This will also re-execute other disposed assets in topological order.\n processedAssets = {};\n for (let i = 0; i < assetsToAccept.length; i++) {\n let id = assetsToAccept[i][1];\n if (!processedAssets[id]) {\n hmrAccept(assetsToAccept[i][0], id);\n processedAssets[id] = true;\n }\n }\n } else fullReload();\n }\n if (data.type === 'error') {\n // Log parcel errors to console\n for (let ansiDiagnostic of data.diagnostics.ansi) {\n let stack = ansiDiagnostic.codeframe ? ansiDiagnostic.codeframe : ansiDiagnostic.stack;\n console.error('🚨 [parcel]: ' + ansiDiagnostic.message + '\\n' + stack + '\\n\\n' + ansiDiagnostic.hints.join('\\n'));\n }\n if (typeof document !== 'undefined') {\n // Render the fancy html overlay\n removeErrorOverlay();\n var overlay = createErrorOverlay(data.diagnostics.html);\n // $FlowFixMe\n document.body.appendChild(overlay);\n }\n }\n };\n ws.onerror = function (e) {\n if (e.message) {\n console.error(e.message);\n }\n };\n ws.onclose = function () {\n console.warn('[parcel] 🚨 Connection to the HMR server was lost');\n };\n}\nfunction removeErrorOverlay() {\n var overlay = document.getElementById(OVERLAY_ID);\n if (overlay) {\n overlay.remove();\n console.log('[parcel] ✨ Error resolved');\n }\n}\nfunction createErrorOverlay(diagnostics) {\n var overlay = document.createElement('div');\n overlay.id = OVERLAY_ID;\n let errorHTML = '
';\n for (let diagnostic of diagnostics) {\n let stack = diagnostic.frames.length ? diagnostic.frames.reduce((p, frame) => {\n return `${p}\n${frame.location}\n${frame.code}`;\n }, '') : diagnostic.stack;\n errorHTML += `\n
\n
\n 🚨 ${diagnostic.message}\n
\n
${stack}
\n
\n ${diagnostic.hints.map(hint => '
💡 ' + hint + '
').join('')}\n
\n ${diagnostic.documentation ? `` : ''}\n
\n `;\n }\n errorHTML += '
';\n overlay.innerHTML = errorHTML;\n return overlay;\n}\nfunction fullReload() {\n if ('reload' in location) {\n location.reload();\n } else if (extCtx && extCtx.runtime && extCtx.runtime.reload) {\n extCtx.runtime.reload();\n }\n}\nfunction getParents(bundle, id) /*: Array<[ParcelRequire, string]> */{\n var modules = bundle.modules;\n if (!modules) {\n return [];\n }\n var parents = [];\n var k, d, dep;\n for (k in modules) {\n for (d in modules[k][1]) {\n dep = modules[k][1][d];\n if (dep === id || Array.isArray(dep) && dep[dep.length - 1] === id) {\n parents.push([bundle, k]);\n }\n }\n }\n if (bundle.parent) {\n parents = parents.concat(getParents(bundle.parent, id));\n }\n return parents;\n}\nfunction updateLink(link) {\n var href = link.getAttribute('href');\n if (!href) {\n return;\n }\n var newLink = link.cloneNode();\n newLink.onload = function () {\n if (link.parentNode !== null) {\n // $FlowFixMe\n link.parentNode.removeChild(link);\n }\n };\n newLink.setAttribute('href',\n // $FlowFixMe\n href.split('?')[0] + '?' + Date.now());\n // $FlowFixMe\n link.parentNode.insertBefore(newLink, link.nextSibling);\n}\nvar cssTimeout = null;\nfunction reloadCSS() {\n if (cssTimeout) {\n return;\n }\n cssTimeout = setTimeout(function () {\n var links = document.querySelectorAll('link[rel=\"stylesheet\"]');\n for (var i = 0; i < links.length; i++) {\n // $FlowFixMe[incompatible-type]\n var href /*: string */ = links[i].getAttribute('href');\n var hostname = getHostname();\n var servedFromHMRServer = hostname === 'localhost' ? new RegExp('^(https?:\\\\/\\\\/(0.0.0.0|127.0.0.1)|localhost):' + getPort()).test(href) : href.indexOf(hostname + ':' + getPort());\n var absolute = /^https?:\\/\\//i.test(href) && href.indexOf(location.origin) !== 0 && !servedFromHMRServer;\n if (!absolute) {\n updateLink(links[i]);\n }\n }\n cssTimeout = null;\n }, 50);\n}\nfunction hmrDownload(asset) {\n if (asset.type === 'js') {\n if (typeof document !== 'undefined') {\n let script = document.createElement('script');\n script.src = asset.url + '?t=' + Date.now();\n if (asset.outputFormat === 'esmodule') {\n script.type = 'module';\n }\n return new Promise((resolve, reject) => {\n var _document$head;\n script.onload = () => resolve(script);\n script.onerror = reject;\n (_document$head = document.head) === null || _document$head === void 0 || _document$head.appendChild(script);\n });\n } else if (typeof importScripts === 'function') {\n // Worker scripts\n if (asset.outputFormat === 'esmodule') {\n return __parcel__import__(asset.url + '?t=' + Date.now());\n } else {\n return new Promise((resolve, reject) => {\n try {\n __parcel__importScripts__(asset.url + '?t=' + Date.now());\n resolve();\n } catch (err) {\n reject(err);\n }\n });\n }\n }\n }\n}\nasync function hmrApplyUpdates(assets) {\n global.parcelHotUpdate = Object.create(null);\n let scriptsToRemove;\n try {\n // If sourceURL comments aren't supported in eval, we need to load\n // the update from the dev server over HTTP so that stack traces\n // are correct in errors/logs. This is much slower than eval, so\n // we only do it if needed (currently just Safari).\n // https://bugs.webkit.org/show_bug.cgi?id=137297\n // This path is also taken if a CSP disallows eval.\n if (!supportsSourceURL) {\n let promises = assets.map(asset => {\n var _hmrDownload;\n return (_hmrDownload = hmrDownload(asset)) === null || _hmrDownload === void 0 ? void 0 : _hmrDownload.catch(err => {\n // Web extension fix\n if (extCtx && extCtx.runtime && extCtx.runtime.getManifest().manifest_version == 3 && typeof ServiceWorkerGlobalScope != 'undefined' && global instanceof ServiceWorkerGlobalScope) {\n extCtx.runtime.reload();\n return;\n }\n throw err;\n });\n });\n scriptsToRemove = await Promise.all(promises);\n }\n assets.forEach(function (asset) {\n hmrApply(module.bundle.root, asset);\n });\n } finally {\n delete global.parcelHotUpdate;\n if (scriptsToRemove) {\n scriptsToRemove.forEach(script => {\n if (script) {\n var _document$head2;\n (_document$head2 = document.head) === null || _document$head2 === void 0 || _document$head2.removeChild(script);\n }\n });\n }\n }\n}\nfunction hmrApply(bundle /*: ParcelRequire */, asset /*: HMRAsset */) {\n var modules = bundle.modules;\n if (!modules) {\n return;\n }\n if (asset.type === 'css') {\n reloadCSS();\n } else if (asset.type === 'js') {\n let deps = asset.depsByBundle[bundle.HMR_BUNDLE_ID];\n if (deps) {\n if (modules[asset.id]) {\n // Remove dependencies that are removed and will become orphaned.\n // This is necessary so that if the asset is added back again, the cache is gone, and we prevent a full page reload.\n let oldDeps = modules[asset.id][1];\n for (let dep in oldDeps) {\n if (!deps[dep] || deps[dep] !== oldDeps[dep]) {\n let id = oldDeps[dep];\n let parents = getParents(module.bundle.root, id);\n if (parents.length === 1) {\n hmrDelete(module.bundle.root, id);\n }\n }\n }\n }\n if (supportsSourceURL) {\n // Global eval. We would use `new Function` here but browser\n // support for source maps is better with eval.\n (0, eval)(asset.output);\n }\n\n // $FlowFixMe\n let fn = global.parcelHotUpdate[asset.id];\n modules[asset.id] = [fn, deps];\n } else if (bundle.parent) {\n hmrApply(bundle.parent, asset);\n }\n }\n}\nfunction hmrDelete(bundle, id) {\n let modules = bundle.modules;\n if (!modules) {\n return;\n }\n if (modules[id]) {\n // Collect dependencies that will become orphaned when this module is deleted.\n let deps = modules[id][1];\n let orphans = [];\n for (let dep in deps) {\n let parents = getParents(module.bundle.root, deps[dep]);\n if (parents.length === 1) {\n orphans.push(deps[dep]);\n }\n }\n\n // Delete the module. This must be done before deleting dependencies in case of circular dependencies.\n delete modules[id];\n delete bundle.cache[id];\n\n // Now delete the orphans.\n orphans.forEach(id => {\n hmrDelete(module.bundle.root, id);\n });\n } else if (bundle.parent) {\n hmrDelete(bundle.parent, id);\n }\n}\nfunction hmrAcceptCheck(bundle /*: ParcelRequire */, id /*: string */, depsByBundle /*: ?{ [string]: { [string]: string } }*/) {\n if (hmrAcceptCheckOne(bundle, id, depsByBundle)) {\n return true;\n }\n\n // Traverse parents breadth first. All possible ancestries must accept the HMR update, or we'll reload.\n let parents = getParents(module.bundle.root, id);\n let accepted = false;\n while (parents.length > 0) {\n let v = parents.shift();\n let a = hmrAcceptCheckOne(v[0], v[1], null);\n if (a) {\n // If this parent accepts, stop traversing upward, but still consider siblings.\n accepted = true;\n } else {\n // Otherwise, queue the parents in the next level upward.\n let p = getParents(module.bundle.root, v[1]);\n if (p.length === 0) {\n // If there are no parents, then we've reached an entry without accepting. Reload.\n accepted = false;\n break;\n }\n parents.push(...p);\n }\n }\n return accepted;\n}\nfunction hmrAcceptCheckOne(bundle /*: ParcelRequire */, id /*: string */, depsByBundle /*: ?{ [string]: { [string]: string } }*/) {\n var modules = bundle.modules;\n if (!modules) {\n return;\n }\n if (depsByBundle && !depsByBundle[bundle.HMR_BUNDLE_ID]) {\n // If we reached the root bundle without finding where the asset should go,\n // there's nothing to do. Mark as \"accepted\" so we don't reload the page.\n if (!bundle.parent) {\n return true;\n }\n return hmrAcceptCheck(bundle.parent, id, depsByBundle);\n }\n if (checkedAssets[id]) {\n return true;\n }\n checkedAssets[id] = true;\n var cached = bundle.cache[id];\n assetsToDispose.push([bundle, id]);\n if (!cached || cached.hot && cached.hot._acceptCallbacks.length) {\n assetsToAccept.push([bundle, id]);\n return true;\n }\n}\nfunction hmrDispose(bundle /*: ParcelRequire */, id /*: string */) {\n var cached = bundle.cache[id];\n bundle.hotData[id] = {};\n if (cached && cached.hot) {\n cached.hot.data = bundle.hotData[id];\n }\n if (cached && cached.hot && cached.hot._disposeCallbacks.length) {\n cached.hot._disposeCallbacks.forEach(function (cb) {\n cb(bundle.hotData[id]);\n });\n }\n delete bundle.cache[id];\n}\nfunction hmrAccept(bundle /*: ParcelRequire */, id /*: string */) {\n // Execute the module.\n bundle(id);\n\n // Run the accept callbacks in the new version of the module.\n var cached = bundle.cache[id];\n if (cached && cached.hot && cached.hot._acceptCallbacks.length) {\n cached.hot._acceptCallbacks.forEach(function (cb) {\n var assetsToAlsoAccept = cb(function () {\n return getParents(module.bundle.root, id);\n });\n if (assetsToAlsoAccept && assetsToAccept.length) {\n assetsToAlsoAccept.forEach(function (a) {\n hmrDispose(a[0], a[1]);\n });\n\n // $FlowFixMe[method-unbinding]\n assetsToAccept.push.apply(assetsToAccept, assetsToAlsoAccept);\n }\n });\n }\n}","import anime from \"animejs/lib/anime.es.js\";\n\nlet pathSecondOrnament = document.querySelector(\"#second-ornament-path\");\nlet totalLenghtSecondOrnament = pathSecondOrnament.getTotalLength();\n\nfunction log() {\n console.log(\"totalLenghtSecondOrnament\", totalLenghtSecondOrnament);\n}\n\nlog();\nanime({\n targets: \"#logo-path\",\n strokeDashoffset: [anime.setDashoffset, 0],\n easing: \"easeInOutSine\",\n duration: 1500,\n loop: false,\n delay: 500,\n});\n\nanime({\n targets: \"#first-ornament-path\",\n strokeDashoffset: [anime.setDashoffset, 0],\n easing: \"easeInOutSine\",\n duration: 1500,\n loop: false,\n delay: 1000,\n});\n\nanime({\n targets: \"#second-ornament-path\",\n strokeDashoffset: [anime.setDashoffset, 0],\n easing: \"easeInOutSine\",\n duration: 1500,\n loop: false,\n delay: 1000,\n});\n\nanime({\n targets: \"#circle\",\n opacity: 1,\n delay: 2000,\n duration: 10000,\n});\n\nanime({\n targets: \"#line\",\n opacity: 1,\n delay: 2000,\n duration: 5000,\n});\n\nanime({\n targets: \".st1\",\n fill: \"#fff\",\n delay: 2000,\n duration: 7000,\n});\n\nanime({\n targets: \"#first-text\",\n opacity: 1,\n duration: 2000,\n delay: 3000,\n});\n\nanime({\n targets: \"#second-text\",\n opacity: 1,\n duration: 2000,\n delay: 3500,\n});\n\nanime({\n targets: \"#line-container\",\n x: \"0%\",\n rotate: \"360deg\",\n duration: 2000,\n easing: \"easeOutQuart\",\n delay: 500,\n});\n\n// Scrolling behavior\n\nconst arrowUp = document.getElementById(\"arrow-up\");\nconst arrowDown = document.getElementById(\"arrow-down\");\nconst sectionOne = document.getElementById(\"section-one\");\nconst sectionTwo = document.getElementById(\"section-two\");\nconst sectionThree = document.getElementById(\"section-three\");\nconst sectionFour = document.getElementById(\"section-four\");\n\nwindow.addEventListener(\"scroll\", function () {\n if (window.scrollY === 0) {\n console.log(\"at the top\");\n arrowUp.style.opacity = \"0\";\n } else {\n arrowUp.style.opacity = \"1\";\n }\n\n if (window.innerHeight + window.scrollY >= document.body.offsetHeight) {\n console.log(\"at the bottom\");\n arrowDown.style.opacity = \"0\";\n arrowDown.style.pointerEvents = \"none\";\n } else {\n arrowDown.style.opacity = \"1\";\n arrowDown.style.pointerEvents = \"auto\";\n }\n});\n\nlet currentSection = 1;\n\nfunction updateCurrentSection() {\n let viewportHeight =\n window.innerHeight || document.documentElement.clientHeight;\n\n let scrollPosition =\n window.scrollY ||\n document.body.scrollTop +\n ((document.documentElement && document.documentElement.scrollTop) || 0);\n\n currentSection = scrollPosition / viewportHeight + 1;\n\n console.log(\"Current Section:\", currentSection);\n}\n\ndocument.addEventListener(\"scroll\", function () {\n updateCurrentSection();\n console.log(\"current section\", currentSection);\n});\n\narrowDown.addEventListener(\"click\", function () {\n if (currentSection >= 1 && currentSection < 2) {\n sectionTwo.scrollIntoView({ behavior: \"smooth\" });\n } else if (currentSection >= 2 && currentSection < 3) {\n sectionThree.scrollIntoView({ behavior: \"smooth\" });\n } else if (currentSection >= 3 && currentSection < 4) {\n sectionFour.scrollIntoView({ behavior: \"smooth\" });\n }\n});\n\narrowUp.addEventListener(\"click\", function () {\n if (currentSection > 1 && currentSection <= 2) {\n sectionOne.scrollIntoView({ behavior: \"smooth\" });\n } else if (currentSection > 2 && currentSection <= 3) {\n sectionTwo.scrollIntoView({ behavior: \"smooth\" });\n } else if (currentSection >= 3 && currentSection <= 4) {\n sectionThree.scrollIntoView({ behavior: \"smooth\" });\n }\n});\n\n// footer\n\nlet footer = document.querySelector(\".footer\");\n\nfunction updateFooterVisibility() {\n let scrollPosition = window.scrollY || document.documentElement.scrollTop;\n\n let totalHeight = document.documentElement.scrollHeight;\n\n if (\n scrollPosition === 0 ||\n scrollPosition + window.innerHeight >= totalHeight\n ) {\n footer.classList.add(\"show\");\n } else {\n footer.classList.remove(\"show\");\n }\n}\n\nupdateFooterVisibility();\n\ndocument.addEventListener(\"scroll\", function () {\n updateFooterVisibility();\n});\n","/*\n * anime.js v3.2.1\n * (c) 2020 Julian Garnier\n * Released under the MIT license\n * animejs.com\n */\n\n// Defaults\n\nvar defaultInstanceSettings = {\n update: null,\n begin: null,\n loopBegin: null,\n changeBegin: null,\n change: null,\n changeComplete: null,\n loopComplete: null,\n complete: null,\n loop: 1,\n direction: 'normal',\n autoplay: true,\n timelineOffset: 0\n};\n\nvar defaultTweenSettings = {\n duration: 1000,\n delay: 0,\n endDelay: 0,\n easing: 'easeOutElastic(1, .5)',\n round: 0\n};\n\nvar validTransforms = ['translateX', 'translateY', 'translateZ', 'rotate', 'rotateX', 'rotateY', 'rotateZ', 'scale', 'scaleX', 'scaleY', 'scaleZ', 'skew', 'skewX', 'skewY', 'perspective', 'matrix', 'matrix3d'];\n\n// Caching\n\nvar cache = {\n CSS: {},\n springs: {}\n};\n\n// Utils\n\nfunction minMax(val, min, max) {\n return Math.min(Math.max(val, min), max);\n}\n\nfunction stringContains(str, text) {\n return str.indexOf(text) > -1;\n}\n\nfunction applyArguments(func, args) {\n return func.apply(null, args);\n}\n\nvar is = {\n arr: function (a) { return Array.isArray(a); },\n obj: function (a) { return stringContains(Object.prototype.toString.call(a), 'Object'); },\n pth: function (a) { return is.obj(a) && a.hasOwnProperty('totalLength'); },\n svg: function (a) { return a instanceof SVGElement; },\n inp: function (a) { return a instanceof HTMLInputElement; },\n dom: function (a) { return a.nodeType || is.svg(a); },\n str: function (a) { return typeof a === 'string'; },\n fnc: function (a) { return typeof a === 'function'; },\n und: function (a) { return typeof a === 'undefined'; },\n nil: function (a) { return is.und(a) || a === null; },\n hex: function (a) { return /(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i.test(a); },\n rgb: function (a) { return /^rgb/.test(a); },\n hsl: function (a) { return /^hsl/.test(a); },\n col: function (a) { return (is.hex(a) || is.rgb(a) || is.hsl(a)); },\n key: function (a) { return !defaultInstanceSettings.hasOwnProperty(a) && !defaultTweenSettings.hasOwnProperty(a) && a !== 'targets' && a !== 'keyframes'; },\n};\n\n// Easings\n\nfunction parseEasingParameters(string) {\n var match = /\\(([^)]+)\\)/.exec(string);\n return match ? match[1].split(',').map(function (p) { return parseFloat(p); }) : [];\n}\n\n// Spring solver inspired by Webkit Copyright © 2016 Apple Inc. All rights reserved. https://webkit.org/demos/spring/spring.js\n\nfunction spring(string, duration) {\n\n var params = parseEasingParameters(string);\n var mass = minMax(is.und(params[0]) ? 1 : params[0], .1, 100);\n var stiffness = minMax(is.und(params[1]) ? 100 : params[1], .1, 100);\n var damping = minMax(is.und(params[2]) ? 10 : params[2], .1, 100);\n var velocity = minMax(is.und(params[3]) ? 0 : params[3], .1, 100);\n var w0 = Math.sqrt(stiffness / mass);\n var zeta = damping / (2 * Math.sqrt(stiffness * mass));\n var wd = zeta < 1 ? w0 * Math.sqrt(1 - zeta * zeta) : 0;\n var a = 1;\n var b = zeta < 1 ? (zeta * w0 + -velocity) / wd : -velocity + w0;\n\n function solver(t) {\n var progress = duration ? (duration * t) / 1000 : t;\n if (zeta < 1) {\n progress = Math.exp(-progress * zeta * w0) * (a * Math.cos(wd * progress) + b * Math.sin(wd * progress));\n } else {\n progress = (a + b * progress) * Math.exp(-progress * w0);\n }\n if (t === 0 || t === 1) { return t; }\n return 1 - progress;\n }\n\n function getDuration() {\n var cached = cache.springs[string];\n if (cached) { return cached; }\n var frame = 1/6;\n var elapsed = 0;\n var rest = 0;\n while(true) {\n elapsed += frame;\n if (solver(elapsed) === 1) {\n rest++;\n if (rest >= 16) { break; }\n } else {\n rest = 0;\n }\n }\n var duration = elapsed * frame * 1000;\n cache.springs[string] = duration;\n return duration;\n }\n\n return duration ? solver : getDuration;\n\n}\n\n// Basic steps easing implementation https://developer.mozilla.org/fr/docs/Web/CSS/transition-timing-function\n\nfunction steps(steps) {\n if ( steps === void 0 ) steps = 10;\n\n return function (t) { return Math.ceil((minMax(t, 0.000001, 1)) * steps) * (1 / steps); };\n}\n\n// BezierEasing https://github.com/gre/bezier-easing\n\nvar bezier = (function () {\n\n var kSplineTableSize = 11;\n var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);\n\n function A(aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1 }\n function B(aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1 }\n function C(aA1) { return 3.0 * aA1 }\n\n function calcBezier(aT, aA1, aA2) { return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT }\n function getSlope(aT, aA1, aA2) { return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1) }\n\n function binarySubdivide(aX, aA, aB, mX1, mX2) {\n var currentX, currentT, i = 0;\n do {\n currentT = aA + (aB - aA) / 2.0;\n currentX = calcBezier(currentT, mX1, mX2) - aX;\n if (currentX > 0.0) { aB = currentT; } else { aA = currentT; }\n } while (Math.abs(currentX) > 0.0000001 && ++i < 10);\n return currentT;\n }\n\n function newtonRaphsonIterate(aX, aGuessT, mX1, mX2) {\n for (var i = 0; i < 4; ++i) {\n var currentSlope = getSlope(aGuessT, mX1, mX2);\n if (currentSlope === 0.0) { return aGuessT; }\n var currentX = calcBezier(aGuessT, mX1, mX2) - aX;\n aGuessT -= currentX / currentSlope;\n }\n return aGuessT;\n }\n\n function bezier(mX1, mY1, mX2, mY2) {\n\n if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) { return; }\n var sampleValues = new Float32Array(kSplineTableSize);\n\n if (mX1 !== mY1 || mX2 !== mY2) {\n for (var i = 0; i < kSplineTableSize; ++i) {\n sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);\n }\n }\n\n function getTForX(aX) {\n\n var intervalStart = 0;\n var currentSample = 1;\n var lastSample = kSplineTableSize - 1;\n\n for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) {\n intervalStart += kSampleStepSize;\n }\n\n --currentSample;\n\n var dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]);\n var guessForT = intervalStart + dist * kSampleStepSize;\n var initialSlope = getSlope(guessForT, mX1, mX2);\n\n if (initialSlope >= 0.001) {\n return newtonRaphsonIterate(aX, guessForT, mX1, mX2);\n } else if (initialSlope === 0.0) {\n return guessForT;\n } else {\n return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);\n }\n\n }\n\n return function (x) {\n if (mX1 === mY1 && mX2 === mY2) { return x; }\n if (x === 0 || x === 1) { return x; }\n return calcBezier(getTForX(x), mY1, mY2);\n }\n\n }\n\n return bezier;\n\n})();\n\nvar penner = (function () {\n\n // Based on jQuery UI's implemenation of easing equations from Robert Penner (http://www.robertpenner.com/easing)\n\n var eases = { linear: function () { return function (t) { return t; }; } };\n\n var functionEasings = {\n Sine: function () { return function (t) { return 1 - Math.cos(t * Math.PI / 2); }; },\n Circ: function () { return function (t) { return 1 - Math.sqrt(1 - t * t); }; },\n Back: function () { return function (t) { return t * t * (3 * t - 2); }; },\n Bounce: function () { return function (t) {\n var pow2, b = 4;\n while (t < (( pow2 = Math.pow(2, --b)) - 1) / 11) {}\n return 1 / Math.pow(4, 3 - b) - 7.5625 * Math.pow(( pow2 * 3 - 2 ) / 22 - t, 2)\n }; },\n Elastic: function (amplitude, period) {\n if ( amplitude === void 0 ) amplitude = 1;\n if ( period === void 0 ) period = .5;\n\n var a = minMax(amplitude, 1, 10);\n var p = minMax(period, .1, 2);\n return function (t) {\n return (t === 0 || t === 1) ? t : \n -a * Math.pow(2, 10 * (t - 1)) * Math.sin((((t - 1) - (p / (Math.PI * 2) * Math.asin(1 / a))) * (Math.PI * 2)) / p);\n }\n }\n };\n\n var baseEasings = ['Quad', 'Cubic', 'Quart', 'Quint', 'Expo'];\n\n baseEasings.forEach(function (name, i) {\n functionEasings[name] = function () { return function (t) { return Math.pow(t, i + 2); }; };\n });\n\n Object.keys(functionEasings).forEach(function (name) {\n var easeIn = functionEasings[name];\n eases['easeIn' + name] = easeIn;\n eases['easeOut' + name] = function (a, b) { return function (t) { return 1 - easeIn(a, b)(1 - t); }; };\n eases['easeInOut' + name] = function (a, b) { return function (t) { return t < 0.5 ? easeIn(a, b)(t * 2) / 2 : \n 1 - easeIn(a, b)(t * -2 + 2) / 2; }; };\n eases['easeOutIn' + name] = function (a, b) { return function (t) { return t < 0.5 ? (1 - easeIn(a, b)(1 - t * 2)) / 2 : \n (easeIn(a, b)(t * 2 - 1) + 1) / 2; }; };\n });\n\n return eases;\n\n})();\n\nfunction parseEasings(easing, duration) {\n if (is.fnc(easing)) { return easing; }\n var name = easing.split('(')[0];\n var ease = penner[name];\n var args = parseEasingParameters(easing);\n switch (name) {\n case 'spring' : return spring(easing, duration);\n case 'cubicBezier' : return applyArguments(bezier, args);\n case 'steps' : return applyArguments(steps, args);\n default : return applyArguments(ease, args);\n }\n}\n\n// Strings\n\nfunction selectString(str) {\n try {\n var nodes = document.querySelectorAll(str);\n return nodes;\n } catch(e) {\n return;\n }\n}\n\n// Arrays\n\nfunction filterArray(arr, callback) {\n var len = arr.length;\n var thisArg = arguments.length >= 2 ? arguments[1] : void 0;\n var result = [];\n for (var i = 0; i < len; i++) {\n if (i in arr) {\n var val = arr[i];\n if (callback.call(thisArg, val, i, arr)) {\n result.push(val);\n }\n }\n }\n return result;\n}\n\nfunction flattenArray(arr) {\n return arr.reduce(function (a, b) { return a.concat(is.arr(b) ? flattenArray(b) : b); }, []);\n}\n\nfunction toArray(o) {\n if (is.arr(o)) { return o; }\n if (is.str(o)) { o = selectString(o) || o; }\n if (o instanceof NodeList || o instanceof HTMLCollection) { return [].slice.call(o); }\n return [o];\n}\n\nfunction arrayContains(arr, val) {\n return arr.some(function (a) { return a === val; });\n}\n\n// Objects\n\nfunction cloneObject(o) {\n var clone = {};\n for (var p in o) { clone[p] = o[p]; }\n return clone;\n}\n\nfunction replaceObjectProps(o1, o2) {\n var o = cloneObject(o1);\n for (var p in o1) { o[p] = o2.hasOwnProperty(p) ? o2[p] : o1[p]; }\n return o;\n}\n\nfunction mergeObjects(o1, o2) {\n var o = cloneObject(o1);\n for (var p in o2) { o[p] = is.und(o1[p]) ? o2[p] : o1[p]; }\n return o;\n}\n\n// Colors\n\nfunction rgbToRgba(rgbValue) {\n var rgb = /rgb\\((\\d+,\\s*[\\d]+,\\s*[\\d]+)\\)/g.exec(rgbValue);\n return rgb ? (\"rgba(\" + (rgb[1]) + \",1)\") : rgbValue;\n}\n\nfunction hexToRgba(hexValue) {\n var rgx = /^#?([a-f\\d])([a-f\\d])([a-f\\d])$/i;\n var hex = hexValue.replace(rgx, function (m, r, g, b) { return r + r + g + g + b + b; } );\n var rgb = /^#?([a-f\\d]{2})([a-f\\d]{2})([a-f\\d]{2})$/i.exec(hex);\n var r = parseInt(rgb[1], 16);\n var g = parseInt(rgb[2], 16);\n var b = parseInt(rgb[3], 16);\n return (\"rgba(\" + r + \",\" + g + \",\" + b + \",1)\");\n}\n\nfunction hslToRgba(hslValue) {\n var hsl = /hsl\\((\\d+),\\s*([\\d.]+)%,\\s*([\\d.]+)%\\)/g.exec(hslValue) || /hsla\\((\\d+),\\s*([\\d.]+)%,\\s*([\\d.]+)%,\\s*([\\d.]+)\\)/g.exec(hslValue);\n var h = parseInt(hsl[1], 10) / 360;\n var s = parseInt(hsl[2], 10) / 100;\n var l = parseInt(hsl[3], 10) / 100;\n var a = hsl[4] || 1;\n function hue2rgb(p, q, t) {\n if (t < 0) { t += 1; }\n if (t > 1) { t -= 1; }\n if (t < 1/6) { return p + (q - p) * 6 * t; }\n if (t < 1/2) { return q; }\n if (t < 2/3) { return p + (q - p) * (2/3 - t) * 6; }\n return p;\n }\n var r, g, b;\n if (s == 0) {\n r = g = b = l;\n } else {\n var q = l < 0.5 ? l * (1 + s) : l + s - l * s;\n var p = 2 * l - q;\n r = hue2rgb(p, q, h + 1/3);\n g = hue2rgb(p, q, h);\n b = hue2rgb(p, q, h - 1/3);\n }\n return (\"rgba(\" + (r * 255) + \",\" + (g * 255) + \",\" + (b * 255) + \",\" + a + \")\");\n}\n\nfunction colorToRgb(val) {\n if (is.rgb(val)) { return rgbToRgba(val); }\n if (is.hex(val)) { return hexToRgba(val); }\n if (is.hsl(val)) { return hslToRgba(val); }\n}\n\n// Units\n\nfunction getUnit(val) {\n var split = /[+-]?\\d*\\.?\\d+(?:\\.\\d+)?(?:[eE][+-]?\\d+)?(%|px|pt|em|rem|in|cm|mm|ex|ch|pc|vw|vh|vmin|vmax|deg|rad|turn)?$/.exec(val);\n if (split) { return split[1]; }\n}\n\nfunction getTransformUnit(propName) {\n if (stringContains(propName, 'translate') || propName === 'perspective') { return 'px'; }\n if (stringContains(propName, 'rotate') || stringContains(propName, 'skew')) { return 'deg'; }\n}\n\n// Values\n\nfunction getFunctionValue(val, animatable) {\n if (!is.fnc(val)) { return val; }\n return val(animatable.target, animatable.id, animatable.total);\n}\n\nfunction getAttribute(el, prop) {\n return el.getAttribute(prop);\n}\n\nfunction convertPxToUnit(el, value, unit) {\n var valueUnit = getUnit(value);\n if (arrayContains([unit, 'deg', 'rad', 'turn'], valueUnit)) { return value; }\n var cached = cache.CSS[value + unit];\n if (!is.und(cached)) { return cached; }\n var baseline = 100;\n var tempEl = document.createElement(el.tagName);\n var parentEl = (el.parentNode && (el.parentNode !== document)) ? el.parentNode : document.body;\n parentEl.appendChild(tempEl);\n tempEl.style.position = 'absolute';\n tempEl.style.width = baseline + unit;\n var factor = baseline / tempEl.offsetWidth;\n parentEl.removeChild(tempEl);\n var convertedUnit = factor * parseFloat(value);\n cache.CSS[value + unit] = convertedUnit;\n return convertedUnit;\n}\n\nfunction getCSSValue(el, prop, unit) {\n if (prop in el.style) {\n var uppercasePropName = prop.replace(/([a-z])([A-Z])/g, '$1-$2').toLowerCase();\n var value = el.style[prop] || getComputedStyle(el).getPropertyValue(uppercasePropName) || '0';\n return unit ? convertPxToUnit(el, value, unit) : value;\n }\n}\n\nfunction getAnimationType(el, prop) {\n if (is.dom(el) && !is.inp(el) && (!is.nil(getAttribute(el, prop)) || (is.svg(el) && el[prop]))) { return 'attribute'; }\n if (is.dom(el) && arrayContains(validTransforms, prop)) { return 'transform'; }\n if (is.dom(el) && (prop !== 'transform' && getCSSValue(el, prop))) { return 'css'; }\n if (el[prop] != null) { return 'object'; }\n}\n\nfunction getElementTransforms(el) {\n if (!is.dom(el)) { return; }\n var str = el.style.transform || '';\n var reg = /(\\w+)\\(([^)]*)\\)/g;\n var transforms = new Map();\n var m; while (m = reg.exec(str)) { transforms.set(m[1], m[2]); }\n return transforms;\n}\n\nfunction getTransformValue(el, propName, animatable, unit) {\n var defaultVal = stringContains(propName, 'scale') ? 1 : 0 + getTransformUnit(propName);\n var value = getElementTransforms(el).get(propName) || defaultVal;\n if (animatable) {\n animatable.transforms.list.set(propName, value);\n animatable.transforms['last'] = propName;\n }\n return unit ? convertPxToUnit(el, value, unit) : value;\n}\n\nfunction getOriginalTargetValue(target, propName, unit, animatable) {\n switch (getAnimationType(target, propName)) {\n case 'transform': return getTransformValue(target, propName, animatable, unit);\n case 'css': return getCSSValue(target, propName, unit);\n case 'attribute': return getAttribute(target, propName);\n default: return target[propName] || 0;\n }\n}\n\nfunction getRelativeValue(to, from) {\n var operator = /^(\\*=|\\+=|-=)/.exec(to);\n if (!operator) { return to; }\n var u = getUnit(to) || 0;\n var x = parseFloat(from);\n var y = parseFloat(to.replace(operator[0], ''));\n switch (operator[0][0]) {\n case '+': return x + y + u;\n case '-': return x - y + u;\n case '*': return x * y + u;\n }\n}\n\nfunction validateValue(val, unit) {\n if (is.col(val)) { return colorToRgb(val); }\n if (/\\s/g.test(val)) { return val; }\n var originalUnit = getUnit(val);\n var unitLess = originalUnit ? val.substr(0, val.length - originalUnit.length) : val;\n if (unit) { return unitLess + unit; }\n return unitLess;\n}\n\n// getTotalLength() equivalent for circle, rect, polyline, polygon and line shapes\n// adapted from https://gist.github.com/SebLambla/3e0550c496c236709744\n\nfunction getDistance(p1, p2) {\n return Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2));\n}\n\nfunction getCircleLength(el) {\n return Math.PI * 2 * getAttribute(el, 'r');\n}\n\nfunction getRectLength(el) {\n return (getAttribute(el, 'width') * 2) + (getAttribute(el, 'height') * 2);\n}\n\nfunction getLineLength(el) {\n return getDistance(\n {x: getAttribute(el, 'x1'), y: getAttribute(el, 'y1')}, \n {x: getAttribute(el, 'x2'), y: getAttribute(el, 'y2')}\n );\n}\n\nfunction getPolylineLength(el) {\n var points = el.points;\n var totalLength = 0;\n var previousPos;\n for (var i = 0 ; i < points.numberOfItems; i++) {\n var currentPos = points.getItem(i);\n if (i > 0) { totalLength += getDistance(previousPos, currentPos); }\n previousPos = currentPos;\n }\n return totalLength;\n}\n\nfunction getPolygonLength(el) {\n var points = el.points;\n return getPolylineLength(el) + getDistance(points.getItem(points.numberOfItems - 1), points.getItem(0));\n}\n\n// Path animation\n\nfunction getTotalLength(el) {\n if (el.getTotalLength) { return el.getTotalLength(); }\n switch(el.tagName.toLowerCase()) {\n case 'circle': return getCircleLength(el);\n case 'rect': return getRectLength(el);\n case 'line': return getLineLength(el);\n case 'polyline': return getPolylineLength(el);\n case 'polygon': return getPolygonLength(el);\n }\n}\n\nfunction setDashoffset(el) {\n var pathLength = getTotalLength(el);\n el.setAttribute('stroke-dasharray', pathLength);\n return pathLength;\n}\n\n// Motion path\n\nfunction getParentSvgEl(el) {\n var parentEl = el.parentNode;\n while (is.svg(parentEl)) {\n if (!is.svg(parentEl.parentNode)) { break; }\n parentEl = parentEl.parentNode;\n }\n return parentEl;\n}\n\nfunction getParentSvg(pathEl, svgData) {\n var svg = svgData || {};\n var parentSvgEl = svg.el || getParentSvgEl(pathEl);\n var rect = parentSvgEl.getBoundingClientRect();\n var viewBoxAttr = getAttribute(parentSvgEl, 'viewBox');\n var width = rect.width;\n var height = rect.height;\n var viewBox = svg.viewBox || (viewBoxAttr ? viewBoxAttr.split(' ') : [0, 0, width, height]);\n return {\n el: parentSvgEl,\n viewBox: viewBox,\n x: viewBox[0] / 1,\n y: viewBox[1] / 1,\n w: width,\n h: height,\n vW: viewBox[2],\n vH: viewBox[3]\n }\n}\n\nfunction getPath(path, percent) {\n var pathEl = is.str(path) ? selectString(path)[0] : path;\n var p = percent || 100;\n return function(property) {\n return {\n property: property,\n el: pathEl,\n svg: getParentSvg(pathEl),\n totalLength: getTotalLength(pathEl) * (p / 100)\n }\n }\n}\n\nfunction getPathProgress(path, progress, isPathTargetInsideSVG) {\n function point(offset) {\n if ( offset === void 0 ) offset = 0;\n\n var l = progress + offset >= 1 ? progress + offset : 0;\n return path.el.getPointAtLength(l);\n }\n var svg = getParentSvg(path.el, path.svg);\n var p = point();\n var p0 = point(-1);\n var p1 = point(+1);\n var scaleX = isPathTargetInsideSVG ? 1 : svg.w / svg.vW;\n var scaleY = isPathTargetInsideSVG ? 1 : svg.h / svg.vH;\n switch (path.property) {\n case 'x': return (p.x - svg.x) * scaleX;\n case 'y': return (p.y - svg.y) * scaleY;\n case 'angle': return Math.atan2(p1.y - p0.y, p1.x - p0.x) * 180 / Math.PI;\n }\n}\n\n// Decompose value\n\nfunction decomposeValue(val, unit) {\n // const rgx = /-?\\d*\\.?\\d+/g; // handles basic numbers\n // const rgx = /[+-]?\\d+(?:\\.\\d+)?(?:[eE][+-]?\\d+)?/g; // handles exponents notation\n var rgx = /[+-]?\\d*\\.?\\d+(?:\\.\\d+)?(?:[eE][+-]?\\d+)?/g; // handles exponents notation\n var value = validateValue((is.pth(val) ? val.totalLength : val), unit) + '';\n return {\n original: value,\n numbers: value.match(rgx) ? value.match(rgx).map(Number) : [0],\n strings: (is.str(val) || unit) ? value.split(rgx) : []\n }\n}\n\n// Animatables\n\nfunction parseTargets(targets) {\n var targetsArray = targets ? (flattenArray(is.arr(targets) ? targets.map(toArray) : toArray(targets))) : [];\n return filterArray(targetsArray, function (item, pos, self) { return self.indexOf(item) === pos; });\n}\n\nfunction getAnimatables(targets) {\n var parsed = parseTargets(targets);\n return parsed.map(function (t, i) {\n return {target: t, id: i, total: parsed.length, transforms: { list: getElementTransforms(t) } };\n });\n}\n\n// Properties\n\nfunction normalizePropertyTweens(prop, tweenSettings) {\n var settings = cloneObject(tweenSettings);\n // Override duration if easing is a spring\n if (/^spring/.test(settings.easing)) { settings.duration = spring(settings.easing); }\n if (is.arr(prop)) {\n var l = prop.length;\n var isFromTo = (l === 2 && !is.obj(prop[0]));\n if (!isFromTo) {\n // Duration divided by the number of tweens\n if (!is.fnc(tweenSettings.duration)) { settings.duration = tweenSettings.duration / l; }\n } else {\n // Transform [from, to] values shorthand to a valid tween value\n prop = {value: prop};\n }\n }\n var propArray = is.arr(prop) ? prop : [prop];\n return propArray.map(function (v, i) {\n var obj = (is.obj(v) && !is.pth(v)) ? v : {value: v};\n // Default delay value should only be applied to the first tween\n if (is.und(obj.delay)) { obj.delay = !i ? tweenSettings.delay : 0; }\n // Default endDelay value should only be applied to the last tween\n if (is.und(obj.endDelay)) { obj.endDelay = i === propArray.length - 1 ? tweenSettings.endDelay : 0; }\n return obj;\n }).map(function (k) { return mergeObjects(k, settings); });\n}\n\n\nfunction flattenKeyframes(keyframes) {\n var propertyNames = filterArray(flattenArray(keyframes.map(function (key) { return Object.keys(key); })), function (p) { return is.key(p); })\n .reduce(function (a,b) { if (a.indexOf(b) < 0) { a.push(b); } return a; }, []);\n var properties = {};\n var loop = function ( i ) {\n var propName = propertyNames[i];\n properties[propName] = keyframes.map(function (key) {\n var newKey = {};\n for (var p in key) {\n if (is.key(p)) {\n if (p == propName) { newKey.value = key[p]; }\n } else {\n newKey[p] = key[p];\n }\n }\n return newKey;\n });\n };\n\n for (var i = 0; i < propertyNames.length; i++) loop( i );\n return properties;\n}\n\nfunction getProperties(tweenSettings, params) {\n var properties = [];\n var keyframes = params.keyframes;\n if (keyframes) { params = mergeObjects(flattenKeyframes(keyframes), params); }\n for (var p in params) {\n if (is.key(p)) {\n properties.push({\n name: p,\n tweens: normalizePropertyTweens(params[p], tweenSettings)\n });\n }\n }\n return properties;\n}\n\n// Tweens\n\nfunction normalizeTweenValues(tween, animatable) {\n var t = {};\n for (var p in tween) {\n var value = getFunctionValue(tween[p], animatable);\n if (is.arr(value)) {\n value = value.map(function (v) { return getFunctionValue(v, animatable); });\n if (value.length === 1) { value = value[0]; }\n }\n t[p] = value;\n }\n t.duration = parseFloat(t.duration);\n t.delay = parseFloat(t.delay);\n return t;\n}\n\nfunction normalizeTweens(prop, animatable) {\n var previousTween;\n return prop.tweens.map(function (t) {\n var tween = normalizeTweenValues(t, animatable);\n var tweenValue = tween.value;\n var to = is.arr(tweenValue) ? tweenValue[1] : tweenValue;\n var toUnit = getUnit(to);\n var originalValue = getOriginalTargetValue(animatable.target, prop.name, toUnit, animatable);\n var previousValue = previousTween ? previousTween.to.original : originalValue;\n var from = is.arr(tweenValue) ? tweenValue[0] : previousValue;\n var fromUnit = getUnit(from) || getUnit(originalValue);\n var unit = toUnit || fromUnit;\n if (is.und(to)) { to = previousValue; }\n tween.from = decomposeValue(from, unit);\n tween.to = decomposeValue(getRelativeValue(to, from), unit);\n tween.start = previousTween ? previousTween.end : 0;\n tween.end = tween.start + tween.delay + tween.duration + tween.endDelay;\n tween.easing = parseEasings(tween.easing, tween.duration);\n tween.isPath = is.pth(tweenValue);\n tween.isPathTargetInsideSVG = tween.isPath && is.svg(animatable.target);\n tween.isColor = is.col(tween.from.original);\n if (tween.isColor) { tween.round = 1; }\n previousTween = tween;\n return tween;\n });\n}\n\n// Tween progress\n\nvar setProgressValue = {\n css: function (t, p, v) { return t.style[p] = v; },\n attribute: function (t, p, v) { return t.setAttribute(p, v); },\n object: function (t, p, v) { return t[p] = v; },\n transform: function (t, p, v, transforms, manual) {\n transforms.list.set(p, v);\n if (p === transforms.last || manual) {\n var str = '';\n transforms.list.forEach(function (value, prop) { str += prop + \"(\" + value + \") \"; });\n t.style.transform = str;\n }\n }\n};\n\n// Set Value helper\n\nfunction setTargetsValue(targets, properties) {\n var animatables = getAnimatables(targets);\n animatables.forEach(function (animatable) {\n for (var property in properties) {\n var value = getFunctionValue(properties[property], animatable);\n var target = animatable.target;\n var valueUnit = getUnit(value);\n var originalValue = getOriginalTargetValue(target, property, valueUnit, animatable);\n var unit = valueUnit || getUnit(originalValue);\n var to = getRelativeValue(validateValue(value, unit), originalValue);\n var animType = getAnimationType(target, property);\n setProgressValue[animType](target, property, to, animatable.transforms, true);\n }\n });\n}\n\n// Animations\n\nfunction createAnimation(animatable, prop) {\n var animType = getAnimationType(animatable.target, prop.name);\n if (animType) {\n var tweens = normalizeTweens(prop, animatable);\n var lastTween = tweens[tweens.length - 1];\n return {\n type: animType,\n property: prop.name,\n animatable: animatable,\n tweens: tweens,\n duration: lastTween.end,\n delay: tweens[0].delay,\n endDelay: lastTween.endDelay\n }\n }\n}\n\nfunction getAnimations(animatables, properties) {\n return filterArray(flattenArray(animatables.map(function (animatable) {\n return properties.map(function (prop) {\n return createAnimation(animatable, prop);\n });\n })), function (a) { return !is.und(a); });\n}\n\n// Create Instance\n\nfunction getInstanceTimings(animations, tweenSettings) {\n var animLength = animations.length;\n var getTlOffset = function (anim) { return anim.timelineOffset ? anim.timelineOffset : 0; };\n var timings = {};\n timings.duration = animLength ? Math.max.apply(Math, animations.map(function (anim) { return getTlOffset(anim) + anim.duration; })) : tweenSettings.duration;\n timings.delay = animLength ? Math.min.apply(Math, animations.map(function (anim) { return getTlOffset(anim) + anim.delay; })) : tweenSettings.delay;\n timings.endDelay = animLength ? timings.duration - Math.max.apply(Math, animations.map(function (anim) { return getTlOffset(anim) + anim.duration - anim.endDelay; })) : tweenSettings.endDelay;\n return timings;\n}\n\nvar instanceID = 0;\n\nfunction createNewInstance(params) {\n var instanceSettings = replaceObjectProps(defaultInstanceSettings, params);\n var tweenSettings = replaceObjectProps(defaultTweenSettings, params);\n var properties = getProperties(tweenSettings, params);\n var animatables = getAnimatables(params.targets);\n var animations = getAnimations(animatables, properties);\n var timings = getInstanceTimings(animations, tweenSettings);\n var id = instanceID;\n instanceID++;\n return mergeObjects(instanceSettings, {\n id: id,\n children: [],\n animatables: animatables,\n animations: animations,\n duration: timings.duration,\n delay: timings.delay,\n endDelay: timings.endDelay\n });\n}\n\n// Core\n\nvar activeInstances = [];\n\nvar engine = (function () {\n var raf;\n\n function play() {\n if (!raf && (!isDocumentHidden() || !anime.suspendWhenDocumentHidden) && activeInstances.length > 0) {\n raf = requestAnimationFrame(step);\n }\n }\n function step(t) {\n // memo on algorithm issue:\n // dangerous iteration over mutable `activeInstances`\n // (that collection may be updated from within callbacks of `tick`-ed animation instances)\n var activeInstancesLength = activeInstances.length;\n var i = 0;\n while (i < activeInstancesLength) {\n var activeInstance = activeInstances[i];\n if (!activeInstance.paused) {\n activeInstance.tick(t);\n i++;\n } else {\n activeInstances.splice(i, 1);\n activeInstancesLength--;\n }\n }\n raf = i > 0 ? requestAnimationFrame(step) : undefined;\n }\n\n function handleVisibilityChange() {\n if (!anime.suspendWhenDocumentHidden) { return; }\n\n if (isDocumentHidden()) {\n // suspend ticks\n raf = cancelAnimationFrame(raf);\n } else { // is back to active tab\n // first adjust animations to consider the time that ticks were suspended\n activeInstances.forEach(\n function (instance) { return instance ._onDocumentVisibility(); }\n );\n engine();\n }\n }\n if (typeof document !== 'undefined') {\n document.addEventListener('visibilitychange', handleVisibilityChange);\n }\n\n return play;\n})();\n\nfunction isDocumentHidden() {\n return !!document && document.hidden;\n}\n\n// Public Instance\n\nfunction anime(params) {\n if ( params === void 0 ) params = {};\n\n\n var startTime = 0, lastTime = 0, now = 0;\n var children, childrenLength = 0;\n var resolve = null;\n\n function makePromise(instance) {\n var promise = window.Promise && new Promise(function (_resolve) { return resolve = _resolve; });\n instance.finished = promise;\n return promise;\n }\n\n var instance = createNewInstance(params);\n var promise = makePromise(instance);\n\n function toggleInstanceDirection() {\n var direction = instance.direction;\n if (direction !== 'alternate') {\n instance.direction = direction !== 'normal' ? 'normal' : 'reverse';\n }\n instance.reversed = !instance.reversed;\n children.forEach(function (child) { return child.reversed = instance.reversed; });\n }\n\n function adjustTime(time) {\n return instance.reversed ? instance.duration - time : time;\n }\n\n function resetTime() {\n startTime = 0;\n lastTime = adjustTime(instance.currentTime) * (1 / anime.speed);\n }\n\n function seekChild(time, child) {\n if (child) { child.seek(time - child.timelineOffset); }\n }\n\n function syncInstanceChildren(time) {\n if (!instance.reversePlayback) {\n for (var i = 0; i < childrenLength; i++) { seekChild(time, children[i]); }\n } else {\n for (var i$1 = childrenLength; i$1--;) { seekChild(time, children[i$1]); }\n }\n }\n\n function setAnimationsProgress(insTime) {\n var i = 0;\n var animations = instance.animations;\n var animationsLength = animations.length;\n while (i < animationsLength) {\n var anim = animations[i];\n var animatable = anim.animatable;\n var tweens = anim.tweens;\n var tweenLength = tweens.length - 1;\n var tween = tweens[tweenLength];\n // Only check for keyframes if there is more than one tween\n if (tweenLength) { tween = filterArray(tweens, function (t) { return (insTime < t.end); })[0] || tween; }\n var elapsed = minMax(insTime - tween.start - tween.delay, 0, tween.duration) / tween.duration;\n var eased = isNaN(elapsed) ? 1 : tween.easing(elapsed);\n var strings = tween.to.strings;\n var round = tween.round;\n var numbers = [];\n var toNumbersLength = tween.to.numbers.length;\n var progress = (void 0);\n for (var n = 0; n < toNumbersLength; n++) {\n var value = (void 0);\n var toNumber = tween.to.numbers[n];\n var fromNumber = tween.from.numbers[n] || 0;\n if (!tween.isPath) {\n value = fromNumber + (eased * (toNumber - fromNumber));\n } else {\n value = getPathProgress(tween.value, eased * toNumber, tween.isPathTargetInsideSVG);\n }\n if (round) {\n if (!(tween.isColor && n > 2)) {\n value = Math.round(value * round) / round;\n }\n }\n numbers.push(value);\n }\n // Manual Array.reduce for better performances\n var stringsLength = strings.length;\n if (!stringsLength) {\n progress = numbers[0];\n } else {\n progress = strings[0];\n for (var s = 0; s < stringsLength; s++) {\n var a = strings[s];\n var b = strings[s + 1];\n var n$1 = numbers[s];\n if (!isNaN(n$1)) {\n if (!b) {\n progress += n$1 + ' ';\n } else {\n progress += n$1 + b;\n }\n }\n }\n }\n setProgressValue[anim.type](animatable.target, anim.property, progress, animatable.transforms);\n anim.currentValue = progress;\n i++;\n }\n }\n\n function setCallback(cb) {\n if (instance[cb] && !instance.passThrough) { instance[cb](instance); }\n }\n\n function countIteration() {\n if (instance.remaining && instance.remaining !== true) {\n instance.remaining--;\n }\n }\n\n function setInstanceProgress(engineTime) {\n var insDuration = instance.duration;\n var insDelay = instance.delay;\n var insEndDelay = insDuration - instance.endDelay;\n var insTime = adjustTime(engineTime);\n instance.progress = minMax((insTime / insDuration) * 100, 0, 100);\n instance.reversePlayback = insTime < instance.currentTime;\n if (children) { syncInstanceChildren(insTime); }\n if (!instance.began && instance.currentTime > 0) {\n instance.began = true;\n setCallback('begin');\n }\n if (!instance.loopBegan && instance.currentTime > 0) {\n instance.loopBegan = true;\n setCallback('loopBegin');\n }\n if (insTime <= insDelay && instance.currentTime !== 0) {\n setAnimationsProgress(0);\n }\n if ((insTime >= insEndDelay && instance.currentTime !== insDuration) || !insDuration) {\n setAnimationsProgress(insDuration);\n }\n if (insTime > insDelay && insTime < insEndDelay) {\n if (!instance.changeBegan) {\n instance.changeBegan = true;\n instance.changeCompleted = false;\n setCallback('changeBegin');\n }\n setCallback('change');\n setAnimationsProgress(insTime);\n } else {\n if (instance.changeBegan) {\n instance.changeCompleted = true;\n instance.changeBegan = false;\n setCallback('changeComplete');\n }\n }\n instance.currentTime = minMax(insTime, 0, insDuration);\n if (instance.began) { setCallback('update'); }\n if (engineTime >= insDuration) {\n lastTime = 0;\n countIteration();\n if (!instance.remaining) {\n instance.paused = true;\n if (!instance.completed) {\n instance.completed = true;\n setCallback('loopComplete');\n setCallback('complete');\n if (!instance.passThrough && 'Promise' in window) {\n resolve();\n promise = makePromise(instance);\n }\n }\n } else {\n startTime = now;\n setCallback('loopComplete');\n instance.loopBegan = false;\n if (instance.direction === 'alternate') {\n toggleInstanceDirection();\n }\n }\n }\n }\n\n instance.reset = function() {\n var direction = instance.direction;\n instance.passThrough = false;\n instance.currentTime = 0;\n instance.progress = 0;\n instance.paused = true;\n instance.began = false;\n instance.loopBegan = false;\n instance.changeBegan = false;\n instance.completed = false;\n instance.changeCompleted = false;\n instance.reversePlayback = false;\n instance.reversed = direction === 'reverse';\n instance.remaining = instance.loop;\n children = instance.children;\n childrenLength = children.length;\n for (var i = childrenLength; i--;) { instance.children[i].reset(); }\n if (instance.reversed && instance.loop !== true || (direction === 'alternate' && instance.loop === 1)) { instance.remaining++; }\n setAnimationsProgress(instance.reversed ? instance.duration : 0);\n };\n\n // internal method (for engine) to adjust animation timings before restoring engine ticks (rAF)\n instance._onDocumentVisibility = resetTime;\n\n // Set Value helper\n\n instance.set = function(targets, properties) {\n setTargetsValue(targets, properties);\n return instance;\n };\n\n instance.tick = function(t) {\n now = t;\n if (!startTime) { startTime = now; }\n setInstanceProgress((now + (lastTime - startTime)) * anime.speed);\n };\n\n instance.seek = function(time) {\n setInstanceProgress(adjustTime(time));\n };\n\n instance.pause = function() {\n instance.paused = true;\n resetTime();\n };\n\n instance.play = function() {\n if (!instance.paused) { return; }\n if (instance.completed) { instance.reset(); }\n instance.paused = false;\n activeInstances.push(instance);\n resetTime();\n engine();\n };\n\n instance.reverse = function() {\n toggleInstanceDirection();\n instance.completed = instance.reversed ? false : true;\n resetTime();\n };\n\n instance.restart = function() {\n instance.reset();\n instance.play();\n };\n\n instance.remove = function(targets) {\n var targetsArray = parseTargets(targets);\n removeTargetsFromInstance(targetsArray, instance);\n };\n\n instance.reset();\n\n if (instance.autoplay) { instance.play(); }\n\n return instance;\n\n}\n\n// Remove targets from animation\n\nfunction removeTargetsFromAnimations(targetsArray, animations) {\n for (var a = animations.length; a--;) {\n if (arrayContains(targetsArray, animations[a].animatable.target)) {\n animations.splice(a, 1);\n }\n }\n}\n\nfunction removeTargetsFromInstance(targetsArray, instance) {\n var animations = instance.animations;\n var children = instance.children;\n removeTargetsFromAnimations(targetsArray, animations);\n for (var c = children.length; c--;) {\n var child = children[c];\n var childAnimations = child.animations;\n removeTargetsFromAnimations(targetsArray, childAnimations);\n if (!childAnimations.length && !child.children.length) { children.splice(c, 1); }\n }\n if (!animations.length && !children.length) { instance.pause(); }\n}\n\nfunction removeTargetsFromActiveInstances(targets) {\n var targetsArray = parseTargets(targets);\n for (var i = activeInstances.length; i--;) {\n var instance = activeInstances[i];\n removeTargetsFromInstance(targetsArray, instance);\n }\n}\n\n// Stagger helpers\n\nfunction stagger(val, params) {\n if ( params === void 0 ) params = {};\n\n var direction = params.direction || 'normal';\n var easing = params.easing ? parseEasings(params.easing) : null;\n var grid = params.grid;\n var axis = params.axis;\n var fromIndex = params.from || 0;\n var fromFirst = fromIndex === 'first';\n var fromCenter = fromIndex === 'center';\n var fromLast = fromIndex === 'last';\n var isRange = is.arr(val);\n var val1 = isRange ? parseFloat(val[0]) : parseFloat(val);\n var val2 = isRange ? parseFloat(val[1]) : 0;\n var unit = getUnit(isRange ? val[1] : val) || 0;\n var start = params.start || 0 + (isRange ? val1 : 0);\n var values = [];\n var maxValue = 0;\n return function (el, i, t) {\n if (fromFirst) { fromIndex = 0; }\n if (fromCenter) { fromIndex = (t - 1) / 2; }\n if (fromLast) { fromIndex = t - 1; }\n if (!values.length) {\n for (var index = 0; index < t; index++) {\n if (!grid) {\n values.push(Math.abs(fromIndex - index));\n } else {\n var fromX = !fromCenter ? fromIndex%grid[0] : (grid[0]-1)/2;\n var fromY = !fromCenter ? Math.floor(fromIndex/grid[0]) : (grid[1]-1)/2;\n var toX = index%grid[0];\n var toY = Math.floor(index/grid[0]);\n var distanceX = fromX - toX;\n var distanceY = fromY - toY;\n var value = Math.sqrt(distanceX * distanceX + distanceY * distanceY);\n if (axis === 'x') { value = -distanceX; }\n if (axis === 'y') { value = -distanceY; }\n values.push(value);\n }\n maxValue = Math.max.apply(Math, values);\n }\n if (easing) { values = values.map(function (val) { return easing(val / maxValue) * maxValue; }); }\n if (direction === 'reverse') { values = values.map(function (val) { return axis ? (val < 0) ? val * -1 : -val : Math.abs(maxValue - val); }); }\n }\n var spacing = isRange ? (val2 - val1) / maxValue : val1;\n return start + (spacing * (Math.round(values[i] * 100) / 100)) + unit;\n }\n}\n\n// Timeline\n\nfunction timeline(params) {\n if ( params === void 0 ) params = {};\n\n var tl = anime(params);\n tl.duration = 0;\n tl.add = function(instanceParams, timelineOffset) {\n var tlIndex = activeInstances.indexOf(tl);\n var children = tl.children;\n if (tlIndex > -1) { activeInstances.splice(tlIndex, 1); }\n function passThrough(ins) { ins.passThrough = true; }\n for (var i = 0; i < children.length; i++) { passThrough(children[i]); }\n var insParams = mergeObjects(instanceParams, replaceObjectProps(defaultTweenSettings, params));\n insParams.targets = insParams.targets || params.targets;\n var tlDuration = tl.duration;\n insParams.autoplay = false;\n insParams.direction = tl.direction;\n insParams.timelineOffset = is.und(timelineOffset) ? tlDuration : getRelativeValue(timelineOffset, tlDuration);\n passThrough(tl);\n tl.seek(insParams.timelineOffset);\n var ins = anime(insParams);\n passThrough(ins);\n children.push(ins);\n var timings = getInstanceTimings(children, params);\n tl.delay = timings.delay;\n tl.endDelay = timings.endDelay;\n tl.duration = timings.duration;\n tl.seek(0);\n tl.reset();\n if (tl.autoplay) { tl.play(); }\n return tl;\n };\n return tl;\n}\n\nanime.version = '3.2.1';\nanime.speed = 1;\n// TODO:#review: naming, documentation\nanime.suspendWhenDocumentHidden = true;\nanime.running = activeInstances;\nanime.remove = removeTargetsFromActiveInstances;\nanime.get = getOriginalTargetValue;\nanime.set = setTargetsValue;\nanime.convertPx = convertPxToUnit;\nanime.path = getPath;\nanime.setDashoffset = setDashoffset;\nanime.stagger = stagger;\nanime.timeline = timeline;\nanime.easing = parseEasings;\nanime.penner = penner;\nanime.random = function (min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; };\n\nexport default anime;\n","exports.interopDefault = function (a) {\n return a && a.__esModule ? a : {default: a};\n};\n\nexports.defineInteropFlag = function (a) {\n Object.defineProperty(a, '__esModule', {value: true});\n};\n\nexports.exportAll = function (source, dest) {\n Object.keys(source).forEach(function (key) {\n if (key === 'default' || key === '__esModule' || dest.hasOwnProperty(key)) {\n return;\n }\n\n Object.defineProperty(dest, key, {\n enumerable: true,\n get: function () {\n return source[key];\n },\n });\n });\n\n return dest;\n};\n\nexports.export = function (dest, destName, get) {\n Object.defineProperty(dest, destName, {\n enumerable: true,\n get: get,\n });\n};\n"],"names":[],"version":3,"file":"index.975ef6c8.js.map","sourceRoot":"/__parcel_source_root/"} \ No newline at end of file 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HMR_HOST = null;var HMR_PORT = null;var HMR_SECURE = false;var HMR_ENV_HASH = \"d6ea1d42532a7575\";module.bundle.HMR_BUNDLE_ID = \"890e741a975ef6c8\";\"use strict\";\n\n/* global HMR_HOST, HMR_PORT, HMR_ENV_HASH, HMR_SECURE, chrome, browser, __parcel__import__, __parcel__importScripts__, ServiceWorkerGlobalScope */\n/*::\nimport type {\n HMRAsset,\n HMRMessage,\n} from '@parcel/reporter-dev-server/src/HMRServer.js';\ninterface ParcelRequire {\n (string): mixed;\n cache: {|[string]: ParcelModule|};\n hotData: {|[string]: mixed|};\n Module: any;\n parent: ?ParcelRequire;\n isParcelRequire: true;\n modules: {|[string]: [Function, {|[string]: string|}]|};\n HMR_BUNDLE_ID: string;\n root: ParcelRequire;\n}\ninterface ParcelModule {\n hot: {|\n data: mixed,\n accept(cb: (Function) => void): void,\n dispose(cb: (mixed) => void): void,\n // accept(deps: Array | string, cb: (Function) => void): void,\n // decline(): void,\n _acceptCallbacks: Array<(Function) => void>,\n _disposeCallbacks: Array<(mixed) => void>,\n |};\n}\ninterface ExtensionContext {\n runtime: {|\n reload(): void,\n getURL(url: string): string;\n getManifest(): {manifest_version: number, ...};\n |};\n}\ndeclare var module: {bundle: ParcelRequire, ...};\ndeclare var HMR_HOST: string;\ndeclare var HMR_PORT: string;\ndeclare var HMR_ENV_HASH: string;\ndeclare var HMR_SECURE: boolean;\ndeclare var chrome: ExtensionContext;\ndeclare var browser: ExtensionContext;\ndeclare var __parcel__import__: (string) => Promise;\ndeclare var __parcel__importScripts__: (string) => Promise;\ndeclare var globalThis: typeof self;\ndeclare var ServiceWorkerGlobalScope: Object;\n*/\nvar OVERLAY_ID = '__parcel__error__overlay__';\nvar OldModule = module.bundle.Module;\nfunction Module(moduleName) {\n OldModule.call(this, moduleName);\n this.hot = {\n data: module.bundle.hotData[moduleName],\n _acceptCallbacks: [],\n _disposeCallbacks: [],\n accept: function (fn) {\n this._acceptCallbacks.push(fn || function () {});\n },\n dispose: function (fn) {\n this._disposeCallbacks.push(fn);\n }\n };\n module.bundle.hotData[moduleName] = undefined;\n}\nmodule.bundle.Module = Module;\nmodule.bundle.hotData = {};\nvar checkedAssets /*: {|[string]: boolean|} */, assetsToDispose /*: Array<[ParcelRequire, string]> */, assetsToAccept /*: Array<[ParcelRequire, string]> */;\n\nfunction getHostname() {\n return HMR_HOST || (location.protocol.indexOf('http') === 0 ? location.hostname : 'localhost');\n}\nfunction getPort() {\n return HMR_PORT || location.port;\n}\n\n// eslint-disable-next-line no-redeclare\nvar parent = module.bundle.parent;\nif ((!parent || !parent.isParcelRequire) && typeof WebSocket !== 'undefined') {\n var hostname = getHostname();\n var port = getPort();\n var protocol = HMR_SECURE || location.protocol == 'https:' && !/localhost|127.0.0.1|0.0.0.0/.test(hostname) ? 'wss' : 'ws';\n var ws;\n try {\n ws = new WebSocket(protocol + '://' + hostname + (port ? ':' + port : '') + '/');\n } catch (err) {\n if (err.message) {\n console.error(err.message);\n }\n ws = {};\n }\n\n // Web extension context\n var extCtx = typeof browser === 'undefined' ? typeof chrome === 'undefined' ? null : chrome : browser;\n\n // Safari doesn't support sourceURL in error stacks.\n // eval may also be disabled via CSP, so do a quick check.\n var supportsSourceURL = false;\n try {\n (0, eval)('throw new Error(\"test\"); //# sourceURL=test.js');\n } catch (err) {\n supportsSourceURL = err.stack.includes('test.js');\n }\n\n // $FlowFixMe\n ws.onmessage = async function (event /*: {data: string, ...} */) {\n checkedAssets = {} /*: {|[string]: boolean|} */;\n assetsToAccept = [];\n assetsToDispose = [];\n var data /*: HMRMessage */ = JSON.parse(event.data);\n if (data.type === 'update') {\n // Remove error overlay if there is one\n if (typeof document !== 'undefined') {\n removeErrorOverlay();\n }\n let assets = data.assets.filter(asset => asset.envHash === HMR_ENV_HASH);\n\n // Handle HMR Update\n let handled = assets.every(asset => {\n return asset.type === 'css' || asset.type === 'js' && hmrAcceptCheck(module.bundle.root, asset.id, asset.depsByBundle);\n });\n if (handled) {\n console.clear();\n\n // Dispatch custom event so other runtimes (e.g React Refresh) are aware.\n if (typeof window !== 'undefined' && typeof CustomEvent !== 'undefined') {\n window.dispatchEvent(new CustomEvent('parcelhmraccept'));\n }\n await hmrApplyUpdates(assets);\n\n // Dispose all old assets.\n let processedAssets = {} /*: {|[string]: boolean|} */;\n for (let i = 0; i < assetsToDispose.length; i++) {\n let id = assetsToDispose[i][1];\n if (!processedAssets[id]) {\n hmrDispose(assetsToDispose[i][0], id);\n processedAssets[id] = true;\n }\n }\n\n // Run accept callbacks. This will also re-execute other disposed assets in topological order.\n processedAssets = {};\n for (let i = 0; i < assetsToAccept.length; i++) {\n let id = assetsToAccept[i][1];\n if (!processedAssets[id]) {\n hmrAccept(assetsToAccept[i][0], id);\n processedAssets[id] = true;\n }\n }\n } else fullReload();\n }\n if (data.type === 'error') {\n // Log parcel errors to console\n for (let ansiDiagnostic of data.diagnostics.ansi) {\n let stack = ansiDiagnostic.codeframe ? ansiDiagnostic.codeframe : ansiDiagnostic.stack;\n console.error('🚨 [parcel]: ' + ansiDiagnostic.message + '\\n' + stack + '\\n\\n' + ansiDiagnostic.hints.join('\\n'));\n }\n if (typeof document !== 'undefined') {\n // Render the fancy html overlay\n removeErrorOverlay();\n var overlay = createErrorOverlay(data.diagnostics.html);\n // $FlowFixMe\n document.body.appendChild(overlay);\n }\n }\n };\n ws.onerror = function (e) {\n if (e.message) {\n console.error(e.message);\n }\n };\n ws.onclose = function () {\n console.warn('[parcel] 🚨 Connection to the HMR server was lost');\n };\n}\nfunction removeErrorOverlay() {\n var overlay = document.getElementById(OVERLAY_ID);\n if (overlay) {\n overlay.remove();\n console.log('[parcel] ✨ Error resolved');\n }\n}\nfunction createErrorOverlay(diagnostics) {\n var overlay = document.createElement('div');\n overlay.id = OVERLAY_ID;\n let errorHTML = '
';\n for (let diagnostic of diagnostics) {\n let stack = diagnostic.frames.length ? diagnostic.frames.reduce((p, frame) => {\n return `${p}\n${frame.location}\n${frame.code}`;\n }, '') : diagnostic.stack;\n errorHTML += `\n
\n
\n 🚨 ${diagnostic.message}\n
\n
${stack}
\n
\n ${diagnostic.hints.map(hint => '
💡 ' + hint + '
').join('')}\n
\n ${diagnostic.documentation ? `` : ''}\n
\n `;\n }\n errorHTML += '
';\n overlay.innerHTML = errorHTML;\n return overlay;\n}\nfunction fullReload() {\n if ('reload' in location) {\n location.reload();\n } else if (extCtx && extCtx.runtime && extCtx.runtime.reload) {\n extCtx.runtime.reload();\n }\n}\nfunction getParents(bundle, id) /*: Array<[ParcelRequire, string]> */{\n var modules = bundle.modules;\n if (!modules) {\n return [];\n }\n var parents = [];\n var k, d, dep;\n for (k in modules) {\n for (d in modules[k][1]) {\n dep = modules[k][1][d];\n if (dep === id || Array.isArray(dep) && dep[dep.length - 1] === id) {\n parents.push([bundle, k]);\n }\n }\n }\n if (bundle.parent) {\n parents = parents.concat(getParents(bundle.parent, id));\n }\n return parents;\n}\nfunction updateLink(link) {\n var href = link.getAttribute('href');\n if (!href) {\n return;\n }\n var newLink = link.cloneNode();\n newLink.onload = function () {\n if (link.parentNode !== null) {\n // $FlowFixMe\n link.parentNode.removeChild(link);\n }\n };\n newLink.setAttribute('href',\n // $FlowFixMe\n href.split('?')[0] + '?' + Date.now());\n // $FlowFixMe\n link.parentNode.insertBefore(newLink, link.nextSibling);\n}\nvar cssTimeout = null;\nfunction reloadCSS() {\n if (cssTimeout) {\n return;\n }\n cssTimeout = setTimeout(function () {\n var links = document.querySelectorAll('link[rel=\"stylesheet\"]');\n for (var i = 0; i < links.length; i++) {\n // $FlowFixMe[incompatible-type]\n var href /*: string */ = links[i].getAttribute('href');\n var hostname = getHostname();\n var servedFromHMRServer = hostname === 'localhost' ? new RegExp('^(https?:\\\\/\\\\/(0.0.0.0|127.0.0.1)|localhost):' + getPort()).test(href) : href.indexOf(hostname + ':' + getPort());\n var absolute = /^https?:\\/\\//i.test(href) && href.indexOf(location.origin) !== 0 && !servedFromHMRServer;\n if (!absolute) {\n updateLink(links[i]);\n }\n }\n cssTimeout = null;\n }, 50);\n}\nfunction hmrDownload(asset) {\n if (asset.type === 'js') {\n if (typeof document !== 'undefined') {\n let script = document.createElement('script');\n script.src = asset.url + '?t=' + Date.now();\n if (asset.outputFormat === 'esmodule') {\n script.type = 'module';\n }\n return new Promise((resolve, reject) => {\n var _document$head;\n script.onload = () => resolve(script);\n script.onerror = reject;\n (_document$head = document.head) === null || _document$head === void 0 || _document$head.appendChild(script);\n });\n } else if (typeof importScripts === 'function') {\n // Worker scripts\n if (asset.outputFormat === 'esmodule') {\n return __parcel__import__(asset.url + '?t=' + Date.now());\n } else {\n return new Promise((resolve, reject) => {\n try {\n __parcel__importScripts__(asset.url + '?t=' + Date.now());\n resolve();\n } catch (err) {\n reject(err);\n }\n });\n }\n }\n }\n}\nasync function hmrApplyUpdates(assets) {\n global.parcelHotUpdate = Object.create(null);\n let scriptsToRemove;\n try {\n // If sourceURL comments aren't supported in eval, we need to load\n // the update from the dev server over HTTP so that stack traces\n // are correct in errors/logs. This is much slower than eval, so\n // we only do it if needed (currently just Safari).\n // https://bugs.webkit.org/show_bug.cgi?id=137297\n // This path is also taken if a CSP disallows eval.\n if (!supportsSourceURL) {\n let promises = assets.map(asset => {\n var _hmrDownload;\n return (_hmrDownload = hmrDownload(asset)) === null || _hmrDownload === void 0 ? void 0 : _hmrDownload.catch(err => {\n // Web extension fix\n if (extCtx && extCtx.runtime && extCtx.runtime.getManifest().manifest_version == 3 && typeof ServiceWorkerGlobalScope != 'undefined' && global instanceof ServiceWorkerGlobalScope) {\n extCtx.runtime.reload();\n return;\n }\n throw err;\n });\n });\n scriptsToRemove = await Promise.all(promises);\n }\n assets.forEach(function (asset) {\n hmrApply(module.bundle.root, asset);\n });\n } finally {\n delete global.parcelHotUpdate;\n if (scriptsToRemove) {\n scriptsToRemove.forEach(script => {\n if (script) {\n var _document$head2;\n (_document$head2 = document.head) === null || _document$head2 === void 0 || _document$head2.removeChild(script);\n }\n });\n }\n }\n}\nfunction hmrApply(bundle /*: ParcelRequire */, asset /*: HMRAsset */) {\n var modules = bundle.modules;\n if (!modules) {\n return;\n }\n if (asset.type === 'css') {\n reloadCSS();\n } else if (asset.type === 'js') {\n let deps = asset.depsByBundle[bundle.HMR_BUNDLE_ID];\n if (deps) {\n if (modules[asset.id]) {\n // Remove dependencies that are removed and will become orphaned.\n // This is necessary so that if the asset is added back again, the cache is gone, and we prevent a full page reload.\n let oldDeps = modules[asset.id][1];\n for (let dep in oldDeps) {\n if (!deps[dep] || deps[dep] !== oldDeps[dep]) {\n let id = oldDeps[dep];\n let parents = getParents(module.bundle.root, id);\n if (parents.length === 1) {\n hmrDelete(module.bundle.root, id);\n }\n }\n }\n }\n if (supportsSourceURL) {\n // Global eval. We would use `new Function` here but browser\n // support for source maps is better with eval.\n (0, eval)(asset.output);\n }\n\n // $FlowFixMe\n let fn = global.parcelHotUpdate[asset.id];\n modules[asset.id] = [fn, deps];\n } else if (bundle.parent) {\n hmrApply(bundle.parent, asset);\n }\n }\n}\nfunction hmrDelete(bundle, id) {\n let modules = bundle.modules;\n if (!modules) {\n return;\n }\n if (modules[id]) {\n // Collect dependencies that will become orphaned when this module is deleted.\n let deps = modules[id][1];\n let orphans = [];\n for (let dep in deps) {\n let parents = getParents(module.bundle.root, deps[dep]);\n if (parents.length === 1) {\n orphans.push(deps[dep]);\n }\n }\n\n // Delete the module. This must be done before deleting dependencies in case of circular dependencies.\n delete modules[id];\n delete bundle.cache[id];\n\n // Now delete the orphans.\n orphans.forEach(id => {\n hmrDelete(module.bundle.root, id);\n });\n } else if (bundle.parent) {\n hmrDelete(bundle.parent, id);\n }\n}\nfunction hmrAcceptCheck(bundle /*: ParcelRequire */, id /*: string */, depsByBundle /*: ?{ [string]: { [string]: string } }*/) {\n if (hmrAcceptCheckOne(bundle, id, depsByBundle)) {\n return true;\n }\n\n // Traverse parents breadth first. All possible ancestries must accept the HMR update, or we'll reload.\n let parents = getParents(module.bundle.root, id);\n let accepted = false;\n while (parents.length > 0) {\n let v = parents.shift();\n let a = hmrAcceptCheckOne(v[0], v[1], null);\n if (a) {\n // If this parent accepts, stop traversing upward, but still consider siblings.\n accepted = true;\n } else {\n // Otherwise, queue the parents in the next level upward.\n let p = getParents(module.bundle.root, v[1]);\n if (p.length === 0) {\n // If there are no parents, then we've reached an entry without accepting. Reload.\n accepted = false;\n break;\n }\n parents.push(...p);\n }\n }\n return accepted;\n}\nfunction hmrAcceptCheckOne(bundle /*: ParcelRequire */, id /*: string */, depsByBundle /*: ?{ [string]: { [string]: string } }*/) {\n var modules = bundle.modules;\n if (!modules) {\n return;\n }\n if (depsByBundle && !depsByBundle[bundle.HMR_BUNDLE_ID]) {\n // If we reached the root bundle without finding where the asset should go,\n // there's nothing to do. Mark as \"accepted\" so we don't reload the page.\n if (!bundle.parent) {\n return true;\n }\n return hmrAcceptCheck(bundle.parent, id, depsByBundle);\n }\n if (checkedAssets[id]) {\n return true;\n }\n checkedAssets[id] = true;\n var cached = bundle.cache[id];\n assetsToDispose.push([bundle, id]);\n if (!cached || cached.hot && cached.hot._acceptCallbacks.length) {\n assetsToAccept.push([bundle, id]);\n return true;\n }\n}\nfunction hmrDispose(bundle /*: ParcelRequire */, id /*: string */) {\n var cached = bundle.cache[id];\n bundle.hotData[id] = {};\n if (cached && cached.hot) {\n cached.hot.data = bundle.hotData[id];\n }\n if (cached && cached.hot && cached.hot._disposeCallbacks.length) {\n cached.hot._disposeCallbacks.forEach(function (cb) {\n cb(bundle.hotData[id]);\n });\n }\n delete bundle.cache[id];\n}\nfunction hmrAccept(bundle /*: ParcelRequire */, id /*: string */) {\n // Execute the module.\n bundle(id);\n\n // Run the accept callbacks in the new version of the module.\n var cached = bundle.cache[id];\n if (cached && cached.hot && cached.hot._acceptCallbacks.length) {\n cached.hot._acceptCallbacks.forEach(function (cb) {\n var assetsToAlsoAccept = cb(function () {\n return getParents(module.bundle.root, id);\n });\n if (assetsToAlsoAccept && assetsToAccept.length) {\n assetsToAlsoAccept.forEach(function (a) {\n hmrDispose(a[0], a[1]);\n });\n\n // $FlowFixMe[method-unbinding]\n assetsToAccept.push.apply(assetsToAccept, assetsToAlsoAccept);\n }\n });\n }\n}","import anime from \"animejs/lib/anime.es.js\";\n\nlet pathSecondOrnament = document.querySelector(\"#second-ornament-path\");\nlet totalLenghtSecondOrnament = pathSecondOrnament.getTotalLength();\n\nfunction log() {\n console.log(\"totalLenghtSecondOrnament\", totalLenghtSecondOrnament);\n}\n\nlog();\nanime({\n targets: \"#logo-path\",\n strokeDashoffset: [anime.setDashoffset, 0],\n easing: \"easeInOutSine\",\n duration: 1500,\n loop: false,\n delay: 500,\n});\n\nanime({\n targets: \"#first-ornament-path\",\n strokeDashoffset: [anime.setDashoffset, 0],\n easing: \"easeInOutSine\",\n duration: 1500,\n loop: false,\n delay: 1000,\n});\n\nanime({\n targets: \"#second-ornament-path\",\n strokeDashoffset: [anime.setDashoffset, 0],\n easing: \"easeInOutSine\",\n duration: 1500,\n loop: false,\n delay: 1000,\n});\n\nanime({\n targets: \"#circle\",\n opacity: 1,\n delay: 2000,\n duration: 10000,\n});\n\nanime({\n targets: \"#line\",\n opacity: 1,\n delay: 2000,\n duration: 5000,\n});\n\nanime({\n targets: \".st1\",\n fill: \"#fff\",\n delay: 2000,\n duration: 7000,\n});\n\nanime({\n targets: \"#first-text\",\n opacity: 1,\n duration: 2000,\n delay: 3000,\n});\n\nanime({\n targets: \"#second-text\",\n opacity: 1,\n duration: 2000,\n delay: 3500,\n});\n\nanime({\n targets: \"#line-container\",\n x: \"0%\",\n rotate: \"360deg\",\n duration: 2000,\n easing: \"easeOutQuart\",\n delay: 500,\n});\n\n// Scrolling behavior\n\nconst arrowUp = document.getElementById(\"arrow-up\");\nconst arrowDown = document.getElementById(\"arrow-down\");\nconst sectionOne = document.getElementById(\"section-one\");\nconst sectionTwo = document.getElementById(\"section-two\");\nconst sectionThree = document.getElementById(\"section-three\");\nconst sectionFour = document.getElementById(\"section-four\");\n\nwindow.addEventListener(\"scroll\", function () {\n if (window.scrollY === 0) {\n console.log(\"at the top\");\n arrowUp.style.opacity = \"0\";\n } else {\n arrowUp.style.opacity = \"1\";\n }\n\n if (window.innerHeight + window.scrollY >= document.body.offsetHeight) {\n console.log(\"at the bottom\");\n arrowDown.style.opacity = \"0\";\n arrowDown.style.pointerEvents = \"none\";\n } else {\n arrowDown.style.opacity = \"1\";\n arrowDown.style.pointerEvents = \"auto\";\n }\n});\n\nlet currentSection = 1;\n\nfunction updateCurrentSection() {\n let viewportHeight =\n window.innerHeight || document.documentElement.clientHeight;\n\n let scrollPosition =\n window.scrollY ||\n document.body.scrollTop +\n ((document.documentElement && document.documentElement.scrollTop) || 0);\n\n currentSection = scrollPosition / viewportHeight + 1;\n\n console.log(\"Current Section:\", currentSection);\n}\n\ndocument.addEventListener(\"scroll\", function () {\n updateCurrentSection();\n console.log(\"current section\", currentSection);\n});\n\narrowDown.addEventListener(\"click\", function () {\n if (currentSection >= 1 && currentSection < 2) {\n sectionTwo.scrollIntoView({ behavior: \"smooth\" });\n } else if (currentSection >= 2 && currentSection < 3) {\n sectionThree.scrollIntoView({ behavior: \"smooth\" });\n } else if (currentSection >= 3 && currentSection < 4) {\n sectionFour.scrollIntoView({ behavior: \"smooth\" });\n }\n});\n\narrowUp.addEventListener(\"click\", function () {\n if (currentSection > 1 && currentSection <= 2) {\n sectionOne.scrollIntoView({ behavior: \"smooth\" });\n } else if (currentSection > 2 && currentSection <= 3) {\n sectionTwo.scrollIntoView({ behavior: \"smooth\" });\n } else if (currentSection >= 3 && currentSection <= 4) {\n sectionThree.scrollIntoView({ behavior: \"smooth\" });\n }\n});\n\n// footer\n\nlet footer = document.querySelector(\".footer\");\n\nfunction updateFooterVisibility() {\n let scrollPosition = window.scrollY || document.documentElement.scrollTop;\n\n let totalHeight = document.documentElement.scrollHeight;\n\n if (\n scrollPosition === 0 ||\n scrollPosition + window.innerHeight >= totalHeight\n ) {\n footer.classList.add(\"show\");\n } else {\n footer.classList.remove(\"show\");\n }\n}\n\nupdateFooterVisibility();\n\ndocument.addEventListener(\"scroll\", function () {\n updateFooterVisibility();\n});\n\nconst observer = new IntersectionObserver((entries) => {\n entries.forEach((entry) => {\n if (entry.isIntersecting) {\n entry.target.classList.toggle(\"show\", entry.isIntersecting);\n } else {\n entry.target.classList.remove(\"show\");\n }\n });\n});\n\nconst hiddenElements = document.querySelectorAll(\".hidden\");\nhiddenElements.forEach((el) => observer.observe(el));\n","/*\n * anime.js v3.2.1\n * (c) 2020 Julian Garnier\n * Released under the MIT license\n * animejs.com\n */\n\n// Defaults\n\nvar defaultInstanceSettings = {\n update: null,\n begin: null,\n loopBegin: null,\n changeBegin: null,\n change: null,\n changeComplete: null,\n loopComplete: null,\n complete: null,\n loop: 1,\n direction: 'normal',\n autoplay: true,\n timelineOffset: 0\n};\n\nvar defaultTweenSettings = {\n duration: 1000,\n delay: 0,\n endDelay: 0,\n easing: 'easeOutElastic(1, .5)',\n round: 0\n};\n\nvar validTransforms = ['translateX', 'translateY', 'translateZ', 'rotate', 'rotateX', 'rotateY', 'rotateZ', 'scale', 'scaleX', 'scaleY', 'scaleZ', 'skew', 'skewX', 'skewY', 'perspective', 'matrix', 'matrix3d'];\n\n// Caching\n\nvar cache = {\n CSS: {},\n springs: {}\n};\n\n// Utils\n\nfunction minMax(val, min, max) {\n return Math.min(Math.max(val, min), max);\n}\n\nfunction stringContains(str, text) {\n return str.indexOf(text) > -1;\n}\n\nfunction applyArguments(func, args) {\n return func.apply(null, args);\n}\n\nvar is = {\n arr: function (a) { return Array.isArray(a); },\n obj: function (a) { return stringContains(Object.prototype.toString.call(a), 'Object'); },\n pth: function (a) { return is.obj(a) && a.hasOwnProperty('totalLength'); },\n svg: function (a) { return a instanceof SVGElement; },\n inp: function (a) { return a instanceof HTMLInputElement; },\n dom: function (a) { return a.nodeType || is.svg(a); },\n str: function (a) { return typeof a === 'string'; },\n fnc: function (a) { return typeof a === 'function'; },\n und: function (a) { return typeof a === 'undefined'; },\n nil: function (a) { return is.und(a) || a === null; },\n hex: function (a) { return /(^#[0-9A-F]{6}$)|(^#[0-9A-F]{3}$)/i.test(a); },\n rgb: function (a) { return /^rgb/.test(a); },\n hsl: function (a) { return /^hsl/.test(a); },\n col: function (a) { return (is.hex(a) || is.rgb(a) || is.hsl(a)); },\n key: function (a) { return !defaultInstanceSettings.hasOwnProperty(a) && !defaultTweenSettings.hasOwnProperty(a) && a !== 'targets' && a !== 'keyframes'; },\n};\n\n// Easings\n\nfunction parseEasingParameters(string) {\n var match = /\\(([^)]+)\\)/.exec(string);\n return match ? match[1].split(',').map(function (p) { return parseFloat(p); }) : [];\n}\n\n// Spring solver inspired by Webkit Copyright © 2016 Apple Inc. All rights reserved. https://webkit.org/demos/spring/spring.js\n\nfunction spring(string, duration) {\n\n var params = parseEasingParameters(string);\n var mass = minMax(is.und(params[0]) ? 1 : params[0], .1, 100);\n var stiffness = minMax(is.und(params[1]) ? 100 : params[1], .1, 100);\n var damping = minMax(is.und(params[2]) ? 10 : params[2], .1, 100);\n var velocity = minMax(is.und(params[3]) ? 0 : params[3], .1, 100);\n var w0 = Math.sqrt(stiffness / mass);\n var zeta = damping / (2 * Math.sqrt(stiffness * mass));\n var wd = zeta < 1 ? w0 * Math.sqrt(1 - zeta * zeta) : 0;\n var a = 1;\n var b = zeta < 1 ? (zeta * w0 + -velocity) / wd : -velocity + w0;\n\n function solver(t) {\n var progress = duration ? (duration * t) / 1000 : t;\n if (zeta < 1) {\n progress = Math.exp(-progress * zeta * w0) * (a * Math.cos(wd * progress) + b * Math.sin(wd * progress));\n } else {\n progress = (a + b * progress) * Math.exp(-progress * w0);\n }\n if (t === 0 || t === 1) { return t; }\n return 1 - progress;\n }\n\n function getDuration() {\n var cached = cache.springs[string];\n if (cached) { return cached; }\n var frame = 1/6;\n var elapsed = 0;\n var rest = 0;\n while(true) {\n elapsed += frame;\n if (solver(elapsed) === 1) {\n rest++;\n if (rest >= 16) { break; }\n } else {\n rest = 0;\n }\n }\n var duration = elapsed * frame * 1000;\n cache.springs[string] = duration;\n return duration;\n }\n\n return duration ? solver : getDuration;\n\n}\n\n// Basic steps easing implementation https://developer.mozilla.org/fr/docs/Web/CSS/transition-timing-function\n\nfunction steps(steps) {\n if ( steps === void 0 ) steps = 10;\n\n return function (t) { return Math.ceil((minMax(t, 0.000001, 1)) * steps) * (1 / steps); };\n}\n\n// BezierEasing https://github.com/gre/bezier-easing\n\nvar bezier = (function () {\n\n var kSplineTableSize = 11;\n var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);\n\n function A(aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1 }\n function B(aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1 }\n function C(aA1) { return 3.0 * aA1 }\n\n function calcBezier(aT, aA1, aA2) { return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT }\n function getSlope(aT, aA1, aA2) { return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1) }\n\n function binarySubdivide(aX, aA, aB, mX1, mX2) {\n var currentX, currentT, i = 0;\n do {\n currentT = aA + (aB - aA) / 2.0;\n currentX = calcBezier(currentT, mX1, mX2) - aX;\n if (currentX > 0.0) { aB = currentT; } else { aA = currentT; }\n } while (Math.abs(currentX) > 0.0000001 && ++i < 10);\n return currentT;\n }\n\n function newtonRaphsonIterate(aX, aGuessT, mX1, mX2) {\n for (var i = 0; i < 4; ++i) {\n var currentSlope = getSlope(aGuessT, mX1, mX2);\n if (currentSlope === 0.0) { return aGuessT; }\n var currentX = calcBezier(aGuessT, mX1, mX2) - aX;\n aGuessT -= currentX / currentSlope;\n }\n return aGuessT;\n }\n\n function bezier(mX1, mY1, mX2, mY2) {\n\n if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) { return; }\n var sampleValues = new Float32Array(kSplineTableSize);\n\n if (mX1 !== mY1 || mX2 !== mY2) {\n for (var i = 0; i < kSplineTableSize; ++i) {\n sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);\n }\n }\n\n function getTForX(aX) {\n\n var intervalStart = 0;\n var currentSample = 1;\n var lastSample = kSplineTableSize - 1;\n\n for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) {\n intervalStart += kSampleStepSize;\n }\n\n --currentSample;\n\n var dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]);\n var guessForT = intervalStart + dist * kSampleStepSize;\n var initialSlope = getSlope(guessForT, mX1, mX2);\n\n if (initialSlope >= 0.001) {\n return newtonRaphsonIterate(aX, guessForT, mX1, mX2);\n } else if (initialSlope === 0.0) {\n return guessForT;\n } else {\n return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);\n }\n\n }\n\n return function (x) {\n if (mX1 === mY1 && mX2 === mY2) { return x; }\n if (x === 0 || x === 1) { return x; }\n return calcBezier(getTForX(x), mY1, mY2);\n }\n\n }\n\n return bezier;\n\n})();\n\nvar penner = (function () {\n\n // Based on jQuery UI's implemenation of easing equations from Robert Penner (http://www.robertpenner.com/easing)\n\n var eases = { linear: function () { return function (t) { return t; }; } };\n\n var functionEasings = {\n Sine: function () { return function (t) { return 1 - Math.cos(t * Math.PI / 2); }; },\n Circ: function () { return function (t) { return 1 - Math.sqrt(1 - t * t); }; },\n Back: function () { return function (t) { return t * t * (3 * t - 2); }; },\n Bounce: function () { return function (t) {\n var pow2, b = 4;\n while (t < (( pow2 = Math.pow(2, --b)) - 1) / 11) {}\n return 1 / Math.pow(4, 3 - b) - 7.5625 * Math.pow(( pow2 * 3 - 2 ) / 22 - t, 2)\n }; },\n Elastic: function (amplitude, period) {\n if ( amplitude === void 0 ) amplitude = 1;\n if ( period === void 0 ) period = .5;\n\n var a = minMax(amplitude, 1, 10);\n var p = minMax(period, .1, 2);\n return function (t) {\n return (t === 0 || t === 1) ? t : \n -a * Math.pow(2, 10 * (t - 1)) * Math.sin((((t - 1) - (p / (Math.PI * 2) * Math.asin(1 / a))) * (Math.PI * 2)) / p);\n }\n }\n };\n\n var baseEasings = ['Quad', 'Cubic', 'Quart', 'Quint', 'Expo'];\n\n baseEasings.forEach(function (name, i) {\n functionEasings[name] = function () { return function (t) { return Math.pow(t, i + 2); }; };\n });\n\n Object.keys(functionEasings).forEach(function (name) {\n var easeIn = functionEasings[name];\n eases['easeIn' + name] = easeIn;\n eases['easeOut' + name] = function (a, b) { return function (t) { return 1 - easeIn(a, b)(1 - t); }; };\n eases['easeInOut' + name] = function (a, b) { return function (t) { return t < 0.5 ? easeIn(a, b)(t * 2) / 2 : \n 1 - easeIn(a, b)(t * -2 + 2) / 2; }; };\n eases['easeOutIn' + name] = function (a, b) { return function (t) { return t < 0.5 ? (1 - easeIn(a, b)(1 - t * 2)) / 2 : \n (easeIn(a, b)(t * 2 - 1) + 1) / 2; }; };\n });\n\n return eases;\n\n})();\n\nfunction parseEasings(easing, duration) {\n if (is.fnc(easing)) { return easing; }\n var name = easing.split('(')[0];\n var ease = penner[name];\n var args = parseEasingParameters(easing);\n switch (name) {\n case 'spring' : return spring(easing, duration);\n case 'cubicBezier' : return applyArguments(bezier, args);\n case 'steps' : return applyArguments(steps, args);\n default : return applyArguments(ease, args);\n }\n}\n\n// Strings\n\nfunction selectString(str) {\n try {\n var nodes = document.querySelectorAll(str);\n return nodes;\n } catch(e) {\n return;\n }\n}\n\n// Arrays\n\nfunction filterArray(arr, callback) {\n var len = arr.length;\n var thisArg = arguments.length >= 2 ? arguments[1] : void 0;\n var result = [];\n for (var i = 0; i < len; i++) {\n if (i in arr) {\n var val = arr[i];\n if (callback.call(thisArg, val, i, arr)) {\n result.push(val);\n }\n }\n }\n return result;\n}\n\nfunction flattenArray(arr) {\n return arr.reduce(function (a, b) { return a.concat(is.arr(b) ? flattenArray(b) : b); }, []);\n}\n\nfunction toArray(o) {\n if (is.arr(o)) { return o; }\n if (is.str(o)) { o = selectString(o) || o; }\n if (o instanceof NodeList || o instanceof HTMLCollection) { return [].slice.call(o); }\n return [o];\n}\n\nfunction arrayContains(arr, val) {\n return arr.some(function (a) { return a === val; });\n}\n\n// Objects\n\nfunction cloneObject(o) {\n var clone = {};\n for (var p in o) { clone[p] = o[p]; }\n return clone;\n}\n\nfunction replaceObjectProps(o1, o2) {\n var o = cloneObject(o1);\n for (var p in o1) { o[p] = o2.hasOwnProperty(p) ? o2[p] : o1[p]; }\n return o;\n}\n\nfunction mergeObjects(o1, o2) {\n var o = cloneObject(o1);\n for (var p in o2) { o[p] = is.und(o1[p]) ? o2[p] : o1[p]; }\n return o;\n}\n\n// Colors\n\nfunction rgbToRgba(rgbValue) {\n var rgb = /rgb\\((\\d+,\\s*[\\d]+,\\s*[\\d]+)\\)/g.exec(rgbValue);\n return rgb ? (\"rgba(\" + (rgb[1]) + \",1)\") : rgbValue;\n}\n\nfunction hexToRgba(hexValue) {\n var rgx = /^#?([a-f\\d])([a-f\\d])([a-f\\d])$/i;\n var hex = hexValue.replace(rgx, function (m, r, g, b) { return r + r + g + g + b + b; } );\n var rgb = /^#?([a-f\\d]{2})([a-f\\d]{2})([a-f\\d]{2})$/i.exec(hex);\n var r = parseInt(rgb[1], 16);\n var g = parseInt(rgb[2], 16);\n var b = parseInt(rgb[3], 16);\n return (\"rgba(\" + r + \",\" + g + \",\" + b + \",1)\");\n}\n\nfunction hslToRgba(hslValue) {\n var hsl = /hsl\\((\\d+),\\s*([\\d.]+)%,\\s*([\\d.]+)%\\)/g.exec(hslValue) || /hsla\\((\\d+),\\s*([\\d.]+)%,\\s*([\\d.]+)%,\\s*([\\d.]+)\\)/g.exec(hslValue);\n var h = parseInt(hsl[1], 10) / 360;\n var s = parseInt(hsl[2], 10) / 100;\n var l = parseInt(hsl[3], 10) / 100;\n var a = hsl[4] || 1;\n function hue2rgb(p, q, t) {\n if (t < 0) { t += 1; }\n if (t > 1) { t -= 1; }\n if (t < 1/6) { return p + (q - p) * 6 * t; }\n if (t < 1/2) { return q; }\n if (t < 2/3) { return p + (q - p) * (2/3 - t) * 6; }\n return p;\n }\n var r, g, b;\n if (s == 0) {\n r = g = b = l;\n } else {\n var q = l < 0.5 ? l * (1 + s) : l + s - l * s;\n var p = 2 * l - q;\n r = hue2rgb(p, q, h + 1/3);\n g = hue2rgb(p, q, h);\n b = hue2rgb(p, q, h - 1/3);\n }\n return (\"rgba(\" + (r * 255) + \",\" + (g * 255) + \",\" + (b * 255) + \",\" + a + \")\");\n}\n\nfunction colorToRgb(val) {\n if (is.rgb(val)) { return rgbToRgba(val); }\n if (is.hex(val)) { return hexToRgba(val); }\n if (is.hsl(val)) { return hslToRgba(val); }\n}\n\n// Units\n\nfunction getUnit(val) {\n var split = /[+-]?\\d*\\.?\\d+(?:\\.\\d+)?(?:[eE][+-]?\\d+)?(%|px|pt|em|rem|in|cm|mm|ex|ch|pc|vw|vh|vmin|vmax|deg|rad|turn)?$/.exec(val);\n if (split) { return split[1]; }\n}\n\nfunction getTransformUnit(propName) {\n if (stringContains(propName, 'translate') || propName === 'perspective') { return 'px'; }\n if (stringContains(propName, 'rotate') || stringContains(propName, 'skew')) { return 'deg'; }\n}\n\n// Values\n\nfunction getFunctionValue(val, animatable) {\n if (!is.fnc(val)) { return val; }\n return val(animatable.target, animatable.id, animatable.total);\n}\n\nfunction getAttribute(el, prop) {\n return el.getAttribute(prop);\n}\n\nfunction convertPxToUnit(el, value, unit) {\n var valueUnit = getUnit(value);\n if (arrayContains([unit, 'deg', 'rad', 'turn'], valueUnit)) { return value; }\n var cached = cache.CSS[value + unit];\n if (!is.und(cached)) { return cached; }\n var baseline = 100;\n var tempEl = document.createElement(el.tagName);\n var parentEl = (el.parentNode && (el.parentNode !== document)) ? el.parentNode : document.body;\n parentEl.appendChild(tempEl);\n tempEl.style.position = 'absolute';\n tempEl.style.width = baseline + unit;\n var factor = baseline / tempEl.offsetWidth;\n parentEl.removeChild(tempEl);\n var convertedUnit = factor * parseFloat(value);\n cache.CSS[value + unit] = convertedUnit;\n return convertedUnit;\n}\n\nfunction getCSSValue(el, prop, unit) {\n if (prop in el.style) {\n var uppercasePropName = prop.replace(/([a-z])([A-Z])/g, '$1-$2').toLowerCase();\n var value = el.style[prop] || getComputedStyle(el).getPropertyValue(uppercasePropName) || '0';\n return unit ? convertPxToUnit(el, value, unit) : value;\n }\n}\n\nfunction getAnimationType(el, prop) {\n if (is.dom(el) && !is.inp(el) && (!is.nil(getAttribute(el, prop)) || (is.svg(el) && el[prop]))) { return 'attribute'; }\n if (is.dom(el) && arrayContains(validTransforms, prop)) { return 'transform'; }\n if (is.dom(el) && (prop !== 'transform' && getCSSValue(el, prop))) { return 'css'; }\n if (el[prop] != null) { return 'object'; }\n}\n\nfunction getElementTransforms(el) {\n if (!is.dom(el)) { return; }\n var str = el.style.transform || '';\n var reg = /(\\w+)\\(([^)]*)\\)/g;\n var transforms = new Map();\n var m; while (m = reg.exec(str)) { transforms.set(m[1], m[2]); }\n return transforms;\n}\n\nfunction getTransformValue(el, propName, animatable, unit) {\n var defaultVal = stringContains(propName, 'scale') ? 1 : 0 + getTransformUnit(propName);\n var value = getElementTransforms(el).get(propName) || defaultVal;\n if (animatable) {\n animatable.transforms.list.set(propName, value);\n animatable.transforms['last'] = propName;\n }\n return unit ? convertPxToUnit(el, value, unit) : value;\n}\n\nfunction getOriginalTargetValue(target, propName, unit, animatable) {\n switch (getAnimationType(target, propName)) {\n case 'transform': return getTransformValue(target, propName, animatable, unit);\n case 'css': return getCSSValue(target, propName, unit);\n case 'attribute': return getAttribute(target, propName);\n default: return target[propName] || 0;\n }\n}\n\nfunction getRelativeValue(to, from) {\n var operator = /^(\\*=|\\+=|-=)/.exec(to);\n if (!operator) { return to; }\n var u = getUnit(to) || 0;\n var x = parseFloat(from);\n var y = parseFloat(to.replace(operator[0], ''));\n switch (operator[0][0]) {\n case '+': return x + y + u;\n case '-': return x - y + u;\n case '*': return x * y + u;\n }\n}\n\nfunction validateValue(val, unit) {\n if (is.col(val)) { return colorToRgb(val); }\n if (/\\s/g.test(val)) { return val; }\n var originalUnit = getUnit(val);\n var unitLess = originalUnit ? val.substr(0, val.length - originalUnit.length) : val;\n if (unit) { return unitLess + unit; }\n return unitLess;\n}\n\n// getTotalLength() equivalent for circle, rect, polyline, polygon and line shapes\n// adapted from https://gist.github.com/SebLambla/3e0550c496c236709744\n\nfunction getDistance(p1, p2) {\n return Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2));\n}\n\nfunction getCircleLength(el) {\n return Math.PI * 2 * getAttribute(el, 'r');\n}\n\nfunction getRectLength(el) {\n return (getAttribute(el, 'width') * 2) + (getAttribute(el, 'height') * 2);\n}\n\nfunction getLineLength(el) {\n return getDistance(\n {x: getAttribute(el, 'x1'), y: getAttribute(el, 'y1')}, \n {x: getAttribute(el, 'x2'), y: getAttribute(el, 'y2')}\n );\n}\n\nfunction getPolylineLength(el) {\n var points = el.points;\n var totalLength = 0;\n var previousPos;\n for (var i = 0 ; i < points.numberOfItems; i++) {\n var currentPos = points.getItem(i);\n if (i > 0) { totalLength += getDistance(previousPos, currentPos); }\n previousPos = currentPos;\n }\n return totalLength;\n}\n\nfunction getPolygonLength(el) {\n var points = el.points;\n return getPolylineLength(el) + getDistance(points.getItem(points.numberOfItems - 1), points.getItem(0));\n}\n\n// Path animation\n\nfunction getTotalLength(el) {\n if (el.getTotalLength) { return el.getTotalLength(); }\n switch(el.tagName.toLowerCase()) {\n case 'circle': return getCircleLength(el);\n case 'rect': return getRectLength(el);\n case 'line': return getLineLength(el);\n case 'polyline': return getPolylineLength(el);\n case 'polygon': return getPolygonLength(el);\n }\n}\n\nfunction setDashoffset(el) {\n var pathLength = getTotalLength(el);\n el.setAttribute('stroke-dasharray', pathLength);\n return pathLength;\n}\n\n// Motion path\n\nfunction getParentSvgEl(el) {\n var parentEl = el.parentNode;\n while (is.svg(parentEl)) {\n if (!is.svg(parentEl.parentNode)) { break; }\n parentEl = parentEl.parentNode;\n }\n return parentEl;\n}\n\nfunction getParentSvg(pathEl, svgData) {\n var svg = svgData || {};\n var parentSvgEl = svg.el || getParentSvgEl(pathEl);\n var rect = parentSvgEl.getBoundingClientRect();\n var viewBoxAttr = getAttribute(parentSvgEl, 'viewBox');\n var width = rect.width;\n var height = rect.height;\n var viewBox = svg.viewBox || (viewBoxAttr ? viewBoxAttr.split(' ') : [0, 0, width, height]);\n return {\n el: parentSvgEl,\n viewBox: viewBox,\n x: viewBox[0] / 1,\n y: viewBox[1] / 1,\n w: width,\n h: height,\n vW: viewBox[2],\n vH: viewBox[3]\n }\n}\n\nfunction getPath(path, percent) {\n var pathEl = is.str(path) ? selectString(path)[0] : path;\n var p = percent || 100;\n return function(property) {\n return {\n property: property,\n el: pathEl,\n svg: getParentSvg(pathEl),\n totalLength: getTotalLength(pathEl) * (p / 100)\n }\n }\n}\n\nfunction getPathProgress(path, progress, isPathTargetInsideSVG) {\n function point(offset) {\n if ( offset === void 0 ) offset = 0;\n\n var l = progress + offset >= 1 ? progress + offset : 0;\n return path.el.getPointAtLength(l);\n }\n var svg = getParentSvg(path.el, path.svg);\n var p = point();\n var p0 = point(-1);\n var p1 = point(+1);\n var scaleX = isPathTargetInsideSVG ? 1 : svg.w / svg.vW;\n var scaleY = isPathTargetInsideSVG ? 1 : svg.h / svg.vH;\n switch (path.property) {\n case 'x': return (p.x - svg.x) * scaleX;\n case 'y': return (p.y - svg.y) * scaleY;\n case 'angle': return Math.atan2(p1.y - p0.y, p1.x - p0.x) * 180 / Math.PI;\n }\n}\n\n// Decompose value\n\nfunction decomposeValue(val, unit) {\n // const rgx = /-?\\d*\\.?\\d+/g; // handles basic numbers\n // const rgx = /[+-]?\\d+(?:\\.\\d+)?(?:[eE][+-]?\\d+)?/g; // handles exponents notation\n var rgx = /[+-]?\\d*\\.?\\d+(?:\\.\\d+)?(?:[eE][+-]?\\d+)?/g; // handles exponents notation\n var value = validateValue((is.pth(val) ? val.totalLength : val), unit) + '';\n return {\n original: value,\n numbers: value.match(rgx) ? value.match(rgx).map(Number) : [0],\n strings: (is.str(val) || unit) ? value.split(rgx) : []\n }\n}\n\n// Animatables\n\nfunction parseTargets(targets) {\n var targetsArray = targets ? (flattenArray(is.arr(targets) ? targets.map(toArray) : toArray(targets))) : [];\n return filterArray(targetsArray, function (item, pos, self) { return self.indexOf(item) === pos; });\n}\n\nfunction getAnimatables(targets) {\n var parsed = parseTargets(targets);\n return parsed.map(function (t, i) {\n return {target: t, id: i, total: parsed.length, transforms: { list: getElementTransforms(t) } };\n });\n}\n\n// Properties\n\nfunction normalizePropertyTweens(prop, tweenSettings) {\n var settings = cloneObject(tweenSettings);\n // Override duration if easing is a spring\n if (/^spring/.test(settings.easing)) { settings.duration = spring(settings.easing); }\n if (is.arr(prop)) {\n var l = prop.length;\n var isFromTo = (l === 2 && !is.obj(prop[0]));\n if (!isFromTo) {\n // Duration divided by the number of tweens\n if (!is.fnc(tweenSettings.duration)) { settings.duration = tweenSettings.duration / l; }\n } else {\n // Transform [from, to] values shorthand to a valid tween value\n prop = {value: prop};\n }\n }\n var propArray = is.arr(prop) ? prop : [prop];\n return propArray.map(function (v, i) {\n var obj = (is.obj(v) && !is.pth(v)) ? v : {value: v};\n // Default delay value should only be applied to the first tween\n if (is.und(obj.delay)) { obj.delay = !i ? tweenSettings.delay : 0; }\n // Default endDelay value should only be applied to the last tween\n if (is.und(obj.endDelay)) { obj.endDelay = i === propArray.length - 1 ? tweenSettings.endDelay : 0; }\n return obj;\n }).map(function (k) { return mergeObjects(k, settings); });\n}\n\n\nfunction flattenKeyframes(keyframes) {\n var propertyNames = filterArray(flattenArray(keyframes.map(function (key) { return Object.keys(key); })), function (p) { return is.key(p); })\n .reduce(function (a,b) { if (a.indexOf(b) < 0) { a.push(b); } return a; }, []);\n var properties = {};\n var loop = function ( i ) {\n var propName = propertyNames[i];\n properties[propName] = keyframes.map(function (key) {\n var newKey = {};\n for (var p in key) {\n if (is.key(p)) {\n if (p == propName) { newKey.value = key[p]; }\n } else {\n newKey[p] = key[p];\n }\n }\n return newKey;\n });\n };\n\n for (var i = 0; i < propertyNames.length; i++) loop( i );\n return properties;\n}\n\nfunction getProperties(tweenSettings, params) {\n var properties = [];\n var keyframes = params.keyframes;\n if (keyframes) { params = mergeObjects(flattenKeyframes(keyframes), params); }\n for (var p in params) {\n if (is.key(p)) {\n properties.push({\n name: p,\n tweens: normalizePropertyTweens(params[p], tweenSettings)\n });\n }\n }\n return properties;\n}\n\n// Tweens\n\nfunction normalizeTweenValues(tween, animatable) {\n var t = {};\n for (var p in tween) {\n var value = getFunctionValue(tween[p], animatable);\n if (is.arr(value)) {\n value = value.map(function (v) { return getFunctionValue(v, animatable); });\n if (value.length === 1) { value = value[0]; }\n }\n t[p] = value;\n }\n t.duration = parseFloat(t.duration);\n t.delay = parseFloat(t.delay);\n return t;\n}\n\nfunction normalizeTweens(prop, animatable) {\n var previousTween;\n return prop.tweens.map(function (t) {\n var tween = normalizeTweenValues(t, animatable);\n var tweenValue = tween.value;\n var to = is.arr(tweenValue) ? tweenValue[1] : tweenValue;\n var toUnit = getUnit(to);\n var originalValue = getOriginalTargetValue(animatable.target, prop.name, toUnit, animatable);\n var previousValue = previousTween ? previousTween.to.original : originalValue;\n var from = is.arr(tweenValue) ? tweenValue[0] : previousValue;\n var fromUnit = getUnit(from) || getUnit(originalValue);\n var unit = toUnit || fromUnit;\n if (is.und(to)) { to = previousValue; }\n tween.from = decomposeValue(from, unit);\n tween.to = decomposeValue(getRelativeValue(to, from), unit);\n tween.start = previousTween ? previousTween.end : 0;\n tween.end = tween.start + tween.delay + tween.duration + tween.endDelay;\n tween.easing = parseEasings(tween.easing, tween.duration);\n tween.isPath = is.pth(tweenValue);\n tween.isPathTargetInsideSVG = tween.isPath && is.svg(animatable.target);\n tween.isColor = is.col(tween.from.original);\n if (tween.isColor) { tween.round = 1; }\n previousTween = tween;\n return tween;\n });\n}\n\n// Tween progress\n\nvar setProgressValue = {\n css: function (t, p, v) { return t.style[p] = v; },\n attribute: function (t, p, v) { return t.setAttribute(p, v); },\n object: function (t, p, v) { return t[p] = v; },\n transform: function (t, p, v, transforms, manual) {\n transforms.list.set(p, v);\n if (p === transforms.last || manual) {\n var str = '';\n transforms.list.forEach(function (value, prop) { str += prop + \"(\" + value + \") \"; });\n t.style.transform = str;\n }\n }\n};\n\n// Set Value helper\n\nfunction setTargetsValue(targets, properties) {\n var animatables = getAnimatables(targets);\n animatables.forEach(function (animatable) {\n for (var property in properties) {\n var value = getFunctionValue(properties[property], animatable);\n var target = animatable.target;\n var valueUnit = getUnit(value);\n var originalValue = getOriginalTargetValue(target, property, valueUnit, animatable);\n var unit = valueUnit || getUnit(originalValue);\n var to = getRelativeValue(validateValue(value, unit), originalValue);\n var animType = getAnimationType(target, property);\n setProgressValue[animType](target, property, to, animatable.transforms, true);\n }\n });\n}\n\n// Animations\n\nfunction createAnimation(animatable, prop) {\n var animType = getAnimationType(animatable.target, prop.name);\n if (animType) {\n var tweens = normalizeTweens(prop, animatable);\n var lastTween = tweens[tweens.length - 1];\n return {\n type: animType,\n property: prop.name,\n animatable: animatable,\n tweens: tweens,\n duration: lastTween.end,\n delay: tweens[0].delay,\n endDelay: lastTween.endDelay\n }\n }\n}\n\nfunction getAnimations(animatables, properties) {\n return filterArray(flattenArray(animatables.map(function (animatable) {\n return properties.map(function (prop) {\n return createAnimation(animatable, prop);\n });\n })), function (a) { return !is.und(a); });\n}\n\n// Create Instance\n\nfunction getInstanceTimings(animations, tweenSettings) {\n var animLength = animations.length;\n var getTlOffset = function (anim) { return anim.timelineOffset ? anim.timelineOffset : 0; };\n var timings = {};\n timings.duration = animLength ? Math.max.apply(Math, animations.map(function (anim) { return getTlOffset(anim) + anim.duration; })) : tweenSettings.duration;\n timings.delay = animLength ? Math.min.apply(Math, animations.map(function (anim) { return getTlOffset(anim) + anim.delay; })) : tweenSettings.delay;\n timings.endDelay = animLength ? timings.duration - Math.max.apply(Math, animations.map(function (anim) { return getTlOffset(anim) + anim.duration - anim.endDelay; })) : tweenSettings.endDelay;\n return timings;\n}\n\nvar instanceID = 0;\n\nfunction createNewInstance(params) {\n var instanceSettings = replaceObjectProps(defaultInstanceSettings, params);\n var tweenSettings = replaceObjectProps(defaultTweenSettings, params);\n var properties = getProperties(tweenSettings, params);\n var animatables = getAnimatables(params.targets);\n var animations = getAnimations(animatables, properties);\n var timings = getInstanceTimings(animations, tweenSettings);\n var id = instanceID;\n instanceID++;\n return mergeObjects(instanceSettings, {\n id: id,\n children: [],\n animatables: animatables,\n animations: animations,\n duration: timings.duration,\n delay: timings.delay,\n endDelay: timings.endDelay\n });\n}\n\n// Core\n\nvar activeInstances = [];\n\nvar engine = (function () {\n var raf;\n\n function play() {\n if (!raf && (!isDocumentHidden() || !anime.suspendWhenDocumentHidden) && activeInstances.length > 0) {\n raf = requestAnimationFrame(step);\n }\n }\n function step(t) {\n // memo on algorithm issue:\n // dangerous iteration over mutable `activeInstances`\n // (that collection may be updated from within callbacks of `tick`-ed animation instances)\n var activeInstancesLength = activeInstances.length;\n var i = 0;\n while (i < activeInstancesLength) {\n var activeInstance = activeInstances[i];\n if (!activeInstance.paused) {\n activeInstance.tick(t);\n i++;\n } else {\n activeInstances.splice(i, 1);\n activeInstancesLength--;\n }\n }\n raf = i > 0 ? requestAnimationFrame(step) : undefined;\n }\n\n function handleVisibilityChange() {\n if (!anime.suspendWhenDocumentHidden) { return; }\n\n if (isDocumentHidden()) {\n // suspend ticks\n raf = cancelAnimationFrame(raf);\n } else { // is back to active tab\n // first adjust animations to consider the time that ticks were suspended\n activeInstances.forEach(\n function (instance) { return instance ._onDocumentVisibility(); }\n );\n engine();\n }\n }\n if (typeof document !== 'undefined') {\n document.addEventListener('visibilitychange', handleVisibilityChange);\n }\n\n return play;\n})();\n\nfunction isDocumentHidden() {\n return !!document && document.hidden;\n}\n\n// Public Instance\n\nfunction anime(params) {\n if ( params === void 0 ) params = {};\n\n\n var startTime = 0, lastTime = 0, now = 0;\n var children, childrenLength = 0;\n var resolve = null;\n\n function makePromise(instance) {\n var promise = window.Promise && new Promise(function (_resolve) { return resolve = _resolve; });\n instance.finished = promise;\n return promise;\n }\n\n var instance = createNewInstance(params);\n var promise = makePromise(instance);\n\n function toggleInstanceDirection() {\n var direction = instance.direction;\n if (direction !== 'alternate') {\n instance.direction = direction !== 'normal' ? 'normal' : 'reverse';\n }\n instance.reversed = !instance.reversed;\n children.forEach(function (child) { return child.reversed = instance.reversed; });\n }\n\n function adjustTime(time) {\n return instance.reversed ? instance.duration - time : time;\n }\n\n function resetTime() {\n startTime = 0;\n lastTime = adjustTime(instance.currentTime) * (1 / anime.speed);\n }\n\n function seekChild(time, child) {\n if (child) { child.seek(time - child.timelineOffset); }\n }\n\n function syncInstanceChildren(time) {\n if (!instance.reversePlayback) {\n for (var i = 0; i < childrenLength; i++) { seekChild(time, children[i]); }\n } else {\n for (var i$1 = childrenLength; i$1--;) { seekChild(time, children[i$1]); }\n }\n }\n\n function setAnimationsProgress(insTime) {\n var i = 0;\n var animations = instance.animations;\n var animationsLength = animations.length;\n while (i < animationsLength) {\n var anim = animations[i];\n var animatable = anim.animatable;\n var tweens = anim.tweens;\n var tweenLength = tweens.length - 1;\n var tween = tweens[tweenLength];\n // Only check for keyframes if there is more than one tween\n if (tweenLength) { tween = filterArray(tweens, function (t) { return (insTime < t.end); })[0] || tween; }\n var elapsed = minMax(insTime - tween.start - tween.delay, 0, tween.duration) / tween.duration;\n var eased = isNaN(elapsed) ? 1 : tween.easing(elapsed);\n var strings = tween.to.strings;\n var round = tween.round;\n var numbers = [];\n var toNumbersLength = tween.to.numbers.length;\n var progress = (void 0);\n for (var n = 0; n < toNumbersLength; n++) {\n var value = (void 0);\n var toNumber = tween.to.numbers[n];\n var fromNumber = tween.from.numbers[n] || 0;\n if (!tween.isPath) {\n value = fromNumber + (eased * (toNumber - fromNumber));\n } else {\n value = getPathProgress(tween.value, eased * toNumber, tween.isPathTargetInsideSVG);\n }\n if (round) {\n if (!(tween.isColor && n > 2)) {\n value = Math.round(value * round) / round;\n }\n }\n numbers.push(value);\n }\n // Manual Array.reduce for better performances\n var stringsLength = strings.length;\n if (!stringsLength) {\n progress = numbers[0];\n } else {\n progress = strings[0];\n for (var s = 0; s < stringsLength; s++) {\n var a = strings[s];\n var b = strings[s + 1];\n var n$1 = numbers[s];\n if (!isNaN(n$1)) {\n if (!b) {\n progress += n$1 + ' ';\n } else {\n progress += n$1 + b;\n }\n }\n }\n }\n setProgressValue[anim.type](animatable.target, anim.property, progress, animatable.transforms);\n anim.currentValue = progress;\n i++;\n }\n }\n\n function setCallback(cb) {\n if (instance[cb] && !instance.passThrough) { instance[cb](instance); }\n }\n\n function countIteration() {\n if (instance.remaining && instance.remaining !== true) {\n instance.remaining--;\n }\n }\n\n function setInstanceProgress(engineTime) {\n var insDuration = instance.duration;\n var insDelay = instance.delay;\n var insEndDelay = insDuration - instance.endDelay;\n var insTime = adjustTime(engineTime);\n instance.progress = minMax((insTime / insDuration) * 100, 0, 100);\n instance.reversePlayback = insTime < instance.currentTime;\n if (children) { syncInstanceChildren(insTime); }\n if (!instance.began && instance.currentTime > 0) {\n instance.began = true;\n setCallback('begin');\n }\n if (!instance.loopBegan && instance.currentTime > 0) {\n instance.loopBegan = true;\n setCallback('loopBegin');\n }\n if (insTime <= insDelay && instance.currentTime !== 0) {\n setAnimationsProgress(0);\n }\n if ((insTime >= insEndDelay && instance.currentTime !== insDuration) || !insDuration) {\n setAnimationsProgress(insDuration);\n }\n if (insTime > insDelay && insTime < insEndDelay) {\n if (!instance.changeBegan) {\n instance.changeBegan = true;\n instance.changeCompleted = false;\n setCallback('changeBegin');\n }\n setCallback('change');\n setAnimationsProgress(insTime);\n } else {\n if (instance.changeBegan) {\n instance.changeCompleted = true;\n instance.changeBegan = false;\n setCallback('changeComplete');\n }\n }\n instance.currentTime = minMax(insTime, 0, insDuration);\n if (instance.began) { setCallback('update'); }\n if (engineTime >= insDuration) {\n lastTime = 0;\n countIteration();\n if (!instance.remaining) {\n instance.paused = true;\n if (!instance.completed) {\n instance.completed = true;\n setCallback('loopComplete');\n setCallback('complete');\n if (!instance.passThrough && 'Promise' in window) {\n resolve();\n promise = makePromise(instance);\n }\n }\n } else {\n startTime = now;\n setCallback('loopComplete');\n instance.loopBegan = false;\n if (instance.direction === 'alternate') {\n toggleInstanceDirection();\n }\n }\n }\n }\n\n instance.reset = function() {\n var direction = instance.direction;\n instance.passThrough = false;\n instance.currentTime = 0;\n instance.progress = 0;\n instance.paused = true;\n instance.began = false;\n instance.loopBegan = false;\n instance.changeBegan = false;\n instance.completed = false;\n instance.changeCompleted = false;\n instance.reversePlayback = false;\n instance.reversed = direction === 'reverse';\n instance.remaining = instance.loop;\n children = instance.children;\n childrenLength = children.length;\n for (var i = childrenLength; i--;) { instance.children[i].reset(); }\n if (instance.reversed && instance.loop !== true || (direction === 'alternate' && instance.loop === 1)) { instance.remaining++; }\n setAnimationsProgress(instance.reversed ? instance.duration : 0);\n };\n\n // internal method (for engine) to adjust animation timings before restoring engine ticks (rAF)\n instance._onDocumentVisibility = resetTime;\n\n // Set Value helper\n\n instance.set = function(targets, properties) {\n setTargetsValue(targets, properties);\n return instance;\n };\n\n instance.tick = function(t) {\n now = t;\n if (!startTime) { startTime = now; }\n setInstanceProgress((now + (lastTime - startTime)) * anime.speed);\n };\n\n instance.seek = function(time) {\n setInstanceProgress(adjustTime(time));\n };\n\n instance.pause = function() {\n instance.paused = true;\n resetTime();\n };\n\n instance.play = function() {\n if (!instance.paused) { return; }\n if (instance.completed) { instance.reset(); }\n instance.paused = false;\n activeInstances.push(instance);\n resetTime();\n engine();\n };\n\n instance.reverse = function() {\n toggleInstanceDirection();\n instance.completed = instance.reversed ? false : true;\n resetTime();\n };\n\n instance.restart = function() {\n instance.reset();\n instance.play();\n };\n\n instance.remove = function(targets) {\n var targetsArray = parseTargets(targets);\n removeTargetsFromInstance(targetsArray, instance);\n };\n\n instance.reset();\n\n if (instance.autoplay) { instance.play(); }\n\n return instance;\n\n}\n\n// Remove targets from animation\n\nfunction removeTargetsFromAnimations(targetsArray, animations) {\n for (var a = animations.length; a--;) {\n if (arrayContains(targetsArray, animations[a].animatable.target)) {\n animations.splice(a, 1);\n }\n }\n}\n\nfunction removeTargetsFromInstance(targetsArray, instance) {\n var animations = instance.animations;\n var children = instance.children;\n removeTargetsFromAnimations(targetsArray, animations);\n for (var c = children.length; c--;) {\n var child = children[c];\n var childAnimations = child.animations;\n removeTargetsFromAnimations(targetsArray, childAnimations);\n if (!childAnimations.length && !child.children.length) { children.splice(c, 1); }\n }\n if (!animations.length && !children.length) { instance.pause(); }\n}\n\nfunction removeTargetsFromActiveInstances(targets) {\n var targetsArray = parseTargets(targets);\n for (var i = activeInstances.length; i--;) {\n var instance = activeInstances[i];\n removeTargetsFromInstance(targetsArray, instance);\n }\n}\n\n// Stagger helpers\n\nfunction stagger(val, params) {\n if ( params === void 0 ) params = {};\n\n var direction = params.direction || 'normal';\n var easing = params.easing ? parseEasings(params.easing) : null;\n var grid = params.grid;\n var axis = params.axis;\n var fromIndex = params.from || 0;\n var fromFirst = fromIndex === 'first';\n var fromCenter = fromIndex === 'center';\n var fromLast = fromIndex === 'last';\n var isRange = is.arr(val);\n var val1 = isRange ? parseFloat(val[0]) : parseFloat(val);\n var val2 = isRange ? parseFloat(val[1]) : 0;\n var unit = getUnit(isRange ? val[1] : val) || 0;\n var start = params.start || 0 + (isRange ? val1 : 0);\n var values = [];\n var maxValue = 0;\n return function (el, i, t) {\n if (fromFirst) { fromIndex = 0; }\n if (fromCenter) { fromIndex = (t - 1) / 2; }\n if (fromLast) { fromIndex = t - 1; }\n if (!values.length) {\n for (var index = 0; index < t; index++) {\n if (!grid) {\n values.push(Math.abs(fromIndex - index));\n } else {\n var fromX = !fromCenter ? fromIndex%grid[0] : (grid[0]-1)/2;\n var fromY = !fromCenter ? Math.floor(fromIndex/grid[0]) : (grid[1]-1)/2;\n var toX = index%grid[0];\n var toY = Math.floor(index/grid[0]);\n var distanceX = fromX - toX;\n var distanceY = fromY - toY;\n var value = Math.sqrt(distanceX * distanceX + distanceY * distanceY);\n if (axis === 'x') { value = -distanceX; }\n if (axis === 'y') { value = -distanceY; }\n values.push(value);\n }\n maxValue = Math.max.apply(Math, values);\n }\n if (easing) { values = values.map(function (val) { return easing(val / maxValue) * maxValue; }); }\n if (direction === 'reverse') { values = values.map(function (val) { return axis ? (val < 0) ? val * -1 : -val : Math.abs(maxValue - val); }); }\n }\n var spacing = isRange ? (val2 - val1) / maxValue : val1;\n return start + (spacing * (Math.round(values[i] * 100) / 100)) + unit;\n }\n}\n\n// Timeline\n\nfunction timeline(params) {\n if ( params === void 0 ) params = {};\n\n var tl = anime(params);\n tl.duration = 0;\n tl.add = function(instanceParams, timelineOffset) {\n var tlIndex = activeInstances.indexOf(tl);\n var children = tl.children;\n if (tlIndex > -1) { activeInstances.splice(tlIndex, 1); }\n function passThrough(ins) { ins.passThrough = true; }\n for (var i = 0; i < children.length; i++) { passThrough(children[i]); }\n var insParams = mergeObjects(instanceParams, replaceObjectProps(defaultTweenSettings, params));\n insParams.targets = insParams.targets || params.targets;\n var tlDuration = tl.duration;\n insParams.autoplay = false;\n insParams.direction = tl.direction;\n insParams.timelineOffset = is.und(timelineOffset) ? tlDuration : getRelativeValue(timelineOffset, tlDuration);\n passThrough(tl);\n tl.seek(insParams.timelineOffset);\n var ins = anime(insParams);\n passThrough(ins);\n children.push(ins);\n var timings = getInstanceTimings(children, params);\n tl.delay = timings.delay;\n tl.endDelay = timings.endDelay;\n tl.duration = timings.duration;\n tl.seek(0);\n tl.reset();\n if (tl.autoplay) { tl.play(); }\n return tl;\n };\n return tl;\n}\n\nanime.version = '3.2.1';\nanime.speed = 1;\n// TODO:#review: naming, documentation\nanime.suspendWhenDocumentHidden = true;\nanime.running = activeInstances;\nanime.remove = removeTargetsFromActiveInstances;\nanime.get = getOriginalTargetValue;\nanime.set = setTargetsValue;\nanime.convertPx = convertPxToUnit;\nanime.path = getPath;\nanime.setDashoffset = setDashoffset;\nanime.stagger = stagger;\nanime.timeline = timeline;\nanime.easing = parseEasings;\nanime.penner = penner;\nanime.random = function (min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; };\n\nexport default anime;\n","exports.interopDefault = function (a) {\n return a && a.__esModule ? a : {default: a};\n};\n\nexports.defineInteropFlag = function (a) {\n Object.defineProperty(a, '__esModule', {value: true});\n};\n\nexports.exportAll = function (source, dest) {\n Object.keys(source).forEach(function (key) {\n if (key === 'default' || key === '__esModule' || dest.hasOwnProperty(key)) {\n return;\n }\n\n Object.defineProperty(dest, key, {\n enumerable: true,\n get: function () {\n return source[key];\n },\n });\n });\n\n return dest;\n};\n\nexports.export = function (dest, destName, get) {\n Object.defineProperty(dest, destName, {\n enumerable: true,\n get: get,\n });\n};\n"],"names":[],"version":3,"file":"index.975ef6c8.js.map","sourceRoot":"/__parcel_source_root/"} \ No newline at end of file diff --git a/dist/index.html b/dist/index.html index 707b482..db0cd19 100644 --- a/dist/index.html +++ b/dist/index.html @@ -7,7 +7,7 @@ -
+
@@ -56,7 +56,7 @@

- Présentation des versionsShort Term DCM et + Présentation des versions Short Term DCM et Etudes Exploitation du programme OSRD

@@ -96,24 +96,26 @@
-

+

Design your Journey.

-

- 34 rue du commandant René Mouchotte
- de 14h à 16h
- Montparnasse Bienvenue -

-

75014 Paris

+
-

Le lieu

- plan + +
-
+
-

+

-

+

Les conférences

Loïc Hamelin - Directeur du programme OSRD
Loïc Hamelin - Directeur du programme OSRD

-

+

Les conférences

-

La suite

+
-
+